Allow for bullet drag
This commit is contained in:
@@ -19,7 +19,7 @@ import Control.Lens
|
||||
rewindGun :: Item
|
||||
rewindGun = defaultGun
|
||||
{ _itName = "REWINDER"
|
||||
, _itIdentity = Rewinder
|
||||
, _itCombineType = REWINDER
|
||||
, _itConsumption = ChargeableAmmo
|
||||
{ _wpMaxCharge = 250
|
||||
, _wpCharge = 0
|
||||
@@ -55,7 +55,7 @@ useRewindGun _ _ w = case _rewindWorlds w of
|
||||
shrinkGun :: Item
|
||||
shrinkGun = defaultGun
|
||||
{ _itName = "SHRINKER"
|
||||
, _itIdentity = Generic
|
||||
, _itCombineType = SHRINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -85,7 +85,7 @@ useShrinkGun cr invid w = if _itBool $ _itAttachment it
|
||||
blinkGun :: Item
|
||||
blinkGun = defaultGun
|
||||
{ _itName = "BLINKER"
|
||||
, _itIdentity = Blinker
|
||||
, _itCombineType = BLINKER
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
@@ -117,7 +117,7 @@ autoEffectGun name eff = defaultAutoGun
|
||||
forceFieldGun :: Item
|
||||
forceFieldGun = defaultGun
|
||||
{ _itName = "FORCEFIELD"
|
||||
, _itIdentity = ForceFieldGun
|
||||
, _itCombineType = FORCEFIELD
|
||||
, _itConsumption = defaultAmmo
|
||||
{ _ammoMax = 100
|
||||
, _ammoLoaded = 100
|
||||
|
||||
Reference in New Issue
Block a user