Move towards being able to orient positions on attached items
This commit is contained in:
+1
-99
@@ -1,99 +1 @@
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:25:9: warning: [-Wname-shadowing]
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This binding for ‘x’ shadows the existing binding
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bound at /home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:23:12
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25 | noa x y = (x, ILink y orientAttachment)
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| ^
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:25:11: warning: [-Wname-shadowing]
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This binding for ‘y’ shadows the existing binding
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bound at /home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:23:14
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|
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25 | noa x y = (x, ILink y orientAttachment)
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| ^
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:93:5-7: warning: [-Wunused-local-binds]
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Defined but not used: ‘noa’
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93 | noa x y = (x, ILink y orientAttachment)
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| ^^^
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:94:5-11: warning: [-Wunused-local-binds]
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Defined but not used: ‘nolinks’
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94 | nolinks x = (itm, x, LTest (const Nothing) (const Nothing))
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| ^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:95:5-11: warning: [-Wunused-local-binds]
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Defined but not used: ‘isolate’
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95 | isolate = (itm, UncomposableIsolateSF, LTest (const Nothing) (const Nothing))
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| ^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/Grammar.hs:98:1-17: warning: [-Wunused-top-binds]
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Defined but not used: ‘ammoComposedItem'’
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98 | ammoComposedItem' itm = fromMaybe (error "in ammoComposedItem, wrong item") $ do
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| ^^^^^^^^^^^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:26:1: warning: [-Wunused-top-binds]
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Defined but not used: ‘heldItemRelativeOrient’
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26 | heldItemRelativeOrient itm cr (p,q)
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| ^^^^^^^^^^^^^^^^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:44:5: warning: [-Wunused-local-binds]
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Defined but not used: ‘handD’
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44 | handD = 15
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| ^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:44:13: warning: [-Wtype-defaults]
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• Defaulting the following constraint to type ‘Integer’
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Num p0 arising from the literal ‘15’
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• In the expression: 15
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In an equation for ‘handD’: handD = 15
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In an equation for ‘heldItemRelativeOrient’:
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heldItemRelativeOrient itm cr (p, q)
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| _posture (_crStance cr) == Aiming = (p, q)
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| isTwoHandFlat = (p, q)
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| isOneHand = (p, q)
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| otherwise = (p, q)
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where
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handD = 15
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handPos
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= case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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isOneHand
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= itm ^? itUseAimStance == Just OneHand
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|| isNothing (itm ^? itUseAimStance)
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isTwoHandFlat = itm ^? itUseAimStance == Just TwoHandFlat
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....
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|
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44 | handD = 15
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| ^^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:45:5: warning: [-Wunused-local-binds]
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Defined but not used: ‘handPos’
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45 | handPos = case cr ^? crStance . carriage of
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| ^^^^^^^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:46:45: warning: [-Wtype-defaults]
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• Defaulting the following constraints to type ‘Double’
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(Num a0)
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arising from a use of ‘*’
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at /home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:46:45
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(Fractional a0)
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arising from a use of ‘f’
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at /home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:46:41-43
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• In the expression: f x * 50
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In a case alternative: Just (Walking x LeftForward) -> f x * 50
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In the expression:
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case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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46 | Just (Walking x LeftForward) -> f x * 50
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| ^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:53:5: warning: [-Wunused-local-binds]
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Defined but not used: ‘f’
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53 | f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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| ^
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/home/justin/Haskell/loop/src/Dodge/Item/HeldOffset.hs:54:5: warning: [-Wunused-local-binds]
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Defined but not used: ‘sLen’
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54 | sLen = _strideLength $ _crStance cr
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| ^^^^
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All good (605 modules, at 20:13:06)
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@@ -26,6 +26,7 @@ data ItInvEffect
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| CreateShieldWall
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| RemoveShieldWall
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| EffectWhileRoot ItInvEffect
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| EffectWhileAttached ItInvEffect
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data ItFloorEffect = NoFloorEffect
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@@ -17,6 +17,7 @@ doInvEffect iie = case iie of
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CreateShieldWall -> createShieldWall
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RemoveShieldWall -> removeShieldWall
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EffectWhileRoot f -> rootNotrootEff f NoInvEffect
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EffectWhileAttached f -> effectWhileAttached f
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doFloorEffect :: ItFloorEffect -> Int -> World -> World
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doFloorEffect NoFloorEffect = const id
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@@ -26,6 +27,11 @@ rootNotrootEff f g it
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| it ^? itLocation . ilIsRoot == Just True = doInvEffect f it
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| otherwise = doInvEffect g it
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effectWhileAttached :: ItInvEffect -> Item -> Creature -> World -> World
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effectWhileAttached f it
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| it ^? itLocation . ilIsAttached == Just True = doInvEffect f it
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| otherwise = const id
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--timeScrollEffect :: Item -> Creature -> World -> World
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--timeScrollEffect itm _ w = w & timeFlow .~ ScrollTimeFlow
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-- { _scrollSmoothing = 0
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@@ -58,14 +64,5 @@ chargeIfEquipped itm cr
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ptrWpCharge = cWorld . lWorld . creatures . ix (_crID cr) . crInv . ix invid . itUse . leftConsumption . wpCharge
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maxcharge = itm ^?! itUse . leftConsumption . wpMaxCharge
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--resetAttachmentEffect :: Item -> Creature -> World -> World
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--resetAttachmentEffect itm cr w
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-- | _ieCounter iteff < 0 = w & pointToIt . itAttachment .~ NoItAttachment
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-- | otherwise = w & pointToIt . itEffect . ieCounter -~ 1
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-- where
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-- iteff = _itEffect itm
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-- invid = _ipInvID $ _itLocation itm
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-- pointToIt = cWorld . creatures . ix (_crID cr) . crInv . ix invid
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createHeldLight :: Item -> Creature -> World -> World
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createHeldLight itm cr = createTorchLightOffset cr itm 0
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+11
-39
@@ -22,7 +22,7 @@ useBreakL' :: [(ItemStructuralFunction, ComposeLinkType)] -> [(ItemStructuralFun
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-> LinkTest ItemLink
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useBreakL' x y = useBreakListsLinkTest (map (uncurry noa) x) (map (uncurry noa) y)
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where
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noa x y = (x, ILink y orientAttachment)
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noa a b = (a, ILink b orientAttachment)
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useBreakListsLinkTest :: [(ItemStructuralFunction, a)] -> [(ItemStructuralFunction, a)] -> LinkTest a
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@@ -40,12 +40,10 @@ useBreakListsLinkTest llist rlist = LTest ltest rtest
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itemToBreakLists :: Item
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-> ([(ItemStructuralFunction, ComposeLinkType)] , [(ItemStructuralFunction, ComposeLinkType)])
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itemToBreakLists itm = case itm ^. itType of
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HELD TORCH -> (getAmmoLinks itm,[])
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HELD {} ->
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( map
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(\(i, a) -> (AmmoMagSF a,AmmoInLink i a))
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(IM.toList $ itm ^. itUse . heldAmmoTypes)
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,
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[(WeaponTargetingSF,WeaponTargetingLink), (WeaponScopeSF,WeaponScopeLink)]
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( getAmmoLinks itm
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, [(WeaponTargetingSF,WeaponTargetingLink), (WeaponScopeSF,WeaponScopeLink)]
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)
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AMMOMAG {} -> fromMaybe ([],[]) $ do
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atype <- itm ^? itUse . amagType
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@@ -59,8 +57,14 @@ itemToBreakLists itm = case itm ^. itType of
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TARGETING{} -> ([(AugmentedHUDSF,AugmentedHUDLink)],[])
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_ -> ([],[])
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getAmmoLinks :: Item -> [(ItemStructuralFunction, ComposeLinkType)]
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getAmmoLinks itm = map
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(\(i, a) -> (AmmoMagSF a,AmmoInLink i a))
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(IM.toList $ itm ^. itUse . heldAmmoTypes)
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itemToFunction :: Item -> ItemStructuralFunction
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itemToFunction itm = case itm ^. itType of
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HELD TORCH -> WeaponScopeSF
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HELD {} -> WeaponPlatformSF
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AMMOMAG {} -> maybe UncomposableIsolateSF AmmoMagSF $ itm ^? itUse . amagType
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ATTACH REMOTESCREEN -> RemoteScreenSF
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@@ -78,39 +82,7 @@ simplePCI :: Item -> PartiallyComposedItem ItemLink
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simplePCI itm = (itm, itemToFunction itm, uncurry useBreakL' $ itemToBreakLists itm)
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basePartiallyComposedItem' :: Item -> PartiallyComposedItem ItemLink
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basePartiallyComposedItem' itm = case itm ^. itType of
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-- AMMOMAG _ -> ammoComposedItem' itm
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-- TARGETING{} -> (itm, WeaponTargetingSF, useBreakListsLinkTest [noa AugmentedHUDSF AugmentedHUDLink] [])
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-- ATTACH REMOTESCREEN -> nolinks RemoteScreenSF
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-- ATTACH BULLETSYNTHESIZER -> (itm, AmmoModifierSF BulletAmmo, LTest (const Nothing) (const Nothing))
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-- LEFT{} -> isolate
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-- EQUIP{} -> isolate
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-- CONSUMABLE{} -> isolate
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-- CRAFT{} -> isolate
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_ -> simplePCI itm
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where
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noa x y = (x, ILink y orientAttachment)
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nolinks x = (itm, x, LTest (const Nothing) (const Nothing))
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isolate = (itm, UncomposableIsolateSF, LTest (const Nothing) (const Nothing))
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ammoComposedItem' :: Item -> PartiallyComposedItem ItemLink
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ammoComposedItem' itm = fromMaybe (error "in ammoComposedItem, wrong item") $ do
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atype <- itm ^? itUse . amagType
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return
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( itm
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, AmmoMagSF atype
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, useBreakListsLinkTest
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[ noa (AmmoModifierSF atype) AmmoModLink
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, noa (AmmoTargetingSF atype) AmmoTargetingLink
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, noa (AmmoPayloadSF atype) AmmoPayloadLink
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, noa (AmmoEffectSF atype) AmmoEffectLink
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, noa RemoteScreenSF RemoteScreenLink
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]
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[]
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)
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where
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noa x y = (x, ILink y orientAttachment)
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basePartiallyComposedItem' itm = simplePCI itm
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type LDTComb a b = LabelDoubleTree b a -> LabelDoubleTree b a -> Maybe (LabelDoubleTree b a)
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@@ -26,10 +26,10 @@ latchkey _ = defaultHeldItem
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torch :: Item
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torch =
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defaultHeldItem
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& itEffect . ieInv .~ EffectWhileRoot CreateHeldLight
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& itEffect . ieInv .~ EffectWhileAttached CreateHeldLight
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& itType .~ HELD TORCH
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 10
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& itUse . heldAmmoTypes .~ singleAmmo ElectricalAmmo
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{- |
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Sends out pulses that display walls.
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@@ -2,9 +2,10 @@ module Dodge.Item.HeldOffset (
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turretItemOffset,
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twoFlatHRot,
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heldItemOffset,
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heldItemRelativeOrient,
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) where
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import qualified Linear.Quaternion as Q
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import qualified Quaternion as Q
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import Data.Maybe
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import Dodge.Creature.HandPos
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import Dodge.Data.Creature
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@@ -22,24 +23,33 @@ transToHandle itm = fromMaybe id $ do
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V2 x y <- itm ^? itUse . heldAim . aimHandlePos
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return (-.-.- V3 x y 0)
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-- there is a lot of duplication going on here, and also need to check
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-- rotations
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heldItemRelativeOrient :: Item -> Creature -> (Point3, Q.Quaternion Float) -> (Point3, Q.Quaternion Float)
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heldItemRelativeOrient itm cr (p,q)
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| _posture (_crStance cr) == Aiming = (p,q)
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| isTwoHandFlat = (p,q)
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-- (+.+.+ V3 (_crRad cr) 0 handD)
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-- . rotate3 (twoFlatHRot cr)
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-- . transToHandle itm
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| isOneHand = (p,q)
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-- (+.+.+ V3 0 0 handD)
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-- . (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
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-- . (+.+.+ V3 (-2) 0 0)
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-- . transToHandle itm
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| otherwise = (p,q)
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-- (+.+.+ V3 0 0 handD)
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-- . (+.+.+ V3 (_crRad cr) 0 0)
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-- . rotate3 (strideRot cr + 1.2)
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-- . (+.+.+ V3 (-8) 0 0)
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-- . transToHandle itm
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| _posture (_crStance cr) == Aiming =
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(p +.+.+ aimingWeaponZeroPos cr itm `v2z` shoulderHeight, Q.qID * q)
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| isTwoHandFlat =
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( (+.+.+ V3 (_crRad cr) 0 handD)
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. rotate3 (twoFlatHRot cr)
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$ transToHandle itm p
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, (Q.axisAngle (V3 0 0 1) (twoFlatHRot cr)) * q
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)
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| isOneHand =
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( (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
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. (+.+.+ V3 (-2) 0 0)
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$ transToHandle itm p
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, Q.qID * q
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)
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| otherwise =
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( (+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr) 0 0)
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. rotate3 (strideRot cr + 1.2)
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. (+.+.+ V3 (-8) 0 0)
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$ transToHandle itm p
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, (Q.axisAngle (V3 0 0 1) (strideRot cr + 1.2)) * q
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)
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where
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handD = 15
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handPos = case cr ^? crStance . carriage of
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@@ -54,36 +64,7 @@ heldItemRelativeOrient itm cr (p,q)
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sLen = _strideLength $ _crStance cr
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr
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| _posture (_crStance cr) == Aiming =
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(+.+.+ aimingWeaponZeroPos cr itm `v2z` shoulderHeight)
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| isTwoHandFlat =
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(+.+.+ V3 (_crRad cr) 0 handD)
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. rotate3 (twoFlatHRot cr)
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. transToHandle itm
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| isOneHand =
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(+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr * 0.7 + handPos) (_crRad cr * negate 0.7) 0)
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. (+.+.+ V3 (-2) 0 0)
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. transToHandle itm
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| otherwise =
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(+.+.+ V3 0 0 handD)
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. (+.+.+ V3 (_crRad cr) 0 0)
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. rotate3 (strideRot cr + 1.2)
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. (+.+.+ V3 (-8) 0 0)
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. transToHandle itm
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where
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handD = 15
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handPos = case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50
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_ -> 0
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isOneHand =
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itm ^? itUseAimStance == Just OneHand
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|| isNothing (itm ^? itUseAimStance)
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isTwoHandFlat = itm ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . heldAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p,Q.qID))
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shoulderHeight :: Float
|
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shoulderHeight = 18
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@@ -16,6 +16,7 @@ orientByLink :: Item -> ComposeLinkType -> (Point3, Q.Quaternion Float)
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orientByLink itm lt = case (_itType itm,lt) of
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(HELD FLAMETHROWER, AmmoInLink{}) -> (V3 4 (-6) 0, Q.axisAngle (V3 1 0 0) 0)
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(HELD _,AmmoInLink{}) -> (V3 7 (-2) 0, Q.axisAngle (V3 1 0 0) 0)
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(HELD _,WeaponScopeLink) -> (V3 5 0 5, Q.axisAngle (V3 1 0 0) 0)
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_ -> (0,Q.axisAngle (V3 1 0 0) 0)
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orientAttachment :: Item -> ComposeLinkType -> Item -> Maybe (Point3, Q.Quaternion Float)
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@@ -1,5 +1,7 @@
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module Dodge.LightSource.Torch where
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import Color
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import Dodge.WorldEvent.Flash
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import Dodge.Data.World
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import Dodge.Item.Draw -- heldItemOffset needs to be moved somewhere more sensible
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import Dodge.LightSource -- this needs to be split!
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@@ -7,12 +9,14 @@ import Geometry
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import LensHelp
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createTorchLightOffset :: Creature -> Item -> Point3 -> World -> World
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createTorchLightOffset cr it off =
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cWorld . lWorld . tempLightSources
|
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createTorchLightOffset cr it off = muzFlareAt yellow pos (_crDir cr) .
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(cWorld . lWorld . tempLightSources
|
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.:~ tlsTimeRadColPos
|
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1
|
||||
250
|
||||
0.7
|
||||
(p +.+.+ rotate3 (_crDir cr) (heldItemOffset it cr (off +.+.+ V3 8 0 1.5)))
|
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pos
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)
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where
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pos = (p +.+.+ rotate3 (_crDir cr) (heldItemOffset it cr (off +.+.+ V3 8 0 1.5)))
|
||||
p = addZ 0 $ _crPos cr
|
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@@ -10,6 +10,7 @@ WARNING: orphan instances concerning Aeson classes and Linear.Quaternion datatyp
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||||
The warnings have been disabled.
|
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-}
|
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module Quaternion (
|
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qID,
|
||||
rotateToZ,
|
||||
vToQuat,
|
||||
module Linear.Quaternion,
|
||||
@@ -42,4 +43,7 @@ vToQuat a b
|
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where
|
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cprod = crossProd a b
|
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|
||||
qID :: Q.Quaternion Float
|
||||
qID = Q.axisAngle (V3 1 0 0) 0
|
||||
|
||||
--deriving instance (Flat a => Flat (Quaternion a))
|
||||
|
||||
Reference in New Issue
Block a user