Implement low res shadows
This commit is contained in:
@@ -14,8 +14,8 @@ resizeSpareFBO xsize ysize pdata = do
|
||||
fboName = _spareFBO rdata
|
||||
fboTO = _fboTexture rdata
|
||||
fboRBO = _fboRenderbufferObject rdata
|
||||
xsize' = fromIntegral xsize
|
||||
ysize' = fromIntegral ysize
|
||||
xsize' = fromIntegral $ xsize `div` 2
|
||||
ysize' = fromIntegral $ ysize `div` 2
|
||||
bindFramebuffer Framebuffer $= fboName
|
||||
textureBinding Texture2D $= Just fboTO
|
||||
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D xsize' ysize') 0 (PixelData RGBA UnsignedByte nullPtr)
|
||||
|
||||
Reference in New Issue
Block a user