Implement moving mounted lights
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@@ -16,16 +16,18 @@ import qualified Data.IntMap.Strict as IM
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putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor pathing col cond a b speed
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= putDoubleDoorThen pathing col cond a b speed (const $ const Nothing)
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= putDoubleDoorThen pathing col cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
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-> Point2 -> Point2 -> Float
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-> Float -> Point2 -> Point2 -> Float
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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putDoubleDoorThen pathing col cond a b speed cont = pt0 (PutSlideDr pathing col cond a half speed)
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$ \pl1 -> Just $ Placement (PS (V2 0 0) 0) ( PutSlideDr pathing col cond b half speed) Nothing
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putDoubleDoorThen pathing col cond soff a b speed cont
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= doorbetween a half
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$ \pl1 -> Just $ doorbetween b half
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$ \pl2 -> cont pl1 pl2
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where
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doorbetween pa pb = pt0 $ PutSlideDr pathing col cond soff pa pb speed
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half = 0.5 *.* (a +.+ b)
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putAutoDoor :: Point2 -> Point2 -> Placement
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@@ -39,8 +41,9 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
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switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeSwitch col red id id)
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$ \btid -> jsps0J (PutSlideDr False col (cond btid) dra drc 2)
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$ sps0 (PutSlideDr False col (cond btid) drb drc 2)
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$ \btid -> jsps0J (doorbetween btid dra drc)
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$ sps0 (doorbetween btid drb drc)
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where
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doorbetween btid a b = PutSlideDr False col (cond btid) 1 a b 2
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drc = 0.5 *.* (dra +.+ drb)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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@@ -11,8 +11,44 @@ import Dodge.Default
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import Dodge.RandomHelp
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import Color
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import Shape
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import ShapePicture
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import Control.Lens
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import Data.Maybe
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propLSThen :: (Prop -> World -> World)
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-> (Prop -> World -> LightSource -> LightSource)
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-> LightSource
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-> Prop
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-> (Placement -> Placement -> Maybe Placement) -- ^ continuation, access to ls and prop placements
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-> Placement
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propLSThen propf lsf ls prop cont = pt0 (PutLS $ ls)
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$ \lspl -> Just $ pt0 (PutProp $ prop & pjUpdate .~ theupdate (fromJust $ _plMID lspl))
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$ cont lspl
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where
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theupdate lsid pr w = propf pr w & lightSources . ix lsid %~ lsf pr w
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moveLSThen :: (World -> (Point2,Float))
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-> Point3 -- ^ light source offset
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-> Shape
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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moveLSThen posf off sh = propLSThen propupdate lsupdate thels theprop
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where
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propupdate pr w = w
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& props . ix (_pjID pr) . pjPos .~ fst (posf w)
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& props . ix (_pjID pr) . pjRot .~ snd (posf w)
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lsupdate _ w = lsParam . lsPos .~ addZ 0 (fst (posf w)) +.+.+ rotate3z (snd (posf w)) off
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thels = defaultLS
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theprop = ShapeProp
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{ _pjPos = 0
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, _pjID = 0
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, _pjRot = 0
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, _pjUpdate = const id
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, _prDraw = \pr -> noPic $ uncurryV translateSHf (_pjPos pr) $ rotateSH (_pjRot pr) sh
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, _prToggle = True
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}
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-- | mount a light source on a shape
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mntLSOn
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@@ -99,8 +99,8 @@ placeSpotID ps pt w = case pt of
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RandPS rgn -> evaluateRandPS rgn ps w
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PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
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PutCoord cp -> plNewID coordinates (doShift cp) w
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PutSlideDr pth col f a b spd
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-> plSlideDoor pth col f (doShift a) (doShift b) spd w
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PutSlideDr pth col f off a b spd
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-> plSlideDoor pth col f off (doShift a) (doShift b) spd w
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PutBlock bm hp hps wl ps'
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-> placeBlock (map doShift ps') hp wl hps bm w
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PutLineBlock wl bm wdth dpth a b -> placeLineBlock wl bm wdth dpth (doShift a) (doShift b) w
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@@ -98,9 +98,18 @@ doorMechanism drid speed wlidOpCps dr w
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doClose w' (wlid,_ ,clp) = moveWallIDToward wlid speed clp w'
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-- TODO cut pathing if not pathable, reset when opened
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plSlideDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> GenWorld
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plSlideDoor
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:: Bool
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-> Color
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-> (World -> Bool)
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-> Float
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-> Point2
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-> Point2
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-> Float
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-> GenWorld
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-> (Int, GenWorld)
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plSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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plSlideDoor isPathable col cond shiftOffset a b speed gw
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= (drid, gw & gWorld .~ (addWalls w & doors %~ addDoor))
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where
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w = _gWorld gw
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drid = IM.newKey $ _doors w
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@@ -117,7 +126,7 @@ plSlideDoor isPathable col cond a b speed gw = (drid, gw & gWorld .~ (addWalls w
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addWalls w' = foldl' (addDoorWall col isPathable) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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shiftedPairs = map (bimap shiftLeft shiftLeft) pairs
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shiftLeft = (+.+ (a -.- b +.+ normalizeV (b -.- a)))
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shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
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wlids = take 4 [IM.newKey $ _walls w ..]
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-- old code that may help with pathing
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--import Dodge.LevelGen.Pathing
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