Correctly reduce left click item delay
This commit is contained in:
@@ -110,7 +110,8 @@ toggleEquipmentAt rbops invid cr w = case rbops ^? opAllocateEquipment of
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useLeftItem :: Int -> World -> World
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useLeftItem cid w
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| _crInvLock cr = w
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| itmShouldBeUsed = useItem cr w -- I believe this ONLY sets equipment options
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| itmIsConsumable = useItem cr w -- I believe this ONLY sets equipment options
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| itmIsEquipable = useItem cr w -- I believe this ONLY sets equipment options
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| otherwise = fromMaybe w $ do
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invid <- _crLeftInvSel cr
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itm <- cr ^? crInv . ix invid
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@@ -121,9 +122,10 @@ useLeftItem cid w
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$ w
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where
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cr = _creatures (_cWorld w) IM.! cid
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itmShouldBeUsed =
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itmIsConsumable =
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isJust (cr ^? crInv . ix (crSel cr) . itUse . cUse)
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|| ( isJust (cr ^? crInv . ix (crSel cr) . itUse . equipEffect . eeUse)
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itmIsEquipable =
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( isJust (cr ^? crInv . ix (crSel cr) . itUse . equipEffect . eeUse)
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&& _crLeftInvSel cr /= Just (crSel cr)
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)
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@@ -147,6 +147,7 @@ newExtraAwareness ::
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Int ->
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Maybe Awareness
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newExtraAwareness cr w cid
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| dist cpos tpos > 600 = Nothing
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| not $ canSeeIndirect (_crID cr) cid w = Nothing
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| otherwise = Just . Suspicious $ doFloatFloat (_viFOV vi) ang * doFloatFloat (_viDist vi) d * awakeLevelPerception cr
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where
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@@ -202,6 +202,8 @@ movementSideEff cr w
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useUpdate :: ItemUse -> ItemUse
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useUpdate =
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(heldHammer %~ moveHammerUp)
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. (leftHammer %~ moveHammerUp)
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. (leftDelay . rateTime %~ decreaseToZero)
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. (heldDelay . warmTime %~ decreaseToZero)
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. (heldDelay . rateTime %~ decreaseToZero)
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@@ -3,6 +3,7 @@ Rexports all Dodge.Data.x files.
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-}
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module Dodge.Data (
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module Dodge.Data.World,
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module Dodge.Data.Scenario,
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module Dodge.Data.WorldEffect,
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module Dodge.Data.ArcStep,
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module Dodge.Data.Config,
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@@ -22,6 +23,7 @@ module Dodge.Data (
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) where
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import Dodge.Data.Config
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import Dodge.Data.Scenario
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import Dodge.Data.WorldEffect
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import Dodge.Data.ActionPlan
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import Dodge.Data.ArcStep
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+1
-1
@@ -65,7 +65,7 @@ doDrawing pdata u = do
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windowPoints
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(_floorTiles (_cWorld w))
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)
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( pokeShape'
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( pokeShape
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(_vboPtr $ _vaoVBO $ _shadVAO $ _shapeShader pdata)
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(_eboPtr $ _shapeEBO pdata)
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(_eboPtr $ _silhouetteEBO pdata)
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+10
-1
@@ -1,7 +1,16 @@
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module Dodge.TestString where
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import Dodge.Data.Universe
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import Control.Lens
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import Data.Maybe
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testStringInit :: Universe -> [String]
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testStringInit _ = []
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testStringInit u = [
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show $ u ^? uvWorld . hammers . ix DoubleMouseHam
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, show $ u ^? uvWorld . cWorld . creatures . ix 0 . crLeftInvSel . _Just
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, fromMaybe "" $ do
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i <- u ^? uvWorld . cWorld . creatures . ix 0 . crLeftInvSel . _Just
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h <- u ^? uvWorld . cWorld . creatures . ix 0 . crInv . ix i . itUse . leftHammer
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return $ show h
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]
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@@ -453,6 +453,7 @@ markWallSeen :: World -> Int -> World
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markWallSeen !w !i = w & cWorld . walls .~ IM.adjust markSeen i (_walls (_cWorld w))
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markSeen :: Wall -> Wall
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{-# INLINE markSeen #-}
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markSeen wl = wl{_wlSeen = True}
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checkEndGame :: Universe -> Universe
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@@ -20,16 +20,16 @@ import SDL
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updateUsingInput :: World -> World
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updateUsingInput w = case _hudElement $ _hud (_cWorld w) of
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DisplayInventory subinv ->
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updatePressedButtons subinv (_mouseButtons w) w
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pressedMBEffects subinv (_mouseButtons w) w
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DisplayCarte ->
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updatePressedButtonsCarte (_mouseButtons w) w
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updatePressedButtons :: SubInventory -> M.Map MouseButton Bool -> World -> World
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updatePressedButtons subinv pkeys w = case subinv of
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pressedMBEffects :: SubInventory -> M.Map MouseButton Bool -> World -> World
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pressedMBEffects subinv pkeys w = case subinv of
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NoSubInventory
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| ButtonLeft `M.member` pkeys && w ^?! hammers . ix SubInvHam /= HammerUp ->
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w & hammers . ix SubInvHam .~ HammerDown
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| otherwise -> updatePressedButtons' pkeys w
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| otherwise -> pressedMBEffectsNoInventory pkeys w
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CombineInventory mi
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| pkeys ^? ix ButtonLeft == Just False ->
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maybeexitcombine (maybe id doCombine mi w) & hammers . ix SubInvHam .~ HammerDown
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@@ -49,8 +49,8 @@ updatePressedButtons subinv pkeys w = case subinv of
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| ButtonRight `M.member` _mouseButtons w = id
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| otherwise = cWorld . hud . hudElement .~ DisplayInventory NoSubInventory
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updatePressedButtons' :: M.Map MouseButton Bool -> World -> World
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updatePressedButtons' pkeys w
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pressedMBEffectsNoInventory :: M.Map MouseButton Bool -> World -> World
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pressedMBEffectsNoInventory pkeys w
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| isDown ButtonLeft && isDown ButtonRight && inTopInv =
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useItem (you w) w & hammers . ix DoubleMouseHam .~ HammerDown
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| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame)
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+2
-45
@@ -1,11 +1,8 @@
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module Shader.Poke
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( pokeVerxs
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-- , pokeSPics
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, pokeLayVerxs
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, pokeArrayOff
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-- , pokePoint33s
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-- , pokeShape
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, pokeShape'
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, pokeShape
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, pokeWallsWindowsFloor
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) where
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import Shader.Data
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@@ -54,11 +51,8 @@ pokeWallsWindowsFloor
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-> [ ( Point3 , Point3 ) ]
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-> IO (Int,Int,Int)
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pokeWallsWindowsFloor wlptr wiptr flptr wls wis fls = do
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--wlcounts1 <- S.foldM_ (pokeW wlptr) (return 0) return (S.each wls)
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wlcounts1 <- VFSM.foldlM' (pokeW wlptr) 0 (VFSM.fromList wls)
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--wlcounts2 <- S.foldM_ (pokeW wiptr) (return 0) return (S.each wis)
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wlcounts2 <- VFSM.foldlM' (pokeW wiptr) 0 (VFSM.fromList wis)
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--flcounts <- S.foldM_ (pokeF flptr) (return 0) return (S.each fls)
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flcounts <- VFSM.foldlM' (pokeF flptr) 0 (VFSM.fromList fls)
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return (wlcounts1,wlcounts2,flcounts)
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@@ -86,33 +80,11 @@ pokeW ptr i' ((V2 a b,V2 c d),V4 e f g h) = do
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pokeElemOff ptr (i + 7) h
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return $ i' + 1
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--pokeSPics
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-- :: MV.MVector (PrimState IO) FullShader
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-- -> UMV.MVector (PrimState IO) Int
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-- -> Ptr Float -> Ptr GLushort -> Ptr GLushort
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-- -> Stream (Of SPic) IO ()
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-- -> IO (Int,Int,Int)
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--pokeSPics vbos counts ptr iptr ieptr =
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-- S.foldM_ (\is (sh,pic) -> pokeLayVerxs vbos counts pic >> pokeShape' ptr iptr ieptr is sh)
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-- (return (0,0,0)) return
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pokeShape :: Ptr Float -> Ptr GLushort -> Ptr GLushort
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-> VFSM.Stream IO ShapeObj
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-> IO (Int,Int,Int)
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pokeShape ptr iptr ieptr = VFSM.foldlM' (pokeShapeObj ptr iptr ieptr) (0,0,0)
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--pokeShape' :: Ptr Float -> Ptr GLushort -> Ptr GLushort
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-- -> (Int,Int,Int)
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-- -> Stream (Of ShapeObj) IO ()
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-- -> IO (Int,Int,Int)
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--pokeShape' ptr iptr ieptr is = S.foldM_ (pokeShapeObj ptr iptr ieptr) (return is) return
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--
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pokeShape' :: Ptr Float -> Ptr GLushort -> Ptr GLushort
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-> (Int,Int,Int)
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-> [ShapeObj]
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-> IO (Int,Int,Int)
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pokeShape' ptr iptr ieptr is = VFSM.foldlM' (pokeShapeObj ptr iptr ieptr) is . VFSM.fromList
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pokeShape ptr iptr ieptr is = VFSM.foldlM' (pokeShapeObj ptr iptr ieptr) is . VFSM.fromList
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pokeShapeObj
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:: Ptr Float
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@@ -260,18 +232,3 @@ poke34 ptr (V3 a b c) (V4 d e f g) = do
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pokeArrayOff :: Ptr Float -> Int -> [Float] -> IO ()
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{-# INLINE pokeArrayOff #-}
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pokeArrayOff ptr i = pokeArray (plusPtr ptr (floatSize * i))
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--pokePoint33s :: Ptr Float -> [(Point3,Point3)] -> IO Int
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--pokePoint33s ptr = S.foldM_ (pokePoint33 ptr) (return 0) return . S.each
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--pokePoint33 :: Ptr Float -> Int -> (Point3,Point3) -> IO Int
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--pokePoint33 ptr n (V3 a b c,V3 d e f) = do
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-- pokeElemOff ptr (off 0) a
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-- pokeElemOff ptr (off 1) b
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-- pokeElemOff ptr (off 2) c
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-- pokeElemOff ptr (off 3) d
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-- pokeElemOff ptr (off 4) e
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-- pokeElemOff ptr (off 5) f
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-- return (n+1)
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-- where
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-- off i = n*6 + i
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