Allow for bullet drag
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@@ -37,7 +37,7 @@ import System.Random
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launcher :: Item
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launcher = defaultGun
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{ _itName = "ROCKO"
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, _itIdentity = Launcher
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, _itCombineType = LAUNCHER
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, _itConsumption = defaultAmmo
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{ _aoType = defaultShellAmmo
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{ _amPayload = makeExplosionAt
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@@ -260,7 +260,7 @@ trySpinByCID cid i pj w = w & props . ix pjid . pjSpin .~ newSpin
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remoteLauncher :: Item
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remoteLauncher = defaultGun
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{ _itName = "ROCKO-REM"
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, _itIdentity = RemoteLauncher
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, _itCombineType = LAUNCHER
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, _itConsumption = defaultAmmo
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{ _aoType = defaultShellAmmo
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{ _amPayload = makeExplosionAt
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