Use constructed laser as targeting scope
This commit is contained in:
+1
-1
@@ -1 +1 @@
|
||||
All good (597 modules, at 10:47:27)
|
||||
All good (597 modules, at 15:48:24)
|
||||
|
||||
@@ -58,7 +58,7 @@ digraph {
|
||||
73 [shape=box
|
||||
,label="HELD {_ibtHeld = FLAMETORRENT}"];
|
||||
75 [shape=box
|
||||
,label="HELD {_ibtHeld = LASGUN}"];
|
||||
,label="HELD {_ibtHeld = LASER}"];
|
||||
79 [shape=box
|
||||
,label="HELD {_ibtHeld = SPARKGUN}"];
|
||||
81 [shape=box
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -86,7 +86,7 @@ itemCombinations =
|
||||
, po [HELD FLAMESPITTER, cr STEELDRUM] flameThrower
|
||||
, po [HELD FLAMETHROWER, cr STEELDRUM] flameWall
|
||||
, po [HELD FLAMETHROWER, cr PUMP] flameTorrent
|
||||
, p [o $ cr PRISM, o $ cr TRANSFORMER, o $ cr PIPE] lasGun
|
||||
, p [o $ cr PRISM, o $ cr TRANSFORMER, o $ cr PIPE] laser
|
||||
-- , po [HELD LASGUN, HELD LASGUN, cr HARDWARE] dualBeam
|
||||
-- , po [HELD LASGUN, cr TRANSFORMER] (lasWide 2)
|
||||
-- , po [HELD LASGUN, HELD LASGUN, HELD LASGUN, cr HARDWARE] lasCircle
|
||||
|
||||
@@ -201,8 +201,8 @@ inventoryX c = case c of
|
||||
, makeTypeCraftNum 2 MICROCHIP
|
||||
]
|
||||
'J' ->
|
||||
[ lasGun
|
||||
, lasGun
|
||||
[ laser
|
||||
, battery
|
||||
--, dualBeam
|
||||
] <> makeTypeCraftNum 10 TRANSFORMER
|
||||
'K' ->
|
||||
@@ -282,13 +282,13 @@ testInventory =
|
||||
stackedInventory :: [Item]
|
||||
stackedInventory =
|
||||
[ torch
|
||||
, battery
|
||||
, smallBattery
|
||||
, remoteScreen
|
||||
, megaShellMag
|
||||
, targetingScope TARGETLASER
|
||||
, burstRifle
|
||||
, megaTinMag 100
|
||||
, lasGun
|
||||
, laser
|
||||
, makeTypeCraft TRANSFORMER
|
||||
, teslaGun
|
||||
, megaBattery
|
||||
|
||||
@@ -196,14 +196,15 @@ updateItemWithOrientation ::
|
||||
LocationLDT ItemLink ComposedItem ->
|
||||
World ->
|
||||
World
|
||||
updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
|
||||
HELD TORCH -> shineTorch cr itmtree m
|
||||
TARGETING TARGETLASER -> shineTargetLaser cr itmtree m
|
||||
TARGETING tt -> updateItemTargeting tt cr itm
|
||||
ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
|
||||
updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case (ci ^. cItem . itType, ci ^. cItemFunction) of
|
||||
(HELD TORCH, _) -> shineTorch cr itmtree m
|
||||
(HELD LASER, WeaponTargetingSF) -> shineTargetLaser cr itmtree m
|
||||
(TARGETING tt, _) -> updateItemTargeting tt cr itm
|
||||
(ATTACH AUGMENTEDHUD, _) -> drawAugmentedHUD loc
|
||||
_ -> id
|
||||
where
|
||||
itm = itmtree ^. ldtValue . cItem
|
||||
ci = itmtree ^. ldtValue
|
||||
itm = ci ^. cItem
|
||||
|
||||
drawAugmentedHUD :: LocationLDT ItemLink ComposedItem -> World -> World
|
||||
drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
|
||||
@@ -219,6 +220,7 @@ shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointittarg . itTgPos .~ No
|
||||
guard $ i >= x
|
||||
maginvid <- mag ^? ldtValue . cItem . itLocation . ilInvID
|
||||
return $ w
|
||||
& worldEventFlags . at InventoryChange ?~ ()
|
||||
& cWorld . lWorld . creatures . ix (_crID cr)
|
||||
. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
|
||||
& cWorld . lWorld . lasers .:~ LaserStart
|
||||
@@ -245,6 +247,7 @@ shineTorch :: Creature -> LabelDoubleTree ItemLink ComposedItem -> (Point3, Q.Qu
|
||||
shineTorch cr itmtree (p, q) = fromMaybe id $ do
|
||||
(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
|
||||
i <- mag ^? ldtValue . cItem . itUse . amagLoadStatus . iaLoaded
|
||||
guard $ crIsAiming cr
|
||||
guard $ i >= x
|
||||
invid <- mag ^? ldtValue . cItem . itLocation . ilInvID
|
||||
return $
|
||||
|
||||
@@ -152,7 +152,7 @@ data HeldItemType
|
||||
| BLOWTORCH
|
||||
| SPARKGUN
|
||||
| TESLAGUN
|
||||
| LASGUN
|
||||
| LASER
|
||||
| TRACTORGUN
|
||||
| LAUNCHER
|
||||
| LAUNCHERX {_xNum :: Int}
|
||||
|
||||
@@ -400,7 +400,7 @@ makeBullet thebullet itm cr mz w =
|
||||
|
||||
mcUseHeld :: HeldItemType -> Item -> Machine -> World -> World
|
||||
mcUseHeld hit = case hit of
|
||||
LASGUN -> mcShootLaser
|
||||
LASER -> mcShootLaser
|
||||
_ -> \_ _ -> id
|
||||
|
||||
--useHeld :: Huse -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
|
||||
|
||||
@@ -1,22 +1,20 @@
|
||||
module Dodge.Inventory.Location
|
||||
(updateRootItemID
|
||||
, crUpdateItemLocations
|
||||
, setInvPosFromSS
|
||||
-- , tryGetRootItemInvID
|
||||
)
|
||||
where
|
||||
module Dodge.Inventory.Location (
|
||||
updateRootItemID,
|
||||
crUpdateItemLocations,
|
||||
setInvPosFromSS,
|
||||
) where
|
||||
|
||||
import NewInt
|
||||
import qualified Data.IntSet as IS
|
||||
import Dodge.Base.You
|
||||
import Dodge.Data.SelectionList
|
||||
import Dodge.Data.Item.Use.Consumption.LoadAction
|
||||
import Control.Lens
|
||||
import Dodge.Data.World
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.Item.Grammar
|
||||
import Data.Maybe
|
||||
import Control.Applicative
|
||||
import Control.Lens
|
||||
import qualified Data.IntSet as IS
|
||||
import Data.Maybe
|
||||
import Dodge.Base.You
|
||||
import Dodge.Data.Item.Use.Consumption.LoadAction
|
||||
import Dodge.Data.SelectionList
|
||||
import Dodge.Data.World
|
||||
import Dodge.Item.Grammar
|
||||
import qualified IntMapHelp as IM
|
||||
import NewInt
|
||||
|
||||
-- assumes all item locations inside the items are correct
|
||||
tryGetRootAttachedFromInvID :: Int -> IM.IntMap Item -> Maybe (Int, IS.IntSet)
|
||||
@@ -24,16 +22,14 @@ tryGetRootAttachedFromInvID invid im = do
|
||||
let imroots = invRootMap im
|
||||
theroot = fromMaybe invid $ imroots ^? ix invid . _1 . _Just
|
||||
t <- imroots ^? ix theroot . _2
|
||||
--return (theroot, foldMap (IS.singleton . (^?! _1 . itLocation . ilInvID)) t)
|
||||
return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID)) t)
|
||||
|
||||
|
||||
-- this assumes the creature inventory is well formed, specifically the
|
||||
-- location ids
|
||||
-- this assumes the creature inventory is well formed, specifically the
|
||||
-- location ids
|
||||
tryGetRootItemInvID :: Int -> Creature -> Maybe Int
|
||||
tryGetRootItemInvID i cr = do
|
||||
let adj = case invAdj (_crInv cr) of
|
||||
Left str -> error $ "tryToGetRootItemInvID: "++ str
|
||||
Left str -> error $ "tryToGetRootItemInvID: " ++ str
|
||||
Right x -> x
|
||||
theroot <- adj ^? ix i
|
||||
theroot ^? _1 . _Just . _1 <|> Just i
|
||||
@@ -46,24 +42,26 @@ updateRootItemID cr = fromMaybe cr $ do
|
||||
|
||||
-- the following assumes that the crManipulation is correct
|
||||
crUpdateItemLocations :: Int -> LWorld -> LWorld
|
||||
crUpdateItemLocations crid lw = fromMaybe lw $ do
|
||||
crUpdateItemLocations crid lw = fromMaybe lw $ do
|
||||
mo <- lw ^? creatures . ix crid . crManipulation . manObject
|
||||
crinv <- lw ^? creatures . ix crid . crInv
|
||||
return $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw crinv
|
||||
|
||||
crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int -> Item -> LWorld
|
||||
crUpdateInvidLocations mo crid lw invid itm = lw
|
||||
& creatures . ix crid . crInv . ix invid . itLocation .~ newloc
|
||||
& itemLocations %~ IM.insert itid newloc
|
||||
crUpdateInvidLocations mo crid lw invid itm =
|
||||
lw
|
||||
& creatures . ix crid . crInv . ix invid . itLocation .~ newloc
|
||||
& itemLocations %~ IM.insert itid newloc
|
||||
where
|
||||
itid = itm ^. itID . unNInt
|
||||
newloc = InInv
|
||||
{ _ilCrID = crid
|
||||
, _ilInvID = invid
|
||||
, _ilIsRoot = Just invid == mo ^? imRootItem
|
||||
, _ilIsSelected = Just invid == mo ^? imSelectedItem
|
||||
, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
|
||||
}
|
||||
newloc =
|
||||
InInv
|
||||
{ _ilCrID = crid
|
||||
, _ilInvID = invid
|
||||
, _ilIsRoot = Just invid == mo ^? imRootItem
|
||||
, _ilIsSelected = Just invid == mo ^? imSelectedItem
|
||||
, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
|
||||
}
|
||||
|
||||
-- this should be looked at, as it is sometimes used in functions that need not
|
||||
-- concern the player creature
|
||||
@@ -78,13 +76,14 @@ setInvPosFromSS w =
|
||||
(i, j) <- sss ^? sssExtra . sssSelPos . _Just
|
||||
case i of
|
||||
(-1) -> Just SortInventory
|
||||
0 -> do
|
||||
(rootid,aset) <- tryGetRootAttachedFromInvID j (you w ^. crInv)
|
||||
return SelectedItem
|
||||
{ _imSelectedItem = j
|
||||
, _imRootItem = rootid
|
||||
, _imAttachedItems = aset
|
||||
}
|
||||
0 -> do
|
||||
(rootid, aset) <- tryGetRootAttachedFromInvID j (you w ^. crInv)
|
||||
return
|
||||
SelectedItem
|
||||
{ _imSelectedItem = j
|
||||
, _imRootItem = rootid
|
||||
, _imAttachedItems = aset
|
||||
}
|
||||
1 -> Just SelNothing
|
||||
2 -> Just SortNearby
|
||||
3 -> Just $ SelCloseObject j
|
||||
|
||||
+35
-13
@@ -1,14 +1,26 @@
|
||||
module Dodge.Item.Ammo
|
||||
where
|
||||
module Dodge.Item.Ammo (
|
||||
drumMag,
|
||||
tinMag,
|
||||
beltMag,
|
||||
shellMag,
|
||||
battery,
|
||||
smallBattery,
|
||||
chemFuelPouch,
|
||||
bulletSynthesizer,
|
||||
megaShellMag,
|
||||
megaTinMag,
|
||||
megaBattery,
|
||||
) where
|
||||
|
||||
import Dodge.Item.Attach
|
||||
import Control.Lens
|
||||
import Dodge.Data.World
|
||||
import Dodge.Default.Item
|
||||
import Dodge.Item.Attach
|
||||
import Dodge.Item.Weapon.Bullet
|
||||
|
||||
megaTinMag :: Int -> Item
|
||||
megaTinMag x = tinMag
|
||||
megaTinMag x =
|
||||
tinMag
|
||||
& itUse . amagLoadStatus . iaMax .~ x
|
||||
& itUse . amagLoadStatus . iaLoaded .~ x
|
||||
|
||||
@@ -47,7 +59,8 @@ beltMag =
|
||||
& itUse . amagType .~ BeltBulletAmmo
|
||||
|
||||
megaShellMag :: Item
|
||||
megaShellMag = shellMag
|
||||
megaShellMag =
|
||||
shellMag
|
||||
& itUse . amagLoadStatus . iaMax .~ 1000000
|
||||
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
||||
|
||||
@@ -56,9 +69,10 @@ shellMag =
|
||||
defaultHeldItem & itType .~ AMMOMAG SHELLMAG
|
||||
& itUse
|
||||
.~ UseAmmoMag
|
||||
{ _amagParams = ProjectileParams
|
||||
{ _ampPayload = ExplosionPayload
|
||||
}
|
||||
{ _amagParams =
|
||||
ProjectileParams
|
||||
{ _ampPayload = ExplosionPayload
|
||||
}
|
||||
, _amagLoadStatus =
|
||||
ReloadStatus
|
||||
{ _iaMax = 1
|
||||
@@ -66,10 +80,18 @@ shellMag =
|
||||
}
|
||||
, _amagType = ProjectileAmmo
|
||||
}
|
||||
|
||||
megaBattery :: Item
|
||||
megaBattery = battery
|
||||
& itUse . amagLoadStatus . iaMax .~ 1000000
|
||||
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
||||
megaBattery =
|
||||
battery
|
||||
& itUse . amagLoadStatus . iaMax .~ 1000000
|
||||
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
||||
|
||||
smallBattery :: Item
|
||||
smallBattery =
|
||||
battery
|
||||
& itUse . amagLoadStatus . iaMax .~ 999
|
||||
& itUse . amagLoadStatus . iaLoaded .~ 999
|
||||
|
||||
battery :: Item
|
||||
battery =
|
||||
@@ -80,8 +102,8 @@ battery =
|
||||
, _amagType = ElectricalAmmo
|
||||
, _amagLoadStatus =
|
||||
ReloadStatus
|
||||
{ _iaMax = 10^ (9::Int)
|
||||
, _iaLoaded = 10^ (9::Int)
|
||||
{ _iaMax = 10 ^ (9 :: Int)
|
||||
, _iaLoaded = 10 ^ (9 :: Int)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -200,7 +200,7 @@ heldItemSPic ht it = case ht of
|
||||
BLOWTORCH -> flamerPic it
|
||||
SPARKGUN -> teslaGunPic
|
||||
TESLAGUN -> teslaGunPic
|
||||
LASGUN -> lasGunPic it
|
||||
LASER -> lasGunPic it
|
||||
TRACTORGUN -> tractorGunPic it
|
||||
LAUNCHER -> launcherPic it
|
||||
LAUNCHERX _ -> launcherPic it
|
||||
@@ -349,14 +349,14 @@ teslaGunPic :: SPic
|
||||
teslaGunPic = shatterGunSPic
|
||||
|
||||
lasGunPic :: Item -> SPic
|
||||
lasGunPic _ =
|
||||
colorSH
|
||||
blue
|
||||
( upperBoxST 4 (rectNSWE 3 1 0 30)
|
||||
<> upperBoxSU 4 (rectNSWE (-1) (-3) 0 30)
|
||||
<> upperBoxSU 1 (rectNSWE 3 (-3) 0 30)
|
||||
)
|
||||
:!: mempty
|
||||
lasGunPic _ = noPic $ colorSH blue $ upperPrismPolyST 3 $ square 4
|
||||
-- colorSH
|
||||
-- blue
|
||||
-- ( upperBoxST 4 (rectNSWE 3 1 0 30)
|
||||
-- <> upperBoxSU 4 (rectNSWE (-1) (-3) 0 30)
|
||||
-- <> upperBoxSU 1 (rectNSWE 3 (-3) 0 30)
|
||||
-- )
|
||||
-- :!: mempty
|
||||
|
||||
--dualBeamPic :: Item -> SPic
|
||||
--dualBeamPic it =
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
module Dodge.Item.Grammar (
|
||||
invLDT,
|
||||
invTrees,
|
||||
invIndentIM,
|
||||
invAdj,
|
||||
invRootMap,
|
||||
invRootTrees,
|
||||
@@ -89,7 +88,7 @@ pciToCI (x,y,_) = CItem x y
|
||||
|
||||
basePCI :: Item -> PartiallyComposedItem
|
||||
basePCI itm = case _itType itm of
|
||||
HELD LASGUN -> (itm, WeaponScopeSF, laserLinkTest itm)
|
||||
HELD LASER -> (itm, WeaponTargetingSF, laserLinkTest itm)
|
||||
_ -> (itm, itemToFunction itm, uncurry useBreakL $ itemToBreakLists itm)
|
||||
|
||||
laserLinkTest :: Item -> LinkTest
|
||||
@@ -181,13 +180,6 @@ invAdj im = do
|
||||
Right
|
||||
$ itm ^? itLocation . ilInvID
|
||||
|
||||
invIndentIM :: IM.IntMap Item -> IM.IntMap (Item, Int, LabelDoubleTreeNodeType ComposeLinkType)
|
||||
invIndentIM =
|
||||
IM.fromDistinctAscList . zip [0 ..] . reverse . map (over _1 (^. _1))
|
||||
. concatMap ldtToIndentList
|
||||
. map (bimap _iatType (\(x, y, _) -> (x, y)))
|
||||
. invLDT
|
||||
|
||||
-- returns an intmap with trees for all items
|
||||
invTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ComposeLinkType Item)
|
||||
invTrees = fmap (first _iatType) . invTrees'
|
||||
@@ -200,23 +192,17 @@ invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x,
|
||||
fromMaybe (error "in invTrees try to get non-inventory item tree") $
|
||||
i ^? itLocation . ilInvID
|
||||
|
||||
-- returns an intmap with trees for all items
|
||||
--invTrees'' :: IM.IntMap Item -> [LocationLDT ItemLink ComposedItem]
|
||||
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
||||
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
||||
where
|
||||
f t = cldtPropagateFold h h g 0 t id
|
||||
h x _ _ _ = x + 1
|
||||
g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt))
|
||||
--invTrees'' = IM.unions . map (f . LocLDT TopLDT) . IM.elems . invRootTrees
|
||||
-- where
|
||||
-- f t = cldtPropagateFold h h g 0 t mempty
|
||||
-- h x _ _ _ = x + 1
|
||||
-- g x ldt = IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt)
|
||||
|
||||
-- returns an intmap with trees for root items, indexed by inventory position
|
||||
invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
|
||||
invRootTrees = IM.fromDistinctAscList . reverse . map (getid . fmap (\(x, y, _) -> CItem x y)) . invLDT
|
||||
where
|
||||
getid :: LabelDoubleTree ItemLink ComposedItem -> (Int,LabelDoubleTree ItemLink ComposedItem)
|
||||
getid t = (t ^?! ldtValue . cItem . itLocation . ilInvID, t)
|
||||
|
||||
-- returns an intmap with indents and locations for all items
|
||||
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
||||
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
||||
where
|
||||
f t = cldtPropagateFold h h g 0 t id
|
||||
h x _ _ _ = x + 1
|
||||
g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt))
|
||||
|
||||
@@ -54,7 +54,7 @@ itemFromHeldType ht = case ht of
|
||||
BLOWTORCH -> blowTorch
|
||||
SPARKGUN -> sparkGun
|
||||
TESLAGUN -> teslaGun
|
||||
LASGUN -> lasGun
|
||||
LASER -> laser
|
||||
-- LASCIRCLE -> lasCircle
|
||||
-- DUALBEAM -> dualBeam
|
||||
-- LASWIDE i -> lasWide i
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
module Dodge.Item.Held.BatteryGuns
|
||||
( sparkGun
|
||||
, teslaGun
|
||||
, lasGun
|
||||
, laser
|
||||
, tractorGun
|
||||
) where
|
||||
|
||||
@@ -37,14 +37,14 @@ teslaGun =
|
||||
& itUse . heldTriggerType .~ AutoTrigger
|
||||
|
||||
-- previous phaseV parameters: 0.2, 1, 5
|
||||
lasGun :: Item
|
||||
lasGun =
|
||||
laser :: Item
|
||||
laser =
|
||||
defaultHeldItem
|
||||
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
|
||||
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
||||
& itUse . heldDelay .~ NoDelay
|
||||
& itUse . heldTriggerType .~ AutoTrigger
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 4 0
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ LasGunFlare
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleLaser
|
||||
@@ -58,15 +58,27 @@ lasGun =
|
||||
& itUse . heldAim . aimWeight .~ 6
|
||||
& itUse . heldAim . aimRange .~ 1
|
||||
& itUse . heldAim . aimStance .~ TwoHandUnder
|
||||
& itType .~ HELD LASGUN
|
||||
& itType .~ HELD LASER
|
||||
|
||||
-- previous attractionPower values: 1, -1, -10, 0
|
||||
tractorGun :: Item
|
||||
tractorGun =
|
||||
lasGun
|
||||
& itUse . heldDelay .~ NoDelay
|
||||
defaultHeldItem
|
||||
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
|
||||
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
||||
& itUse . heldTriggerType .~ AutoTrigger
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||
& itTargeting .~ ItTargeting
|
||||
{ _itTgPos = Nothing
|
||||
, _itTgID = Nothing
|
||||
, _itTgActive = False
|
||||
}
|
||||
& itDimension . dimRad .~ 10
|
||||
& itDimension . dimCenter .~ V3 15 0 0
|
||||
& itUse . heldAim . aimWeight .~ 6
|
||||
& itUse . heldAim . aimRange .~ 1
|
||||
& itUse . heldAim . aimStance .~ TwoHandUnder
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ DefaultFlareType
|
||||
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTractor
|
||||
& itType .~ HELD TRACTORGUN
|
||||
|
||||
@@ -76,10 +76,7 @@ heldInfo hit = case hit of
|
||||
BLOWTORCH -> "A weapon that produces a concentrated flame."
|
||||
SPARKGUN -> "A weapon that produces an arc of electricity. The arc will attempt to discharge at a nearby object."
|
||||
TESLAGUN -> "A weapon that discharges a sustained arc of electricity. The arc will attempt to discharge at a nearby object."
|
||||
LASGUN -> "A weapon that continuously emits photons in a narrow beam."
|
||||
-- LASCIRCLE -> "A extensive configuration of prisms and mirrors that produces multiple laser beams around its user."
|
||||
-- DUALBEAM -> "A weapon that emits two beams that converge at a selectable point in front of the user."
|
||||
-- LASWIDE _ -> "A weapon that continuously emits photons in a narrow beam. The beam expands as the weapon heats up."
|
||||
LASER -> "A device that, when electrically powered, continuously emits photons in a narrow beam."
|
||||
TRACTORGUN -> "An item that produces a beam of gravitons."
|
||||
LAUNCHER -> "A large tube that can launch self propelled projectiles. Moving the tube after launch will cause the projectile to spin."
|
||||
LAUNCHERX i -> over _head toUpper (showInt i) ++ " tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
{-# LANGUAGE LambdaCase#-}
|
||||
module Dodge.Item.InventoryColor
|
||||
( itemInvColor
|
||||
) where
|
||||
|
||||
--import Dodge.Data.Item.Use.Consumption.Ammo
|
||||
import Dodge.Data.ComposedItem
|
||||
import Color
|
||||
import Control.Lens
|
||||
@@ -9,7 +11,26 @@ import Control.Lens
|
||||
itemInvColor :: ComposedItem -> Color
|
||||
itemInvColor ci = case ci ^. cItemFunction of
|
||||
WeaponPlatformSF -> white
|
||||
_ -> greyN 0.8
|
||||
WeaponScopeSF -> chartreuse
|
||||
WeaponTargetingSF -> green
|
||||
AugmentedHUDSF -> rose
|
||||
AmmoMagSF {} -> red
|
||||
RemoteScreenSF -> azure
|
||||
UncomposableIsolateSF -> greyN 0.5
|
||||
AmmoModifierSF {} -> orange
|
||||
AmmoTargetingSF {} -> green
|
||||
AmmoPayloadSF {} -> violet
|
||||
AmmoEffectSF {} -> aquamarine
|
||||
FunctionChangeSF -> yellow
|
||||
|
||||
--ammoTypeColor :: AmmoType -> Color
|
||||
--ammoTypeColor = \case
|
||||
-- BulletAmmo -> white
|
||||
-- ProjectileAmmo -> red
|
||||
-- BeltBulletAmmo -> orange
|
||||
-- ElectricalAmmo -> blue
|
||||
-- GasAmmo -> green
|
||||
|
||||
-- HELD {} -> white
|
||||
-- LEFT {} -> cyan
|
||||
-- EQUIP {} -> yellow
|
||||
|
||||
@@ -11,6 +11,7 @@ orientChild :: Item -> (Point3, Q.Quaternion Float)
|
||||
orientChild itm = case _itType itm of
|
||||
HELD TORCH -> (V3 0 5 0, Q.qID)
|
||||
TARGETING TARGETLASER -> (V3 15 (-5) 0, Q.qID)
|
||||
HELD LASER -> (V3 15 (-5) 0, Q.qID)
|
||||
_ -> (0, Q.qID)
|
||||
|
||||
orientByLink :: Item -> ComposeLinkType -> (Point3, Q.Quaternion Float)
|
||||
|
||||
@@ -24,11 +24,11 @@ lockRoomMultiItems =
|
||||
|
||||
lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
|
||||
lockRoomKeyItems =
|
||||
[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASGUN, HELD SPARKGUN, HELD FLATSHIELD])
|
||||
, (sensorRoomRunPast LASERING, return $ HELD LASGUN)
|
||||
[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
|
||||
, (sensorRoomRunPast LASERING, return $ HELD LASER)
|
||||
, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
|
||||
, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
|
||||
, (const glassLessonRunPast, takeOne [HELD LASGUN])
|
||||
, (const glassLessonRunPast, takeOne [HELD LASER])
|
||||
, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD])
|
||||
, (keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
|
||||
]
|
||||
@@ -55,7 +55,7 @@ itemRooms =
|
||||
]
|
||||
)
|
||||
,
|
||||
( HELD LASGUN
|
||||
( HELD LASER
|
||||
, join $
|
||||
takeOne
|
||||
[ rc $ map makeTypeCraft [PRISM, TRANSFORMER, PIPE]
|
||||
|
||||
@@ -23,7 +23,7 @@ putLasTurret rotSpeed =
|
||||
lasTurret :: MachineType
|
||||
lasTurret = McTurret $
|
||||
Turret
|
||||
{ _tuWeapon = lasGun
|
||||
{ _tuWeapon = laser
|
||||
, -- { _tuWeapon = autoRifle
|
||||
_tuTurnSpeed = 0.1
|
||||
, _tuFireTime = 0
|
||||
|
||||
@@ -12,4 +12,4 @@ randFirstWeapon =
|
||||
++ replicate 5 (bangStick 4)
|
||||
++ replicate 5 (volleyGun 3)
|
||||
++ replicate 5 bangCone
|
||||
++ [lasGun]
|
||||
++ [laser]
|
||||
|
||||
@@ -332,7 +332,7 @@ Combinations src/Dodge/Combine/Combinations.hs 3;" m
|
||||
Combine src/Dodge/Combine.hs 2;" m
|
||||
Combine src/Dodge/Data/Combine.hs 2;" m
|
||||
Combine src/Dodge/Data/Item/Combine.hs 6;" m
|
||||
CombineInventory src/Dodge/Data/HUD.hs 26;" C
|
||||
CombineInventory src/Dodge/Data/HUD.hs 25;" C
|
||||
CombineInventoryChange src/Dodge/Data/World.hs 34;" C
|
||||
Common src/Dodge/Zoning/Common.hs 1;" m
|
||||
Compile src/Shader/Compile.hs 1;" m
|
||||
@@ -508,10 +508,10 @@ Detector src/Dodge/Data/Item/Combine.hs 168;" t
|
||||
Dirt src/Dodge/Data/Material.hs 11;" C
|
||||
DisasterType src/Dodge/Data/Scenario.hs 24;" t
|
||||
Display src/Dodge/Item/Display.hs 1;" m
|
||||
DisplayCarte src/Dodge/Data/HUD.hs 21;" C
|
||||
DisplayInventory src/Dodge/Data/HUD.hs 17;" C
|
||||
DisplayCarte src/Dodge/Data/HUD.hs 20;" C
|
||||
DisplayInventory src/Dodge/Data/HUD.hs 16;" C
|
||||
DisplayInventory src/Dodge/DisplayInventory.hs 5;" m
|
||||
DisplayTerminal src/Dodge/Data/HUD.hs 31;" C
|
||||
DisplayTerminal src/Dodge/Data/HUD.hs 27;" C
|
||||
Distortion src/Dodge/Data/Distortion.hs 12;" t
|
||||
Distortion src/Dodge/Data/Distortion.hs 6;" m
|
||||
Distortion src/Dodge/Distortion.hs 1;" m
|
||||
@@ -655,7 +655,7 @@ Euse src/Dodge/Data/Item/HeldUse.hs 20;" t
|
||||
Euse src/Dodge/Euse.hs 1;" m
|
||||
Event src/Dodge/Button/Event.hs 1;" m
|
||||
Event src/Dodge/Event.hs 14;" m
|
||||
ExamineInventory src/Dodge/Data/HUD.hs 25;" C
|
||||
ExamineInventory src/Dodge/Data/HUD.hs 24;" C
|
||||
Explore src/Dodge/Data/Scenario.hs 4;" C
|
||||
Explosion src/Dodge/Data/SoundOrigin.hs 35;" C
|
||||
Explosion src/Dodge/WorldEvent/Explosion.hs 4;" m
|
||||
@@ -813,10 +813,10 @@ HELD src/Dodge/Data/Item/Combine.hs 16;" C
|
||||
HELDDETECTOR src/Dodge/Data/Item/Combine.hs 162;" C
|
||||
HOMINGMODULE src/Dodge/Data/Item/Combine.hs 82;" C
|
||||
HOSE src/Dodge/Data/Item/Combine.hs 32;" C
|
||||
HUD src/Dodge/Data/HUD.hs 35;" t
|
||||
HUD src/Dodge/Data/HUD.hs 31;" t
|
||||
HUD src/Dodge/Data/HUD.hs 6;" m
|
||||
HUD src/Dodge/Render/HUD.hs 3;" m
|
||||
HUDElement src/Dodge/Data/HUD.hs 16;" t
|
||||
HUDElement src/Dodge/Data/HUD.hs 15;" t
|
||||
HalfRes src/Dodge/Data/Config.hs 95;" C
|
||||
Hammer src/Dodge/Data/Hammer.hs 6;" m
|
||||
Hammer src/Dodge/Hammer.hs 1;" m
|
||||
@@ -1069,7 +1069,7 @@ Location src/Dodge/Item/Location.hs 1;" m
|
||||
LocationLDT src/Dodge/Data/DoubleTree.hs 62;" t
|
||||
Lock src/Dodge/Inventory/Lock.hs 1;" m
|
||||
LockAndKey src/Dodge/LockAndKey.hs 1;" m
|
||||
LockedInventory src/Dodge/Data/HUD.hs 30;" C
|
||||
LockedInventory src/Dodge/Data/HUD.hs 26;" C
|
||||
LoneWolf src/Dodge/Data/Creature/State.hs 46;" C
|
||||
LongAI src/Dodge/Data/Creature/Misc.hs 60;" C
|
||||
LongDoor src/Dodge/Room/LongDoor.hs 2;" m
|
||||
@@ -1082,7 +1082,7 @@ LtAutoAI src/Dodge/Data/Creature/Misc.hs 54;" C
|
||||
LtAutoCrit src/Dodge/Creature/LtAutoCrit.hs 1;" m
|
||||
Lure src/Dodge/Data/ActionPlan.hs 179;" C
|
||||
Luse src/Dodge/Data/Item/HeldUse.hs 38;" t
|
||||
Luse src/Dodge/Luse.hs 1;" m
|
||||
Luse src/Dodge/Luse.hs 2;" m
|
||||
MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 132;" C
|
||||
MAGENTA src/Color/Data.hs 20;" C
|
||||
MAGNET src/Dodge/Data/Item/Combine.hs 45;" C
|
||||
@@ -1257,7 +1257,7 @@ NoRightButtonOptions src/Dodge/Data/RightButtonOptions.hs 14;" C
|
||||
NoRoomClipBoundaries src/Dodge/Data/Config.hs 105;" C
|
||||
NoShadowFidelity src/Shape/Data.hs 25;" C
|
||||
NoShadows src/Dodge/Data/Config.hs 101;" C
|
||||
NoSubInventory src/Dodge/Data/HUD.hs 24;" C
|
||||
NoSubInventory src/Dodge/Data/HUD.hs 23;" C
|
||||
NoWorldEffect src/Dodge/Data/WorldEffect.hs 24;" C
|
||||
Noclip src/Dodge/Data/Config.hs 70;" C
|
||||
NodeMTree src/Dodge/Tree/Compose/Data.hs 9;" C
|
||||
@@ -1796,7 +1796,7 @@ Strategy src/Dodge/Creature/Strategy.hs 1;" m
|
||||
StrategyActions src/Dodge/Data/ActionPlan.hs 188;" C
|
||||
StrictHelp src/StrictHelp.hs 1;" m
|
||||
StringHelp src/StringHelp.hs 1;" m
|
||||
SubInventory src/Dodge/Data/HUD.hs 23;" t
|
||||
SubInventory src/Dodge/Data/HUD.hs 22;" t
|
||||
Superfluous src/Shape/Data.hs 38;" C
|
||||
Surface src/Shape/Data.hs 41;" t
|
||||
Survive src/Dodge/Data/Scenario.hs 5;" C
|
||||
@@ -2261,16 +2261,15 @@ _camViewDistance src/Dodge/Data/Camera.hs 30;" f
|
||||
_camViewFrom src/Dodge/Data/Camera.hs 29;" f
|
||||
_camZoom src/Dodge/Data/Camera.hs 26;" f
|
||||
_carriage src/Dodge/Data/Creature/Stance.hs 14;" f
|
||||
_carteCenter src/Dodge/Data/HUD.hs 37;" f
|
||||
_carteRot src/Dodge/Data/HUD.hs 39;" f
|
||||
_carteZoom src/Dodge/Data/HUD.hs 38;" f
|
||||
_carteCenter src/Dodge/Data/HUD.hs 33;" f
|
||||
_carteRot src/Dodge/Data/HUD.hs 35;" f
|
||||
_carteZoom src/Dodge/Data/HUD.hs 34;" f
|
||||
_ceSideEffect src/Dodge/Data/Universe.hs 62;" f
|
||||
_ceString src/Dodge/Data/Universe.hs 63;" f
|
||||
_ciCombinations src/Dodge/Data/HUD.hs 27;" f
|
||||
_ciInfo src/Dodge/Data/Combine.hs 8;" f
|
||||
_ciInvIDs src/Dodge/Data/Combine.hs 6;" f
|
||||
_ciItem src/Dodge/Data/Combine.hs 7;" f
|
||||
_ciSections src/Dodge/Data/HUD.hs 28;" f
|
||||
_ciSections src/Dodge/Data/HUD.hs 25;" f
|
||||
_cigType src/Dodge/Data/Camera.hs 19;" f
|
||||
_clAlt src/Dodge/Data/Cloud.hs 23;" f
|
||||
_clPict src/Dodge/Data/Cloud.hs 21;" f
|
||||
@@ -2294,7 +2293,7 @@ _cldtUp src/Dodge/Data/DoubleTree.hs 46;" f
|
||||
_cldtUp src/Dodge/Data/DoubleTree.hs 54;" f
|
||||
_clickPos src/Dodge/Data/Input.hs 26;" f
|
||||
_clickWorldPos src/Dodge/Data/Input.hs 28;" f
|
||||
_closeObjects src/Dodge/Data/HUD.hs 40;" f
|
||||
_closeObjects src/Dodge/Data/HUD.hs 36;" f
|
||||
_cloudEBO src/Data/Preload/Render.hs 49;" f
|
||||
_cloudShader src/Data/Preload/Render.hs 48;" f
|
||||
_cloudVBO src/Data/Preload/Render.hs 47;" f
|
||||
@@ -2404,7 +2403,7 @@ _debug_view_clip_bounds src/Dodge/Data/Config.hs 56;" f
|
||||
_decorations src/Dodge/Data/LWorld.hs 134;" f
|
||||
_delayedEvents src/Dodge/Data/LWorld.hs 131;" f
|
||||
_dexterity src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||
_diSections src/Dodge/Data/HUD.hs 19;" f
|
||||
_diSections src/Dodge/Data/HUD.hs 18;" f
|
||||
_dimAttachPos src/Dodge/Data/Item/Misc.hs 16;" f
|
||||
_dimCenter src/Dodge/Data/Item/Misc.hs 15;" f
|
||||
_dimRad src/Dodge/Data/Item/Misc.hs 14;" f
|
||||
@@ -2573,7 +2572,7 @@ _heldPos src/Dodge/Data/Input.hs 27;" f
|
||||
_heldTriggerType src/Dodge/Data/Item/Use.hs 42;" f
|
||||
_heldWorldPos src/Dodge/Data/Input.hs 29;" f
|
||||
_hud src/Dodge/Data/World.hs 47;" f
|
||||
_hudElement src/Dodge/Data/HUD.hs 36;" f
|
||||
_hudElement src/Dodge/Data/HUD.hs 32;" f
|
||||
_humanoidAI src/Dodge/Data/Creature/Misc.hs 69;" f
|
||||
_iaLoaded src/Dodge/Data/Item/Use/Consumption.hs 22;" f
|
||||
_iaMax src/Dodge/Data/Item/Use/Consumption.hs 21;" f
|
||||
@@ -3058,7 +3057,7 @@ _sssSelPos src/Dodge/Data/SelectionList.hs 45;" f
|
||||
_strength src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||
_strideAmount src/Dodge/Data/Creature/Stance.hs 22;" f
|
||||
_strideLength src/Dodge/Data/Creature/Stance.hs 16;" f
|
||||
_subInventory src/Dodge/Data/HUD.hs 18;" f
|
||||
_subInventory src/Dodge/Data/HUD.hs 17;" f
|
||||
_swColor src/Dodge/Data/Shockwave.hs 18;" f
|
||||
_swDam src/Dodge/Data/Shockwave.hs 23;" f
|
||||
_swDirection src/Dodge/Data/Shockwave.hs 19;" f
|
||||
@@ -3085,7 +3084,7 @@ _tcEffect src/Dodge/Data/Terminal.hs 118;" f
|
||||
_tcHelp src/Dodge/Data/Terminal.hs 117;" f
|
||||
_tcString src/Dodge/Data/Terminal.hs 115;" f
|
||||
_tempLightSources src/Dodge/Data/LWorld.hs 138;" f
|
||||
_termID src/Dodge/Data/HUD.hs 31;" f
|
||||
_termID src/Dodge/Data/HUD.hs 27;" f
|
||||
_terminals src/Dodge/Data/LWorld.hs 123;" f
|
||||
_teslaArcs src/Dodge/Data/LWorld.hs 113;" f
|
||||
_testFloat src/Dodge/Data/World.hs 45;" f
|
||||
@@ -3327,7 +3326,7 @@ airlockDoubleDoor src/Dodge/Room/Airlock.hs 54;" f
|
||||
airlockSimple src/Dodge/Room/Airlock.hs 66;" f
|
||||
airlockZ src/Dodge/Room/Airlock.hs 91;" f
|
||||
allHotkeys src/Dodge/Creature/YourControl.hs 51;" f
|
||||
allInvLocs src/Dodge/Item/Grammar.hs 204;" f
|
||||
allInvLocs src/Dodge/Item/Grammar.hs 203;" f
|
||||
allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
||||
alongSegBy src/Geometry.hs 43;" f
|
||||
ammoMagSPic src/Dodge/Item/Draw/SPic.hs 45;" f
|
||||
@@ -3482,7 +3481,7 @@ blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
||||
blowTorch src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
||||
blue src/Color.hs 16;" f
|
||||
blunderbuss src/Dodge/Item/Held/Cone.hs 29;" f
|
||||
boostSelfL src/Dodge/Luse.hs 56;" f
|
||||
boostSelfL src/Dodge/Luse.hs 55;" f
|
||||
boosterGun src/Dodge/Item/Equipment/Booster.hs 9;" f
|
||||
bossKeyItems src/Dodge/LockAndKey.hs 11;" f
|
||||
bossRoom src/Dodge/Room/Boss.hs 59;" f
|
||||
@@ -3695,8 +3694,8 @@ crSafeDistFromTarg src/Dodge/Creature/Test.hs 67;" f
|
||||
crSpring src/Dodge/Update.hs 644;" f
|
||||
crStratConMatches src/Dodge/Creature/Test.hs 72;" f
|
||||
crUpdate src/Dodge/Creature/State.hs 61;" f
|
||||
crUpdateInvidLocations src/Dodge/Inventory/Location.hs 54;" f
|
||||
crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
|
||||
crUpdateInvidLocations src/Dodge/Inventory/Location.hs 53;" f
|
||||
crUpdateItemLocations src/Dodge/Inventory/Location.hs 47;" f
|
||||
crZoneSize src/Dodge/Zoning/Creature.hs 39;" f
|
||||
craftInfo src/Dodge/Item/Info.hs 138;" f
|
||||
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 420;" f
|
||||
@@ -4535,17 +4534,16 @@ invAdj src/Dodge/Item/Grammar.hs 171;" f
|
||||
invDimColor src/Dodge/DisplayInventory.hs 137;" f
|
||||
invDisplayParams src/Dodge/ListDisplayParams.hs 29;" f
|
||||
invHead src/Dodge/Render/HUD.hs 266;" f
|
||||
invIndentIM src/Dodge/Item/Grammar.hs 183;" f
|
||||
invLDT src/Dodge/Item/Grammar.hs 155;" f
|
||||
invRootMap src/Dodge/Item/Grammar.hs 164;" f
|
||||
invRootTrees src/Dodge/Item/Grammar.hs 217;" f
|
||||
invRootTrees src/Dodge/Item/Grammar.hs 196;" f
|
||||
invSelectionItem src/Dodge/Inventory/SelectionList.hs 22;" f
|
||||
invSelectionItem' src/Dodge/Inventory/SelectionList.hs 19;" f
|
||||
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
||||
invSideEff src/Dodge/Creature/State.hs 161;" f
|
||||
invSize src/Dodge/Inventory/CheckSlots.hs 41;" f
|
||||
invTrees src/Dodge/Item/Grammar.hs 191;" f
|
||||
invTrees' src/Dodge/Item/Grammar.hs 195;" f
|
||||
invTrees src/Dodge/Item/Grammar.hs 184;" f
|
||||
invTrees' src/Dodge/Item/Grammar.hs 188;" f
|
||||
inventoryExtra src/Dodge/Render/HUD.hs 184;" f
|
||||
inventoryExtraH src/Dodge/Render/HUD.hs 195;" f
|
||||
inventoryX src/Dodge/Creature.hs 115;" f
|
||||
@@ -5550,7 +5548,7 @@ setHotkey src/Dodge/Hotkey.hs 38;" f
|
||||
setInLinks src/Dodge/RoomLink.hs 51;" f
|
||||
setInLinksByType src/Dodge/RoomLink.hs 54;" f
|
||||
setInLinksPD src/Dodge/RoomLink.hs 74;" f
|
||||
setInvPosFromSS src/Dodge/Inventory/Location.hs 71;" f
|
||||
setInvPosFromSS src/Dodge/Inventory/Location.hs 70;" f
|
||||
setItemCharge src/Dodge/ItEffect.hs 39;" f
|
||||
setLayer src/Picture/Base.hs 139;" f
|
||||
setLinkType src/Dodge/RoomLink.hs 60;" f
|
||||
@@ -5975,7 +5973,7 @@ tryChargeBattery src/Dodge/Euse.hs 43;" f
|
||||
tryCombine src/Dodge/Update/Input/InGame.hs 252;" f
|
||||
tryGetChannel src/Sound.hs 96;" f
|
||||
tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f
|
||||
tryGetRootItemInvID src/Dodge/Inventory/Location.hs 33;" f
|
||||
tryGetRootItemInvID src/Dodge/Inventory/Location.hs 32;" f
|
||||
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
||||
tryPlay src/Sound.hs 83;" f
|
||||
tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 23;" f
|
||||
@@ -6089,7 +6087,7 @@ updateRadarSweep src/Dodge/RadarSweep.hs 25;" f
|
||||
updateRadarSweeps src/Dodge/Update.hs 443;" f
|
||||
updateRandNode src/TreeHelp.hs 108;" f
|
||||
updateRenderSplit appDodge/Main.hs 105;" f
|
||||
updateRootItemID src/Dodge/Inventory/Location.hs 41;" f
|
||||
updateRootItemID src/Dodge/Inventory/Location.hs 40;" f
|
||||
updateScopeZoom src/Dodge/Update/Camera.hs 127;" f
|
||||
updateScopeZoom' src/Dodge/Update/Camera.hs 132;" f
|
||||
updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
||||
@@ -6139,7 +6137,7 @@ upperPrismPolyST src/Shape.hs 107;" f
|
||||
upperPrismPolySU src/Shape.hs 113;" f
|
||||
upperPrismPolyTS src/Shape.hs 119;" f
|
||||
upperRounded src/Shape.hs 183;" f
|
||||
useBreakL src/Dodge/Item/Grammar.hs 25;" f
|
||||
useBreakL src/Dodge/Item/Grammar.hs 24;" f
|
||||
useBreakListsLinkTest src/Dodge/Item/Grammar.hs 31;" f
|
||||
useBulletPayload src/Dodge/Bullet.hs 105;" f
|
||||
useC src/Dodge/Cuse.hs 8;" f
|
||||
@@ -6151,19 +6149,19 @@ useHotKey src/Dodge/Creature/YourControl.hs 48;" f
|
||||
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 145;" f
|
||||
useItemLeftClick src/Dodge/Creature/Impulse/UseItem.hs 120;" f
|
||||
useItemLeftClick' src/Dodge/Creature/Impulse/UseItem.hs 133;" f
|
||||
useL src/Dodge/Luse.hs 14;" f
|
||||
useL src/Dodge/Luse.hs 11;" f
|
||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||
useLoadedAmmo src/Dodge/HeldUse.hs 207;" f
|
||||
useMagShield src/Dodge/Euse.hs 69;" f
|
||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||
usePayload src/Dodge/Payload.hs 7;" f
|
||||
useRewindGun src/Dodge/Luse.hs 41;" f
|
||||
useRewindGun src/Dodge/Luse.hs 39;" f
|
||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||
useRootItem src/Dodge/Creature/Impulse/UseItem.hs 25;" f
|
||||
useStopWatch src/Dodge/Luse.hs 24;" f
|
||||
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
||||
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||
useUpdate src/Dodge/Creature/State.hs 313;" f
|
||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||
|
||||
Reference in New Issue
Block a user