Replace some instances of sorting with minimums
This commit is contained in:
+20
-45
@@ -20,7 +20,7 @@ import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
--import Control.Monad.State
|
||||
import Data.List
|
||||
--import Data.List
|
||||
--import Data.Function
|
||||
import Data.Maybe
|
||||
--import Data.Bifunctor
|
||||
@@ -82,14 +82,6 @@ wallsOnLine p1 p2 ws = hitWalls
|
||||
hitPoint w = uncurry (intersectSegSeg' p1 p2) (_wlLine w)
|
||||
hitWalls = filter (isJust . hitPoint) (IM.elems ws)
|
||||
|
||||
wallOnLine :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Wall
|
||||
wallOnLine p1 p2 ws
|
||||
= listToMaybe $ sortBy f hitWalls
|
||||
where
|
||||
hitPoint w = uncurry (intersectSegSeg' p1 p2) (_wlLine w)
|
||||
hitWalls = filter (isJust . hitPoint) (IM.elems ws)
|
||||
f w1 w2 = compare (magV (p1 -.- fromJust (hitPoint w1))) (magV (p1 -.- fromJust (hitPoint w2)))
|
||||
|
||||
wallsOnCirc :: Point2 -> Float -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
wallsOnCirc p r = IM.filter f
|
||||
where
|
||||
@@ -206,7 +198,6 @@ reflectPointCreature p1 p2 cr = case collidePointCirc p1 p2 (_crRad cr) (_crPos
|
||||
reflectPointCreatures :: Point2 -> Point2 -> IM.IntMap Creature -> Maybe (Point2,Point2,Int)
|
||||
reflectPointCreatures p1 p2 cs
|
||||
= safeMinimumOn f
|
||||
. IM.elems
|
||||
$ IM.mapMaybe (reflectPointCreature p1 p2) cs
|
||||
where
|
||||
f (a,_,_) = magV (a -.- p1)
|
||||
@@ -233,9 +224,7 @@ reflectCircCreatures
|
||||
-> IM.IntMap Creature
|
||||
-> Maybe (Point2,Point2,Int)
|
||||
reflectCircCreatures rad p1 p2 cs
|
||||
= listToMaybe
|
||||
. sortOn f
|
||||
. IM.elems
|
||||
= safeMinimumOn f
|
||||
$ IM.mapMaybe (reflectCircCreature rad p1 p2) cs
|
||||
where
|
||||
f (a,_,_) = magV (a -.- p1)
|
||||
@@ -265,9 +254,7 @@ collidePointFF = undefined
|
||||
-- If found, gives point and reflection velocity, reflection damped in normal.
|
||||
collideCircWalls' :: Point2 -> Point2 -> Float -> IM.IntMap Wall -> Maybe (Point2,Point2)
|
||||
collideCircWalls' p1 p2 rad ws
|
||||
= listToMaybe
|
||||
. sortOn f
|
||||
. IM.elems
|
||||
= safeMinimumOn f
|
||||
$ IM.mapMaybe
|
||||
(( \(x:y:_) -> fmap
|
||||
((, reflectInParam 0.5 (x -.- y) (p2 -.- p1))
|
||||
@@ -293,8 +280,7 @@ collideCircWalls' p1 p2 rad ws
|
||||
-- If found, gives point and normal of wall.
|
||||
collidePointLines :: Point2 -> Point2 -> [Wall'] -> Maybe (Point2,Point2)
|
||||
collidePointLines p1 p2 ws
|
||||
= listToMaybe
|
||||
. sortOn f
|
||||
= safeMinimumOn f
|
||||
$ mapMaybe (( \(x,y) -> intersectSegSeg' p1 p2 x y <&> ( , vNormal $ x -.- y ) )
|
||||
. _wlLine') ws
|
||||
where
|
||||
@@ -304,9 +290,7 @@ collidePointLines p1 p2 ws
|
||||
-- If found, gives point and normal of wall.
|
||||
collidePointWallsNorm :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe (Point2,Point2)
|
||||
collidePointWallsNorm p1 p2 ws
|
||||
= listToMaybe
|
||||
. sortOn f
|
||||
. IM.elems
|
||||
= safeMinimumOn f
|
||||
$ IM.mapMaybe (( \(x,y) -> intersectSegSeg' p1 p2 x y <&> ( , vNormal $ x -.- y ) )
|
||||
. _wlLine) ws
|
||||
where
|
||||
@@ -315,8 +299,7 @@ collidePointWallsNorm p1 p2 ws
|
||||
collidePointCreatures :: Point2 -> Point2 -> World -> Maybe Int
|
||||
collidePointCreatures p1 p2 w
|
||||
= fmap fst
|
||||
. listToMaybe
|
||||
. sortOn snd
|
||||
. safeMinimumOn snd
|
||||
. IM.toList
|
||||
. IM.mapMaybe (\x -> collidePointCirc' p1 p2 (_crRad x) (_crPos x))
|
||||
$_creatures w
|
||||
@@ -325,8 +308,7 @@ collidePointCreatures p1 p2 w
|
||||
collideCircCreatures :: Point2 -> Point2 -> Float -> World -> Maybe Int
|
||||
collideCircCreatures p1 p2 rad w
|
||||
= fmap fst
|
||||
. listToMaybe
|
||||
. sortOn snd
|
||||
. safeMinimumOn snd
|
||||
. IM.toList
|
||||
. IM.mapMaybe (\x -> collidePointCirc' p1 p2 (rad + _crRad x) (_crPos x))
|
||||
$ _creatures w
|
||||
@@ -335,8 +317,7 @@ collideCircCreatures p1 p2 rad w
|
||||
collidePointCrsPoint :: Point2 -> Point2 -> World -> Maybe (Point2,Int)
|
||||
collidePointCrsPoint p1 p2 w
|
||||
= fmap f
|
||||
. listToMaybe
|
||||
. sortOn (snd . snd)
|
||||
. safeMinimumOn (snd . snd)
|
||||
. IM.toList
|
||||
. IM.mapMaybe (\x -> collidePointCirc'' p1 p2 (_crRad x) (_crPos x))
|
||||
$ _creatures w
|
||||
@@ -347,8 +328,7 @@ Maybe evaluates the creature id and hit point. -}
|
||||
collideCircCrsPoint :: Point2 -> Point2 -> Float -> World -> Maybe (Point2,Int)
|
||||
collideCircCrsPoint p1 p2 rad w
|
||||
= fmap f
|
||||
. listToMaybe
|
||||
. sortOn (snd . snd)
|
||||
. safeMinimumOn (snd . snd)
|
||||
. IM.toList
|
||||
. IM.mapMaybe (\x -> collidePointCirc'' p1 p2 (rad + _crRad x) (_crPos x))
|
||||
$ _creatures w
|
||||
@@ -358,8 +338,7 @@ collideCircCrsPoint p1 p2 rad w
|
||||
collidePointCrsWithoutPoint :: Int -> Point2 -> Point2 -> World -> Maybe (Point2,Int)
|
||||
collidePointCrsWithoutPoint cid p1 p2 w
|
||||
= fmap f
|
||||
. listToMaybe
|
||||
. sortOn (snd . snd)
|
||||
. safeMinimumOn (snd . snd)
|
||||
. IM.toList
|
||||
. IM.mapMaybe (\x -> collidePointCirc'' p1 p2 (_crRad x) (_crPos x))
|
||||
. IM.delete cid
|
||||
@@ -403,21 +382,18 @@ crsOnThickLine thickness p1 p2 w
|
||||
{- | Find 'Maybe' the closest creature to a point, within a circle.
|
||||
-}
|
||||
nearestCrInRad :: Point2 -> Float -> World -> Maybe Creature
|
||||
nearestCrInRad p r w =
|
||||
let crs = IM.filter (\cr -> dist p (_crPos cr) < r) $ _creatures w
|
||||
sortedCrs = sortOn (dist p . _crPos) $ IM.elems crs
|
||||
in listToMaybe sortedCrs
|
||||
{- | Find 'Maybe' the closest creature in front of a point in a right-angle-triangle shape.
|
||||
-}
|
||||
nearestCrInRad p r w
|
||||
= safeMinimumOn (dist p . _crPos)
|
||||
$ IM.filter (\cr -> dist p (_crPos cr) < r) $ _creatures w
|
||||
{- | Find 'Maybe' the closest creature in front of a point in a right-angle-triangle shape. -}
|
||||
nearestCrInTri
|
||||
:: Point2
|
||||
-> Float -- ^ Direction (radians +ve anticlockwise from x-axis).
|
||||
-> Float -- ^ Distance.
|
||||
-> World -> Maybe Creature
|
||||
nearestCrInTri p dir x w =
|
||||
let crs = IM.filter (\cr -> errorPointInPolygon 1 (_crPos cr) tri) $ _creatures w
|
||||
sortedCrs = sortOn (dist p . _crPos) $ IM.elems crs
|
||||
in listToMaybe sortedCrs
|
||||
nearestCrInTri p dir x w
|
||||
= safeMinimumOn (dist p . _crPos)
|
||||
$ IM.filter (\cr -> errorPointInPolygon 1 (_crPos cr) tri) $ _creatures w
|
||||
where
|
||||
tri =
|
||||
[p
|
||||
@@ -432,10 +408,9 @@ nearestCrInFront
|
||||
-> Float -- ^ Direction (radians +ve anticlockwise from x-axis).
|
||||
-> Float -- ^ Distance.
|
||||
-> World -> Maybe Creature
|
||||
nearestCrInFront p dir x w =
|
||||
let crs = IM.filter (\cr -> errorPointInPolygon 2 (_crPos cr) rec) $ _creatures w
|
||||
sortedCrs = sortOn (dist p . _crPos) $ IM.elems crs
|
||||
in listToMaybe sortedCrs
|
||||
nearestCrInFront p dir x w
|
||||
= safeMinimumOn (dist p . _crPos)
|
||||
$ IM.filter (\cr -> errorPointInPolygon 2 (_crPos cr) rec) $ _creatures w
|
||||
where
|
||||
rec = [p, pR, pR1, pL1, pL ]
|
||||
pR = p +.+ rotateV (dir - pi*(3/8)) (x/2,0)
|
||||
|
||||
@@ -8,6 +8,7 @@ import Geometry
|
||||
|
||||
--import Data.List
|
||||
import Data.Maybe
|
||||
import Data.Foldable
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
|
||||
@@ -16,15 +17,23 @@ import Control.Lens
|
||||
--
|
||||
-- > safeMinimumOn id [] == Nothing
|
||||
-- > safeMinimumOn length ["test","extra","a"] == Just "a"
|
||||
safeMinimumOn :: (Ord b) => (a -> b) -> [a] -> Maybe a
|
||||
safeMinimumOn _ [] = Nothing
|
||||
safeMinimumOn f (x:xs) = g x (f x) xs
|
||||
safeMinimumOn' :: (Ord b) => (a -> b) -> [a] -> Maybe a
|
||||
safeMinimumOn' _ [] = Nothing
|
||||
safeMinimumOn' f (x:xs) = g x (f x) xs
|
||||
where
|
||||
g v _ [] = Just v
|
||||
g v mv (y:ys) | my < mv = g y my ys
|
||||
| otherwise = g v mv ys
|
||||
where my = f y
|
||||
|
||||
safeMinimumOn :: (Foldable t,Ord b) => (a -> b) -> t a -> Maybe a
|
||||
safeMinimumOn f = foldl' g Nothing
|
||||
where
|
||||
g (Just x) y
|
||||
| f x < f y = Just x
|
||||
| otherwise = Just y
|
||||
g Nothing y = Just y
|
||||
|
||||
hasLOS :: Point2 -> Point2 -> World -> Bool
|
||||
{-# INLINE hasLOS #-}
|
||||
hasLOS p1 p2 w = not $ pointHitsWalls p1 p2 $ wallsAlongLine p1 p2 w
|
||||
@@ -44,7 +53,6 @@ hitPointLines p1 p2
|
||||
reflectPointWalls :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe (Point2,Point2)
|
||||
reflectPointWalls p1 p2 ws
|
||||
= safeMinimumOn (dist p1 . fst)
|
||||
. IM.elems
|
||||
$ IM.mapMaybe
|
||||
(( \(x,y) ->
|
||||
fmap ( (, reflectIn (x -.- y) (p2 -.- p1))
|
||||
@@ -63,7 +71,6 @@ reflectPointWallsDamped
|
||||
-> Maybe (Point2,Point2)
|
||||
reflectPointWallsDamped dfact p1 p2 ws
|
||||
= safeMinimumOn (dist p1 . fst)
|
||||
. IM.elems
|
||||
$ IM.mapMaybe
|
||||
(( \(x,y) -> fmap ((, reflectInParam dfact (x -.- y) (p2 -.- p1))
|
||||
. (+.+ errorNormalizeV 40 (vNormal (x -.- y))))
|
||||
@@ -84,14 +91,12 @@ furthestPointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Point2
|
||||
furthestPointWalkable p1 p2 ws
|
||||
= fromMaybe p2
|
||||
. safeMinimumOn (dist p1)
|
||||
. IM.elems
|
||||
$ IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine) ws
|
||||
|
||||
collidePointIndirect :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
|
||||
{-# INLINE collidePointIndirect #-}
|
||||
collidePointIndirect p1 p2 ws
|
||||
= safeMinimumOn (dist p1)
|
||||
. IM.elems
|
||||
. IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine)
|
||||
$ IM.filter (not . _wlIsSeeThrough) ws
|
||||
{- | Checks to see whether someone can fire bullets effectively between two points.
|
||||
@@ -99,7 +104,6 @@ collidePointIndirect p1 p2 ws
|
||||
collidePointFire :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
|
||||
collidePointFire p1 p2 ws
|
||||
= safeMinimumOn (dist p1)
|
||||
. IM.elems
|
||||
. IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine )
|
||||
$ IM.filter (\wl -> not (_wlIsSeeThrough wl && isJust (wl ^? blHP))) ws
|
||||
{- | Checks to see whether someone can fire bullets effectively between two points.
|
||||
|
||||
Reference in New Issue
Block a user