Allow for bullet drag
This commit is contained in:
@@ -20,8 +20,8 @@ data Annotation g
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| TreasureAno [Creature] [Item]
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| AnoApplyInt Int (Int -> State g (SubCompTree Room))
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| PassthroughLockKeyLists Int
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[(Int -> State g (SubCompTree Room), State g ItemIdentity)]
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[(ItemIdentity, State g (SubCompTree Room))]
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[(Int -> State g (SubCompTree Room), State g CombineType)]
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[(CombineType, State g (SubCompTree Room))]
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-- | SetLabel Int (State g Room)
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-- | UseLabel Int (State g Room)
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| ChainAnos [[Annotation g]]
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+17
-7
@@ -1,13 +1,23 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Combine
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(
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) where
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--import Dodge.Data
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module Dodge.Combine where
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import Dodge.Data
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--import Dodge.Combine.Data
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--import Dodge.Combine.Combinations
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import Dodge.Combine.Combinations
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import Dodge.Item.Weapon.BulletGuns
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import Dodge.Item.Craftable
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--import Data.Bifunctor
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import Data.Bifunctor
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--import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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--import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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pureCombine :: [ (M.Map CombineType Int, Item) ]
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pureCombine = map (first toMultiset)
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[ p [PIPE,HARDWARE] bangStick
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, p [LONGPIPE,HARDWARE] bangCane
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, p [VERYLONGPIPE,HARDWARE] bangRod
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, p [PIPE,PIPE] $ makeTypeCraft LONGPIPE
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, p [LONGPIPE,PIPE] $ makeTypeCraft VERYLONGPIPE
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]
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where
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p = (,)
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@@ -11,40 +11,36 @@ import qualified Data.Map.Strict as M
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import Control.Monad
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import Data.Maybe
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combineList :: IM.IntMap ItemCombineType -> [([Int],ItemCombineType)]
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combineList :: IM.IntMap CombineType -> [([Int],CombineType)]
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combineList m = mapMaybe (pushoutmaybe . second (combine . toMultiset) . unzip)
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. powlist
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. powlistN 4
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$ IM.toList m
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where
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pushoutmaybe (_,Nothing) = Nothing
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pushoutmaybe (x,Just y) = Just (x,y)
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powlistN :: Int -> [a] ->[[a]]
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powlistN _ [] = [[]]
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powlistN n (x:xs)
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| n <=0 = [[]]
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| otherwise = ((x:) <$> powlistN (n-1) xs) ++ powlistN n xs
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-- expo
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powlist :: [a] -> [[a]]
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powlist = filterM (const [True,False])
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combine :: M.Map ItemCombineType Int -> Maybe ItemCombineType
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combine :: M.Map CombineType Int -> Maybe CombineType
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combine m = lookup m combinations
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toMultiset :: Ord a => [a] -> M.Map a Int
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toMultiset = foldr (uncurry $ M.insertWith (+)) M.empty . map (,1)
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combinations :: [(M.Map ItemCombineType Int, ItemCombineType)]
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combinations :: [(M.Map CombineType Int, CombineType)]
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combinations = map (first toMultiset)
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[ ( [ TPistol, TPipe, THardware ] , TRifle )
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, ( [ NoCombineType ] , TPistol )
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, ( [ TRifle, THardware ] , TPistol )
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, ( [ TPistol, TPistol, THardware ] , TSpreadGun 2 )
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, ( [ TSpreadGun 2, TPistol, THardware ] , TSpreadGun 3 )
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, ( [ TSpreadGun 3, TPistol, THardware ] , TSpreadGun 4 )
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, ( [ TSpreadGun 4, TPistol, THardware ] , TSpreadGun 5 )
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, ( [ TPistol, TAutoGun, THardware ] , TLtAutoGun )
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, ( [ TLtAutoGun, TPipe, THardware ] , TAutoGun )
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, ( [ TRifle, TRifle, THardware ] , TMultGun 2 )
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, ( [ TMultGun 2, TRifle, THardware ] , TMultGun 3 )
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, ( [ TMultGun 3, TRifle, THardware ] , TMultGun 4 )
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, ( [ TMultGun 4, TRifle, THardware ] , TMultGun 5 )
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, ( [ TLtAutoGun, TPipe, THardware ] , TAutoGun )
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, ( [ TPistol, TTube, THardware] , TLauncher 1 )
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, ( [ TLauncher 1, TTube, TPistol, THardware] , TLauncher 2)
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, ( [ TLauncher 2, TTube, TPistol, THardware] , TLauncher 3)
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[ ( [ PIPE, HARDWARE ] , BANGSTICK )
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, ( [ LONGPIPE, HARDWARE ] , BANGCANE )
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, ( [ VERYLONGPIPE, HARDWARE ] , BANGROD )
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, ( [ PIPE, PIPE ] , LONGPIPE )
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, ( [ LONGPIPE, PIPE ] , VERYLONGPIPE )
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]
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@@ -1,9 +1,50 @@
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module Dodge.Combine.Data
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(ItemCombineType (..)
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(CombineType (..)
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)
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where
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data ItemCombineType
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= TPipe
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data CombineType
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= NOTDEFINED
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-- Weapons
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| BANGSTICK
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| BANGCANE
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| BANGROD
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| PISTOL
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| HVAUTOGUN
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| LTAUTOGUN
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| MINIGUN
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| AUTOGUN
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| SPREADGUN
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| MULTGUN
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| LONGGUN
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| TESLAGUN
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| LASGUN
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| TRACTORGUN
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| LAUNCHER
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| SPRAYER
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| SQUIRTER
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| DRONELAUNCHER
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| GRENADE
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| REMOTEBOMB
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-- Utility items
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| BOOSTER
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| REWINDER
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| BLINKER
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| FORCEFIELD
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| SHRINKER
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-- Equipment
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| RADAR
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| MAGSHIELD
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| FLAMESHIELD
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| FRONTARMOUR
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| FLATSHIELD
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| JETPACK
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-- Crafting
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| PIPE
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| LONGPIPE
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| VERYLONGPIPE
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| HARDWARE
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| SPRING
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| TPipe
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| NoCombineType
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| TLongPipe
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| TVeryLongPipe
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@@ -106,8 +106,8 @@ creatureTurnToward p turnSpeed cr
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equipSpeed :: Item -> Float
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equipSpeed _ = 1
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{- | Speed modifier of an item when aiming. -}
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equipAimSpeed :: Item -> Float
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equipAimSpeed :: Item -> Float -- TODO remove/rethink
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equipAimSpeed it
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| _itIdentity it == FrontArmour = 0.5
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| _itIdentity it == FlameShield = 0.5
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| _itCombineType it == FRONTARMOUR = 0.5
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| _itCombineType it == FLAMESHIELD = 0.5
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| otherwise = 1
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@@ -4,7 +4,7 @@ module Dodge.Creature.Impulse.UseItem
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, useLeftItem
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) where
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import Dodge.Data
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import Dodge.Inventory
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--import Dodge.Inventory
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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@@ -22,7 +22,7 @@ tryUseItem cr' w = case w ^? creatures . ix (_crID cr') of
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Nothing -> w
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itemEffect :: Creature -> Item -> World -> World
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itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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--itemEffect cr Consumable{_cnEffect=eff } w = maybe w (rmSelectedInvItem (_crID cr)) (eff (_crID cr) w)
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itemEffect cr it w = case it ^? itUse of
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Just RightUse {_rUse = eff,_useMods = usemods} -> foldr ($) eff usemods it cr w
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Just LeftUse {} -> w
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@@ -11,7 +11,7 @@ import Control.Lens
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crIsArmouredFrom :: Point2 -> Creature -> Bool
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crIsArmouredFrom p cr
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= p /= _crPos cr
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&& any (\it -> it ^? itIdentity == Just FrontArmour) (_crInv cr)
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&& any (\it -> it ^? itCombineType == Just FRONTARMOUR) (_crInv cr)
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&& angleVV (unitVectorAtAngle $ _crDir cr) (p -.- _crPos cr) < pi/2
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-- even though angleVV can generate NaN, the comparison seems to deal with it
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@@ -110,7 +110,7 @@ movementSideEff cr w
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_ -> w
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| otherwise = footstepSideEffect cr w
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where
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hasJetPack = any (\it -> it ^? itIdentity == Just JetPack) $ _crInv cr
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hasJetPack = any (\it -> it ^? itCombineType == Just JETPACK) $ _crInv cr
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oldPos = _crOldPos cr
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momentum' = 0.97 *.* (_crPos cr -.- _crOldPos cr)
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momentum'' | magV momentum' > 3 = 3 *.* normalizeV momentum'
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@@ -158,6 +158,7 @@ weaponReloadSounds cr w = case cr ^? crInv . ix (_crInvSel cr) . itConsumption o
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ActivePartial{} | _reloadState am == Nothing' -> w
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ActivePartial{} -> soundContinue (CrReloadSound cid) (_crPos cr) reloadS (Just 1) w
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Just ChargeableAmmo {} -> w
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Just NoConsumption {} -> w
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Just ItemItselfConsumable {} -> w
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Nothing -> w
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where
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+44
-37
@@ -330,16 +330,16 @@ data ItemConsumption
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{ _itMaxStack' :: Int
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, _itAmount' :: Int
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}
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| NoConsumption
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data Item
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= Weapon
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= Item
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{ _itName :: String
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, _itConsumption :: ItemConsumption
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, _itUse :: ItemUse
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, _itFloorPict :: Item -> SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itIdentity :: ItemIdentity
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, _itCombineType :: ItemCombineType
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, _itCombineType :: CombineType
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, _itAttachment :: ItAttachment
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, _itID :: Maybe Int
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, _itEffect :: ItEffect
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@@ -352,43 +352,44 @@ data Item
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, _itParams :: ItemParams
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, _itTweaks :: ItemTweaks
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}
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| Consumable
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{ _itName :: String
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _cnEffect :: Int -> World -> Maybe World
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, _itFloorPict :: Item -> SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itInvSize :: Int
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, _itInvDisplay :: Item -> [String]
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, _itInvColor :: Color
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, _itEffect :: ItEffect
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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| Craftable
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{ _itName :: String
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, _itMaxStack :: Int
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, _itAmount :: Int
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, _itFloorPict :: Item -> SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itInvSize :: Int
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, _itInvDisplay :: Item -> [String]
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, _itInvColor :: Color
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, _itCurseStatus :: CurseStatus
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, _itDimension :: ItemDimension
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}
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-- | Consumable
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-- { _itName :: String
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-- , _itMaxStack :: Int
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-- , _itAmount :: Int
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-- , _cnEffect :: Int -> World -> Maybe World
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-- , _itFloorPict :: Item -> SPic
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-- , _itEquipPict :: Creature -> Int -> SPic
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-- , _itIdentity :: ItemIdentity
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-- , _itID :: Maybe Int
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-- , _itInvSize :: Int
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-- , _itInvDisplay :: Item -> [String]
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-- , _itInvColor :: Color
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-- , _itEffect :: ItEffect
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-- , _itCurseStatus :: CurseStatus
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-- , _itDimension :: ItemDimension
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-- }
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-- | Craftable
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-- { _itName :: String
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-- , _itMaxStack :: Int
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-- , _itAmount :: Int
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-- , _itFloorPict :: Item -> SPic
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-- , _itEquipPict :: Creature -> Int -> SPic
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-- , _itIdentity :: ItemIdentity
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-- , _itID :: Maybe Int
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-- , _itInvSize :: Int
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-- , _itInvDisplay :: Item -> [String]
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-- , _itInvColor :: Color
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-- , _itCurseStatus :: CurseStatus
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-- , _itDimension :: ItemDimension
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-- }
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| Equipment
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{ _itName :: String
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, _itFloorPict :: Item -> SPic
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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-- , _itIdentity :: ItemIdentity
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, _itEffect :: ItEffect
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, _itID :: Maybe Int
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, _itCombineType :: CombineType
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, _itZoom :: ItZoom
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, _itInvSize :: Int
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, _itInvDisplay :: Item -> [String]
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@@ -406,9 +407,10 @@ data Item
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, _itUse :: ItemUse
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-- , _itZoom :: ItZoom
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, _itEquipPict :: Creature -> Int -> SPic
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, _itIdentity :: ItemIdentity
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--, _itIdentity :: ItemIdentity
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, _itID :: Maybe Int
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, _itAttachment :: ItAttachment
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, _itCombineType :: CombineType
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, _itInvSize :: Int
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, _itInvDisplay :: Item -> [String]
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, _itInvColor :: Color
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@@ -475,9 +477,10 @@ data Particle
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, _ptColor :: Color
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}
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| BulletPt
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{ _ptDraw :: Particle -> Picture
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{ _ptDraw :: Particle -> Picture
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, _ptUpdate :: World -> Particle -> (World, Maybe Particle)
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, _btVel' :: Point2
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, _btVel' :: Point2
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, _btDrag :: Float
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, _btColor' :: Color
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, _btTrail' :: [Point2]
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, _btPassThrough' :: Maybe Int
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@@ -547,6 +550,9 @@ data GunBarrels
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{ _brlSpread :: BarrelSpread
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, _brlNum :: Int
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}
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| RotBarrel
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{ _brlNum :: Int
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}
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| SingleBarrel {_brlInaccuracy :: Float}
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data ItemParams
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@@ -559,6 +565,7 @@ data ItemParams
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| Refracting {_phaseV :: Float}
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| BulletShooter
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{ _muzVel :: Float
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, _rifling :: Float
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, _bore :: Float
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, _gunBarrels :: GunBarrels
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}
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+18
-29
@@ -131,10 +131,11 @@ defaultState = CrSt
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}
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defaultEquipment :: Item
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defaultEquipment = Equipment
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{ _itIdentity = Generic
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, _itCurseStatus = Uncursed
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{ _itCurseStatus = Uncursed
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, _itCombineType = NOTDEFINED
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, _itName = "genericEquipment"
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, _itFloorPict = \_ -> (,) emptySH $ setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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-- ,_itIdentity = Generic
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, _itFloorPict = \_ -> noShape $ setLayer 0 $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itEffect = NoItEffect
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, _itID = Nothing
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@@ -147,21 +148,26 @@ defaultEquipment = Equipment
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defaultItZoom :: ItZoom
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defaultItZoom = ItZoom 20 0.2 1
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defaultConsumable :: Item
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defaultConsumable = Consumable
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{ _itIdentity = Generic
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defaultConsumable = Item
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{ _itUse = NoUse
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-- , _itIdentity = Generic
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, _itInvSize = 1
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, _itCurseStatus = Uncursed
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, _itName = "genericConsumable"
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, _itMaxStack = 9
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, _itAmount = 1
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, _cnEffect = \_ _ -> Nothing
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color blue $ circleSolid 3
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itConsumption = ItemItselfConsumable {_itMaxStack' = 9, _itAmount' = 1}
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, _itFloorPict = \_ -> noShape $ onLayer FlItLayer $ color blue $ circleSolid 3
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, _itEquipPict = \_ _ -> mempty
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, _itID = Nothing
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, _itInvColor = blue
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, _itInvDisplay = \it -> [_itName it ++ " x" ++ show (_itAmount it)]
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, _itInvDisplay = \it -> [_itName it ++ " x" ++ show (_itAmount' $ _itConsumption it)]
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, _itEffect = NoItEffect
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, _itScroll = \_ _ -> id
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, _itAttachment = NoItAttachment
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, _itCombineType = NoCombineType
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, _itTargeting = Nothing
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, _itParams = NoParams
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, _itDimension = defaultItemDimension
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, _itTweaks = NoTweaks
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}
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defaultApplyDamage :: [DamageType] -> Creature -> (World -> World, Creature)
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defaultApplyDamage ds cr = (id, doPoisonDam $ foldl' (flip $ \d c -> snd $ applyIndividualDamage d c) cr ds')
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@@ -193,24 +199,7 @@ applyIndividualDamage (PushDam amount pback) cr
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applyIndividualDamage dt cr
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= ( id , over crHP (\hp -> hp - _dmAmount dt) cr )
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defaultFlIt :: FloorItem
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defaultFlIt = FlIt {_flItRot=0,_flIt = defaultIt, _flItPos = V2 0 0, _flItID = 0}
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defaultIt :: Item
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defaultIt = Consumable
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{ _itIdentity = Medkit25
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, _itInvSize = 1
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, _itDimension = defaultItemDimension
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, _itCurseStatus = Uncursed
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, _itName = "defaultIt"
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, _itMaxStack = 3
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, _itAmount = 2
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, _cnEffect = const return
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, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ square 3
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, _itEquipPict = \_ _ -> (,) emptySH blank
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, _itID = Nothing
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, _itInvDisplay = (:[]) . _itName
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, _itInvColor = blue
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, _itEffect = NoItEffect
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}
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defaultFlIt = FlIt {_flItRot=0,_flIt = defaultConsumable, _flItPos = V2 0 0, _flItID = 0}
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defaultMachine :: Machine
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defaultMachine = Machine
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{ _mcID = 0
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@@ -82,11 +82,11 @@ defaultAimParams = AimParams
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}
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defaultGun :: Item
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defaultGun = Weapon
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defaultGun = Item
|
||||
{ _itName = "default"
|
||||
, _itCombineType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itIdentity = Pistol
|
||||
-- , _itIdentity = Pistol
|
||||
, _itConsumption = defaultAmmo
|
||||
, _itUse = defaultrUse
|
||||
, _itFloorPict = const $ noPic $ colorSH green (prismPoly
|
||||
@@ -107,6 +107,32 @@ defaultGun = Weapon
|
||||
, _itDimension = defaultItemDimension
|
||||
, _itTweaks = NoTweaks
|
||||
}
|
||||
defaultCraftable :: Item
|
||||
defaultCraftable = Item
|
||||
{ _itName = "default"
|
||||
, _itCombineType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
-- , _itIdentity = Generic
|
||||
, _itConsumption = NoConsumption
|
||||
, _itUse = NoUse
|
||||
, _itFloorPict = const $ noPic $ colorSH green (prismPoly
|
||||
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
|
||||
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
|
||||
)
|
||||
-- , _itZoom = ItZoom 20 0.2 1
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itScroll = \_ _ -> id
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itID = Nothing
|
||||
, _itEffect = NoItEffect
|
||||
, _itInvDisplay = \it -> take (_itInvSize it) (_itName it : repeat "*")
|
||||
, _itInvColor = green
|
||||
, _itInvSize = 1
|
||||
, _itTargeting = Nothing
|
||||
, _itParams = NoParams
|
||||
, _itDimension = defaultItemDimension
|
||||
, _itTweaks = NoTweaks
|
||||
}
|
||||
defaultItemDimension :: ItemDimension
|
||||
defaultItemDimension = ItemDimension
|
||||
{ _itDim = V3 4 4 4
|
||||
|
||||
+2
-2
@@ -10,7 +10,7 @@ import Shape
|
||||
|
||||
keyToken :: Int -> Item
|
||||
keyToken n = defaultEquipment
|
||||
{ _itIdentity = Generic
|
||||
{ _itCombineType = NOTDEFINED
|
||||
, _itName = "KEYTOKEN "++show n
|
||||
, _itMaxStack = 5
|
||||
, _itAmount = 1
|
||||
@@ -31,7 +31,7 @@ keyPic = color green $
|
||||
|
||||
latchkey :: Int -> Item
|
||||
latchkey n = defaultEquipment
|
||||
{ _itIdentity = Generic
|
||||
{ _itCombineType = NOTDEFINED
|
||||
, _itName = "KEY "++show n
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
|
||||
@@ -3,21 +3,24 @@ import Dodge.Data
|
||||
import Dodge.Picture.Layer
|
||||
import Dodge.Default
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.Inventory
|
||||
import Shape
|
||||
--import ShapePicture
|
||||
import Dodge.Item.Draw
|
||||
import Picture
|
||||
|
||||
import Data.Maybe
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
|
||||
medkit :: Int -> Item
|
||||
medkit i = defaultConsumable
|
||||
{ _itIdentity = Medkit25
|
||||
, _itName = "MEDKIT" ++ show i
|
||||
, _itMaxStack = 9
|
||||
, _itAmount = 1
|
||||
, _cnEffect = heal i
|
||||
{ _itName = "MEDKIT" ++ show i
|
||||
, _itUse = LeftUse
|
||||
{_lUse = \cr invid w -> fromMaybe w (heal 25 (_crID cr) $ rmInvItem (_crID cr) invid w)
|
||||
,_useDelay = NoDelay
|
||||
,_useHammer = HasHammer HammerUp
|
||||
}
|
||||
, _itFloorPict = \_ -> (,) emptySH $ setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
|
||||
, _itEquipPict = pictureItem $ (,) emptySH $ color blue $ circleSolid 3
|
||||
, _itID = Nothing
|
||||
@@ -31,4 +34,3 @@ heal hp n w | _crHP (_creatures w IM.! n) >= 10000 = Nothing
|
||||
& creatures . ix n . crHP %~ min 10000 . (+ hp)
|
||||
where
|
||||
cr = _creatures w IM.! n
|
||||
|
||||
|
||||
+11
-17
@@ -1,23 +1,17 @@
|
||||
module Dodge.Item.Craftable where
|
||||
import Dodge.Data
|
||||
import Dodge.Default.Weapon
|
||||
import Dodge.Picture.Layer
|
||||
import Picture
|
||||
import Geometry
|
||||
--import Dodge.Picture.Layer
|
||||
--import Picture
|
||||
--import Geometry
|
||||
|
||||
pipe :: Item
|
||||
pipe = Craftable
|
||||
{ _itIdentity = Generic
|
||||
, _itInvSize = 1
|
||||
, _itDimension = defaultItemDimension
|
||||
makeTypeCraft :: CombineType -> Item
|
||||
makeTypeCraft ct = defaultCraftable
|
||||
{ _itInvSize = 1
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itName = "PIPE"
|
||||
, _itMaxStack = 3
|
||||
, _itAmount = 3
|
||||
, _itFloorPict = \_ -> (,) mempty
|
||||
$ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> mempty
|
||||
, _itID = Nothing
|
||||
, _itInvDisplay = (:[]) . _itName
|
||||
, _itInvColor = green
|
||||
, _itName = show ct
|
||||
, _itCombineType = ct
|
||||
, _itConsumption = ItemItselfConsumable 3 3
|
||||
}
|
||||
pipe :: Item
|
||||
pipe = makeTypeCraft PIPE
|
||||
|
||||
+35
-35
@@ -13,40 +13,40 @@ data HammerPosition
|
||||
| HammerUp
|
||||
deriving
|
||||
(Eq, Ord, Show)
|
||||
data ItemIdentity
|
||||
= Pistol
|
||||
| SpreadGun
|
||||
| MultGun
|
||||
| HvAutoGun
|
||||
| AutoGun
|
||||
| LtAutoGun
|
||||
| MiniGun
|
||||
| Medkit25
|
||||
| MagShield
|
||||
| FrontArmour
|
||||
| JetPack
|
||||
| FlameShield
|
||||
| Generic
|
||||
| SparkGun
|
||||
| ShatterGun
|
||||
| LongGun
|
||||
| Flamethrower
|
||||
| Blinker
|
||||
| Rewinder
|
||||
| Grenade
|
||||
| RemoteBomb
|
||||
| TeslaGun
|
||||
| LasGun
|
||||
| ForceFieldGun
|
||||
| GrapGun
|
||||
| TractorGun
|
||||
| Launcher
|
||||
| RemoteLauncher
|
||||
| LightningGun
|
||||
| PoisonSprayer
|
||||
| FlatShield
|
||||
deriving
|
||||
(Eq,Show,Ord,Enum)
|
||||
--data ItemIdentity
|
||||
-- = Pistol
|
||||
-- | SpreadGun
|
||||
-- | MultGun
|
||||
-- | HvAutoGun
|
||||
-- | AutoGun
|
||||
-- | LtAutoGun
|
||||
-- | MiniGun
|
||||
-- | Medkit25
|
||||
-- | MagShield
|
||||
-- | FrontArmour
|
||||
-- | JetPack
|
||||
-- | FlameShield
|
||||
-- | Generic
|
||||
-- | SparkGun
|
||||
-- | ShatterGun
|
||||
-- | LongGun
|
||||
-- | Flamethrower
|
||||
-- | Blinker
|
||||
-- | Rewinder
|
||||
-- | Grenade
|
||||
-- | RemoteBomb
|
||||
-- | TeslaGun
|
||||
-- | LasGun
|
||||
-- | ForceFieldGun
|
||||
-- | GrapGun
|
||||
-- | TractorGun
|
||||
-- | Launcher
|
||||
-- | RemoteLauncher
|
||||
-- | LightningGun
|
||||
-- | PoisonSprayer
|
||||
-- | FlatShield
|
||||
-- deriving
|
||||
-- (Eq,Show,Ord,Enum)
|
||||
data AimStance
|
||||
= TwoHandTwist
|
||||
| TwoHandFlat
|
||||
@@ -85,7 +85,7 @@ data UseDelay -- should just be Delay
|
||||
data BarrelSpread
|
||||
= AlignedBarrels
|
||||
| SpreadBarrels {_spreadAngle :: Float}
|
||||
| RotatingBarrels {_rotatingBarrelAccuracy :: Float}
|
||||
| RotatingBarrels {_rotatingBarrelInaccuracy :: Float}
|
||||
makeLenses ''BarrelSpread
|
||||
makeLenses ''HammerType
|
||||
makeLenses ''ItZoom
|
||||
|
||||
@@ -18,7 +18,7 @@ import Control.Lens
|
||||
|
||||
magShield :: Item
|
||||
magShield = defaultEquipment
|
||||
{ _itIdentity = MagShield
|
||||
{ _itCombineType = MAGSHIELD
|
||||
, _itName = "MAGSHIELD"
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH blank
|
||||
@@ -26,7 +26,7 @@ magShield = defaultEquipment
|
||||
}
|
||||
flameShield :: Item
|
||||
flameShield = defaultEquipment
|
||||
{ _itIdentity = FlameShield
|
||||
{ _itCombineType = FLAMESHIELD
|
||||
, _itName = "FLAMESHIELD"
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \cr _ -> (,) emptySH $ onLayer CrLayer $ pictures [color cyan $ circle (_crRad cr+2)]
|
||||
@@ -35,7 +35,7 @@ flameShield = defaultEquipment
|
||||
{- | Slows you down, blocks forward projectiles. -}
|
||||
frontArmour :: Item
|
||||
frontArmour = defaultEquipment
|
||||
{ _itIdentity = FrontArmour
|
||||
{ _itCombineType = FRONTARMOUR
|
||||
, _itName = "FARMOUR"
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ translate 0 (-5) $ pictures
|
||||
[color (greyN 0.1) $ thickArc 0 (pi/2) 10 5
|
||||
@@ -53,7 +53,7 @@ flatShield = defaultEquipment
|
||||
{ _itEquipPict = pictureWeaponOnAim' flatShieldEquipSPic -- this will not work any more because the shield has no aim stance
|
||||
, _itEffect = effectOnOffEquip createShieldWall removeShieldWall
|
||||
, _itName = "SHIELD"
|
||||
, _itIdentity = FlatShield
|
||||
, _itCombineType = FLATSHIELD
|
||||
}
|
||||
flatShieldEquipSPic :: Item -> SPic
|
||||
flatShieldEquipSPic _ =
|
||||
@@ -131,7 +131,7 @@ effectOnOffEquip f f' = ItInvEffectID
|
||||
{- | Increases speed, reduces friction, cannot only move forwards. -}
|
||||
jetPack :: Item
|
||||
jetPack = defaultEquipment
|
||||
{ _itIdentity = JetPack
|
||||
{ _itCombineType = JETPACK
|
||||
, _itName = "JETPACK"
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ color yellow $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
, _itEquipPict = \_ _ -> (,) emptySH $ onLayer CrLayer
|
||||
|
||||
@@ -9,8 +9,9 @@ module Dodge.Item.Weapon.AmmoParams
|
||||
import Dodge.Data
|
||||
import Dodge.Particle.Bullet.Spawn
|
||||
import Geometry
|
||||
import LensHelp
|
||||
|
||||
import Control.Lens
|
||||
--import Control.Lens
|
||||
|
||||
useAmmoParamsRate :: Int
|
||||
-> HammerType
|
||||
@@ -32,28 +33,30 @@ defaultAimParams = AimParams
|
||||
}
|
||||
|
||||
useAmmoParams :: Item -> Creature -> World -> World
|
||||
useAmmoParams it = withVelWthHiteff (muzvel *.* _amBulVel b) (_amBulWth b) (_amBulEff b)
|
||||
useAmmoParams it = withVelWthHiteff (muzvel *.* _amBulVel b) (_rifling $ _itParams it) (_amBulWth b) (_amBulEff b)
|
||||
where
|
||||
muzvel = _muzVel $ _itParams it
|
||||
b = _aoType $ _itConsumption it
|
||||
|
||||
useAmmoParamsVelMod :: Float -> Item -> Creature -> World -> World
|
||||
useAmmoParamsVelMod vfact it = withDelayedVelWthHiteff vfact (_amBulVel b) (_amBulWth b) (_amBulEff b)
|
||||
useAmmoParamsVelMod vfact it = withDelayedVelWthHiteff vfact (_amBulVel b) (_rifling $ _itParams it)
|
||||
(_amBulWth b) (_amBulEff b)
|
||||
where
|
||||
b = _aoType $ _itConsumption it
|
||||
|
||||
{- | Creates a bullet with a given velocity, width, and 'HitEffect' -}
|
||||
withVelWthHiteff
|
||||
:: Point2 -- ^ Velocity, x direction is forward with respect to the creature
|
||||
-> Float -- ^ drag
|
||||
-> Float -- ^ Bullet width
|
||||
-> HitEffect -- ^ Bullet effect when hitting creature, wall etc
|
||||
-> Creature
|
||||
-> World
|
||||
-> World
|
||||
withVelWthHiteff vel width hiteff cr = over particles (newbul : )
|
||||
withVelWthHiteff vel drag width hiteff cr = particles .:~ newbul
|
||||
where
|
||||
cid = _crID cr
|
||||
newbul = aGenBulAt (Just cid) pos (rotateV dir vel) hiteff width
|
||||
newbul = aGenBulAt (Just cid) pos (rotateV dir vel) drag hiteff width
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
||||
|
||||
@@ -61,15 +64,16 @@ withVelWthHiteff vel width hiteff cr = over particles (newbul : )
|
||||
withDelayedVelWthHiteff
|
||||
:: Float -- ^ Velocity factor for first step
|
||||
-> Point2 -- ^ Velocity, x direction is forward with respect to the creature
|
||||
-> Float -- ^ Drag
|
||||
-> Float -- ^ Bullet width
|
||||
-> HitEffect -- ^ Bullet effect when hitting creature, wall etc
|
||||
-> Creature -- ^ Creature id
|
||||
-> World
|
||||
-> World
|
||||
withDelayedVelWthHiteff vfact vel width hiteff cr = over particles (newbul : )
|
||||
withDelayedVelWthHiteff vfact vel drag width hiteff cr = particles .:~ newbul
|
||||
where
|
||||
cid = _crID cr
|
||||
newbul = aDelayedBulAt vfact (Just cid) pos (rotateV dir vel) hiteff width
|
||||
newbul = aDelayedBulAt vfact (Just cid) pos (rotateV dir vel) drag hiteff width
|
||||
dir = _crDir cr
|
||||
pos = _crPos cr +.+ _crRad cr *.* unitVectorAtAngle (_crDir cr)
|
||||
|
||||
|
||||
@@ -36,7 +36,8 @@ import qualified Data.IntMap.Strict as IM
|
||||
teslaGun :: Item
|
||||
teslaGun = defaultGun
|
||||
{ _itName = "TESLA"
|
||||
, _itIdentity = TeslaGun
|
||||
, _itCombineType = TESLAGUN
|
||||
-- , _itIdentity = TeslaGun
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 200
|
||||
, _ammoLoaded = 200
|
||||
@@ -63,7 +64,7 @@ teslaGunPic _ = noPic $ colorSH blue $
|
||||
lasGun :: Item
|
||||
lasGun = defaultAutoGun
|
||||
{ _itName = "LASGUN ////"
|
||||
, _itIdentity = LasGun
|
||||
, _itCombineType = LASGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 200
|
||||
, _ammoLoaded = 200
|
||||
@@ -119,7 +120,7 @@ lasGunPic it =
|
||||
tractorGun :: Item
|
||||
tractorGun = defaultAutoGun
|
||||
{ _itName = "TRACTORGUN"
|
||||
, _itIdentity = TractorGun
|
||||
, _itCombineType = TRACTORGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 10000
|
||||
, _ammoLoaded = 10000
|
||||
|
||||
@@ -112,7 +112,7 @@ maxT = 20
|
||||
boosterGun :: Item
|
||||
boosterGun = defaultGun
|
||||
{ _itName = "BOOSTER"
|
||||
, _itIdentity = Blinker
|
||||
, _itCombineType = BOOSTER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
|
||||
@@ -37,7 +37,7 @@ bounceBullet = BulletAmmo
|
||||
{ _amString = "BOUNCING"
|
||||
, _amBulEff = destroyOnImpact bulHitCr bulBounceWall
|
||||
, _amBulWth = 2
|
||||
, _amBulVel = V2 10 0
|
||||
, _amBulVel = V2 40 0
|
||||
}
|
||||
ltBullet :: AmmoType
|
||||
ltBullet = BulletAmmo
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
module Dodge.Item.Weapon.BulletGuns
|
||||
( pistol
|
||||
, bangStick
|
||||
, bangRod
|
||||
, bangCane
|
||||
, autoGun
|
||||
, multGun
|
||||
, miniGun
|
||||
@@ -36,7 +39,7 @@ import Control.Lens
|
||||
autoGun :: Item
|
||||
autoGun = defaultAutoGun
|
||||
{ _itName = "AUTOGUN"
|
||||
, _itIdentity = AutoGun
|
||||
, _itCombineType = AUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 30
|
||||
@@ -72,6 +75,7 @@ autoGun = defaultAutoGun
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel 0.1
|
||||
}
|
||||
@@ -86,11 +90,48 @@ autoGunPic it = noPic $
|
||||
<> translateSHf 0 (-1) (rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW (negate $ 3 + 0.25 * x) 0 3 (-5))
|
||||
where
|
||||
x = fromIntegral $ _ammoLoaded $ _itConsumption it
|
||||
bangStick :: Item
|
||||
bangStick = defaultGun
|
||||
{ _itName = "BANGSTICK"
|
||||
, _itCombineType = BANGSTICK
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 1
|
||||
, _ammoLoaded = 1
|
||||
, _reloadTime = 20
|
||||
, _reloadType = ActivePartial 1
|
||||
}
|
||||
, _itUse = useAmmoParamsRate 8 upHammer
|
||||
[ ammoCheckI
|
||||
, hammerCheckI
|
||||
, useTimeCheck
|
||||
, withSoundStart tap3S
|
||||
, useAmmoAmount 1
|
||||
, applyInaccuracy
|
||||
, withMuzFlareI
|
||||
]
|
||||
, _itFloorPict = pistolPic
|
||||
-- , _itZoom = defaultItZoom
|
||||
, _itEquipPict = pictureWeaponAim pistolPic
|
||||
, _itID = Nothing
|
||||
, _itInvDisplay = basicWeaponDisplay
|
||||
, _itInvColor = white
|
||||
, _itTargeting = Nothing
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel 0.05
|
||||
}
|
||||
, _itTweaks = defaultBulletSelTweak
|
||||
}
|
||||
bangCane = bangStick
|
||||
bangRod = bangCane
|
||||
|
||||
pistol :: Item
|
||||
pistol = defaultGun
|
||||
{ _itName = "PISTOL"
|
||||
, _itIdentity = Pistol
|
||||
, _itCombineType = PISTOL
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 15
|
||||
@@ -116,6 +157,7 @@ pistol = defaultGun
|
||||
, _itTargeting = Nothing
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.8
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel 0.05
|
||||
}
|
||||
@@ -138,7 +180,7 @@ bulletClip x = rotateSHx (negate $ pi/4) . upperPrismPoly 2 $ rectNESW 3 0 (3 -
|
||||
hvAutoGun :: Item
|
||||
hvAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-HV"
|
||||
, _itIdentity = HvAutoGun
|
||||
, _itCombineType = HVAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = hvBullet
|
||||
, _ammoMax = 100
|
||||
@@ -178,7 +220,7 @@ hvAutoGunPic it =
|
||||
ltAutoGun :: Item
|
||||
ltAutoGun = defaultAutoGun
|
||||
{ _itName = "AUTO-LT"
|
||||
, _itIdentity = LtAutoGun
|
||||
, _itCombineType = LTAUTOGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = ltBullet
|
||||
, _ammoMax = 25
|
||||
@@ -198,6 +240,7 @@ ltAutoGun = defaultAutoGun
|
||||
, _itFloorPict = ltAutoGunPic
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = SingleBarrel autogunSpread
|
||||
}
|
||||
@@ -217,7 +260,7 @@ ltAutoGunPic it =
|
||||
miniGun :: Item
|
||||
miniGun = defaultAutoGun
|
||||
{ _itName = "MINI-G"
|
||||
, _itIdentity = MiniGun
|
||||
, _itCombineType = MINIGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 1500
|
||||
@@ -262,6 +305,14 @@ miniGun = defaultAutoGun
|
||||
& useAim . aimStance .~ TwoHandTwist
|
||||
& useAim . aimZoom .~ defaultItZoom {_itZoomFac = 1.5}
|
||||
, _itFloorPict = miniGunPictItem
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.9
|
||||
, _bore = 2
|
||||
, _gunBarrels = MultiBarrel
|
||||
{_brlSpread = RotatingBarrels 0.01
|
||||
,_brlNum = 4}
|
||||
}
|
||||
, _itEquipPict = pictureWeaponAim miniGunPictItem
|
||||
, _itTweaks = defaultBulletSelTweak
|
||||
, _itInvSize = 4
|
||||
@@ -316,7 +367,7 @@ miniGunPict spin am =
|
||||
spreadGun :: Item
|
||||
spreadGun = defaultGun
|
||||
{ _itName = "SPREAD"
|
||||
, _itIdentity = SpreadGun
|
||||
, _itCombineType = SPREADGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 5
|
||||
@@ -335,6 +386,7 @@ spreadGun = defaultGun
|
||||
]
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 0.7
|
||||
, _rifling = 0.8
|
||||
, _bore = 2
|
||||
, _gunBarrels = MultiBarrel
|
||||
{_brlNum = 5
|
||||
@@ -355,7 +407,7 @@ spreadGunPic it =
|
||||
multGun :: Item
|
||||
multGun = defaultGun
|
||||
{ _itName = "MULTGUN"
|
||||
, _itIdentity = MultGun
|
||||
, _itCombineType = MULTGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = basicBullet
|
||||
, _ammoMax = 5
|
||||
@@ -380,6 +432,7 @@ multGun = defaultGun
|
||||
, _itFloorPict = multGunSPic
|
||||
, _itParams = BulletShooter
|
||||
{ _muzVel = 1
|
||||
, _rifling = 0.9
|
||||
, _bore = 3
|
||||
, _gunBarrels = MultiBarrel
|
||||
{_brlNum = 5
|
||||
@@ -406,7 +459,7 @@ multGunSPic it =
|
||||
longGun :: Item
|
||||
longGun = defaultGun
|
||||
{ _itName = "LONGGUN"
|
||||
, _itIdentity = LongGun
|
||||
, _itCombineType = LONGGUN
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = hvBullet
|
||||
, _ammoMax = 1
|
||||
|
||||
@@ -21,7 +21,7 @@ import Control.Lens
|
||||
lasDrones :: Item
|
||||
lasDrones = defaultGun
|
||||
{ _itName = "DRONES"
|
||||
, _itIdentity = Generic
|
||||
, _itCombineType = DRONELAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = DroneAmmo { _amString = "LASDRONE" }
|
||||
, _ammoMax = 2
|
||||
|
||||
@@ -25,10 +25,10 @@ import Control.Lens
|
||||
grenade :: Item
|
||||
grenade = Throwable
|
||||
{ _itName = "GRENADE " ++ show fuseTime
|
||||
, _itCombineType = GRENADE
|
||||
, _itInvSize = 1
|
||||
, _itDimension = defaultItemDimension
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itIdentity = Grenade
|
||||
, _itMaxStack = 8
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2 [(-3,-3),(-3,3),(3,3),(3,-3)]
|
||||
@@ -213,7 +213,7 @@ defaultThrowable = grenade
|
||||
remoteBomb :: Item
|
||||
remoteBomb = defaultThrowable
|
||||
{ _itName = "REMOTEBOMB"
|
||||
, _itIdentity = RemoteBomb
|
||||
, _itCombineType = REMOTEBOMB
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
, _itFloorPict = \_ -> (,) emptySH $ onLayer FlItLayer $ polygon $ map toV2
|
||||
|
||||
@@ -23,6 +23,7 @@ basicWeaponDisplay it = [midPadL 10 ' ' thename (' ' : thenumber) ++ theparam]
|
||||
Just' x -> show x ++ "R" ++ show (_ammoLoaded am)
|
||||
Just am@ChargeableAmmo{} -> show $ _wpCharge am
|
||||
Just x@ItemItselfConsumable{} -> show $ _itMaxStack' x
|
||||
Just NoConsumption -> "NOCONSUMPTION"
|
||||
Nothing -> ""
|
||||
theparam = fromMaybe []
|
||||
. listToMaybe
|
||||
|
||||
@@ -37,7 +37,7 @@ import System.Random
|
||||
launcher :: Item
|
||||
launcher = defaultGun
|
||||
{ _itName = "ROCKO"
|
||||
, _itIdentity = Launcher
|
||||
, _itCombineType = LAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = defaultShellAmmo
|
||||
{ _amPayload = makeExplosionAt
|
||||
@@ -260,7 +260,7 @@ trySpinByCID cid i pj w = w & props . ix pjid . pjSpin .~ newSpin
|
||||
remoteLauncher :: Item
|
||||
remoteLauncher = defaultGun
|
||||
{ _itName = "ROCKO-REM"
|
||||
, _itIdentity = RemoteLauncher
|
||||
, _itCombineType = LAUNCHER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _aoType = defaultShellAmmo
|
||||
{ _amPayload = makeExplosionAt
|
||||
|
||||
@@ -20,7 +20,7 @@ Sends out pulses that display walls. -}
|
||||
radar :: Item
|
||||
radar = defaultGun
|
||||
{ _itName = "RADAR"
|
||||
, _itIdentity = Generic
|
||||
, _itCombineType = RADAR
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -40,7 +40,7 @@ Sends out pulses that display creatures. -}
|
||||
sonar :: Item
|
||||
sonar = defaultGun
|
||||
{ _itName = "SONAR"
|
||||
, _itIdentity = Generic
|
||||
, _itCombineType = RADAR
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -59,7 +59,7 @@ sonar = defaultGun
|
||||
Automatically sends out pulses that display creatures. -}
|
||||
autoSonar :: Item
|
||||
autoSonar = defaultEquipment
|
||||
{ _itIdentity = Generic
|
||||
{ _itCombineType = RADAR
|
||||
, _itName = "AUTOSONAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
@@ -73,7 +73,7 @@ autoSonar = defaultEquipment
|
||||
Automatically sends out pulses that display walls. -}
|
||||
autoRadar :: Item
|
||||
autoRadar = defaultEquipment
|
||||
{ _itIdentity = Generic
|
||||
{ _itCombineType = RADAR
|
||||
, _itName = "AUTORADAR"
|
||||
, _itMaxStack = 1
|
||||
, _itAmount = 1
|
||||
|
||||
@@ -33,7 +33,7 @@ import System.Random
|
||||
poisonSprayer :: Item
|
||||
poisonSprayer = defaultAutoGun
|
||||
{ _itName = "POISON"
|
||||
, _itIdentity = PoisonSprayer
|
||||
, _itCombineType = SPRAYER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 500
|
||||
, _ammoLoaded = 500
|
||||
@@ -57,7 +57,7 @@ poisonSprayer = defaultAutoGun
|
||||
flamer :: Item
|
||||
flamer = defaultAutoGun
|
||||
{ _itName = "FLAMER"
|
||||
, _itIdentity = Flamethrower
|
||||
, _itCombineType = SQUIRTER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 250
|
||||
, _ammoLoaded = 250
|
||||
|
||||
@@ -19,7 +19,7 @@ import Control.Lens
|
||||
rewindGun :: Item
|
||||
rewindGun = defaultGun
|
||||
{ _itName = "REWINDER"
|
||||
, _itIdentity = Rewinder
|
||||
, _itCombineType = REWINDER
|
||||
, _itConsumption = ChargeableAmmo
|
||||
{ _wpMaxCharge = 250
|
||||
, _wpCharge = 0
|
||||
@@ -55,7 +55,7 @@ useRewindGun _ _ w = case _rewindWorlds w of
|
||||
shrinkGun :: Item
|
||||
shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itIdentity = Generic
|
||||
, _itCombineType = SHRINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -85,7 +85,7 @@ useShrinkGun cr invid w = if _itBool $ _itAttachment it
|
||||
blinkGun :: Item
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
, _itIdentity = Blinker
|
||||
, _itCombineType = BLINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -117,7 +117,7 @@ autoEffectGun name eff = defaultAutoGun
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELD"
|
||||
, _itIdentity = ForceFieldGun
|
||||
, _itCombineType = FORCEFIELD
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
|
||||
@@ -13,16 +13,16 @@ import Control.Monad.State
|
||||
-- (const $ return $ chainUses $ map singleUseAll [door,lasTunnel,door] , return FlatShield )
|
||||
-- ,
|
||||
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g ItemIdentity ) ]
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g CombineType ) ]
|
||||
lockRoomKeyItems =
|
||||
[(lasCenSensEdge, takeOne [Launcher] )
|
||||
,(const slowDoorRoomRunPast, return MiniGun)
|
||||
[(lasCenSensEdge, takeOne [LAUNCHER] )
|
||||
,(const slowDoorRoomRunPast, return MINIGUN)
|
||||
]
|
||||
|
||||
itemRooms :: RandomGen g => [(ItemIdentity, State g (SubCompTree Room))]
|
||||
itemRooms :: RandomGen g => [(CombineType, State g (SubCompTree Room))]
|
||||
itemRooms =
|
||||
[ (Launcher , corridorBoss launcherCrit )
|
||||
, (MiniGun , join $ takeOne [roomMiniIntro, minigunFakeout] )
|
||||
[ (LAUNCHER , corridorBoss launcherCrit )
|
||||
, (MINIGUN , join $ takeOne [roomMiniIntro, minigunFakeout] )
|
||||
]
|
||||
|
||||
corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
|
||||
|
||||
@@ -56,7 +56,7 @@ bulBounceArmCr' bt p cr w
|
||||
pOut = p +.+ 2 *.* newDir
|
||||
reflectVel = magV bulVel *.* newDir
|
||||
addBouncer = worldEvents %~ ( over particles (bouncer :) . )
|
||||
bouncer = (aGenBulAt Nothing pOut reflectVel
|
||||
bouncer = (aGenBulAt Nothing pOut reflectVel (_btDrag bt)
|
||||
(_btHitEffect' bt) (_btWidth' bt)
|
||||
) {_btTimer' = _btTimer' bt - 1}
|
||||
{- | Bullet pass through creatures. -}
|
||||
@@ -79,7 +79,7 @@ bulPenCr' bt p cr w
|
||||
sp = head $ _btTrail' bt
|
||||
ep = sp +.+ _btVel' bt
|
||||
addPiercer = over particles (piercer :)
|
||||
piercer = (aGenBulAt (Just cid) p (_btVel' bt)
|
||||
piercer = (aGenBulAt (Just cid) p (_btVel' bt) (_btDrag bt)
|
||||
(_btHitEffect' bt) (_btWidth' bt)
|
||||
) {_btTimer' = _btTimer' bt - 1}
|
||||
{- | Heavy bullet effects when hitting creature:
|
||||
@@ -138,7 +138,7 @@ bulBounceWall bt p wl = damageWall (Blunt 50 sp p ep) wl . over worldEvents addB
|
||||
ep = sp +.+ _btVel' bt
|
||||
sp = head $ _btTrail' bt
|
||||
pOut = p +.+ squashNormalizeV (sp -.- p)
|
||||
bouncer = (aGenBulAt Nothing pOut reflectVel (_btHitEffect' bt) (_btWidth' bt)
|
||||
bouncer = (aGenBulAt Nothing pOut reflectVel 0.5 (_btHitEffect' bt) (_btWidth' bt)
|
||||
) {_btTimer' = _btTimer' bt - 1}
|
||||
reflectVel = reflVelWall wl (_btVel' bt)
|
||||
addBouncer = ( over particles (bouncer : ) . )
|
||||
|
||||
@@ -16,13 +16,15 @@ aGenBulAt
|
||||
:: Maybe Int -- ^ Pass-through creature id
|
||||
-> Point2 -- ^ Start position
|
||||
-> Point2 -- ^ Velocity
|
||||
-> Float -- ^ Slowdown
|
||||
-> HitEffect
|
||||
-> Float -- ^ Bullet width
|
||||
-> Particle
|
||||
aGenBulAt maycid pos vel hiteff width = BulletPt
|
||||
aGenBulAt maycid pos vel drag hiteff width = BulletPt
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = mvBullet
|
||||
, _btVel' = vel
|
||||
, _btVel' = vel
|
||||
, _btDrag = drag
|
||||
, _btColor' = V4 2 2 2 2
|
||||
, _btTrail' = [pos]
|
||||
, _btPassThrough' = maycid
|
||||
@@ -35,13 +37,15 @@ aDelayedBulAt
|
||||
-> Maybe Int -- ^ Pass-through creature id
|
||||
-> Point2 -- ^ Start position
|
||||
-> Point2 -- ^ Velocity
|
||||
-> Float -- ^ Drag
|
||||
-> HitEffect
|
||||
-> Float -- ^ Bullet width
|
||||
-> Particle
|
||||
aDelayedBulAt vfact maycid pos vel hiteff width = BulletPt
|
||||
aDelayedBulAt vfact maycid pos vel drag hiteff width = BulletPt
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = \w -> resetVel . mvBullet w
|
||||
, _btVel' = vfact *.* vel
|
||||
, _btDrag = drag
|
||||
, _btColor' = V4 2 2 2 2
|
||||
, _btTrail' = [pos]
|
||||
, _btPassThrough' = maycid
|
||||
@@ -65,6 +69,7 @@ aCurveBulAt maycid col pos control targ hiteff width = BulletPt
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = \w -> mvBullet w . setVel
|
||||
, _btVel' = V2 0 0
|
||||
, _btDrag = 1
|
||||
, _btColor' = col
|
||||
, _btTrail' = [pos]
|
||||
, _btPassThrough' = maycid
|
||||
|
||||
@@ -10,23 +10,21 @@ import Dodge.WorldEvent.ThingsHit
|
||||
import Geometry
|
||||
--import Geometry.Vector3D
|
||||
|
||||
import Data.Bifunctor
|
||||
import Control.Lens
|
||||
{-
|
||||
Update for a generic bullet.
|
||||
-}
|
||||
mvBullet :: World -> Particle -> (World, Maybe Particle)
|
||||
mvBullet w bt
|
||||
| t <= 0 = wAnd Nothing
|
||||
| t < 4 = wAnd $ Just $ bt
|
||||
& btPassThrough' .~ Nothing
|
||||
& btTrail' .~ (p:p:ps)
|
||||
& btTimer' -~ 1
|
||||
-- | otherwise = hiteff bt (thingsHitExceptCr3D' mcr (addZ 20 p) (addZ 20 (p +.+ vel)) w) w
|
||||
| otherwise = hiteff bt (thingsHitExceptCr mcr p (p +.+ vel) w) w
|
||||
| t <= 0 || magV (_btVel' bt) < 1 = wAnd Nothing
|
||||
| otherwise = second (fmap dodrag) $ hiteff bt (thingsHitExceptCr mcr p (p +.+ vel) w) w
|
||||
where
|
||||
dodrag = btVel' %~ (drag *.*)
|
||||
drag = _btDrag bt
|
||||
wAnd = (w,)
|
||||
mcr = _btPassThrough' bt
|
||||
(p:ps) = _btTrail' bt
|
||||
(p:_) = _btTrail' bt
|
||||
vel = _btVel' bt
|
||||
hiteff = _btHitEffect' bt
|
||||
t = _btTimer' bt
|
||||
|
||||
@@ -25,6 +25,7 @@ colSpark' randDir time col pos baseDir w = w
|
||||
spark = BulletPt
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = mvBullet
|
||||
, _btDrag = 0.9
|
||||
, _btVel' = rotateV dir (V2 5 0)
|
||||
, _btColor' = col
|
||||
, _btTrail' = [pos]
|
||||
|
||||
@@ -35,6 +35,7 @@ createBarrelSpark pos dir maycid time colid w = w
|
||||
{ _ptDraw = drawBul
|
||||
, _ptUpdate = mvBullet
|
||||
, _btVel' = rotateV dir (V2 5 0)
|
||||
, _btDrag = 0.9
|
||||
, _btColor' = numColor colid
|
||||
, _btTrail' = [pos]
|
||||
, _btPassThrough' = maycid
|
||||
|
||||
@@ -5,6 +5,7 @@ module ShapePicture
|
||||
, rotateSP
|
||||
, SPic
|
||||
, noPic
|
||||
, noShape
|
||||
, _spShape
|
||||
, _spPicture
|
||||
)
|
||||
@@ -20,6 +21,9 @@ type SPic = (Shape, Picture)
|
||||
noPic :: Shape -> SPic
|
||||
noPic sh = (sh,mempty)
|
||||
|
||||
noShape :: Picture -> SPic
|
||||
noShape pic = (mempty,pic)
|
||||
|
||||
_spShape :: SPic -> Shape
|
||||
_spShape = fst
|
||||
_spPicture :: SPic -> Picture
|
||||
|
||||
Reference in New Issue
Block a user