Replace some instances of sorting with minimums

This commit is contained in:
jgk
2021-07-20 05:26:27 +02:00
parent 58b2c8a842
commit 8bc5b49a3c
2 changed files with 32 additions and 53 deletions
+12 -8
View File
@@ -8,6 +8,7 @@ import Geometry
--import Data.List
import Data.Maybe
import Data.Foldable
import qualified Data.IntMap.Strict as IM
import Control.Lens
@@ -16,15 +17,23 @@ import Control.Lens
--
-- > safeMinimumOn id [] == Nothing
-- > safeMinimumOn length ["test","extra","a"] == Just "a"
safeMinimumOn :: (Ord b) => (a -> b) -> [a] -> Maybe a
safeMinimumOn _ [] = Nothing
safeMinimumOn f (x:xs) = g x (f x) xs
safeMinimumOn' :: (Ord b) => (a -> b) -> [a] -> Maybe a
safeMinimumOn' _ [] = Nothing
safeMinimumOn' f (x:xs) = g x (f x) xs
where
g v _ [] = Just v
g v mv (y:ys) | my < mv = g y my ys
| otherwise = g v mv ys
where my = f y
safeMinimumOn :: (Foldable t,Ord b) => (a -> b) -> t a -> Maybe a
safeMinimumOn f = foldl' g Nothing
where
g (Just x) y
| f x < f y = Just x
| otherwise = Just y
g Nothing y = Just y
hasLOS :: Point2 -> Point2 -> World -> Bool
{-# INLINE hasLOS #-}
hasLOS p1 p2 w = not $ pointHitsWalls p1 p2 $ wallsAlongLine p1 p2 w
@@ -44,7 +53,6 @@ hitPointLines p1 p2
reflectPointWalls :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe (Point2,Point2)
reflectPointWalls p1 p2 ws
= safeMinimumOn (dist p1 . fst)
. IM.elems
$ IM.mapMaybe
(( \(x,y) ->
fmap ( (, reflectIn (x -.- y) (p2 -.- p1))
@@ -63,7 +71,6 @@ reflectPointWallsDamped
-> Maybe (Point2,Point2)
reflectPointWallsDamped dfact p1 p2 ws
= safeMinimumOn (dist p1 . fst)
. IM.elems
$ IM.mapMaybe
(( \(x,y) -> fmap ((, reflectInParam dfact (x -.- y) (p2 -.- p1))
. (+.+ errorNormalizeV 40 (vNormal (x -.- y))))
@@ -84,14 +91,12 @@ furthestPointWalkable :: Point2 -> Point2 -> IM.IntMap Wall -> Point2
furthestPointWalkable p1 p2 ws
= fromMaybe p2
. safeMinimumOn (dist p1)
. IM.elems
$ IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine) ws
collidePointIndirect :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
{-# INLINE collidePointIndirect #-}
collidePointIndirect p1 p2 ws
= safeMinimumOn (dist p1)
. IM.elems
. IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine)
$ IM.filter (not . _wlIsSeeThrough) ws
{- | Checks to see whether someone can fire bullets effectively between two points.
@@ -99,7 +104,6 @@ collidePointIndirect p1 p2 ws
collidePointFire :: Point2 -> Point2 -> IM.IntMap Wall -> Maybe Point2
collidePointFire p1 p2 ws
= safeMinimumOn (dist p1)
. IM.elems
. IM.mapMaybe ( uncurry (intersectSegSeg' p1 p2) . _wlLine )
$ IM.filter (\wl -> not (_wlIsSeeThrough wl && isJust (wl ^? blHP))) ws
{- | Checks to see whether someone can fire bullets effectively between two points.