Refactor cloud zoning

This commit is contained in:
2022-07-23 13:18:25 +01:00
parent 12fad676f2
commit 94d5691f46
7 changed files with 57 additions and 20 deletions
+2 -2
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@@ -191,10 +191,10 @@ data World = World
, _creatureGroups :: IM.IntMap CrGroupParams , _creatureGroups :: IM.IntMap CrGroupParams
, _itemPositions :: IM.IntMap ItemPos , _itemPositions :: IM.IntMap ItemPos
, _clouds :: [Cloud] , _clouds :: [Cloud]
, _clZoning :: Zoning [] Cloud --, _clZoning :: Zoning [] Cloud
, _clZoning :: IM.IntMap (IM.IntMap [Cloud]) --Zoning IM.IntMap Creature
, _gusts :: IM.IntMap Gust , _gusts :: IM.IntMap Gust
, _gsZoning :: IM.IntMap (IM.IntMap IS.IntSet) , _gsZoning :: IM.IntMap (IM.IntMap IS.IntSet)
--, _gsZoning :: Zoning IM.IntMap Gust
, _props :: IM.IntMap Prop , _props :: IM.IntMap Prop
, _projectiles :: IM.IntMap Proj , _projectiles :: IM.IntMap Proj
, _instantBullets :: [Bullet] , _instantBullets :: [Bullet]
+2 -2
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@@ -2,7 +2,7 @@ module Dodge.Default.World where
import Dodge.Data import Dodge.Data
import Dodge.Zone.Size import Dodge.Zone.Size
import Dodge.Zone.Object import Dodge.Zone.Object
import Geometry.Vector3D --import Geometry.Vector3D
import Geometry.Zone import Geometry.Zone
import Geometry.Data import Geometry.Data
import Geometry.Polygon import Geometry.Polygon
@@ -30,7 +30,7 @@ defaultWorld = World
, _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature , _crZoning = mempty --Zoning IM.empty crZoneSize zoneOfCreature
, _creatureGroups = IM.empty , _creatureGroups = IM.empty
, _clouds = mempty , _clouds = mempty
, _clZoning = Zoning IM.empty clZoneSize (zonePos (stripZ . _clPos)) , _clZoning = mempty
, _gusts = IM.empty , _gusts = IM.empty
, _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos) , _gsZoning = mempty --Zoning IM.empty clZoneSize (zonePos _guPos)
, _itemPositions = IM.empty , _itemPositions = IM.empty
+6 -5
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@@ -4,6 +4,7 @@ Module : Dodge.Update
Description : Simulation update Description : Simulation update
-} -}
module Dodge.Update ( updateUniverse ) where module Dodge.Update ( updateUniverse ) where
import Dodge.Zoning.Cloud
import Dodge.Zoning.Creature import Dodge.Zoning.Creature
import Dodge.WorldEffect import Dodge.WorldEffect
import Dodge.Data import Dodge.Data
@@ -27,7 +28,7 @@ import Dodge.Distortion
import Dodge.SoundLogic import Dodge.SoundLogic
import Dodge.Update.WallDamage import Dodge.Update.WallDamage
import Dodge.Base import Dodge.Base
import Dodge.Zone --import Dodge.Zone
import Dodge.Hammer import Dodge.Hammer
import Dodge.WallCreatureCollisions import Dodge.WallCreatureCollisions
import Dodge.Update.Camera import Dodge.Update.Camera
@@ -42,7 +43,7 @@ import Data.Maybe
import qualified IntMapHelp as IM import qualified IntMapHelp as IM
import qualified Data.Map.Strict as M import qualified Data.Map.Strict as M
import Control.Applicative import Control.Applicative
import qualified Streaming.Prelude as S --import qualified Streaming.Prelude as S
import SDL import SDL
{- For most menus the only way to change the world is using event handling. -} {- For most menus the only way to change the world is using event handling. -}
@@ -116,9 +117,9 @@ doWorldEvents w = foldr doWorldEffect (w & worldEvents .~ []) (_worldEvents w)
zoneClouds :: World -> World zoneClouds :: World -> World
zoneClouds w = w zoneClouds w = w
& clZoning . znObjects .~ mempty & clZoning .~ mempty
& clZoning %~ \zn -> & clZoning %~ \zn ->
foldl' (flip $ updateZoning (:)) zn (_clouds w) foldl' (flip zoneCloud) zn (_clouds w)
--runIdentity (S.fold_ (flip $ updateZoning (:)) (zn & znObjects .~ mempty) id (_clouds w)) --runIdentity (S.fold_ (flip $ updateZoning (:)) (zn & znObjects .~ mempty) id (_clouds w))
updateWorldSelect :: World -> World updateWorldSelect :: World -> World
@@ -407,7 +408,7 @@ updateCloud w c
newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel) newVel@(V3 _ _ nvz) = (0.95 *.*.* springVels) +.+.+ V3 0 0 (0.001 * vertVel)
newVel2 = stripZ newVel newVel2 = stripZ newVel
vertVel = _clAlt c - opz vertVel = _clAlt c - opz
springVels = runIdentity $ S.fold_ (clClSpringVel c) (_clVel c) id (clsNearPoint oldPos2 w) springVels = foldl' (clClSpringVel c) (_clVel c) (clsNearPoint oldPos2 w)
oldPos@(V3 _ _ opz) = _clPos c oldPos@(V3 _ _ opz) = _clPos c
oldPos2 = stripZ oldPos oldPos2 = stripZ oldPos
newPos@(V3 _ _ npz) = oldPos +.+.+ newVel newPos@(V3 _ _ npz) = oldPos +.+.+ newVel
+8 -8
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@@ -6,12 +6,12 @@ module Dodge.Zone
, nearSeg , nearSeg
--, wlsNearPoint --, wlsNearPoint
--, crsNearPoint --, crsNearPoint
, clsNearPoint --, clsNearPoint
--, wlsNearSeg --, wlsNearSeg
--, crsNearSeg --, crsNearSeg
--, wlsInsideCirc --, wlsInsideCirc
--, crsInsideCirc --, crsInsideCirc
, clZoneOfPoint --, clZoneOfPoint
--, crZoneOfPoint --, crZoneOfPoint
, wlZoneOfPoint , wlZoneOfPoint
, module Dodge.Zone.Size , module Dodge.Zone.Size
@@ -74,9 +74,9 @@ aroundPoint f p w = streamFromZone zn $ zoneAroundPoint (_znSize zn) p
where where
zn = f w zn = f w
clsNearPoint :: Point2 -> World -> StreamOf Cloud --clsNearPoint :: Point2 -> World -> StreamOf Cloud
{-# INLINE clsNearPoint #-} --{-# INLINE clsNearPoint #-}
clsNearPoint = nearPoint _clZoning --clsNearPoint = nearPoint _clZoning
--wlsNearPoint :: Point2 -> World -> StreamOf Wall --wlsNearPoint :: Point2 -> World -> StreamOf Wall
--{-# INLINE wlsNearPoint #-} --{-# INLINE wlsNearPoint #-}
@@ -121,9 +121,9 @@ wlZoneOfPoint = zoneOfPoint wlZoneSize
wlZoneSize :: Float wlZoneSize :: Float
wlZoneSize = 50 wlZoneSize = 50
clZoneOfPoint :: Point2 -> Int2 --clZoneOfPoint :: Point2 -> Int2
{-# INLINE clZoneOfPoint #-} --{-# INLINE clZoneOfPoint #-}
clZoneOfPoint = zoneOfPoint clZoneSize --clZoneOfPoint = zoneOfPoint clZoneSize
--crZoneOfPoint :: Point2 -> Int2 --crZoneOfPoint :: Point2 -> Int2
--{-# INLINE crZoneOfPoint #-} --{-# INLINE crZoneOfPoint #-}
+8
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@@ -3,6 +3,7 @@ import Geometry
import Geometry.Zone import Geometry.Zone
import qualified IntMapHelp as IM import qualified IntMapHelp as IM
import qualified Data.IntSet as IS
import Control.Lens import Control.Lens
import Data.Maybe import Data.Maybe
@@ -60,3 +61,10 @@ zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (
zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
where where
f _ = IM.insertWith (<>) y a f _ = IM.insertWith (<>) y a
deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
zoneOfPoint'' :: Float -> Point2 -> V2 Int
{-# INLINE zoneOfPoint'' #-}
zoneOfPoint'' s = fmap (divTo s)
+31
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@@ -0,0 +1,31 @@
module Dodge.Zoning.Cloud
where
import Geometry.Vector
import Dodge.Zoning.Base
import Dodge.Data
import Geometry
import Data.Foldable
import Control.Lens
import qualified IntMapHelp as IM
clsNearPoint :: Point2 -> World -> [Cloud]
clsNearPoint p w = zoneExtract (zoneOfPoint' clZoneSize p) (w ^. clZoning)
clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
clsNearSeg sp ep w = zonesExtract (w ^. clZoning) (zoneOfSeg' clZoneSize sp ep)
clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
clsNearRect sp ep w = zonesExtract (w ^. clZoning) $ zoneOfRect' clZoneSize sp ep
clsNearCirc :: Point2 -> Float -> World -> [Cloud]
clsNearCirc p r = clsNearRect (p +.+ V2 r r) (p -.- V2 r r)
clZoneSize :: Float
clZoneSize = 20
zoneOfCl :: Cloud -> Int2
zoneOfCl = zoneOfPoint'' clZoneSize . xyV3 . _clPos
zoneCloud :: Cloud -> IM.IntMap (IM.IntMap [Cloud]) -> IM.IntMap (IM.IntMap [Cloud])
zoneCloud cl = zoneMonoid (zoneOfCl cl) [cl]
-3
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@@ -56,6 +56,3 @@ zoneWall wl im = foldl' f im (zoneOfWl wl)
deZoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet) deZoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
deZoneWall wl im = foldl' (deZoneIX (_wlID wl)) im (zoneOfWl wl) deZoneWall wl im = foldl' (deZoneIX (_wlID wl)) im (zoneOfWl wl)
deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i