Fix switch bug
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@@ -86,7 +86,7 @@ spaceAction w = if _carteDisplay w
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_ -> w & inventoryMode .~ TopInventory
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where
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theLoc = fst (_seenLocations w IM.! _selLocation w) w
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updateTopCloseObject i = closeActiveObjects %~ ( Right (_buttons w IM.! i) : ) . tail
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updateTopCloseObject i w' = w' & closeActiveObjects %~ ( Right (_buttons w' IM.! i) : ) . tail
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pauseGame :: World -> World
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pauseGame w = w {_menuLayers = [PauseMenu]}
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