Implement moving mounted lights
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@@ -16,16 +16,18 @@ import qualified Data.IntMap.Strict as IM
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putDoubleDoor :: Bool -> Color -> (World -> Bool) -> Point2 -> Point2 -> Float -> Placement
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putDoubleDoor pathing col cond a b speed
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= putDoubleDoorThen pathing col cond a b speed (const $ const Nothing)
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= putDoubleDoorThen pathing col cond 1 a b speed (const $ const Nothing)
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putDoubleDoorThen :: Bool -> Color -> (World -> Bool)
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-> Point2 -> Point2 -> Float
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-> Float -> Point2 -> Point2 -> Float
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-> (Placement -> Placement -> Maybe Placement)
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-> Placement
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putDoubleDoorThen pathing col cond a b speed cont = pt0 (PutSlideDr pathing col cond a half speed)
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$ \pl1 -> Just $ Placement (PS (V2 0 0) 0) ( PutSlideDr pathing col cond b half speed) Nothing
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putDoubleDoorThen pathing col cond soff a b speed cont
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= doorbetween a half
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$ \pl1 -> Just $ doorbetween b half
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$ \pl2 -> cont pl1 pl2
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where
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doorbetween pa pb = pt0 $ PutSlideDr pathing col cond soff pa pb speed
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half = 0.5 *.* (a +.+ b)
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putAutoDoor :: Point2 -> Point2 -> Placement
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@@ -39,8 +41,9 @@ putAutoDoor a b = PlacementUsingPos (addZ 0 a)
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switchDoor :: Point2 -> Float -> Point2 -> Point2 -> Color -> Placement
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switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeSwitch col red id id)
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$ \btid -> jsps0J (PutSlideDr False col (cond btid) dra drc 2)
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$ sps0 (PutSlideDr False col (cond btid) drb drc 2)
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$ \btid -> jsps0J (doorbetween btid dra drc)
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$ sps0 (doorbetween btid drb drc)
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where
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doorbetween btid a b = PutSlideDr False col (cond btid) 1 a b 2
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drc = 0.5 *.* (dra +.+ drb)
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cond btid w' = _btState (_buttons w' IM.! btid) == BtOn
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