Allow for bullet drag
This commit is contained in:
@@ -82,11 +82,11 @@ defaultAimParams = AimParams
|
||||
}
|
||||
|
||||
defaultGun :: Item
|
||||
defaultGun = Weapon
|
||||
defaultGun = Item
|
||||
{ _itName = "default"
|
||||
, _itCombineType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
, _itIdentity = Pistol
|
||||
-- , _itIdentity = Pistol
|
||||
, _itConsumption = defaultAmmo
|
||||
, _itUse = defaultrUse
|
||||
, _itFloorPict = const $ noPic $ colorSH green (prismPoly
|
||||
@@ -107,6 +107,32 @@ defaultGun = Weapon
|
||||
, _itDimension = defaultItemDimension
|
||||
, _itTweaks = NoTweaks
|
||||
}
|
||||
defaultCraftable :: Item
|
||||
defaultCraftable = Item
|
||||
{ _itName = "default"
|
||||
, _itCombineType = NoCombineType
|
||||
, _itCurseStatus = Uncursed
|
||||
-- , _itIdentity = Generic
|
||||
, _itConsumption = NoConsumption
|
||||
, _itUse = NoUse
|
||||
, _itFloorPict = const $ noPic $ colorSH green (prismPoly
|
||||
(map (addZ 3) $ rectNESW 3 3 (-3) (-3))
|
||||
(map (addZ 0) $ rectNESW 5 3 (-5) (-7))
|
||||
)
|
||||
-- , _itZoom = ItZoom 20 0.2 1
|
||||
, _itEquipPict = pictureWeaponOnAim
|
||||
, _itScroll = \_ _ -> id
|
||||
, _itAttachment = NoItAttachment
|
||||
, _itID = Nothing
|
||||
, _itEffect = NoItEffect
|
||||
, _itInvDisplay = \it -> take (_itInvSize it) (_itName it : repeat "*")
|
||||
, _itInvColor = green
|
||||
, _itInvSize = 1
|
||||
, _itTargeting = Nothing
|
||||
, _itParams = NoParams
|
||||
, _itDimension = defaultItemDimension
|
||||
, _itTweaks = NoTweaks
|
||||
}
|
||||
defaultItemDimension :: ItemDimension
|
||||
defaultItemDimension = ItemDimension
|
||||
{ _itDim = V3 4 4 4
|
||||
|
||||
Reference in New Issue
Block a user