Add seagull sounds, remove random generator paramatricity for level gen
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@@ -14,22 +14,22 @@ import System.Random
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--import Control.Lens
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--import Control.Lens
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import Data.Maybe
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import Data.Maybe
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addLock :: RandomGen g => Int -> Tree [Annotation g] -> State g (Tree [Annotation g])
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addLock :: Int -> Tree [Annotation] -> State StdGen (Tree [Annotation])
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addLock i t = do
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addLock i t = do
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(beforeLock, afterLock) <- splitTrunk t
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(beforeLock, afterLock) <- splitTrunk t
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newBefore <- applyToRandomNode (Key i :) beforeLock
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newBefore <- applyToRandomNode (Key i :) beforeLock
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return $ addToTrunk newBefore [Node [Lock i] afterLock]
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return $ addToTrunk newBefore [Node [Lock i] afterLock]
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{- | Add one corridor between each parent-child link of a tree of annotations. -}
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{- | Add one corridor between each parent-child link of a tree of annotations. -}
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padWithCorridors :: Tree [Annotation g] -> Tree [Annotation g]
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padWithCorridors :: Tree [Annotation] -> Tree [Annotation]
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padWithCorridors = padWithAno [Corridor]
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padWithCorridors = padWithAno [Corridor]
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padWithAno :: [Annotation g] -> Tree [Annotation g] -> Tree [Annotation g]
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padWithAno :: [Annotation] -> Tree [Annotation] -> Tree [Annotation]
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padWithAno ano (Node x xs) = Node ano [Node x (map (padWithAno ano) xs)]
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padWithAno ano (Node x xs) = Node ano [Node x (map (padWithAno ano) xs)]
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padSucWithCorridors :: Tree [Annotation g] -> Tree [Annotation g]
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padSucWithCorridors :: Tree [Annotation] -> Tree [Annotation]
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padSucWithCorridors (Node x xs) = Node x (map padWithCorridors xs)
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padSucWithCorridors (Node x xs) = Node x (map padWithCorridors xs)
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padSucWithDoors :: RandomGen g => Tree [Annotation g] -> Tree [Annotation g]
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padSucWithDoors :: Tree [Annotation] -> Tree [Annotation]
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padSucWithDoors (Node x xs) = Node x (map (padWithAno [SpecificRoom thetree]) xs)
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padSucWithDoors (Node x xs) = Node x (map (padWithAno [SpecificRoom thetree]) xs)
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where
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where
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thetree = do
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thetree = do
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@@ -40,7 +40,7 @@ padSucWithDoors (Node x xs) = Node x (map (padWithAno [SpecificRoom thetree]) xs
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]
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]
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{- Add one to three corridors between each parent-child link of a tree of annotations. -}
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{- Add one to three corridors between each parent-child link of a tree of annotations. -}
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randomPadCorridors :: RandomGen g => Tree [Annotation g] -> State g (Tree [Annotation g])
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randomPadCorridors :: Tree [Annotation] -> State StdGen (Tree [Annotation])
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randomPadCorridors (Node x xs) = do
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randomPadCorridors (Node x xs) = do
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n <- state $ randomR (1, 3)
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n <- state $ randomR (1, 3)
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xs' <- mapM randomPadCorridors xs
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xs' <- mapM randomPadCorridors xs
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@@ -52,7 +52,7 @@ roomThenCorridor theRoom = fmap
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(shuffleLinks corridor)
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(shuffleLinks corridor)
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{- | Create a random room tree structure from a list of annotations. -}
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{- | Create a random room tree structure from a list of annotations. -}
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anoToRoomTree :: RandomGen g => [Annotation g] -> State g (SubCompTree Room)
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anoToRoomTree :: [Annotation] -> State StdGen (SubCompTree Room)
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anoToRoomTree anos = case anos of
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anoToRoomTree anos = case anos of
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[AnoApplyInt i f] -> f i
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[AnoApplyInt i f] -> f i
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[ChainAnos ass] -> do
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[ChainAnos ass] -> do
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@@ -7,22 +7,23 @@ import Dodge.Tree.Compose.Data
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import Control.Monad.State
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import Control.Monad.State
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import Control.Lens
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import Control.Lens
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data Annotation g
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import System.Random
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data Annotation
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= Lock Int
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= Lock Int
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| Key Int
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| Key Int
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| Corridor
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| Corridor
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| AirlockAno
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| AirlockAno
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| OrAno [[Annotation g]]
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| OrAno [[Annotation]]
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| SpecificRoom (State g (SubCompTree Room))
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| SpecificRoom (State StdGen (SubCompTree Room))
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| BossAno Creature
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| BossAno Creature
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| TreasureAno [Creature] [Item]
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| TreasureAno [Creature] [Item]
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| AnoApplyInt Int (Int -> State g (SubCompTree Room))
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| AnoApplyInt Int (Int -> State StdGen (SubCompTree Room))
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| AnoNewInt (Int -> State g (SubCompTree Room))
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| AnoNewInt (Int -> State StdGen (SubCompTree Room))
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| PassthroughLockKeyLists Int
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| PassthroughLockKeyLists Int
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[(Int -> State g (SubCompTree Room), State g CombineType)]
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[(Int -> State StdGen (SubCompTree Room), State StdGen CombineType)]
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[(CombineType, State g (SubCompTree Room))]
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[(CombineType, State StdGen (SubCompTree Room))]
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-- | SetLabel Int (State g Room)
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-- | SetLabel Int (State g Room)
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-- | UseLabel Int (State g Room)
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-- | UseLabel Int (State g Room)
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| ChainAnos [[Annotation g]]
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| ChainAnos [[Annotation]]
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makeLenses ''Annotation
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makeLenses ''Annotation
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@@ -54,6 +54,7 @@ chaseCrit = defaultCreature
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,seagullWhistle1S
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,seagullWhistle1S
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,seagullCryS
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,seagullCryS
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,seagullCry1S
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,seagullCry1S
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,seagullCry2S
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] 50 0
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] 50 0
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, _crMvType = defaultChaseMvType
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, _crMvType = defaultChaseMvType
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}
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}
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@@ -18,6 +18,7 @@ import Sound.Data
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import Control.Monad.State
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import Control.Monad.State
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import Data.Maybe
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import Data.Maybe
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import Control.Lens
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import Control.Lens
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import System.Random
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import qualified Data.IntMap.Strict as IM
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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@@ -85,8 +86,9 @@ chaseCritAwarenessUpdate w cr = case _crAttentionDir $ _crPerception cr of
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| becomesCognizant -- && randBool
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| becomesCognizant -- && randBool
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&& cr ^? crVocalization . vcCoolDown == Just 0
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&& cr ^? crVocalization . vcCoolDown == Just 0
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= let soundid = evalState (takeOne (_vcWarnings (_crVocalization cr))) (_randGen w)
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= let soundid = evalState (takeOne (_vcWarnings (_crVocalization cr))) (_randGen w)
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numjits = fst $ randomR (15,25) (_randGen w)
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in crActionPlan . crStrategy .~ StrategyActions WarningCry
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in crActionPlan . crStrategy .~ StrategyActions WarningCry
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[ImpulsesList ([Bark soundid]: replicate 20 [RandomImpulse thejitter]++
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[ImpulsesList ([Bark soundid]: replicate numjits [RandomImpulse thejitter]++
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[[ChangeStrategy $ CloseToMelee 0] ])
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[[ChangeStrategy $ CloseToMelee 0] ])
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, AimAt 0 (_crPos $ _creatures w IM.! 0)
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, AimAt 0 (_crPos $ _creatures w IM.! 0)
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]
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]
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+2
-2
@@ -35,7 +35,7 @@ import System.Random
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--import Data.Maybe
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--import Data.Maybe
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--import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntMap.Strict as IM
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initialAnoTree :: RandomGen g => Tree [Annotation g]
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initialAnoTree :: Tree [Annotation]
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initialAnoTree = padSucWithDoors $ treeFromTrunk
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initialAnoTree = padSucWithDoors $ treeFromTrunk
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[[AnoApplyInt 0 startRoom]
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[[AnoApplyInt 0 startRoom]
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, [SpecificRoom $ return . return . UseAll $ roomRectAutoLinks 400 400
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, [SpecificRoom $ return . return . UseAll $ roomRectAutoLinks 400 400
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@@ -92,6 +92,6 @@ initialAnoTree = padSucWithDoors $ treeFromTrunk
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[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)]
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[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)]
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{- | A test level tree. -}
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{- | A test level tree. -}
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initialRoomTree :: RandomGen g => State g (Tree Room)
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initialRoomTree :: State StdGen (Tree Room)
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initialRoomTree = do
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initialRoomTree = do
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expandTree <$> mapM anoToRoomTree initialAnoTree
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expandTree <$> mapM anoToRoomTree initialAnoTree
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@@ -31,11 +31,11 @@ layoutLevelFromSeed i seed = do
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putStrLn $ "Generating level with seed " ++ show seed
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putStrLn $ "Generating level with seed " ++ show seed
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let g = mkStdGen seed
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let g = mkStdGen seed
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let rmtree = inorderNumberTree $ evalState initialRoomTree g
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let rmtree = inorderNumberTree $ evalState initialRoomTree g
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putStrLn "Abstract layout: "
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putStrLn "Compact layout: "
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putStrLn $ compactDrawTree $ fmap (show . snd) rmtree
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putStrLn $ compactDrawTree $ fmap (show . snd) rmtree
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let nameshow (r,rid) = _rmName r ++ "-" ++ show rid
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let nameshow (r,rid) = _rmName r ++ "-" ++ show rid
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writeFile "aGeneratedRoomLayout" $ drawTree $ fmap nameshow rmtree
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writeFile "aGeneratedRoomLayout" $ drawTree $ fmap nameshow rmtree
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putStrLn "Layout with room names written to aGeneratedRoomLayout"
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putStrLn "Layout with room names (also written to aGeneratedRoomLayout):"
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mrs <- positionRoomsFromTree rmtree
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mrs <- positionRoomsFromTree rmtree
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case mrs of
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case mrs of
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Just (PosRooms bounds rs) -> do
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Just (PosRooms bounds rs) -> do
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@@ -1,4 +1,4 @@
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-- generated at 2022-05-19 13:12:07.606387989 UTC
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-- generated at 2022-05-19 16:16:01.090595039 UTC
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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module Dodge.SoundLogic.ExternallyGeneratedSounds where
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import Sound.Data
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import Sound.Data
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soundToVol :: SoundID -> Float
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soundToVol :: SoundID -> Float
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@@ -38,44 +38,45 @@ soundToVol v = case _getSoundID v of
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32 -> 500
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32 -> 500
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33 -> 5000
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33 -> 5000
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34 -> 8000
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34 -> 8000
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35 -> 8000
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35 -> 5000
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36 -> 8000
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36 -> 8000
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37 -> 5000
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37 -> 8000
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38 -> 10000
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38 -> 5000
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39 -> 8000
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39 -> 10000
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40 -> 4000
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40 -> 8000
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41 -> 3000
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41 -> 4000
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42 -> 8000
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42 -> 3000
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43 -> 2000
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43 -> 8000
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44 -> 10000
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44 -> 2000
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45 -> 5000
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45 -> 10000
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46 -> 2000
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46 -> 5000
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47 -> 3000
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47 -> 2000
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48 -> 5000
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48 -> 3000
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49 -> 10000
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49 -> 5000
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50 -> 12000
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50 -> 10000
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51 -> 5000
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51 -> 12000
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52 -> 5000
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52 -> 5000
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53 -> 10000
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53 -> 5000
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54 -> 12000
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54 -> 10000
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55 -> 2000
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55 -> 12000
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56 -> 3000
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56 -> 2000
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57 -> 8000
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57 -> 3000
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58 -> 5000
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58 -> 8000
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59 -> 2000
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59 -> 5000
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60 -> 3000
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60 -> 2000
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61 -> 10000
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61 -> 3000
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62 -> 500
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62 -> 10000
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63 -> 10000
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63 -> 500
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64 -> 3000
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64 -> 10000
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65 -> 15000
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65 -> 3000
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66 -> 10000
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66 -> 15000
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67 -> 3000
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67 -> 10000
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68 -> 1000
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68 -> 3000
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69 -> 15000
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69 -> 1000
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70 -> 10000
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70 -> 15000
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71 -> 5000
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71 -> 10000
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72 -> 8000
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72 -> 5000
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73 -> 8000
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_ -> 50
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_ -> 50
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soundToOnomato :: SoundID -> String
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soundToOnomato :: SoundID -> String
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soundToOnomato v = case _getSoundID v of
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soundToOnomato v = case _getSoundID v of
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@@ -88,7 +89,7 @@ soundToOnomato v = case _getSoundID v of
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6 -> "KRTNKL"
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6 -> "KRTNKL"
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7 -> "DWAAH"
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7 -> "DWAAH"
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8 -> "DEDEDUM"
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8 -> "DEDEDUM"
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9 -> "CR-UH"
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9 -> "CREUH"
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10 -> "BWAH"
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10 -> "BWAH"
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11 -> "TIPTOP"
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11 -> "TIPTOP"
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12 -> "DEDEDA"
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12 -> "DEDEDA"
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@@ -114,44 +115,45 @@ soundToOnomato v = case _getSoundID v of
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32 -> "CLICK"
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32 -> "CLICK"
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33 -> "FWUMP"
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33 -> "FWUMP"
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34 -> "RINGGG"
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34 -> "RINGGG"
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35 -> "BRAP"
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35 -> "CRH"
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36 -> "CRUMPLE"
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36 -> "BRAP"
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37 -> "TRINKL"
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37 -> "CRUMPLE"
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38 -> "PEW"
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38 -> "TRINKL"
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39 -> "TAK"
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39 -> "PEW"
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40 -> "SMACK"
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40 -> "TAK"
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41 -> "DRR"
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41 -> "SMACK"
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42 -> "CRASH"
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42 -> "DRR"
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43 -> "SWSH"
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43 -> "CRASH"
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44 -> "CRAKLE"
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44 -> "SWSH"
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45 -> "CRTINK"
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45 -> "CRAKLE"
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46 -> "FHP"
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46 -> "CRTINK"
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47 -> "CHPCHPCHP"
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47 -> "FHP"
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48 -> "BIPBIPBIP"
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48 -> "CHPCHPCHP"
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49 -> "CHUGUGUG"
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49 -> "BIPBIPBIP"
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50 -> "BRPBRPBRP"
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50 -> "CHUGUGUG"
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51 -> "CRUH"
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51 -> "BRPBRPBRP"
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52 -> "CHNKCHNKCHUNK"
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52 -> "CRUH"
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53 -> "WRRR"
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53 -> "CHNKCHNKCHUNK"
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54 -> "BRDBRDBRD"
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54 -> "WRRR"
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55 -> "PHF"
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55 -> "BRDBRDBRD"
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56 -> "BWAAH"
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56 -> "PHF"
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57 -> "BEP"
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57 -> "BWAAH"
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58 -> "HSSS"
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58 -> "BEP"
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59 -> "SHUHP"
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59 -> "HSSS"
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60 -> "THUD"
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60 -> "SHUHP"
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61 -> "WHSSH"
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61 -> "THUD"
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62 -> "HMM"
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62 -> "WHSSH"
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63 -> "BRAHCHCH"
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63 -> "HMM"
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64 -> "TIP"
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64 -> "BRAHCHCH"
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65 -> "BANGG"
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65 -> "TIP"
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66 -> "ZHM"
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66 -> "BANGG"
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67 -> "TAP"
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67 -> "ZHM"
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68 -> "BLPCHCH"
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68 -> "TAP"
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69 -> "BANG"
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69 -> "BLPCHCH"
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70 -> "CHUGUGUG"
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70 -> "BANG"
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71 -> "DEDA"
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71 -> "CHUGUGUG"
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72 -> "CRISH"
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72 -> "DEDA"
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73 -> "CRISH"
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_ -> error "unitialised sound"
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_ -> error "unitialised sound"
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soundPathList :: [String]
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soundPathList :: [String]
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soundPathList =
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soundPathList =
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@@ -164,7 +166,7 @@ soundPathList =
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, "smallGlass2.KRTNKL.5000.wav"
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, "smallGlass2.KRTNKL.5000.wav"
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, "skwareFadeTwoSec.DWAAH.3000.wav"
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, "skwareFadeTwoSec.DWAAH.3000.wav"
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, "dededum.DEDEDUM.5000.wav"
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, "dededum.DEDEDUM.5000.wav"
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, "seagullCry1.CR-UH.5000.wav"
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, "seagullCry2.CREUH.5000.wav"
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, "sineRaisePitchOneSec.BWAH.3000.wav"
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, "sineRaisePitchOneSec.BWAH.3000.wav"
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, "twoStepSlow.TIPTOP.4000.wav"
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, "twoStepSlow.TIPTOP.4000.wav"
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, "dededa.DEDEDA.5000.wav"
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, "dededa.DEDEDA.5000.wav"
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@@ -190,6 +192,7 @@ soundPathList =
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, "click1.CLICK.500.wav"
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, "click1.CLICK.500.wav"
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, "tap4.FWUMP.5000.wav"
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, "tap4.FWUMP.5000.wav"
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, "tinitus.RINGGG.8000.wav"
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, "tinitus.RINGGG.8000.wav"
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, "seagullCry1.CRH.5000.wav"
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, "tap3.BRAP.8000.wav"
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, "tap3.BRAP.8000.wav"
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, "impact3.CRUMPLE.8000.wav"
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, "impact3.CRUMPLE.8000.wav"
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, "smallGlass1.TRINKL.5000.wav"
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, "smallGlass1.TRINKL.5000.wav"
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@@ -247,8 +250,8 @@ skwareFadeTwoSecS :: SoundID
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skwareFadeTwoSecS = SoundID 7
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skwareFadeTwoSecS = SoundID 7
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dededumS :: SoundID
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dededumS :: SoundID
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dededumS = SoundID 8
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dededumS = SoundID 8
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seagullCry1S :: SoundID
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seagullCry2S :: SoundID
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seagullCry1S = SoundID 9
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seagullCry2S = SoundID 9
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sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS :: SoundID
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sineRaisePitchOneSecS = SoundID 10
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sineRaisePitchOneSecS = SoundID 10
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twoStepSlowS :: SoundID
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twoStepSlowS :: SoundID
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@@ -299,79 +302,81 @@ tap4S :: SoundID
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tap4S = SoundID 33
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tap4S = SoundID 33
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tinitusS :: SoundID
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tinitusS :: SoundID
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tinitusS = SoundID 34
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tinitusS = SoundID 34
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seagullCry1S :: SoundID
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seagullCry1S = SoundID 35
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tap3S :: SoundID
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tap3S :: SoundID
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tap3S = SoundID 35
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tap3S = SoundID 36
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impact3S :: SoundID
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impact3S :: SoundID
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impact3S = SoundID 36
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impact3S = SoundID 37
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smallGlass1S :: SoundID
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smallGlass1S :: SoundID
|
||||||
smallGlass1S = SoundID 37
|
smallGlass1S = SoundID 38
|
||||||
seagullWhistle1S :: SoundID
|
seagullWhistle1S :: SoundID
|
||||||
seagullWhistle1S = SoundID 38
|
seagullWhistle1S = SoundID 39
|
||||||
tap1S :: SoundID
|
tap1S :: SoundID
|
||||||
tap1S = SoundID 39
|
tap1S = SoundID 40
|
||||||
hit1S :: SoundID
|
hit1S :: SoundID
|
||||||
hit1S = SoundID 40
|
hit1S = SoundID 41
|
||||||
slideDoorS :: SoundID
|
slideDoorS :: SoundID
|
||||||
slideDoorS = SoundID 41
|
slideDoorS = SoundID 42
|
||||||
impact1S :: SoundID
|
impact1S :: SoundID
|
||||||
impact1S = SoundID 42
|
impact1S = SoundID 43
|
||||||
knifeS :: SoundID
|
knifeS :: SoundID
|
||||||
knifeS = SoundID 43
|
knifeS = SoundID 44
|
||||||
elecCrackleS :: SoundID
|
elecCrackleS :: SoundID
|
||||||
elecCrackleS = SoundID 44
|
elecCrackleS = SoundID 45
|
||||||
smallGlass3S :: SoundID
|
smallGlass3S :: SoundID
|
||||||
smallGlass3S = SoundID 45
|
smallGlass3S = SoundID 46
|
||||||
whiteNoiseFadeInS :: SoundID
|
whiteNoiseFadeInS :: SoundID
|
||||||
whiteNoiseFadeInS = SoundID 46
|
whiteNoiseFadeInS = SoundID 47
|
||||||
reload1S :: SoundID
|
reload1S :: SoundID
|
||||||
reload1S = SoundID 47
|
reload1S = SoundID 48
|
||||||
computerBeepingS :: SoundID
|
computerBeepingS :: SoundID
|
||||||
computerBeepingS = SoundID 48
|
computerBeepingS = SoundID 49
|
||||||
seagullChatter1S :: SoundID
|
seagullChatter1S :: SoundID
|
||||||
seagullChatter1S = SoundID 49
|
seagullChatter1S = SoundID 50
|
||||||
miniS :: SoundID
|
miniS :: SoundID
|
||||||
miniS = SoundID 50
|
miniS = SoundID 51
|
||||||
seagullCryS :: SoundID
|
seagullCryS :: SoundID
|
||||||
seagullCryS = SoundID 51
|
seagullCryS = SoundID 52
|
||||||
crankSlowS :: SoundID
|
crankSlowS :: SoundID
|
||||||
crankSlowS = SoundID 52
|
crankSlowS = SoundID 53
|
||||||
fireLoudS :: SoundID
|
fireLoudS :: SoundID
|
||||||
fireLoudS = SoundID 53
|
fireLoudS = SoundID 54
|
||||||
mini1S :: SoundID
|
mini1S :: SoundID
|
||||||
mini1S = SoundID 54
|
mini1S = SoundID 55
|
||||||
whiteNoiseFadeOutS :: SoundID
|
whiteNoiseFadeOutS :: SoundID
|
||||||
whiteNoiseFadeOutS = SoundID 55
|
whiteNoiseFadeOutS = SoundID 56
|
||||||
sineRaisePitchTwoSecS :: SoundID
|
sineRaisePitchTwoSecS :: SoundID
|
||||||
sineRaisePitchTwoSecS = SoundID 56
|
sineRaisePitchTwoSecS = SoundID 57
|
||||||
tone440S :: SoundID
|
tone440S :: SoundID
|
||||||
tone440S = SoundID 57
|
tone440S = SoundID 58
|
||||||
foamSprayLoopS :: SoundID
|
foamSprayLoopS :: SoundID
|
||||||
foamSprayLoopS = SoundID 58
|
foamSprayLoopS = SoundID 59
|
||||||
pickUpS :: SoundID
|
pickUpS :: SoundID
|
||||||
pickUpS = SoundID 59
|
pickUpS = SoundID 60
|
||||||
hitS :: SoundID
|
hitS :: SoundID
|
||||||
hitS = SoundID 60
|
hitS = SoundID 61
|
||||||
missileLaunchS :: SoundID
|
missileLaunchS :: SoundID
|
||||||
missileLaunchS = SoundID 61
|
missileLaunchS = SoundID 62
|
||||||
fridgeHumS :: SoundID
|
fridgeHumS :: SoundID
|
||||||
fridgeHumS = SoundID 62
|
fridgeHumS = SoundID 63
|
||||||
shotgunS :: SoundID
|
shotgunS :: SoundID
|
||||||
shotgunS = SoundID 63
|
shotgunS = SoundID 64
|
||||||
foot1S :: SoundID
|
foot1S :: SoundID
|
||||||
foot1S = SoundID 64
|
foot1S = SoundID 65
|
||||||
bangEchoS :: SoundID
|
bangEchoS :: SoundID
|
||||||
bangEchoS = SoundID 65
|
bangEchoS = SoundID 66
|
||||||
teleS :: SoundID
|
teleS :: SoundID
|
||||||
teleS = SoundID 66
|
teleS = SoundID 67
|
||||||
foot2S :: SoundID
|
foot2S :: SoundID
|
||||||
foot2S = SoundID 67
|
foot2S = SoundID 68
|
||||||
oldMachineBootS :: SoundID
|
oldMachineBootS :: SoundID
|
||||||
oldMachineBootS = SoundID 68
|
oldMachineBootS = SoundID 69
|
||||||
bangS :: SoundID
|
bangS :: SoundID
|
||||||
bangS = SoundID 69
|
bangS = SoundID 70
|
||||||
seagullChatterS :: SoundID
|
seagullChatterS :: SoundID
|
||||||
seagullChatterS = SoundID 70
|
seagullChatterS = SoundID 71
|
||||||
dedaS :: SoundID
|
dedaS :: SoundID
|
||||||
dedaS = SoundID 71
|
dedaS = SoundID 72
|
||||||
impact4S :: SoundID
|
impact4S :: SoundID
|
||||||
impact4S = SoundID 72
|
impact4S = SoundID 73
|
||||||
|
|||||||
@@ -11,5 +11,5 @@ data ComposingNode a
|
|||||||
| UseNone {_unCompose :: a}
|
| UseNone {_unCompose :: a}
|
||||||
| UseLabel {_composeIndex :: Int, _unCompose :: a} -- defaults to using no children
|
| UseLabel {_composeIndex :: Int, _unCompose :: a} -- defaults to using no children
|
||||||
type SubCompTree a = Tree (ComposingNode a)
|
type SubCompTree a = Tree (ComposingNode a)
|
||||||
type CompTree a = Tree (Tree (ComposingNode a))
|
type CompTree a = Tree (SubCompTree a)
|
||||||
makeLenses ''ComposingNode
|
makeLenses ''ComposingNode
|
||||||
|
|||||||
Reference in New Issue
Block a user