Implement moving mounted lights

This commit is contained in:
2022-03-10 14:43:41 +00:00
parent c583d33b57
commit 907cca0ef0
8 changed files with 80 additions and 21 deletions
+1 -1
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@@ -28,7 +28,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
| PutTrigger (World -> Bool)
| PutLineBlock Wall BlockMaterial Float Float Point2 Point2
| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
| PutSlideDr Bool Color (World -> Bool) Point2 Point2 Float
| PutSlideDr Bool Color (World -> Bool) Float Point2 Point2 Float
| PutDoor Color (World -> Bool) [(Point2,Point2)]
| RandPS (State StdGen PSType)
| PutShape Shape
+9 -6
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@@ -16,16 +16,18 @@ import qualified Data.IntMap.Strict as IM
putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
putDoubleDoor pathing col cond a b speed
= putDoubleDoorThen pathing col cond a b speed (const $ const Nothing)
= putDoubleDoorThen pathing col cond 1 a b speed (const $ const Nothing)
putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
-> Point2 -> Point2 -> Float
-> Float -> Point2 -> Point2 -> Float
-> (Placement -> Placement -> Maybe Placement)
-> Placement
putDoubleDoorThen pathing col cond a b speed cont = pt0 (PutSlideDr pathing col cond a half speed)
$ \pl1 -> Just $ Placement (PS (V2 0 0) 0) ( PutSlideDr pathing col cond b half speed) Nothing
putDoubleDoorThen pathing col cond soff a b speed cont
= doorbetween a half
$ \pl1 -> Just $ doorbetween b half
$ \pl2 -> cont pl1 pl2
where
doorbetween pa pb = pt0 $ PutSlideDr pathing col cond soff pa pb speed
half = 0.5 *.* (a +.+ b)
putAutoDoor :: Point2 -> Point2 -> Placement
@@ -39,8 +41,9 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeSwitch col red id id)
$ \btid -> jsps0J (PutSlideDr False col (cond btid) dra drc 2)
$ sps0 (PutSlideDr False col (cond btid) drb drc 2)
$ \btid -> jsps0J (doorbetween btid dra drc)
$ sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr False col (cond btid) 1 a b 2
drc = 0.5 *.* (dra +.+ drb)
cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
@@ -11,8 +11,44 @@ import Dodge.Default
import Dodge.RandomHelp
import Color
import Shape
import ShapePicture
import Control.Lens
import Data.Maybe
propLSThen :: (Prop -> World -> World)
-> (Prop -> World -> LightSource -> LightSource)
-> LightSource
-> Prop
-> (Placement -> Placement -> Maybe Placement) -- ^ continuation, access to ls and prop placements
-> Placement
propLSThen propf lsf ls prop cont = pt0 (PutLS $ ls)
$ \lspl -> Just $ pt0 (PutProp $ prop & pjUpdate .~ theupdate (fromJust $ _plMID lspl))
$ cont lspl
where
theupdate lsid pr w = propf pr w & lightSources . ix lsid %~ lsf pr w
moveLSThen :: (World -> (Point2,Float))
-> Point3 -- ^ light source offset
-> Shape
-> (Placement -> Placement -> Maybe Placement)
-> Placement
moveLSThen posf off sh = propLSThen propupdate lsupdate thels theprop
where
propupdate pr w = w
& props . ix (_pjID pr) . pjPos .~ fst (posf w)
& props . ix (_pjID pr) . pjRot .~ snd (posf w)
lsupdate _ w = lsParam . lsPos .~ addZ 0 (fst (posf w)) +.+.+ rotate3z (snd (posf w)) off
thels = defaultLS
theprop = ShapeProp
{ _pjPos = 0
, _pjID = 0
, _pjRot = 0
, _pjUpdate = const id
, _prDraw = \pr -> noPic $ uncurryV translateSHf (_pjPos pr) $ rotateSH (_pjRot pr) sh
, _prToggle = True
}
-- | mount a light source on a shape
mntLSOn
+2 -2
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@@ -99,8 +99,8 @@ placeSpotID ps pt w = case pt of
RandPS rgn -> evaluateRandPS rgn ps w
PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
PutCoord cp -> plNewID coordinates (doShift cp) w
PutSlideDr pth col f a b spd
-> plSlideDoor pth col f (doShift a) (doShift b) spd w
PutSlideDr pth col f off a b spd
-> plSlideDoor pth col f off (doShift a) (doShift b) spd w
PutBlock bm hp hps wl ps'
-> placeBlock (map doShift ps') hp wl hps bm w
PutLineBlock wl bm wdth dpth a b -> placeLineBlock wl bm wdth dpth (doShift a) (doShift b) w
+12 -3
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@@ -98,9 +98,18 @@ doorMechanism drid speed wlidOpCps dr w
doClose w' (wlid,_ ,clp) = moveWallIDToward wlid speed clp w'
-- TODO cut pathing if not pathable, reset when opened
plSlideDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> GenWorld
plSlideDoor
:: Bool
-> Color
-> (World -> Bool)
-> Float
-> Point2
-> Point2
-> Float
-> GenWorld
-> (Int, GenWorld)
plSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
plSlideDoor isPathable col cond shiftOffset a b speed gw
= (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
where
w = _gWorld gw
drid = IM.newKey $ _doors w
@@ -117,7 +126,7 @@ plSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w
addWalls w' = foldl' (addDoorWall col isPathable) w' $ zip wlids pairs
pairs = rectanglePairs 9 a b
shiftedPairs = map (bimap shiftLeft shiftLeft) pairs
shiftLeft = (+.+ (a -.- b +.+ normalizeV (b -.- a)))
shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
wlids = take 4 [IM.newKey $ _walls w ..]
-- old code that may help with pathing
--import Dodge.LevelGen.Pathing
+1 -1
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@@ -28,7 +28,7 @@ airlock0 = defaultRoom
, _rmPath = [(V2 20 95,V2 20 45) ,(V2 20 45,V2 20 5) ]
, _rmPmnts =
[pContID (PS (V2 (-35) 50) (negate $ pi/2)) (PutButton $ makeSwitch col red id id)
$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) (V2 (-1) 20) (V2 41 20) 2
$ \btid -> Just $ putDoubleDoorThen False col (not . cond' btid) 1 (V2 (-1) 20) (V2 41 20) 2
$ \_ _ -> Just $ putDoubleDoor False col (cond' btid) (V2 (-1) 80) (V2 41 80) 2
,spanLightI (V2 (-2) 30) (V2 (-2) 70)
,sps0 $ PutShape $ thinHighBar 75 (V2 40 50) (V2 (-1) 50)
+17 -6
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@@ -22,11 +22,13 @@ import Dodge.LightSource
import Picture
import Geometry
import LensHelp
--import Shape
import qualified Data.Set as S
import Data.Tree
import System.Random
import Control.Monad.State
import Data.Maybe
--import Data.Tree
import qualified Data.IntMap as IM
@@ -44,8 +46,8 @@ twinSlowDoorRoom w h x = defaultRoom
, _rmPath = []
, _rmPmnts =
[ pContID (PS (V2 0 (h-5)) pi) ( PutButton $ makeButton col id)
$ \btid -> jsps0J (PutSlideDr False col (cond' btid) (V2 x 1) (V2 x h) wlSpeed)
$ ps0 (PutSlideDr False col (cond' btid) (V2 (-x) 1) (V2 (-x) h) wlSpeed)
$ \btid -> jsps0J (PutSlideDr False col (cond' btid) 1 (V2 x 1) (V2 x h) wlSpeed)
$ ps0 (PutSlideDr False col (cond' btid) 1 (V2 (-x) 1) (V2 (-x) h) wlSpeed)
$ \did -> jps0 (PutLS (lsColPos (V3 0.75 0 0) (V3 0 (h-1) lampHeight)))
$ \lsid -> jsps0 $ PutProp $ addColorChange lsid did $ lampCoverWhen (drmoving did) (V2 0 (h-1)) lampHeight
]
@@ -117,8 +119,18 @@ addButtonSlowDoor x h rm = do
belowH y = (sndV2 . fst) y < h - 40
aboveH y = (sndV2 . fst) y > h + 40
butDoor _ _ = putLitButOnPos col butPosCond
$ \btid -> Just $ putDoubleDoorThen False col (cond' btid) (V2 0 h) (V2 x h) 2
$ \dr1 dr2 -> Nothing
$ \btid -> Just $ putDoubleDoorThen False col (cond' btid) 30 (V2 0 h) (V2 x h) 2
$ \dr1 dr2 -> Just $ moveLSThen (getdoorpos (fromJust $ _plMID dr1))
(V3 15 50 88) (aShape (V2 15 0) (V3 15 50 90))
$ \_ _ -> Just $ moveLSThen (getdoorpos (fromJust $ _plMID dr2))
(V3 15 (-50) 88) (aShape (V2 15 0) (V3 15 (-50) 90))
$ \_ _ -> Just $ moveLSThen (getdoorpos (fromJust $ _plMID dr2))
(V3 15 50 88) (aShape (V2 15 0) (V3 15 50 90))
$ \_ _ -> Just $ moveLSThen (getdoorpos (fromJust $ _plMID dr1))
(V3 15 (-50) 88) (aShape (V2 15 0) (V3 15 (-50) 90))
$ \_ _ ->Nothing
getdoorpos drid w = let Just (a,b) = w ^? doors . ix drid . drPos
in (b, argV (a-.-b))
butPosCond (UnusedLink (V2 x' y') a' _) _ | y' < 0.5 * h
= Just (PS (V2 x' y') a' , UsedSpot (V2 x' y') a' (S.singleton RoomPosExLink))
butPosCond _ _ = Nothing
@@ -139,10 +151,9 @@ slowDoorRoom = do
xs' <- replicateM 5 $ state $ randomR (10,x-10)
ys' <- replicateM 5 $ state $ randomR (h+20,y)
let crits = zipWith (\p r -> sPS p r randC1) ps rs
lsources = [sPS (V2 (x/2) 30) 0 putLamp, sPS (V2 (x/2) (y-30)) 0 putLamp]
barrels = zipWith (\x' y' -> sPS (V2 x' y') 0 $ PutCrit explosiveBarrel) xs' ys'
proom <- southPillarsRoom x y h
addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels ++ lsources)))
addButtonSlowDoor x h (proom & rmPmnts %~ (++ (crits ++ barrels)))
slowDoorRoomRunPast :: RandomGen g => State g (SubCompTree Room)
slowDoorRoomRunPast = do
+2 -2
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@@ -254,7 +254,7 @@ centerVaultRoom w h d = do
col = dim $ dim $ bright red
theDoor =
[ pContID (PS (V2 35 (d+4)) 0) (PutButton $ makeSwitch col red id id)
$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) (V2 (-21) 0) (V2 0 0) 2)
$ sPS (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) (V2 21 0) (V2 0 0) 2)
$ \btid -> jspsJ (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) 1 (V2 (-21) 0) (V2 0 0) 2)
$ sPS (V2 0 (d-10)) 0 (PutSlideDr False col (cond' btid) 1 (V2 21 0) (V2 0 0) 2)
]
cond' btid w' = _btState (_buttons w' IM.! btid) == BtOn