Allow for separate equipment positions on body
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@@ -78,6 +78,9 @@ data CombineType
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| MAGSHIELD
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| FLAMESHIELD
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| FRONTARMOUR
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| POWERLEGS
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| SPEEDLEGS
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| JUMPLEGS
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| FLATSHIELD
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| JETPACK
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-- Crafting
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@@ -176,6 +176,9 @@ testInventory = IM.fromList $ zip [0..]
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[ makeTypeCraftNum 9 PIPE
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, frontArmour
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, flameShield
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, powerLegs
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, speedLegs
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, jumpLegs
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, makeModule INCENDIARYMODULE
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, makeModule STATICMODULE
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, makeModule CONCUSSMODULE
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@@ -42,17 +42,27 @@ itemEffect cr it w = case it ^? itUse of
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toggleEquipmentAt :: Int -> Item -> Creature -> Creature
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toggleEquipmentAt invid itm cr
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| invid `IS.member` _crInvEquipped cr = cr & crInvEquipped . at invid .~ Nothing
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| invid `IM.member` _crInvEquipped cr = cr & crInvEquipped . at invid .~ Nothing
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& removeEquipmentUsingSite esite
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& setEquipmentSite esite Nothing'
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| otherwise = cr & crInvEquipped . at invid .~ Just ()
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| otherwise = cr & crInvEquipped . at invid .~ Just epos
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& removeEquipmentUsingSite esite
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& setEquipmentSite esite (Just' invid)
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where
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esite = _eqSite (_itUse itm)
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epos = eqSiteToPos cr esite
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f Nothing = Just ()
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f (Just ()) = Nothing
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eqSiteToPos :: Creature -> EquipSite -> EquipPosition
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eqSiteToPos cr es = case es of
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GoesOnHead -> OnHead
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GoesOnChest -> OnChest
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GoesOnBack -> OnBack
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GoesOnWrist -> OnLeftWrist
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GoesOnLegs -> OnLegs
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GoesOnSpecial -> OnSpecial
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removeEquipmentUsingSite :: EquipSite -> Creature -> Creature
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removeEquipmentUsingSite esite cr = case esite of
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GoesOnSpecial -> cr
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@@ -153,7 +153,7 @@ useEquipment cr i = _eqUse (_itUse $ _crInv cr IM.! i) cr i
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invSideEff :: Creature -> World -> World
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invSideEff cr w = weaponReloadSounds cr
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. flip (IS.foldr $ useEquipment cr) (_crInvEquipped cr)
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. flip (foldr $ useEquipment cr) (IM.keys $ _crInvEquipped cr)
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$ IM.foldrWithKey f w (_crInv cr)
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where
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f i it w' = doitemupdate w' & case it ^? itEffect . itInvEffect of
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+10
-1
@@ -277,7 +277,7 @@ data Creature = Creature
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, _crInvSel :: Int
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, _crInvCapacity :: Int
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, _crInvLock :: Bool
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, _crInvEquipped :: IS.IntSet
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, _crInvEquipped :: IM.IntMap EquipPosition
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, _crEquipment :: CreatureEquipment
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, _crLeftInvSel :: Maybe Int
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, _crState :: CreatureState
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@@ -396,6 +396,15 @@ data EquipSite
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| GoesOnLegs
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| GoesOnSpecial
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deriving (Eq,Ord,Show)
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data EquipPosition
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= OnHead
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| OnChest
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| OnBack
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| OnLeftWrist
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| OnRightWrist
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| OnLegs
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| OnSpecial
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deriving (Eq,Ord,Show)
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_itUseAimStance :: Item -> AimStance
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_itUseAimStance = _aimStance . _useAim . _itUse
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data ItemConsumption
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@@ -51,8 +51,9 @@ rmInvItem cid invid w = case w ^? creatures . ix cid . crInv . ix invid . itCons
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_ -> w & creatures . ix cid . crInv %~ f
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& creatures . ix cid . crInvSel %~ g
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& creatures . ix cid . crLeftInvSel . _Just %~ g
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& creatures . ix cid . crInvEquipped %~ IS.delete invid
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& creatures . ix cid . crInvEquipped %~ IS.map g
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& creatures . ix cid . crInvEquipped %~ IM.delete invid
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& creatures . ix cid . crInvEquipped %~ IM.mapKeys g
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-- TODO check whether this can be mapKeysMonotonic
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where
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maxk = fmap fst $ IM.lookupMax $ _crInv $ _creatures w IM.! cid
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f inv = let (xs,ys) = IM.split invid inv
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@@ -186,7 +187,7 @@ changeSwapInvSel k w
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updatecreature = ( crInv %~ IM.swapKeys (i `mod` n) swapi )
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. (crLeftInvSel . _Just %~ updateLeftInvSel)
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. (crInvSel %~ (`mod` n) . subtract k)
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. (crInvEquipped %~ swapIntSetKeys i swapi)
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. (crInvEquipped %~ IM.swapKeys i swapi)
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swapi = (i - k) `mod` n
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updateLeftInvSel li | i == li = swapi
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| swapi == li = i
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@@ -182,3 +182,25 @@ jetPack = defaultEquipment
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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powerLegs :: Item
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powerLegs = defaultEquipment
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{ _itType = POWERLEGS
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, _itName = "POWERLEGS"
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, _itUse = EquipUse
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{_eqUse = \_ _ -> id
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,_eqSite = GoesOnLegs
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}
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, _itEffect = NoItEffect
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, _itID = Nothing
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}
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speedLegs :: Item
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speedLegs = powerLegs
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{ _itType = SPEEDLEGS
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, _itName = "SPEEDLEGS"
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}
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jumpLegs :: Item
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jumpLegs = powerLegs
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{ _itType = JUMPLEGS
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, _itName = "JUMPLEGS"
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}
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+14
-3
@@ -127,9 +127,20 @@ subInventoryDisplay subinv cfig w = case subinv of
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cury = fromMaybe 1 $ augmentedInvSizes w IM.!? _crInvSel (you w)
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equipcursor = case _crLeftInvSel cr of
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Nothing -> mempty
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Just invid -> f cyan invid
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equipcursors = foldMap (f yellow) (IS.toList $ _crInvEquipped cr)
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f col invid = listTextPictureAt 144 0 cfig (selNumPos invid w) . color col $ text "EQUIPPED"
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Just invid -> f' cyan invid
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equipcursors = IM.foldMapWithKey (f yellow) (_crInvEquipped cr)
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f' col invid = listTextPictureAt 144 0 cfig (selNumPos invid w) . color col $ text "EQUIPPED"
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f col invid epos = listTextPictureAt 144 0 cfig (selNumPos invid w) . color col $ text $ eqPosText epos
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eqPosText :: EquipPosition -> String
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eqPosText ep = case ep of
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OnHead -> "HEAD"
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OnChest -> "CHEST"
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OnBack -> "BACK"
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OnLeftWrist -> "L-WRIST"
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OnRightWrist -> "R-WRIST"
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OnLegs -> "LEGS"
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OnSpecial -> "EQUIPPED"
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topInvW :: Int
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topInvW = 15
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