Use constructed laser as targeting scope
This commit is contained in:
+1
-1
@@ -1 +1 @@
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All good (597 modules, at 10:47:27)
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All good (597 modules, at 15:48:24)
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@@ -58,7 +58,7 @@ digraph {
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73 [shape=box
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73 [shape=box
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,label="HELD {_ibtHeld = FLAMETORRENT}"];
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,label="HELD {_ibtHeld = FLAMETORRENT}"];
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75 [shape=box
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75 [shape=box
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,label="HELD {_ibtHeld = LASGUN}"];
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,label="HELD {_ibtHeld = LASER}"];
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79 [shape=box
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79 [shape=box
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,label="HELD {_ibtHeld = SPARKGUN}"];
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,label="HELD {_ibtHeld = SPARKGUN}"];
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81 [shape=box
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81 [shape=box
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File diff suppressed because one or more lines are too long
@@ -86,7 +86,7 @@ itemCombinations =
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, po [HELD FLAMESPITTER, cr STEELDRUM] flameThrower
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, po [HELD FLAMESPITTER, cr STEELDRUM] flameThrower
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, po [HELD FLAMETHROWER, cr STEELDRUM] flameWall
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, po [HELD FLAMETHROWER, cr STEELDRUM] flameWall
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, po [HELD FLAMETHROWER, cr PUMP] flameTorrent
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, po [HELD FLAMETHROWER, cr PUMP] flameTorrent
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, p [o $ cr PRISM, o $ cr TRANSFORMER, o $ cr PIPE] lasGun
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, p [o $ cr PRISM, o $ cr TRANSFORMER, o $ cr PIPE] laser
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-- , po [HELD LASGUN, HELD LASGUN, cr HARDWARE] dualBeam
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-- , po [HELD LASGUN, HELD LASGUN, cr HARDWARE] dualBeam
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-- , po [HELD LASGUN, cr TRANSFORMER] (lasWide 2)
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-- , po [HELD LASGUN, cr TRANSFORMER] (lasWide 2)
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-- , po [HELD LASGUN, HELD LASGUN, HELD LASGUN, cr HARDWARE] lasCircle
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-- , po [HELD LASGUN, HELD LASGUN, HELD LASGUN, cr HARDWARE] lasCircle
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@@ -201,8 +201,8 @@ inventoryX c = case c of
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, makeTypeCraftNum 2 MICROCHIP
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, makeTypeCraftNum 2 MICROCHIP
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]
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]
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'J' ->
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'J' ->
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[ lasGun
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[ laser
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, lasGun
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, battery
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--, dualBeam
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--, dualBeam
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] <> makeTypeCraftNum 10 TRANSFORMER
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] <> makeTypeCraftNum 10 TRANSFORMER
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'K' ->
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'K' ->
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@@ -282,13 +282,13 @@ testInventory =
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stackedInventory :: [Item]
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stackedInventory :: [Item]
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stackedInventory =
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stackedInventory =
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[ torch
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[ torch
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, battery
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, smallBattery
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, remoteScreen
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, remoteScreen
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, megaShellMag
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, megaShellMag
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, targetingScope TARGETLASER
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, targetingScope TARGETLASER
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, burstRifle
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, burstRifle
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, megaTinMag 100
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, megaTinMag 100
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, lasGun
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, laser
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, makeTypeCraft TRANSFORMER
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, makeTypeCraft TRANSFORMER
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, teslaGun
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, teslaGun
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, megaBattery
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, megaBattery
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@@ -196,14 +196,15 @@ updateItemWithOrientation ::
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LocationLDT ItemLink ComposedItem ->
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LocationLDT ItemLink ComposedItem ->
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World ->
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World ->
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World
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World
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updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case _itType itm of
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updateItemWithOrientation cr m loc@(LocLDT _ itmtree) = case (ci ^. cItem . itType, ci ^. cItemFunction) of
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HELD TORCH -> shineTorch cr itmtree m
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(HELD TORCH, _) -> shineTorch cr itmtree m
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TARGETING TARGETLASER -> shineTargetLaser cr itmtree m
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(HELD LASER, WeaponTargetingSF) -> shineTargetLaser cr itmtree m
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TARGETING tt -> updateItemTargeting tt cr itm
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(TARGETING tt, _) -> updateItemTargeting tt cr itm
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ATTACH AUGMENTEDHUD -> drawAugmentedHUD loc
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(ATTACH AUGMENTEDHUD, _) -> drawAugmentedHUD loc
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_ -> id
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_ -> id
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where
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where
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itm = itmtree ^. ldtValue . cItem
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ci = itmtree ^. ldtValue
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itm = ci ^. cItem
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drawAugmentedHUD :: LocationLDT ItemLink ComposedItem -> World -> World
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drawAugmentedHUD :: LocationLDT ItemLink ComposedItem -> World -> World
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drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
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drawAugmentedHUD (LocLDT con _) w = fromMaybe w $ do
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@@ -219,6 +220,7 @@ shineTargetLaser cr itmtree (p,q) w = fromMaybe (w & pointittarg . itTgPos .~ No
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guard $ i >= x
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guard $ i >= x
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maginvid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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maginvid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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return $ w
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return $ w
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& worldEventFlags . at InventoryChange ?~ ()
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& cWorld . lWorld . creatures . ix (_crID cr)
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& cWorld . lWorld . creatures . ix (_crID cr)
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. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
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. crInv . ix maginvid . itUse . amagLoadStatus . iaLoaded -~ x
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& cWorld . lWorld . lasers .:~ LaserStart
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& cWorld . lWorld . lasers .:~ LaserStart
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@@ -245,6 +247,7 @@ shineTorch :: Creature -> LabelDoubleTree ItemLink ComposedItem -> (Point3, Q.Qu
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shineTorch cr itmtree (p, q) = fromMaybe id $ do
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shineTorch cr itmtree (p, q) = fromMaybe id $ do
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(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
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(_, mag) <- find (isammolink . _iatType . fst) (itmtree ^. ldtLeft)
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i <- mag ^? ldtValue . cItem . itUse . amagLoadStatus . iaLoaded
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i <- mag ^? ldtValue . cItem . itUse . amagLoadStatus . iaLoaded
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guard $ crIsAiming cr
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guard $ i >= x
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guard $ i >= x
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invid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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invid <- mag ^? ldtValue . cItem . itLocation . ilInvID
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return $
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return $
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@@ -152,7 +152,7 @@ data HeldItemType
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| BLOWTORCH
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| BLOWTORCH
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| SPARKGUN
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| SPARKGUN
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| TESLAGUN
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| TESLAGUN
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| LASGUN
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| LASER
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| TRACTORGUN
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| TRACTORGUN
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| LAUNCHER
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| LAUNCHER
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| LAUNCHERX {_xNum :: Int}
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| LAUNCHERX {_xNum :: Int}
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@@ -400,7 +400,7 @@ makeBullet thebullet itm cr mz w =
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mcUseHeld :: HeldItemType -> Item -> Machine -> World -> World
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mcUseHeld :: HeldItemType -> Item -> Machine -> World -> World
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mcUseHeld hit = case hit of
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mcUseHeld hit = case hit of
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LASGUN -> mcShootLaser
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LASER -> mcShootLaser
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_ -> \_ _ -> id
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_ -> \_ _ -> id
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--useHeld :: Huse -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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--useHeld :: Huse -> LabelDoubleTree ComposeLinkType Item -> Creature -> World -> World
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@@ -1,22 +1,20 @@
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module Dodge.Inventory.Location
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module Dodge.Inventory.Location (
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(updateRootItemID
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updateRootItemID,
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, crUpdateItemLocations
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crUpdateItemLocations,
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, setInvPosFromSS
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setInvPosFromSS,
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-- , tryGetRootItemInvID
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) where
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)
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where
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import NewInt
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import qualified Data.IntSet as IS
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import Dodge.Base.You
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import Dodge.Data.SelectionList
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import Dodge.Data.Item.Use.Consumption.LoadAction
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import Control.Lens
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import Dodge.Data.World
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import qualified IntMapHelp as IM
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import Dodge.Item.Grammar
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import Data.Maybe
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import Control.Applicative
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import Control.Applicative
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import Control.Lens
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import qualified Data.IntSet as IS
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import Data.Maybe
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import Dodge.Base.You
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import Dodge.Data.Item.Use.Consumption.LoadAction
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import Dodge.Data.SelectionList
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import Dodge.Data.World
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import Dodge.Item.Grammar
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import qualified IntMapHelp as IM
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import NewInt
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-- assumes all item locations inside the items are correct
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-- assumes all item locations inside the items are correct
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tryGetRootAttachedFromInvID :: Int -> IM.IntMap Item -> Maybe (Int, IS.IntSet)
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tryGetRootAttachedFromInvID :: Int -> IM.IntMap Item -> Maybe (Int, IS.IntSet)
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@@ -24,16 +22,14 @@ tryGetRootAttachedFromInvID invid im = do
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let imroots = invRootMap im
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let imroots = invRootMap im
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theroot = fromMaybe invid $ imroots ^? ix invid . _1 . _Just
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theroot = fromMaybe invid $ imroots ^? ix invid . _1 . _Just
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t <- imroots ^? ix theroot . _2
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t <- imroots ^? ix theroot . _2
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--return (theroot, foldMap (IS.singleton . (^?! _1 . itLocation . ilInvID)) t)
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return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID)) t)
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return (theroot, foldMap (IS.singleton . (^?! itLocation . ilInvID)) t)
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|
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-- this assumes the creature inventory is well formed, specifically the
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-- this assumes the creature inventory is well formed, specifically the
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-- location ids
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-- location ids
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tryGetRootItemInvID :: Int -> Creature -> Maybe Int
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tryGetRootItemInvID :: Int -> Creature -> Maybe Int
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tryGetRootItemInvID i cr = do
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tryGetRootItemInvID i cr = do
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let adj = case invAdj (_crInv cr) of
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let adj = case invAdj (_crInv cr) of
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Left str -> error $ "tryToGetRootItemInvID: "++ str
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Left str -> error $ "tryToGetRootItemInvID: " ++ str
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Right x -> x
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Right x -> x
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theroot <- adj ^? ix i
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theroot <- adj ^? ix i
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theroot ^? _1 . _Just . _1 <|> Just i
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theroot ^? _1 . _Just . _1 <|> Just i
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@@ -46,24 +42,26 @@ updateRootItemID cr = fromMaybe cr $ do
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|
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-- the following assumes that the crManipulation is correct
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-- the following assumes that the crManipulation is correct
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crUpdateItemLocations :: Int -> LWorld -> LWorld
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crUpdateItemLocations :: Int -> LWorld -> LWorld
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crUpdateItemLocations crid lw = fromMaybe lw $ do
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crUpdateItemLocations crid lw = fromMaybe lw $ do
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mo <- lw ^? creatures . ix crid . crManipulation . manObject
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mo <- lw ^? creatures . ix crid . crManipulation . manObject
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crinv <- lw ^? creatures . ix crid . crInv
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crinv <- lw ^? creatures . ix crid . crInv
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return $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw crinv
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return $ IM.foldlWithKey' (crUpdateInvidLocations mo crid) lw crinv
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|
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crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int -> Item -> LWorld
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crUpdateInvidLocations :: ManipulatedObject -> Int -> LWorld -> Int -> Item -> LWorld
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crUpdateInvidLocations mo crid lw invid itm = lw
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crUpdateInvidLocations mo crid lw invid itm =
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& creatures . ix crid . crInv . ix invid . itLocation .~ newloc
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lw
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& itemLocations %~ IM.insert itid newloc
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& creatures . ix crid . crInv . ix invid . itLocation .~ newloc
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& itemLocations %~ IM.insert itid newloc
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where
|
where
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itid = itm ^. itID . unNInt
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itid = itm ^. itID . unNInt
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newloc = InInv
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newloc =
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{ _ilCrID = crid
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InInv
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, _ilInvID = invid
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{ _ilCrID = crid
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, _ilIsRoot = Just invid == mo ^? imRootItem
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, _ilInvID = invid
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, _ilIsSelected = Just invid == mo ^? imSelectedItem
|
, _ilIsRoot = Just invid == mo ^? imRootItem
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, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
|
, _ilIsSelected = Just invid == mo ^? imSelectedItem
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}
|
, _ilIsAttached = invid `IS.member` (mo ^. imAttachedItems)
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|
}
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|
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-- this should be looked at, as it is sometimes used in functions that need not
|
-- this should be looked at, as it is sometimes used in functions that need not
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-- concern the player creature
|
-- concern the player creature
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@@ -79,12 +77,13 @@ setInvPosFromSS w =
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case i of
|
case i of
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(-1) -> Just SortInventory
|
(-1) -> Just SortInventory
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0 -> do
|
0 -> do
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(rootid,aset) <- tryGetRootAttachedFromInvID j (you w ^. crInv)
|
(rootid, aset) <- tryGetRootAttachedFromInvID j (you w ^. crInv)
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return SelectedItem
|
return
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{ _imSelectedItem = j
|
SelectedItem
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||||||
, _imRootItem = rootid
|
{ _imSelectedItem = j
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, _imAttachedItems = aset
|
, _imRootItem = rootid
|
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}
|
, _imAttachedItems = aset
|
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|
}
|
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1 -> Just SelNothing
|
1 -> Just SelNothing
|
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2 -> Just SortNearby
|
2 -> Just SortNearby
|
||||||
3 -> Just $ SelCloseObject j
|
3 -> Just $ SelCloseObject j
|
||||||
|
|||||||
+35
-13
@@ -1,14 +1,26 @@
|
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module Dodge.Item.Ammo
|
module Dodge.Item.Ammo (
|
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where
|
drumMag,
|
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|
tinMag,
|
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|
beltMag,
|
||||||
|
shellMag,
|
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|
battery,
|
||||||
|
smallBattery,
|
||||||
|
chemFuelPouch,
|
||||||
|
bulletSynthesizer,
|
||||||
|
megaShellMag,
|
||||||
|
megaTinMag,
|
||||||
|
megaBattery,
|
||||||
|
) where
|
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|
|
||||||
import Dodge.Item.Attach
|
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
import Dodge.Data.World
|
import Dodge.Data.World
|
||||||
import Dodge.Default.Item
|
import Dodge.Default.Item
|
||||||
|
import Dodge.Item.Attach
|
||||||
import Dodge.Item.Weapon.Bullet
|
import Dodge.Item.Weapon.Bullet
|
||||||
|
|
||||||
megaTinMag :: Int -> Item
|
megaTinMag :: Int -> Item
|
||||||
megaTinMag x = tinMag
|
megaTinMag x =
|
||||||
|
tinMag
|
||||||
& itUse . amagLoadStatus . iaMax .~ x
|
& itUse . amagLoadStatus . iaMax .~ x
|
||||||
& itUse . amagLoadStatus . iaLoaded .~ x
|
& itUse . amagLoadStatus . iaLoaded .~ x
|
||||||
|
|
||||||
@@ -47,7 +59,8 @@ beltMag =
|
|||||||
& itUse . amagType .~ BeltBulletAmmo
|
& itUse . amagType .~ BeltBulletAmmo
|
||||||
|
|
||||||
megaShellMag :: Item
|
megaShellMag :: Item
|
||||||
megaShellMag = shellMag
|
megaShellMag =
|
||||||
|
shellMag
|
||||||
& itUse . amagLoadStatus . iaMax .~ 1000000
|
& itUse . amagLoadStatus . iaMax .~ 1000000
|
||||||
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
||||||
|
|
||||||
@@ -56,9 +69,10 @@ shellMag =
|
|||||||
defaultHeldItem & itType .~ AMMOMAG SHELLMAG
|
defaultHeldItem & itType .~ AMMOMAG SHELLMAG
|
||||||
& itUse
|
& itUse
|
||||||
.~ UseAmmoMag
|
.~ UseAmmoMag
|
||||||
{ _amagParams = ProjectileParams
|
{ _amagParams =
|
||||||
{ _ampPayload = ExplosionPayload
|
ProjectileParams
|
||||||
}
|
{ _ampPayload = ExplosionPayload
|
||||||
|
}
|
||||||
, _amagLoadStatus =
|
, _amagLoadStatus =
|
||||||
ReloadStatus
|
ReloadStatus
|
||||||
{ _iaMax = 1
|
{ _iaMax = 1
|
||||||
@@ -66,10 +80,18 @@ shellMag =
|
|||||||
}
|
}
|
||||||
, _amagType = ProjectileAmmo
|
, _amagType = ProjectileAmmo
|
||||||
}
|
}
|
||||||
|
|
||||||
megaBattery :: Item
|
megaBattery :: Item
|
||||||
megaBattery = battery
|
megaBattery =
|
||||||
& itUse . amagLoadStatus . iaMax .~ 1000000
|
battery
|
||||||
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
& itUse . amagLoadStatus . iaMax .~ 1000000
|
||||||
|
& itUse . amagLoadStatus . iaLoaded .~ 1000000
|
||||||
|
|
||||||
|
smallBattery :: Item
|
||||||
|
smallBattery =
|
||||||
|
battery
|
||||||
|
& itUse . amagLoadStatus . iaMax .~ 999
|
||||||
|
& itUse . amagLoadStatus . iaLoaded .~ 999
|
||||||
|
|
||||||
battery :: Item
|
battery :: Item
|
||||||
battery =
|
battery =
|
||||||
@@ -80,8 +102,8 @@ battery =
|
|||||||
, _amagType = ElectricalAmmo
|
, _amagType = ElectricalAmmo
|
||||||
, _amagLoadStatus =
|
, _amagLoadStatus =
|
||||||
ReloadStatus
|
ReloadStatus
|
||||||
{ _iaMax = 10^ (9::Int)
|
{ _iaMax = 10 ^ (9 :: Int)
|
||||||
, _iaLoaded = 10^ (9::Int)
|
, _iaLoaded = 10 ^ (9 :: Int)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -200,7 +200,7 @@ heldItemSPic ht it = case ht of
|
|||||||
BLOWTORCH -> flamerPic it
|
BLOWTORCH -> flamerPic it
|
||||||
SPARKGUN -> teslaGunPic
|
SPARKGUN -> teslaGunPic
|
||||||
TESLAGUN -> teslaGunPic
|
TESLAGUN -> teslaGunPic
|
||||||
LASGUN -> lasGunPic it
|
LASER -> lasGunPic it
|
||||||
TRACTORGUN -> tractorGunPic it
|
TRACTORGUN -> tractorGunPic it
|
||||||
LAUNCHER -> launcherPic it
|
LAUNCHER -> launcherPic it
|
||||||
LAUNCHERX _ -> launcherPic it
|
LAUNCHERX _ -> launcherPic it
|
||||||
@@ -349,14 +349,14 @@ teslaGunPic :: SPic
|
|||||||
teslaGunPic = shatterGunSPic
|
teslaGunPic = shatterGunSPic
|
||||||
|
|
||||||
lasGunPic :: Item -> SPic
|
lasGunPic :: Item -> SPic
|
||||||
lasGunPic _ =
|
lasGunPic _ = noPic $ colorSH blue $ upperPrismPolyST 3 $ square 4
|
||||||
colorSH
|
-- colorSH
|
||||||
blue
|
-- blue
|
||||||
( upperBoxST 4 (rectNSWE 3 1 0 30)
|
-- ( upperBoxST 4 (rectNSWE 3 1 0 30)
|
||||||
<> upperBoxSU 4 (rectNSWE (-1) (-3) 0 30)
|
-- <> upperBoxSU 4 (rectNSWE (-1) (-3) 0 30)
|
||||||
<> upperBoxSU 1 (rectNSWE 3 (-3) 0 30)
|
-- <> upperBoxSU 1 (rectNSWE 3 (-3) 0 30)
|
||||||
)
|
-- )
|
||||||
:!: mempty
|
-- :!: mempty
|
||||||
|
|
||||||
--dualBeamPic :: Item -> SPic
|
--dualBeamPic :: Item -> SPic
|
||||||
--dualBeamPic it =
|
--dualBeamPic it =
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
module Dodge.Item.Grammar (
|
module Dodge.Item.Grammar (
|
||||||
invLDT,
|
invLDT,
|
||||||
invTrees,
|
invTrees,
|
||||||
invIndentIM,
|
|
||||||
invAdj,
|
invAdj,
|
||||||
invRootMap,
|
invRootMap,
|
||||||
invRootTrees,
|
invRootTrees,
|
||||||
@@ -89,7 +88,7 @@ pciToCI (x,y,_) = CItem x y
|
|||||||
|
|
||||||
basePCI :: Item -> PartiallyComposedItem
|
basePCI :: Item -> PartiallyComposedItem
|
||||||
basePCI itm = case _itType itm of
|
basePCI itm = case _itType itm of
|
||||||
HELD LASGUN -> (itm, WeaponScopeSF, laserLinkTest itm)
|
HELD LASER -> (itm, WeaponTargetingSF, laserLinkTest itm)
|
||||||
_ -> (itm, itemToFunction itm, uncurry useBreakL $ itemToBreakLists itm)
|
_ -> (itm, itemToFunction itm, uncurry useBreakL $ itemToBreakLists itm)
|
||||||
|
|
||||||
laserLinkTest :: Item -> LinkTest
|
laserLinkTest :: Item -> LinkTest
|
||||||
@@ -181,13 +180,6 @@ invAdj im = do
|
|||||||
Right
|
Right
|
||||||
$ itm ^? itLocation . ilInvID
|
$ itm ^? itLocation . ilInvID
|
||||||
|
|
||||||
invIndentIM :: IM.IntMap Item -> IM.IntMap (Item, Int, LabelDoubleTreeNodeType ComposeLinkType)
|
|
||||||
invIndentIM =
|
|
||||||
IM.fromDistinctAscList . zip [0 ..] . reverse . map (over _1 (^. _1))
|
|
||||||
. concatMap ldtToIndentList
|
|
||||||
. map (bimap _iatType (\(x, y, _) -> (x, y)))
|
|
||||||
. invLDT
|
|
||||||
|
|
||||||
-- returns an intmap with trees for all items
|
-- returns an intmap with trees for all items
|
||||||
invTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ComposeLinkType Item)
|
invTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ComposeLinkType Item)
|
||||||
invTrees = fmap (first _iatType) . invTrees'
|
invTrees = fmap (first _iatType) . invTrees'
|
||||||
@@ -200,23 +192,17 @@ invTrees' = IM.unions . map (ldtToIM getindex . fmap (^. _1)) . map (fmap (\(x,
|
|||||||
fromMaybe (error "in invTrees try to get non-inventory item tree") $
|
fromMaybe (error "in invTrees try to get non-inventory item tree") $
|
||||||
i ^? itLocation . ilInvID
|
i ^? itLocation . ilInvID
|
||||||
|
|
||||||
-- returns an intmap with trees for all items
|
|
||||||
--invTrees'' :: IM.IntMap Item -> [LocationLDT ItemLink ComposedItem]
|
|
||||||
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
|
||||||
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
|
||||||
where
|
|
||||||
f t = cldtPropagateFold h h g 0 t id
|
|
||||||
h x _ _ _ = x + 1
|
|
||||||
g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt))
|
|
||||||
--invTrees'' = IM.unions . map (f . LocLDT TopLDT) . IM.elems . invRootTrees
|
|
||||||
-- where
|
|
||||||
-- f t = cldtPropagateFold h h g 0 t mempty
|
|
||||||
-- h x _ _ _ = x + 1
|
|
||||||
-- g x ldt = IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt)
|
|
||||||
|
|
||||||
-- returns an intmap with trees for root items, indexed by inventory position
|
-- returns an intmap with trees for root items, indexed by inventory position
|
||||||
invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
|
invRootTrees :: IM.IntMap Item -> IM.IntMap (LabelDoubleTree ItemLink ComposedItem)
|
||||||
invRootTrees = IM.fromDistinctAscList . reverse . map (getid . fmap (\(x, y, _) -> CItem x y)) . invLDT
|
invRootTrees = IM.fromDistinctAscList . reverse . map (getid . fmap (\(x, y, _) -> CItem x y)) . invLDT
|
||||||
where
|
where
|
||||||
getid :: LabelDoubleTree ItemLink ComposedItem -> (Int,LabelDoubleTree ItemLink ComposedItem)
|
getid :: LabelDoubleTree ItemLink ComposedItem -> (Int,LabelDoubleTree ItemLink ComposedItem)
|
||||||
getid t = (t ^?! ldtValue . cItem . itLocation . ilInvID, t)
|
getid t = (t ^?! ldtValue . cItem . itLocation . ilInvID, t)
|
||||||
|
|
||||||
|
-- returns an intmap with indents and locations for all items
|
||||||
|
allInvLocs :: IM.IntMap Item -> IM.IntMap (Int,LocationLDT ItemLink ComposedItem)
|
||||||
|
allInvLocs inv = foldMap (f . LocLDT TopLDT) (IM.elems (invRootTrees inv)) mempty
|
||||||
|
where
|
||||||
|
f t = cldtPropagateFold h h g 0 t id
|
||||||
|
h x _ _ _ = x + 1
|
||||||
|
g x ldt = (.) (IM.insert (ldt ^?! locLDT . ldtValue . cItem . itLocation . ilInvID) (x,ldt))
|
||||||
|
|||||||
@@ -54,7 +54,7 @@ itemFromHeldType ht = case ht of
|
|||||||
BLOWTORCH -> blowTorch
|
BLOWTORCH -> blowTorch
|
||||||
SPARKGUN -> sparkGun
|
SPARKGUN -> sparkGun
|
||||||
TESLAGUN -> teslaGun
|
TESLAGUN -> teslaGun
|
||||||
LASGUN -> lasGun
|
LASER -> laser
|
||||||
-- LASCIRCLE -> lasCircle
|
-- LASCIRCLE -> lasCircle
|
||||||
-- DUALBEAM -> dualBeam
|
-- DUALBEAM -> dualBeam
|
||||||
-- LASWIDE i -> lasWide i
|
-- LASWIDE i -> lasWide i
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
module Dodge.Item.Held.BatteryGuns
|
module Dodge.Item.Held.BatteryGuns
|
||||||
( sparkGun
|
( sparkGun
|
||||||
, teslaGun
|
, teslaGun
|
||||||
, lasGun
|
, laser
|
||||||
, tractorGun
|
, tractorGun
|
||||||
) where
|
) where
|
||||||
|
|
||||||
@@ -37,14 +37,14 @@ teslaGun =
|
|||||||
& itUse . heldTriggerType .~ AutoTrigger
|
& itUse . heldTriggerType .~ AutoTrigger
|
||||||
|
|
||||||
-- previous phaseV parameters: 0.2, 1, 5
|
-- previous phaseV parameters: 0.2, 1, 5
|
||||||
lasGun :: Item
|
laser :: Item
|
||||||
lasGun =
|
laser =
|
||||||
defaultHeldItem
|
defaultHeldItem
|
||||||
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
|
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
|
||||||
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
||||||
& itUse . heldDelay .~ NoDelay
|
& itUse . heldDelay .~ NoDelay
|
||||||
& itUse . heldTriggerType .~ AutoTrigger
|
& itUse . heldTriggerType .~ AutoTrigger
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
|
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 4 0
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
|
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ LasGunFlare
|
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ LasGunFlare
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleLaser
|
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleLaser
|
||||||
@@ -58,15 +58,27 @@ lasGun =
|
|||||||
& itUse . heldAim . aimWeight .~ 6
|
& itUse . heldAim . aimWeight .~ 6
|
||||||
& itUse . heldAim . aimRange .~ 1
|
& itUse . heldAim . aimRange .~ 1
|
||||||
& itUse . heldAim . aimStance .~ TwoHandUnder
|
& itUse . heldAim . aimStance .~ TwoHandUnder
|
||||||
& itType .~ HELD LASGUN
|
& itType .~ HELD LASER
|
||||||
|
|
||||||
-- previous attractionPower values: 1, -1, -10, 0
|
-- previous attractionPower values: 1, -1, -10, 0
|
||||||
tractorGun :: Item
|
tractorGun :: Item
|
||||||
tractorGun =
|
tractorGun =
|
||||||
lasGun
|
defaultHeldItem
|
||||||
& itUse . heldDelay .~ NoDelay
|
& itUse . heldParams .~ BeamShooterParams (Just (tone440sawtoothquietS,2))
|
||||||
|
& itAmmoSlots .~ singleAmmo ElectricalAmmo
|
||||||
|
& itUse . heldTriggerType .~ AutoTrigger
|
||||||
|
& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
|
||||||
|
& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
|
||||||
|
& itTargeting .~ ItTargeting
|
||||||
|
{ _itTgPos = Nothing
|
||||||
|
, _itTgID = Nothing
|
||||||
|
, _itTgActive = False
|
||||||
|
}
|
||||||
|
& itDimension . dimRad .~ 10
|
||||||
|
& itDimension . dimCenter .~ V3 15 0 0
|
||||||
& itUse . heldAim . aimWeight .~ 6
|
& itUse . heldAim . aimWeight .~ 6
|
||||||
& itUse . heldAim . aimRange .~ 1
|
& itUse . heldAim . aimRange .~ 1
|
||||||
|
& itUse . heldAim . aimStance .~ TwoHandUnder
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ DefaultFlareType
|
& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ DefaultFlareType
|
||||||
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTractor
|
& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTractor
|
||||||
& itType .~ HELD TRACTORGUN
|
& itType .~ HELD TRACTORGUN
|
||||||
|
|||||||
@@ -76,10 +76,7 @@ heldInfo hit = case hit of
|
|||||||
BLOWTORCH -> "A weapon that produces a concentrated flame."
|
BLOWTORCH -> "A weapon that produces a concentrated flame."
|
||||||
SPARKGUN -> "A weapon that produces an arc of electricity. The arc will attempt to discharge at a nearby object."
|
SPARKGUN -> "A weapon that produces an arc of electricity. The arc will attempt to discharge at a nearby object."
|
||||||
TESLAGUN -> "A weapon that discharges a sustained arc of electricity. The arc will attempt to discharge at a nearby object."
|
TESLAGUN -> "A weapon that discharges a sustained arc of electricity. The arc will attempt to discharge at a nearby object."
|
||||||
LASGUN -> "A weapon that continuously emits photons in a narrow beam."
|
LASER -> "A device that, when electrically powered, continuously emits photons in a narrow beam."
|
||||||
-- LASCIRCLE -> "A extensive configuration of prisms and mirrors that produces multiple laser beams around its user."
|
|
||||||
-- DUALBEAM -> "A weapon that emits two beams that converge at a selectable point in front of the user."
|
|
||||||
-- LASWIDE _ -> "A weapon that continuously emits photons in a narrow beam. The beam expands as the weapon heats up."
|
|
||||||
TRACTORGUN -> "An item that produces a beam of gravitons."
|
TRACTORGUN -> "An item that produces a beam of gravitons."
|
||||||
LAUNCHER -> "A large tube that can launch self propelled projectiles. Moving the tube after launch will cause the projectile to spin."
|
LAUNCHER -> "A large tube that can launch self propelled projectiles. Moving the tube after launch will cause the projectile to spin."
|
||||||
LAUNCHERX i -> over _head toUpper (showInt i) ++ " tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
LAUNCHERX i -> over _head toUpper (showInt i) ++ " tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
||||||
|
|||||||
@@ -1,7 +1,9 @@
|
|||||||
|
{-# LANGUAGE LambdaCase#-}
|
||||||
module Dodge.Item.InventoryColor
|
module Dodge.Item.InventoryColor
|
||||||
( itemInvColor
|
( itemInvColor
|
||||||
) where
|
) where
|
||||||
|
|
||||||
|
--import Dodge.Data.Item.Use.Consumption.Ammo
|
||||||
import Dodge.Data.ComposedItem
|
import Dodge.Data.ComposedItem
|
||||||
import Color
|
import Color
|
||||||
import Control.Lens
|
import Control.Lens
|
||||||
@@ -9,7 +11,26 @@ import Control.Lens
|
|||||||
itemInvColor :: ComposedItem -> Color
|
itemInvColor :: ComposedItem -> Color
|
||||||
itemInvColor ci = case ci ^. cItemFunction of
|
itemInvColor ci = case ci ^. cItemFunction of
|
||||||
WeaponPlatformSF -> white
|
WeaponPlatformSF -> white
|
||||||
_ -> greyN 0.8
|
WeaponScopeSF -> chartreuse
|
||||||
|
WeaponTargetingSF -> green
|
||||||
|
AugmentedHUDSF -> rose
|
||||||
|
AmmoMagSF {} -> red
|
||||||
|
RemoteScreenSF -> azure
|
||||||
|
UncomposableIsolateSF -> greyN 0.5
|
||||||
|
AmmoModifierSF {} -> orange
|
||||||
|
AmmoTargetingSF {} -> green
|
||||||
|
AmmoPayloadSF {} -> violet
|
||||||
|
AmmoEffectSF {} -> aquamarine
|
||||||
|
FunctionChangeSF -> yellow
|
||||||
|
|
||||||
|
--ammoTypeColor :: AmmoType -> Color
|
||||||
|
--ammoTypeColor = \case
|
||||||
|
-- BulletAmmo -> white
|
||||||
|
-- ProjectileAmmo -> red
|
||||||
|
-- BeltBulletAmmo -> orange
|
||||||
|
-- ElectricalAmmo -> blue
|
||||||
|
-- GasAmmo -> green
|
||||||
|
|
||||||
-- HELD {} -> white
|
-- HELD {} -> white
|
||||||
-- LEFT {} -> cyan
|
-- LEFT {} -> cyan
|
||||||
-- EQUIP {} -> yellow
|
-- EQUIP {} -> yellow
|
||||||
|
|||||||
@@ -11,6 +11,7 @@ orientChild :: Item -> (Point3, Q.Quaternion Float)
|
|||||||
orientChild itm = case _itType itm of
|
orientChild itm = case _itType itm of
|
||||||
HELD TORCH -> (V3 0 5 0, Q.qID)
|
HELD TORCH -> (V3 0 5 0, Q.qID)
|
||||||
TARGETING TARGETLASER -> (V3 15 (-5) 0, Q.qID)
|
TARGETING TARGETLASER -> (V3 15 (-5) 0, Q.qID)
|
||||||
|
HELD LASER -> (V3 15 (-5) 0, Q.qID)
|
||||||
_ -> (0, Q.qID)
|
_ -> (0, Q.qID)
|
||||||
|
|
||||||
orientByLink :: Item -> ComposeLinkType -> (Point3, Q.Quaternion Float)
|
orientByLink :: Item -> ComposeLinkType -> (Point3, Q.Quaternion Float)
|
||||||
|
|||||||
@@ -24,11 +24,11 @@ lockRoomMultiItems =
|
|||||||
|
|
||||||
lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
|
lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
|
||||||
lockRoomKeyItems =
|
lockRoomKeyItems =
|
||||||
[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASGUN, HELD SPARKGUN, HELD FLATSHIELD])
|
[ (lasCenSensEdge, takeOne [HELD LAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
|
||||||
, (sensorRoomRunPast LASERING, return $ HELD LASGUN)
|
, (sensorRoomRunPast LASERING, return $ HELD LASER)
|
||||||
, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
|
, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
|
||||||
, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
|
, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
|
||||||
, (const glassLessonRunPast, takeOne [HELD LASGUN])
|
, (const glassLessonRunPast, takeOne [HELD LASER])
|
||||||
, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD])
|
, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD])
|
||||||
, (keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
|
, (keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
|
||||||
]
|
]
|
||||||
@@ -55,7 +55,7 @@ itemRooms =
|
|||||||
]
|
]
|
||||||
)
|
)
|
||||||
,
|
,
|
||||||
( HELD LASGUN
|
( HELD LASER
|
||||||
, join $
|
, join $
|
||||||
takeOne
|
takeOne
|
||||||
[ rc $ map makeTypeCraft [PRISM, TRANSFORMER, PIPE]
|
[ rc $ map makeTypeCraft [PRISM, TRANSFORMER, PIPE]
|
||||||
|
|||||||
@@ -23,7 +23,7 @@ putLasTurret rotSpeed =
|
|||||||
lasTurret :: MachineType
|
lasTurret :: MachineType
|
||||||
lasTurret = McTurret $
|
lasTurret = McTurret $
|
||||||
Turret
|
Turret
|
||||||
{ _tuWeapon = lasGun
|
{ _tuWeapon = laser
|
||||||
, -- { _tuWeapon = autoRifle
|
, -- { _tuWeapon = autoRifle
|
||||||
_tuTurnSpeed = 0.1
|
_tuTurnSpeed = 0.1
|
||||||
, _tuFireTime = 0
|
, _tuFireTime = 0
|
||||||
|
|||||||
@@ -12,4 +12,4 @@ randFirstWeapon =
|
|||||||
++ replicate 5 (bangStick 4)
|
++ replicate 5 (bangStick 4)
|
||||||
++ replicate 5 (volleyGun 3)
|
++ replicate 5 (volleyGun 3)
|
||||||
++ replicate 5 bangCone
|
++ replicate 5 bangCone
|
||||||
++ [lasGun]
|
++ [laser]
|
||||||
|
|||||||
@@ -332,7 +332,7 @@ Combinations src/Dodge/Combine/Combinations.hs 3;" m
|
|||||||
Combine src/Dodge/Combine.hs 2;" m
|
Combine src/Dodge/Combine.hs 2;" m
|
||||||
Combine src/Dodge/Data/Combine.hs 2;" m
|
Combine src/Dodge/Data/Combine.hs 2;" m
|
||||||
Combine src/Dodge/Data/Item/Combine.hs 6;" m
|
Combine src/Dodge/Data/Item/Combine.hs 6;" m
|
||||||
CombineInventory src/Dodge/Data/HUD.hs 26;" C
|
CombineInventory src/Dodge/Data/HUD.hs 25;" C
|
||||||
CombineInventoryChange src/Dodge/Data/World.hs 34;" C
|
CombineInventoryChange src/Dodge/Data/World.hs 34;" C
|
||||||
Common src/Dodge/Zoning/Common.hs 1;" m
|
Common src/Dodge/Zoning/Common.hs 1;" m
|
||||||
Compile src/Shader/Compile.hs 1;" m
|
Compile src/Shader/Compile.hs 1;" m
|
||||||
@@ -508,10 +508,10 @@ Detector src/Dodge/Data/Item/Combine.hs 168;" t
|
|||||||
Dirt src/Dodge/Data/Material.hs 11;" C
|
Dirt src/Dodge/Data/Material.hs 11;" C
|
||||||
DisasterType src/Dodge/Data/Scenario.hs 24;" t
|
DisasterType src/Dodge/Data/Scenario.hs 24;" t
|
||||||
Display src/Dodge/Item/Display.hs 1;" m
|
Display src/Dodge/Item/Display.hs 1;" m
|
||||||
DisplayCarte src/Dodge/Data/HUD.hs 21;" C
|
DisplayCarte src/Dodge/Data/HUD.hs 20;" C
|
||||||
DisplayInventory src/Dodge/Data/HUD.hs 17;" C
|
DisplayInventory src/Dodge/Data/HUD.hs 16;" C
|
||||||
DisplayInventory src/Dodge/DisplayInventory.hs 5;" m
|
DisplayInventory src/Dodge/DisplayInventory.hs 5;" m
|
||||||
DisplayTerminal src/Dodge/Data/HUD.hs 31;" C
|
DisplayTerminal src/Dodge/Data/HUD.hs 27;" C
|
||||||
Distortion src/Dodge/Data/Distortion.hs 12;" t
|
Distortion src/Dodge/Data/Distortion.hs 12;" t
|
||||||
Distortion src/Dodge/Data/Distortion.hs 6;" m
|
Distortion src/Dodge/Data/Distortion.hs 6;" m
|
||||||
Distortion src/Dodge/Distortion.hs 1;" m
|
Distortion src/Dodge/Distortion.hs 1;" m
|
||||||
@@ -655,7 +655,7 @@ Euse src/Dodge/Data/Item/HeldUse.hs 20;" t
|
|||||||
Euse src/Dodge/Euse.hs 1;" m
|
Euse src/Dodge/Euse.hs 1;" m
|
||||||
Event src/Dodge/Button/Event.hs 1;" m
|
Event src/Dodge/Button/Event.hs 1;" m
|
||||||
Event src/Dodge/Event.hs 14;" m
|
Event src/Dodge/Event.hs 14;" m
|
||||||
ExamineInventory src/Dodge/Data/HUD.hs 25;" C
|
ExamineInventory src/Dodge/Data/HUD.hs 24;" C
|
||||||
Explore src/Dodge/Data/Scenario.hs 4;" C
|
Explore src/Dodge/Data/Scenario.hs 4;" C
|
||||||
Explosion src/Dodge/Data/SoundOrigin.hs 35;" C
|
Explosion src/Dodge/Data/SoundOrigin.hs 35;" C
|
||||||
Explosion src/Dodge/WorldEvent/Explosion.hs 4;" m
|
Explosion src/Dodge/WorldEvent/Explosion.hs 4;" m
|
||||||
@@ -813,10 +813,10 @@ HELD src/Dodge/Data/Item/Combine.hs 16;" C
|
|||||||
HELDDETECTOR src/Dodge/Data/Item/Combine.hs 162;" C
|
HELDDETECTOR src/Dodge/Data/Item/Combine.hs 162;" C
|
||||||
HOMINGMODULE src/Dodge/Data/Item/Combine.hs 82;" C
|
HOMINGMODULE src/Dodge/Data/Item/Combine.hs 82;" C
|
||||||
HOSE src/Dodge/Data/Item/Combine.hs 32;" C
|
HOSE src/Dodge/Data/Item/Combine.hs 32;" C
|
||||||
HUD src/Dodge/Data/HUD.hs 35;" t
|
HUD src/Dodge/Data/HUD.hs 31;" t
|
||||||
HUD src/Dodge/Data/HUD.hs 6;" m
|
HUD src/Dodge/Data/HUD.hs 6;" m
|
||||||
HUD src/Dodge/Render/HUD.hs 3;" m
|
HUD src/Dodge/Render/HUD.hs 3;" m
|
||||||
HUDElement src/Dodge/Data/HUD.hs 16;" t
|
HUDElement src/Dodge/Data/HUD.hs 15;" t
|
||||||
HalfRes src/Dodge/Data/Config.hs 95;" C
|
HalfRes src/Dodge/Data/Config.hs 95;" C
|
||||||
Hammer src/Dodge/Data/Hammer.hs 6;" m
|
Hammer src/Dodge/Data/Hammer.hs 6;" m
|
||||||
Hammer src/Dodge/Hammer.hs 1;" m
|
Hammer src/Dodge/Hammer.hs 1;" m
|
||||||
@@ -1069,7 +1069,7 @@ Location src/Dodge/Item/Location.hs 1;" m
|
|||||||
LocationLDT src/Dodge/Data/DoubleTree.hs 62;" t
|
LocationLDT src/Dodge/Data/DoubleTree.hs 62;" t
|
||||||
Lock src/Dodge/Inventory/Lock.hs 1;" m
|
Lock src/Dodge/Inventory/Lock.hs 1;" m
|
||||||
LockAndKey src/Dodge/LockAndKey.hs 1;" m
|
LockAndKey src/Dodge/LockAndKey.hs 1;" m
|
||||||
LockedInventory src/Dodge/Data/HUD.hs 30;" C
|
LockedInventory src/Dodge/Data/HUD.hs 26;" C
|
||||||
LoneWolf src/Dodge/Data/Creature/State.hs 46;" C
|
LoneWolf src/Dodge/Data/Creature/State.hs 46;" C
|
||||||
LongAI src/Dodge/Data/Creature/Misc.hs 60;" C
|
LongAI src/Dodge/Data/Creature/Misc.hs 60;" C
|
||||||
LongDoor src/Dodge/Room/LongDoor.hs 2;" m
|
LongDoor src/Dodge/Room/LongDoor.hs 2;" m
|
||||||
@@ -1082,7 +1082,7 @@ LtAutoAI src/Dodge/Data/Creature/Misc.hs 54;" C
|
|||||||
LtAutoCrit src/Dodge/Creature/LtAutoCrit.hs 1;" m
|
LtAutoCrit src/Dodge/Creature/LtAutoCrit.hs 1;" m
|
||||||
Lure src/Dodge/Data/ActionPlan.hs 179;" C
|
Lure src/Dodge/Data/ActionPlan.hs 179;" C
|
||||||
Luse src/Dodge/Data/Item/HeldUse.hs 38;" t
|
Luse src/Dodge/Data/Item/HeldUse.hs 38;" t
|
||||||
Luse src/Dodge/Luse.hs 1;" m
|
Luse src/Dodge/Luse.hs 2;" m
|
||||||
MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 132;" C
|
MACHINEPISTOL src/Dodge/Data/Item/Combine.hs 132;" C
|
||||||
MAGENTA src/Color/Data.hs 20;" C
|
MAGENTA src/Color/Data.hs 20;" C
|
||||||
MAGNET src/Dodge/Data/Item/Combine.hs 45;" C
|
MAGNET src/Dodge/Data/Item/Combine.hs 45;" C
|
||||||
@@ -1257,7 +1257,7 @@ NoRightButtonOptions src/Dodge/Data/RightButtonOptions.hs 14;" C
|
|||||||
NoRoomClipBoundaries src/Dodge/Data/Config.hs 105;" C
|
NoRoomClipBoundaries src/Dodge/Data/Config.hs 105;" C
|
||||||
NoShadowFidelity src/Shape/Data.hs 25;" C
|
NoShadowFidelity src/Shape/Data.hs 25;" C
|
||||||
NoShadows src/Dodge/Data/Config.hs 101;" C
|
NoShadows src/Dodge/Data/Config.hs 101;" C
|
||||||
NoSubInventory src/Dodge/Data/HUD.hs 24;" C
|
NoSubInventory src/Dodge/Data/HUD.hs 23;" C
|
||||||
NoWorldEffect src/Dodge/Data/WorldEffect.hs 24;" C
|
NoWorldEffect src/Dodge/Data/WorldEffect.hs 24;" C
|
||||||
Noclip src/Dodge/Data/Config.hs 70;" C
|
Noclip src/Dodge/Data/Config.hs 70;" C
|
||||||
NodeMTree src/Dodge/Tree/Compose/Data.hs 9;" C
|
NodeMTree src/Dodge/Tree/Compose/Data.hs 9;" C
|
||||||
@@ -1796,7 +1796,7 @@ Strategy src/Dodge/Creature/Strategy.hs 1;" m
|
|||||||
StrategyActions src/Dodge/Data/ActionPlan.hs 188;" C
|
StrategyActions src/Dodge/Data/ActionPlan.hs 188;" C
|
||||||
StrictHelp src/StrictHelp.hs 1;" m
|
StrictHelp src/StrictHelp.hs 1;" m
|
||||||
StringHelp src/StringHelp.hs 1;" m
|
StringHelp src/StringHelp.hs 1;" m
|
||||||
SubInventory src/Dodge/Data/HUD.hs 23;" t
|
SubInventory src/Dodge/Data/HUD.hs 22;" t
|
||||||
Superfluous src/Shape/Data.hs 38;" C
|
Superfluous src/Shape/Data.hs 38;" C
|
||||||
Surface src/Shape/Data.hs 41;" t
|
Surface src/Shape/Data.hs 41;" t
|
||||||
Survive src/Dodge/Data/Scenario.hs 5;" C
|
Survive src/Dodge/Data/Scenario.hs 5;" C
|
||||||
@@ -2261,16 +2261,15 @@ _camViewDistance src/Dodge/Data/Camera.hs 30;" f
|
|||||||
_camViewFrom src/Dodge/Data/Camera.hs 29;" f
|
_camViewFrom src/Dodge/Data/Camera.hs 29;" f
|
||||||
_camZoom src/Dodge/Data/Camera.hs 26;" f
|
_camZoom src/Dodge/Data/Camera.hs 26;" f
|
||||||
_carriage src/Dodge/Data/Creature/Stance.hs 14;" f
|
_carriage src/Dodge/Data/Creature/Stance.hs 14;" f
|
||||||
_carteCenter src/Dodge/Data/HUD.hs 37;" f
|
_carteCenter src/Dodge/Data/HUD.hs 33;" f
|
||||||
_carteRot src/Dodge/Data/HUD.hs 39;" f
|
_carteRot src/Dodge/Data/HUD.hs 35;" f
|
||||||
_carteZoom src/Dodge/Data/HUD.hs 38;" f
|
_carteZoom src/Dodge/Data/HUD.hs 34;" f
|
||||||
_ceSideEffect src/Dodge/Data/Universe.hs 62;" f
|
_ceSideEffect src/Dodge/Data/Universe.hs 62;" f
|
||||||
_ceString src/Dodge/Data/Universe.hs 63;" f
|
_ceString src/Dodge/Data/Universe.hs 63;" f
|
||||||
_ciCombinations src/Dodge/Data/HUD.hs 27;" f
|
|
||||||
_ciInfo src/Dodge/Data/Combine.hs 8;" f
|
_ciInfo src/Dodge/Data/Combine.hs 8;" f
|
||||||
_ciInvIDs src/Dodge/Data/Combine.hs 6;" f
|
_ciInvIDs src/Dodge/Data/Combine.hs 6;" f
|
||||||
_ciItem src/Dodge/Data/Combine.hs 7;" f
|
_ciItem src/Dodge/Data/Combine.hs 7;" f
|
||||||
_ciSections src/Dodge/Data/HUD.hs 28;" f
|
_ciSections src/Dodge/Data/HUD.hs 25;" f
|
||||||
_cigType src/Dodge/Data/Camera.hs 19;" f
|
_cigType src/Dodge/Data/Camera.hs 19;" f
|
||||||
_clAlt src/Dodge/Data/Cloud.hs 23;" f
|
_clAlt src/Dodge/Data/Cloud.hs 23;" f
|
||||||
_clPict src/Dodge/Data/Cloud.hs 21;" f
|
_clPict src/Dodge/Data/Cloud.hs 21;" f
|
||||||
@@ -2294,7 +2293,7 @@ _cldtUp src/Dodge/Data/DoubleTree.hs 46;" f
|
|||||||
_cldtUp src/Dodge/Data/DoubleTree.hs 54;" f
|
_cldtUp src/Dodge/Data/DoubleTree.hs 54;" f
|
||||||
_clickPos src/Dodge/Data/Input.hs 26;" f
|
_clickPos src/Dodge/Data/Input.hs 26;" f
|
||||||
_clickWorldPos src/Dodge/Data/Input.hs 28;" f
|
_clickWorldPos src/Dodge/Data/Input.hs 28;" f
|
||||||
_closeObjects src/Dodge/Data/HUD.hs 40;" f
|
_closeObjects src/Dodge/Data/HUD.hs 36;" f
|
||||||
_cloudEBO src/Data/Preload/Render.hs 49;" f
|
_cloudEBO src/Data/Preload/Render.hs 49;" f
|
||||||
_cloudShader src/Data/Preload/Render.hs 48;" f
|
_cloudShader src/Data/Preload/Render.hs 48;" f
|
||||||
_cloudVBO src/Data/Preload/Render.hs 47;" f
|
_cloudVBO src/Data/Preload/Render.hs 47;" f
|
||||||
@@ -2404,7 +2403,7 @@ _debug_view_clip_bounds src/Dodge/Data/Config.hs 56;" f
|
|||||||
_decorations src/Dodge/Data/LWorld.hs 134;" f
|
_decorations src/Dodge/Data/LWorld.hs 134;" f
|
||||||
_delayedEvents src/Dodge/Data/LWorld.hs 131;" f
|
_delayedEvents src/Dodge/Data/LWorld.hs 131;" f
|
||||||
_dexterity src/Dodge/Data/Creature/Misc.hs 22;" f
|
_dexterity src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||||
_diSections src/Dodge/Data/HUD.hs 19;" f
|
_diSections src/Dodge/Data/HUD.hs 18;" f
|
||||||
_dimAttachPos src/Dodge/Data/Item/Misc.hs 16;" f
|
_dimAttachPos src/Dodge/Data/Item/Misc.hs 16;" f
|
||||||
_dimCenter src/Dodge/Data/Item/Misc.hs 15;" f
|
_dimCenter src/Dodge/Data/Item/Misc.hs 15;" f
|
||||||
_dimRad src/Dodge/Data/Item/Misc.hs 14;" f
|
_dimRad src/Dodge/Data/Item/Misc.hs 14;" f
|
||||||
@@ -2573,7 +2572,7 @@ _heldPos src/Dodge/Data/Input.hs 27;" f
|
|||||||
_heldTriggerType src/Dodge/Data/Item/Use.hs 42;" f
|
_heldTriggerType src/Dodge/Data/Item/Use.hs 42;" f
|
||||||
_heldWorldPos src/Dodge/Data/Input.hs 29;" f
|
_heldWorldPos src/Dodge/Data/Input.hs 29;" f
|
||||||
_hud src/Dodge/Data/World.hs 47;" f
|
_hud src/Dodge/Data/World.hs 47;" f
|
||||||
_hudElement src/Dodge/Data/HUD.hs 36;" f
|
_hudElement src/Dodge/Data/HUD.hs 32;" f
|
||||||
_humanoidAI src/Dodge/Data/Creature/Misc.hs 69;" f
|
_humanoidAI src/Dodge/Data/Creature/Misc.hs 69;" f
|
||||||
_iaLoaded src/Dodge/Data/Item/Use/Consumption.hs 22;" f
|
_iaLoaded src/Dodge/Data/Item/Use/Consumption.hs 22;" f
|
||||||
_iaMax src/Dodge/Data/Item/Use/Consumption.hs 21;" f
|
_iaMax src/Dodge/Data/Item/Use/Consumption.hs 21;" f
|
||||||
@@ -3058,7 +3057,7 @@ _sssSelPos src/Dodge/Data/SelectionList.hs 45;" f
|
|||||||
_strength src/Dodge/Data/Creature/Misc.hs 21;" f
|
_strength src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||||
_strideAmount src/Dodge/Data/Creature/Stance.hs 22;" f
|
_strideAmount src/Dodge/Data/Creature/Stance.hs 22;" f
|
||||||
_strideLength src/Dodge/Data/Creature/Stance.hs 16;" f
|
_strideLength src/Dodge/Data/Creature/Stance.hs 16;" f
|
||||||
_subInventory src/Dodge/Data/HUD.hs 18;" f
|
_subInventory src/Dodge/Data/HUD.hs 17;" f
|
||||||
_swColor src/Dodge/Data/Shockwave.hs 18;" f
|
_swColor src/Dodge/Data/Shockwave.hs 18;" f
|
||||||
_swDam src/Dodge/Data/Shockwave.hs 23;" f
|
_swDam src/Dodge/Data/Shockwave.hs 23;" f
|
||||||
_swDirection src/Dodge/Data/Shockwave.hs 19;" f
|
_swDirection src/Dodge/Data/Shockwave.hs 19;" f
|
||||||
@@ -3085,7 +3084,7 @@ _tcEffect src/Dodge/Data/Terminal.hs 118;" f
|
|||||||
_tcHelp src/Dodge/Data/Terminal.hs 117;" f
|
_tcHelp src/Dodge/Data/Terminal.hs 117;" f
|
||||||
_tcString src/Dodge/Data/Terminal.hs 115;" f
|
_tcString src/Dodge/Data/Terminal.hs 115;" f
|
||||||
_tempLightSources src/Dodge/Data/LWorld.hs 138;" f
|
_tempLightSources src/Dodge/Data/LWorld.hs 138;" f
|
||||||
_termID src/Dodge/Data/HUD.hs 31;" f
|
_termID src/Dodge/Data/HUD.hs 27;" f
|
||||||
_terminals src/Dodge/Data/LWorld.hs 123;" f
|
_terminals src/Dodge/Data/LWorld.hs 123;" f
|
||||||
_teslaArcs src/Dodge/Data/LWorld.hs 113;" f
|
_teslaArcs src/Dodge/Data/LWorld.hs 113;" f
|
||||||
_testFloat src/Dodge/Data/World.hs 45;" f
|
_testFloat src/Dodge/Data/World.hs 45;" f
|
||||||
@@ -3327,7 +3326,7 @@ airlockDoubleDoor src/Dodge/Room/Airlock.hs 54;" f
|
|||||||
airlockSimple src/Dodge/Room/Airlock.hs 66;" f
|
airlockSimple src/Dodge/Room/Airlock.hs 66;" f
|
||||||
airlockZ src/Dodge/Room/Airlock.hs 91;" f
|
airlockZ src/Dodge/Room/Airlock.hs 91;" f
|
||||||
allHotkeys src/Dodge/Creature/YourControl.hs 51;" f
|
allHotkeys src/Dodge/Creature/YourControl.hs 51;" f
|
||||||
allInvLocs src/Dodge/Item/Grammar.hs 204;" f
|
allInvLocs src/Dodge/Item/Grammar.hs 203;" f
|
||||||
allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
allVisibleWalls src/Dodge/Base/Collide.hs 131;" f
|
||||||
alongSegBy src/Geometry.hs 43;" f
|
alongSegBy src/Geometry.hs 43;" f
|
||||||
ammoMagSPic src/Dodge/Item/Draw/SPic.hs 45;" f
|
ammoMagSPic src/Dodge/Item/Draw/SPic.hs 45;" f
|
||||||
@@ -3482,7 +3481,7 @@ blood8S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 330;" f
|
|||||||
blowTorch src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
blowTorch src/Dodge/Item/Held/SprayGuns.hs 51;" f
|
||||||
blue src/Color.hs 16;" f
|
blue src/Color.hs 16;" f
|
||||||
blunderbuss src/Dodge/Item/Held/Cone.hs 29;" f
|
blunderbuss src/Dodge/Item/Held/Cone.hs 29;" f
|
||||||
boostSelfL src/Dodge/Luse.hs 56;" f
|
boostSelfL src/Dodge/Luse.hs 55;" f
|
||||||
boosterGun src/Dodge/Item/Equipment/Booster.hs 9;" f
|
boosterGun src/Dodge/Item/Equipment/Booster.hs 9;" f
|
||||||
bossKeyItems src/Dodge/LockAndKey.hs 11;" f
|
bossKeyItems src/Dodge/LockAndKey.hs 11;" f
|
||||||
bossRoom src/Dodge/Room/Boss.hs 59;" f
|
bossRoom src/Dodge/Room/Boss.hs 59;" f
|
||||||
@@ -3695,8 +3694,8 @@ crSafeDistFromTarg src/Dodge/Creature/Test.hs 67;" f
|
|||||||
crSpring src/Dodge/Update.hs 644;" f
|
crSpring src/Dodge/Update.hs 644;" f
|
||||||
crStratConMatches src/Dodge/Creature/Test.hs 72;" f
|
crStratConMatches src/Dodge/Creature/Test.hs 72;" f
|
||||||
crUpdate src/Dodge/Creature/State.hs 61;" f
|
crUpdate src/Dodge/Creature/State.hs 61;" f
|
||||||
crUpdateInvidLocations src/Dodge/Inventory/Location.hs 54;" f
|
crUpdateInvidLocations src/Dodge/Inventory/Location.hs 53;" f
|
||||||
crUpdateItemLocations src/Dodge/Inventory/Location.hs 48;" f
|
crUpdateItemLocations src/Dodge/Inventory/Location.hs 47;" f
|
||||||
crZoneSize src/Dodge/Zoning/Creature.hs 39;" f
|
crZoneSize src/Dodge/Zoning/Creature.hs 39;" f
|
||||||
craftInfo src/Dodge/Item/Info.hs 138;" f
|
craftInfo src/Dodge/Item/Info.hs 138;" f
|
||||||
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 420;" f
|
crankSlowS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 420;" f
|
||||||
@@ -4535,17 +4534,16 @@ invAdj src/Dodge/Item/Grammar.hs 171;" f
|
|||||||
invDimColor src/Dodge/DisplayInventory.hs 137;" f
|
invDimColor src/Dodge/DisplayInventory.hs 137;" f
|
||||||
invDisplayParams src/Dodge/ListDisplayParams.hs 29;" f
|
invDisplayParams src/Dodge/ListDisplayParams.hs 29;" f
|
||||||
invHead src/Dodge/Render/HUD.hs 266;" f
|
invHead src/Dodge/Render/HUD.hs 266;" f
|
||||||
invIndentIM src/Dodge/Item/Grammar.hs 183;" f
|
|
||||||
invLDT src/Dodge/Item/Grammar.hs 155;" f
|
invLDT src/Dodge/Item/Grammar.hs 155;" f
|
||||||
invRootMap src/Dodge/Item/Grammar.hs 164;" f
|
invRootMap src/Dodge/Item/Grammar.hs 164;" f
|
||||||
invRootTrees src/Dodge/Item/Grammar.hs 217;" f
|
invRootTrees src/Dodge/Item/Grammar.hs 196;" f
|
||||||
invSelectionItem src/Dodge/Inventory/SelectionList.hs 22;" f
|
invSelectionItem src/Dodge/Inventory/SelectionList.hs 22;" f
|
||||||
invSelectionItem' src/Dodge/Inventory/SelectionList.hs 19;" f
|
invSelectionItem' src/Dodge/Inventory/SelectionList.hs 19;" f
|
||||||
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
invShiftPointBy src/Dodge/ShiftPoint.hs 8;" f
|
||||||
invSideEff src/Dodge/Creature/State.hs 161;" f
|
invSideEff src/Dodge/Creature/State.hs 161;" f
|
||||||
invSize src/Dodge/Inventory/CheckSlots.hs 41;" f
|
invSize src/Dodge/Inventory/CheckSlots.hs 41;" f
|
||||||
invTrees src/Dodge/Item/Grammar.hs 191;" f
|
invTrees src/Dodge/Item/Grammar.hs 184;" f
|
||||||
invTrees' src/Dodge/Item/Grammar.hs 195;" f
|
invTrees' src/Dodge/Item/Grammar.hs 188;" f
|
||||||
inventoryExtra src/Dodge/Render/HUD.hs 184;" f
|
inventoryExtra src/Dodge/Render/HUD.hs 184;" f
|
||||||
inventoryExtraH src/Dodge/Render/HUD.hs 195;" f
|
inventoryExtraH src/Dodge/Render/HUD.hs 195;" f
|
||||||
inventoryX src/Dodge/Creature.hs 115;" f
|
inventoryX src/Dodge/Creature.hs 115;" f
|
||||||
@@ -5550,7 +5548,7 @@ setHotkey src/Dodge/Hotkey.hs 38;" f
|
|||||||
setInLinks src/Dodge/RoomLink.hs 51;" f
|
setInLinks src/Dodge/RoomLink.hs 51;" f
|
||||||
setInLinksByType src/Dodge/RoomLink.hs 54;" f
|
setInLinksByType src/Dodge/RoomLink.hs 54;" f
|
||||||
setInLinksPD src/Dodge/RoomLink.hs 74;" f
|
setInLinksPD src/Dodge/RoomLink.hs 74;" f
|
||||||
setInvPosFromSS src/Dodge/Inventory/Location.hs 71;" f
|
setInvPosFromSS src/Dodge/Inventory/Location.hs 70;" f
|
||||||
setItemCharge src/Dodge/ItEffect.hs 39;" f
|
setItemCharge src/Dodge/ItEffect.hs 39;" f
|
||||||
setLayer src/Picture/Base.hs 139;" f
|
setLayer src/Picture/Base.hs 139;" f
|
||||||
setLinkType src/Dodge/RoomLink.hs 60;" f
|
setLinkType src/Dodge/RoomLink.hs 60;" f
|
||||||
@@ -5975,7 +5973,7 @@ tryChargeBattery src/Dodge/Euse.hs 43;" f
|
|||||||
tryCombine src/Dodge/Update/Input/InGame.hs 252;" f
|
tryCombine src/Dodge/Update/Input/InGame.hs 252;" f
|
||||||
tryGetChannel src/Sound.hs 96;" f
|
tryGetChannel src/Sound.hs 96;" f
|
||||||
tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f
|
tryGetRootAttachedFromInvID src/Dodge/Inventory/Location.hs 22;" f
|
||||||
tryGetRootItemInvID src/Dodge/Inventory/Location.hs 33;" f
|
tryGetRootItemInvID src/Dodge/Inventory/Location.hs 32;" f
|
||||||
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
tryMeleeAttack src/Dodge/Creature/ReaderUpdate.hs 36;" f
|
||||||
tryPlay src/Sound.hs 83;" f
|
tryPlay src/Sound.hs 83;" f
|
||||||
tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 23;" f
|
tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 23;" f
|
||||||
@@ -6089,7 +6087,7 @@ updateRadarSweep src/Dodge/RadarSweep.hs 25;" f
|
|||||||
updateRadarSweeps src/Dodge/Update.hs 443;" f
|
updateRadarSweeps src/Dodge/Update.hs 443;" f
|
||||||
updateRandNode src/TreeHelp.hs 108;" f
|
updateRandNode src/TreeHelp.hs 108;" f
|
||||||
updateRenderSplit appDodge/Main.hs 105;" f
|
updateRenderSplit appDodge/Main.hs 105;" f
|
||||||
updateRootItemID src/Dodge/Inventory/Location.hs 41;" f
|
updateRootItemID src/Dodge/Inventory/Location.hs 40;" f
|
||||||
updateScopeZoom src/Dodge/Update/Camera.hs 127;" f
|
updateScopeZoom src/Dodge/Update/Camera.hs 127;" f
|
||||||
updateScopeZoom' src/Dodge/Update/Camera.hs 132;" f
|
updateScopeZoom' src/Dodge/Update/Camera.hs 132;" f
|
||||||
updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
updateScrollTestValue src/Dodge/ScrollValue.hs 6;" f
|
||||||
@@ -6139,7 +6137,7 @@ upperPrismPolyST src/Shape.hs 107;" f
|
|||||||
upperPrismPolySU src/Shape.hs 113;" f
|
upperPrismPolySU src/Shape.hs 113;" f
|
||||||
upperPrismPolyTS src/Shape.hs 119;" f
|
upperPrismPolyTS src/Shape.hs 119;" f
|
||||||
upperRounded src/Shape.hs 183;" f
|
upperRounded src/Shape.hs 183;" f
|
||||||
useBreakL src/Dodge/Item/Grammar.hs 25;" f
|
useBreakL src/Dodge/Item/Grammar.hs 24;" f
|
||||||
useBreakListsLinkTest src/Dodge/Item/Grammar.hs 31;" f
|
useBreakListsLinkTest src/Dodge/Item/Grammar.hs 31;" f
|
||||||
useBulletPayload src/Dodge/Bullet.hs 105;" f
|
useBulletPayload src/Dodge/Bullet.hs 105;" f
|
||||||
useC src/Dodge/Cuse.hs 8;" f
|
useC src/Dodge/Cuse.hs 8;" f
|
||||||
@@ -6151,19 +6149,19 @@ useHotKey src/Dodge/Creature/YourControl.hs 48;" f
|
|||||||
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 145;" f
|
useItemHotkey src/Dodge/Creature/Impulse/UseItem.hs 145;" f
|
||||||
useItemLeftClick src/Dodge/Creature/Impulse/UseItem.hs 120;" f
|
useItemLeftClick src/Dodge/Creature/Impulse/UseItem.hs 120;" f
|
||||||
useItemLeftClick' src/Dodge/Creature/Impulse/UseItem.hs 133;" f
|
useItemLeftClick' src/Dodge/Creature/Impulse/UseItem.hs 133;" f
|
||||||
useL src/Dodge/Luse.hs 14;" f
|
useL src/Dodge/Luse.hs 11;" f
|
||||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||||
useLoadedAmmo src/Dodge/HeldUse.hs 207;" f
|
useLoadedAmmo src/Dodge/HeldUse.hs 207;" f
|
||||||
useMagShield src/Dodge/Euse.hs 69;" f
|
useMagShield src/Dodge/Euse.hs 69;" f
|
||||||
useNormalCamera src/Dodge/Camera.hs 6;" f
|
useNormalCamera src/Dodge/Camera.hs 6;" f
|
||||||
usePayload src/Dodge/Payload.hs 7;" f
|
usePayload src/Dodge/Payload.hs 7;" f
|
||||||
useRewindGun src/Dodge/Luse.hs 41;" f
|
useRewindGun src/Dodge/Luse.hs 39;" f
|
||||||
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
useRoomPosCond src/Dodge/PlacementSpot.hs 178;" f
|
||||||
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
useRoomPosRoomCond src/Dodge/PlacementSpot.hs 181;" f
|
||||||
useRootItem src/Dodge/Creature/Impulse/UseItem.hs 25;" f
|
useRootItem src/Dodge/Creature/Impulse/UseItem.hs 25;" f
|
||||||
useStopWatch src/Dodge/Luse.hs 24;" f
|
useStopWatch src/Dodge/Luse.hs 21;" f
|
||||||
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
useTimeCheck src/Dodge/Item/Weapon/TriggerType.hs 127;" f
|
||||||
useTimeScrollGun src/Dodge/Luse.hs 32;" f
|
useTimeScrollGun src/Dodge/Luse.hs 29;" f
|
||||||
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
useUnusedLnk src/Dodge/PlacementSpot.hs 169;" f
|
||||||
useUpdate src/Dodge/Creature/State.hs 313;" f
|
useUpdate src/Dodge/Creature/State.hs 313;" f
|
||||||
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
usedRoomInLinkPoss src/Dodge/PlacementSpot.hs 196;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user