Commit with working graphics but slow, will attempt to change text

This commit is contained in:
jgk
2021-02-15 12:50:38 +01:00
parent 8447844bcd
commit 9747b5b876
4 changed files with 99 additions and 78 deletions
+36 -29
View File
@@ -1,5 +1,5 @@
--{-# LANGUAGE BangPatterns #-}
{-# LANGUAGE Strict #-}
--{-# LANGUAGE Strict #-}
module Picture
( module Picture.Data
, polygon
@@ -61,26 +61,36 @@ black = (0,0,0,1)
polygonD :: Float -> [Point2] -> Picture
{-# INLINE polygonD #-}
polygonD d (a:b:c:ps) = blank
{ _scPosTri = DL.fromList $ map (\(x,y) -> (x,y,d)) tris
, _scColTri = DL.fromList $ map (const black) tris
{ _scPosTri = mapVC (\(x,y) -> (x,y,d)) tris
, _scColTri = mapVC (const black) tris
}
where twoPs = zip (b:c:ps) (c:ps)
tris = concatMap (\(x,y)-> [a,x,y]) twoPs
tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
polygonD _ _ = blank
polygon :: [Point2] -> Picture
{-# INLINE polygon #-}
polygon (a:b:c:ps) = blank
{ _scPosTri = DL.fromList $ map zeroZ tris
, _scColTri = DL.fromList $ map (const black) tris
{ _scPosTri = fmap zeroZ tris
, _scColTri = fmap (const black) tris
}
where twoPs = zip (b:c:ps) (c:ps)
tris = concatMap (\(x,y)-> [a,x,y]) twoPs
tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
polygon _ = blank
color :: RGBA -> Picture -> Picture
{-# INLINE color #-}
color c = over scColTri (DL.map $ const c) . over scColChar (DL.map $ const c)
color c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
pic {_scColTri = mapVC (const c) colTri
,_scColChar = mapVC (const c) colChar
}
overPos :: (Point3 -> Point3) -> Picture -> Picture
{-# INLINE overPos #-}
overPos f pic@(Scene {_scPosTri = posTri,_scPosChar= posChar}) =
pic {_scPosTri = mapVC f posTri
,_scPosChar = mapVC f posChar
}
translate3 :: Float -> Float -> Point3 -> Point3
{-# INLINE translate3 #-}
@@ -88,19 +98,13 @@ translate3 a b (x,y,z) = (x+a,y+b,z)
translate :: Float -> Float -> Picture -> Picture
{-# INLINE translate #-}
translate x y = over scPosTri (DL.map $ translate3 x y) . over scPosChar (DL.map $ translate3 x y)
--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
translate x y = overPos $ translate3 x y
setDepth :: Float -> Picture -> Picture
setDepth d = over scPosTri (DL.map $ (\(x,y,z)->(x,y,d)))
. over scPosChar (DL.map $ (\(x,y,z)->(x,y,d)))
--overVs' :: (CPoint2 -> CPoint) -> Picture -> Picture
----{-# INLINE overVs' #-}
--overVs' f !(Scene a b) = let !a' = map f a
-- !b' = map g b
-- in Scene a' b'
-- where g !(x,y,z) = let !(x',y') = f (x,y)
-- in (x',y',z)
--setDepth d = over scPosTri (mapVC $ (\(x,y,z)->(x,y,d)))
-- . over scPosChar (mapVC $ (\(x,y,z)->(x,y,d)))
setDepth d = overPos $ \(x,y,z) -> (x,y,d)
scale3 :: Float -> Float -> Point3 -> Point3
{-# INLINE scale3 #-}
@@ -108,7 +112,8 @@ scale3 a b (x,y,z) = (x*a,y*b,z)
scale :: Float -> Float -> Picture -> Picture
{-# INLINE scale #-}
scale x y = over scPosTri (DL.map $ scale3 x y) . over scPosChar (DL.map $ scale3 x y)
--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
scale x y = overPos $ scale3 x y
rotate3 :: Float -> Point3 -> Point3
{-# INLINE rotate3 #-}
@@ -117,14 +122,16 @@ rotate3 a (x,y,z) = (x',y',z)
rotate :: Float -> Picture -> Picture
{-# INLINE rotate #-}
rotate a = over scPosTri (DL.map $ rotate3 (0 - degToRad a))
. over scPosChar (DL.map $ rotate3 (0 - degToRad a))
--rotate a = over scPosTri (mapVC $ rotate3 (0 - degToRad a))
-- . over scPosChar (mapVC $ rotate3 (0 - degToRad a))
rotate a = overPos $ rotate3 $ 0 - degToRad a
-- -- this rotation uses radians, and is anticlockwise
rotateRad :: Float -> Picture -> Picture
{-# INLINE rotateRad #-}
rotateRad a = over scPosTri (DL.map $ rotate3 a)
. over scPosChar (DL.map $ rotate3 a)
--rotateRad a = over scPosTri (mapVC $ rotate3 a)
-- . over scPosChar (mapVC $ rotate3 a)
rotateRad a = overPos $ rotate3 a
pictures :: [Picture] -> Picture
{-# INLINE pictures #-}
@@ -161,17 +168,17 @@ text s = mconcat $ zipWith (\x -> translate x (0-dimText))
charToScene :: Char -> Picture
charToScene c = Scene
{_scPosTri = DL.empty
,_scColTri = DL.empty
,_scPosChar = DL.fromList [(0.0 ,0.0 ,0)
{_scPosTri = mempty
,_scColTri = mempty
,_scPosChar = toVC [(0.0 ,0.0 ,0)
,(dimText,0.0 ,0)
,(dimText,dimText*2,0)
,(0.0 ,0.0 ,0)
,(dimText,dimText*2,0)
,(0.0 ,dimText*2,0)
]
,_scColChar = DL.fromList $ take 6 $ repeat white
,_scTexChar = DL.fromList $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
,_scColChar = toVC $ take 6 $ repeat white
,_scTexChar = toVC $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
}
where x = 1/128
s = offset * x
+30 -9
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@@ -1,9 +1,10 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE Strict #-}
--{-# LANGUAGE Strict #-}
module Picture.Data
where
import Data.Monoid
import qualified Data.DList as DL
import qualified Data.Vector as V
import Geometry.Data
import Control.Lens
@@ -11,21 +12,41 @@ import Control.Lens
type RGBA = (Float,Float,Float,Float)
type Color = (Float,Float,Float,Float)
--type VerticesContainer a = DL.DList a
--toVC = DL.fromList
--fromVC = DL.toList
type VerticesContainer a = [a]
toVC = id
fromVC = id
mapVC :: (a -> b) -> VerticesContainer a -> VerticesContainer b
mapVC = fmap
data Shape = Shape
{ _shPos :: VerticesContainer Point3
, _shCol :: VerticesContainer RGBA
}
combineShapes :: Shape -> Shape -> Shape
combineShapes sa sb = Shape
{ _shPos = _shPos sa <> _shPos sb
, _shCol = _shCol sa <> _shCol sb
}
data Picture = Scene
{ _scPosTri :: DL.DList Point3
, _scColTri :: DL.DList RGBA
, _scPosChar :: DL.DList Point3
, _scColChar :: DL.DList RGBA
, _scTexChar :: DL.DList Point2
{ _scPosTri :: VerticesContainer Point3
, _scColTri :: VerticesContainer RGBA
, _scPosChar :: VerticesContainer Point3
, _scColChar :: VerticesContainer RGBA
, _scTexChar :: VerticesContainer Point2
}
blank :: Picture
{-# INLINE blank #-}
blank = Scene DL.empty DL.empty DL.empty DL.empty DL.empty
blank = Scene mempty mempty mempty mempty mempty
combineScenes :: Picture -> Picture -> Picture
{-# SCC combineScenes #-}
--{-# INLINE combineScenes #-}
{-# INLINE combineScenes #-}
combineScenes sa sb = Scene
{ _scPosTri = _scPosTri sa <> _scPosTri sb
, _scColTri = _scColTri sa <> _scColTri sb
+4 -4
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@@ -1,5 +1,5 @@
{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE Strict #-}
--{-# LANGUAGE Strict #-}
module Picture.Preload
where
@@ -130,9 +130,9 @@ doPreload' = do
vertexAttribArray (AttribLocation 2) $= Enabled
-- allocate memory for vertex attributes
ptrPosVBO <- mallocArray (3*3*5000)
ptrColVBO <- mallocArray (3*4*5000)
ptrTexVBO <- mallocArray (3*2*5000)
ptrPosVBO <- mallocArray (3*3*20000)
ptrColVBO <- mallocArray (3*4*20000)
ptrTexVBO <- mallocArray (3*2*20000)
return $ PreloadData
{ _charMap = convertRGBA8 cmap
+29 -36
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@@ -1,4 +1,4 @@
{-# LANGUAGE Strict #-}
--{-# LANGUAGE Strict #-}
module Picture.Render
where
import Control.Lens
@@ -29,63 +29,56 @@ toVec2 (x,y) = Vector2 x y
toVec3 (x,y,z) = Vector3 x y z
toVec4 (x,y,z,w) = Vector4 x y z w
flat2 (x,y) = DL.fromList [x,y]
flat3 (x,y,z) = DL.fromList [x,y,z]
flat4 (x,y,z,w) = DL.fromList [x,y,z,w]
flat2 (x,y) = toVC [x,y]
flat3 (x,y,z) = toVC [x,y,z]
flat4 (x,y,z,w) = toVC [x,y,z,w]
mapFlat :: (NFData b) => (a -> DL.DList b) -> DL.DList a -> [b]
mapFlat f = force . DL.toList . foldMap f
mapFlat :: (NFData b) => (a -> VerticesContainer b) -> VerticesContainer a -> [b]
mapFlat f = fromVC . foldMap f
--marshallVs = V.unsafeWith . V.fromList
--marshallVs = withArray
renderPicture' :: PreloadData -> Picture -> IO ()
renderPicture' pdata (Scene posTri' colTri' posChar' colChar' texChar') = do
let posTri = DL.toList posTri'
colTri = DL.toList colTri'
posChar = DL.toList posChar'
colChar = DL.toList colChar'
texChar = DL.toList texChar'
renderPicture' pdata (Scene posTri colTri posChar colChar texChar) = do
currentProgram $= Just (_basicShader pdata)
bindVertexArrayObject $= Just (_basicVAO pdata)
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
let firstIndex = 0
let vertices :: [Float]
vertices = mapFlat flat3 posTri'
numVertices = length vertices
vertices = mapFlat flat3 posTri
numVertices = length posTri
vertexSize = sizeOf (head vertices)
pokeArray (_ptrPosVBO pdata) vertices
bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
bufferData ArrayBuffer $= (fromIntegral (3 * numVertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
-- marshallVs vertices $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), ptr, StreamDraw)
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
let colVs = mapFlat flat4 colTri'
let colVs = mapFlat flat4 colTri
colVsize = sizeOf $ head colVs
pokeArray (_ptrColVBO pdata) colVs
bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), _ptrColVBO pdata, StreamDraw)
bufferData ArrayBuffer $= (fromIntegral (4 * numVertices * colVsize), _ptrColVBO pdata, StreamDraw)
-- marshallVs colVs $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), ptr, StreamDraw)
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices)
-- currentProgram $= Just (_textShader pdata)
-- bindVertexArrayObject $= Just (_textVAO pdata)
-- bindBuffer ArrayBuffer $= Just (_posVBO pdata)
-- let vertices' = mapFlat flat3 posChar'
-- numVertices' = length vertices'
-- vertexSize' = sizeOf $ head vertices'
-- withArray vertices' $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * vertexSize'), ptr, StreamDraw)
-- bindBuffer ArrayBuffer $= Just (_colVBO pdata)
-- let colVsT = mapFlat flat4 colChar'
-- colVsTsize = sizeOf $ head colVsT
-- withArrayLen colVsT $ \numV' ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * colVsTsize), ptr, StreamDraw)
-- bindBuffer ArrayBuffer $= Just (_texVBO pdata)
-- let texVsT = mapFlat flat2 texChar'
-- texVsTsize = sizeOf $ head texVsT
-- withArrayLen texVsT $ \numV' ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * texVsTsize), ptr, StreamDraw)
-- drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices')
currentProgram $= Just (_textShader pdata)
bindVertexArrayObject $= Just (_textVAO pdata)
bindBuffer ArrayBuffer $= Just (_posVBO pdata)
let vertices' = mapFlat flat3 posChar
numVertices' = length posChar
vertexSize' = sizeOf $ head vertices'
pokeArray (_ptrPosVBO pdata) vertices'
bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), _ptrPosVBO pdata, StreamDraw)
--withArray vertices' $ \ptr -> do
-- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), ptr, StreamDraw)
bindBuffer ArrayBuffer $= Just (_colVBO pdata)
pokeArray (_ptrColVBO pdata) $ mapFlat flat4 colChar
bufferData ArrayBuffer $= (fromIntegral (4 * numVertices' * vertexSize'), _ptrColVBO pdata, StreamDraw)
bindBuffer ArrayBuffer $= Just (_texVBO pdata)
pokeArray (_ptrTexVBO pdata) $ mapFlat flat2 texChar
bufferData ArrayBuffer $= (fromIntegral (2 * numVertices' * vertexSize'), _ptrTexVBO pdata, StreamDraw)
drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices')