Implement low res shadows

This commit is contained in:
2021-04-28 20:50:53 +02:00
parent 5a8555d5a0
commit 8cb177a21c
11 changed files with 147 additions and 77 deletions
+2 -3
View File
@@ -1,6 +1,6 @@
#version 430 core
layout (location = 0) in vec4 position;
out vec2 vParams;
//out vec2 vParams;
uniform vec2 winSize;
uniform float zoom;
@@ -10,6 +10,5 @@ uniform mat4 worldMat;
void main()
{
gl_Position = vec4(position.xy,0,1);
vParams = position.zw;
gl_Position = position;
}