Commit with working graphics but slow, will attempt to change text
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+30
-9
@@ -1,9 +1,10 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE Strict #-}
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--{-# LANGUAGE Strict #-}
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module Picture.Data
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where
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import Data.Monoid
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import qualified Data.DList as DL
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import qualified Data.Vector as V
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import Geometry.Data
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import Control.Lens
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@@ -11,21 +12,41 @@ import Control.Lens
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type RGBA = (Float,Float,Float,Float)
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type Color = (Float,Float,Float,Float)
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--type VerticesContainer a = DL.DList a
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--toVC = DL.fromList
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--fromVC = DL.toList
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type VerticesContainer a = [a]
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toVC = id
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fromVC = id
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mapVC :: (a -> b) -> VerticesContainer a -> VerticesContainer b
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mapVC = fmap
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data Shape = Shape
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{ _shPos :: VerticesContainer Point3
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, _shCol :: VerticesContainer RGBA
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}
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combineShapes :: Shape -> Shape -> Shape
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combineShapes sa sb = Shape
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{ _shPos = _shPos sa <> _shPos sb
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, _shCol = _shCol sa <> _shCol sb
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}
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data Picture = Scene
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{ _scPosTri :: DL.DList Point3
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, _scColTri :: DL.DList RGBA
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, _scPosChar :: DL.DList Point3
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, _scColChar :: DL.DList RGBA
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, _scTexChar :: DL.DList Point2
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{ _scPosTri :: VerticesContainer Point3
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, _scColTri :: VerticesContainer RGBA
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, _scPosChar :: VerticesContainer Point3
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, _scColChar :: VerticesContainer RGBA
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, _scTexChar :: VerticesContainer Point2
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}
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blank :: Picture
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{-# INLINE blank #-}
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blank = Scene DL.empty DL.empty DL.empty DL.empty DL.empty
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blank = Scene mempty mempty mempty mempty mempty
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combineScenes :: Picture -> Picture -> Picture
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{-# SCC combineScenes #-}
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--{-# INLINE combineScenes #-}
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{-# INLINE combineScenes #-}
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combineScenes sa sb = Scene
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{ _scPosTri = _scPosTri sa <> _scPosTri sb
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, _scColTri = _scColTri sa <> _scColTri sb
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@@ -1,5 +1,5 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE Strict #-}
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--{-# LANGUAGE Strict #-}
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module Picture.Preload
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where
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@@ -130,9 +130,9 @@ doPreload' = do
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vertexAttribArray (AttribLocation 2) $= Enabled
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-- allocate memory for vertex attributes
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ptrPosVBO <- mallocArray (3*3*5000)
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ptrColVBO <- mallocArray (3*4*5000)
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ptrTexVBO <- mallocArray (3*2*5000)
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ptrPosVBO <- mallocArray (3*3*20000)
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ptrColVBO <- mallocArray (3*4*20000)
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ptrTexVBO <- mallocArray (3*2*20000)
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return $ PreloadData
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{ _charMap = convertRGBA8 cmap
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+29
-36
@@ -1,4 +1,4 @@
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{-# LANGUAGE Strict #-}
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--{-# LANGUAGE Strict #-}
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module Picture.Render
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where
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import Control.Lens
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@@ -29,63 +29,56 @@ toVec2 (x,y) = Vector2 x y
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toVec3 (x,y,z) = Vector3 x y z
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toVec4 (x,y,z,w) = Vector4 x y z w
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flat2 (x,y) = DL.fromList [x,y]
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flat3 (x,y,z) = DL.fromList [x,y,z]
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flat4 (x,y,z,w) = DL.fromList [x,y,z,w]
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flat2 (x,y) = toVC [x,y]
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flat3 (x,y,z) = toVC [x,y,z]
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flat4 (x,y,z,w) = toVC [x,y,z,w]
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mapFlat :: (NFData b) => (a -> DL.DList b) -> DL.DList a -> [b]
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mapFlat f = force . DL.toList . foldMap f
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mapFlat :: (NFData b) => (a -> VerticesContainer b) -> VerticesContainer a -> [b]
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mapFlat f = fromVC . foldMap f
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--marshallVs = V.unsafeWith . V.fromList
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--marshallVs = withArray
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renderPicture' :: PreloadData -> Picture -> IO ()
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renderPicture' pdata (Scene posTri' colTri' posChar' colChar' texChar') = do
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let posTri = DL.toList posTri'
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colTri = DL.toList colTri'
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posChar = DL.toList posChar'
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colChar = DL.toList colChar'
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texChar = DL.toList texChar'
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renderPicture' pdata (Scene posTri colTri posChar colChar texChar) = do
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currentProgram $= Just (_basicShader pdata)
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bindVertexArrayObject $= Just (_basicVAO pdata)
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bindBuffer ArrayBuffer $= Just (_posVBO pdata)
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let firstIndex = 0
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let vertices :: [Float]
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vertices = mapFlat flat3 posTri'
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numVertices = length vertices
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vertices = mapFlat flat3 posTri
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numVertices = length posTri
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vertexSize = sizeOf (head vertices)
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pokeArray (_ptrPosVBO pdata) vertices
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bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
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bufferData ArrayBuffer $= (fromIntegral (3 * numVertices * vertexSize), _ptrPosVBO pdata, StreamDraw)
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-- marshallVs vertices $ \ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (numVertices * vertexSize), ptr, StreamDraw)
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bindBuffer ArrayBuffer $= Just (_colVBO pdata)
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let colVs = mapFlat flat4 colTri'
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let colVs = mapFlat flat4 colTri
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colVsize = sizeOf $ head colVs
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pokeArray (_ptrColVBO pdata) colVs
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bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), _ptrColVBO pdata, StreamDraw)
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bufferData ArrayBuffer $= (fromIntegral (4 * numVertices * colVsize), _ptrColVBO pdata, StreamDraw)
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-- marshallVs colVs $ \ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (div (4 * numVertices * colVsize) 3), ptr, StreamDraw)
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drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices)
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-- currentProgram $= Just (_textShader pdata)
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-- bindVertexArrayObject $= Just (_textVAO pdata)
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-- bindBuffer ArrayBuffer $= Just (_posVBO pdata)
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-- let vertices' = mapFlat flat3 posChar'
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-- numVertices' = length vertices'
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-- vertexSize' = sizeOf $ head vertices'
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-- withArray vertices' $ \ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * vertexSize'), ptr, StreamDraw)
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-- bindBuffer ArrayBuffer $= Just (_colVBO pdata)
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-- let colVsT = mapFlat flat4 colChar'
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-- colVsTsize = sizeOf $ head colVsT
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-- withArrayLen colVsT $ \numV' ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * colVsTsize), ptr, StreamDraw)
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-- bindBuffer ArrayBuffer $= Just (_texVBO pdata)
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-- let texVsT = mapFlat flat2 texChar'
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-- texVsTsize = sizeOf $ head texVsT
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-- withArrayLen texVsT $ \numV' ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (numVertices' * texVsTsize), ptr, StreamDraw)
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-- drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices')
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currentProgram $= Just (_textShader pdata)
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bindVertexArrayObject $= Just (_textVAO pdata)
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bindBuffer ArrayBuffer $= Just (_posVBO pdata)
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let vertices' = mapFlat flat3 posChar
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numVertices' = length posChar
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vertexSize' = sizeOf $ head vertices'
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pokeArray (_ptrPosVBO pdata) vertices'
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bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), _ptrPosVBO pdata, StreamDraw)
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--withArray vertices' $ \ptr -> do
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-- bufferData ArrayBuffer $= (fromIntegral (3 * numVertices' * vertexSize'), ptr, StreamDraw)
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bindBuffer ArrayBuffer $= Just (_colVBO pdata)
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pokeArray (_ptrColVBO pdata) $ mapFlat flat4 colChar
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bufferData ArrayBuffer $= (fromIntegral (4 * numVertices' * vertexSize'), _ptrColVBO pdata, StreamDraw)
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bindBuffer ArrayBuffer $= Just (_texVBO pdata)
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pokeArray (_ptrTexVBO pdata) $ mapFlat flat2 texChar
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bufferData ArrayBuffer $= (fromIntegral (2 * numVertices' * vertexSize'), _ptrTexVBO pdata, StreamDraw)
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drawArrays Triangles (fromIntegral firstIndex) (fromIntegral $ numVertices')
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