Refactor cloud zoning
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+2
-2
@@ -191,10 +191,10 @@ data World = World
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, _creatureGroups :: IM.IntMap CrGroupParams
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, _itemPositions :: IM.IntMap ItemPos
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, _clouds :: [Cloud]
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, _clZoning :: Zoning [] Cloud
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--, _clZoning :: Zoning [] Cloud
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, _clZoning :: IM.IntMap (IM.IntMap [Cloud]) --Zoning IM.IntMap Creature
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, _gusts :: IM.IntMap Gust
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, _gsZoning :: IM.IntMap (IM.IntMap IS.IntSet)
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--, _gsZoning :: Zoning IM.IntMap Gust
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, _props :: IM.IntMap Prop
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, _projectiles :: IM.IntMap Proj
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, _instantBullets :: [Bullet]
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@@ -2,7 +2,7 @@ module Dodge.Default.World where
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import Dodge.Data
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import Dodge.Zone.Size
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import Dodge.Zone.Object
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import Geometry.Vector3D
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--import Geometry.Vector3D
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import Geometry.Zone
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import Geometry.Data
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import Geometry.Polygon
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@@ -30,7 +30,7 @@ defaultWorld = World
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, _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature
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, _creatureGroups = IM.empty
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, _clouds = mempty
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, _clZoning = Zoning IM.empty clZoneSize (zonePos (stripZ . _clPos))
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, _clZoning = mempty
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, _gusts = IM.empty
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, _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos)
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, _itemPositions = IM.empty
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+6
-5
@@ -4,6 +4,7 @@ Module : Dodge.Update
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Description : Simulation update
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-}
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module Dodge.Update ( updateUniverse ) where
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import Dodge.Zoning.Cloud
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import Dodge.Zoning.Creature
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import Dodge.WorldEffect
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import Dodge.Data
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@@ -27,7 +28,7 @@ import Dodge.Distortion
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import Dodge.SoundLogic
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import Dodge.Update.WallDamage
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import Dodge.Base
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import Dodge.Zone
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--import Dodge.Zone
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import Dodge.Hammer
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import Dodge.WallCreatureCollisions
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import Dodge.Update.Camera
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@@ -42,7 +43,7 @@ import Data.Maybe
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import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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import Control.Applicative
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import qualified Streaming.Prelude as S
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--import qualified Streaming.Prelude as S
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import SDL
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{- For most menus the only way to change the world is using event handling. -}
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@@ -116,9 +117,9 @@ doWorldEvents w = foldr doWorldEffect (w & worldEvents .~ []) (_worldEvents w)
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zoneClouds :: World -> World
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zoneClouds w = w
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& clZoning . znObjects .~ mempty
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& clZoning .~ mempty
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& clZoning %~ \zn ->
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foldl' (flip $ updateZoning (:)) zn (_clouds w)
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foldl' (flip zoneCloud) zn (_clouds w)
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--runIdentity (S.fold_ (flip $ updateZoning (:)) (zn & znObjects .~ mempty) id (_clouds w))
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updateWorldSelect :: World -> World
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@@ -407,7 +408,7 @@ updateCloud w c
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newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel)
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newVel2 = stripZ newVel
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vertVel = _clAlt c - opz
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springVels = runIdentity $ S.fold_ (clClSpringVel c) (_clVel c) id (clsNearPoint oldPos2 w)
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springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
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oldPos@(V3 _ _ opz) = _clPos c
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oldPos2 = stripZ oldPos
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newPos@(V3 _ _ npz) = oldPos +.+.+ newVel
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+8
-8
@@ -6,12 +6,12 @@ module Dodge.Zone
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, nearSeg
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--, wlsNearPoint
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--, crsNearPoint
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, clsNearPoint
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--, clsNearPoint
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--, wlsNearSeg
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--, crsNearSeg
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--, wlsInsideCirc
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--, crsInsideCirc
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, clZoneOfPoint
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--, clZoneOfPoint
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--, crZoneOfPoint
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, wlZoneOfPoint
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, module Dodge.Zone.Size
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@@ -74,9 +74,9 @@ aroundPoint f p w = streamFromZone zn $ zoneAroundPoint (_znSize zn) p
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where
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zn = f w
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clsNearPoint :: Point2 -> World -> StreamOf Cloud
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{-# INLINE clsNearPoint #-}
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clsNearPoint = nearPoint _clZoning
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--clsNearPoint :: Point2 -> World -> StreamOf Cloud
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--{-# INLINE clsNearPoint #-}
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--clsNearPoint = nearPoint _clZoning
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--wlsNearPoint :: Point2 -> World -> StreamOf Wall
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--{-# INLINE wlsNearPoint #-}
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@@ -121,9 +121,9 @@ wlZoneOfPoint = zoneOfPoint wlZoneSize
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wlZoneSize :: Float
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wlZoneSize = 50
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clZoneOfPoint :: Point2 -> Int2
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{-# INLINE clZoneOfPoint #-}
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clZoneOfPoint = zoneOfPoint clZoneSize
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--clZoneOfPoint :: Point2 -> Int2
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--{-# INLINE clZoneOfPoint #-}
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--clZoneOfPoint = zoneOfPoint clZoneSize
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--crZoneOfPoint :: Point2 -> Int2
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--{-# INLINE crZoneOfPoint #-}
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@@ -3,6 +3,7 @@ import Geometry
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import Geometry.Zone
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import qualified IntMapHelp as IM
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import qualified Data.IntSet as IS
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import Control.Lens
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import Data.Maybe
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@@ -60,3 +61,10 @@ zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (
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zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
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where
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f _ = IM.insertWith (<>) y a
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deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
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zoneOfPoint'' :: Float -> Point2 -> V2 Int
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{-# INLINE zoneOfPoint'' #-}
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zoneOfPoint'' s = fmap (divTo s)
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@@ -0,0 +1,31 @@
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module Dodge.Zoning.Cloud
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where
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import Geometry.Vector
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import Dodge.Zoning.Base
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import Dodge.Data
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import Geometry
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import Data.Foldable
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import Control.Lens
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import qualified IntMapHelp as IM
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clsNearPoint :: Point2 -> World -> [Cloud]
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clsNearPoint p w = zoneExtract (zoneOfPoint' clZoneSize p) (w ^. clZoning)
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clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
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clsNearSeg sp ep w = zonesExtract (w ^. clZoning) (zoneOfSeg' clZoneSize sp ep)
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clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
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clsNearRect sp ep w = zonesExtract (w ^. clZoning) $ zoneOfRect' clZoneSize sp ep
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clsNearCirc :: Point2 -> Float -> World -> [Cloud]
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clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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clZoneSize :: Float
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clZoneSize = 20
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zoneOfCl :: Cloud -> Int2
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zoneOfCl = zoneOfPoint'' clZoneSize . xyV3 . _clPos
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zoneCloud :: Cloud -> IM.IntMap (IM.IntMap [Cloud]) -> IM.IntMap (IM.IntMap [Cloud])
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zoneCloud cl = zoneMonoid (zoneOfCl cl) [cl]
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@@ -56,6 +56,3 @@ zoneWall wl im = foldl' f im (zoneOfWl wl)
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deZoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneWall wl im = foldl' (deZoneIX (_wlID wl)) im (zoneOfWl wl)
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deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
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