Commit with working graphics but slow, will attempt to change text
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+36
-29
@@ -1,5 +1,5 @@
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--{-# LANGUAGE BangPatterns #-}
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{-# LANGUAGE Strict #-}
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--{-# LANGUAGE Strict #-}
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module Picture
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( module Picture.Data
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, polygon
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@@ -61,26 +61,36 @@ black = (0,0,0,1)
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polygonD :: Float -> [Point2] -> Picture
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{-# INLINE polygonD #-}
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polygonD d (a:b:c:ps) = blank
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{ _scPosTri = DL.fromList $ map (\(x,y) -> (x,y,d)) tris
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, _scColTri = DL.fromList $ map (const black) tris
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{ _scPosTri = mapVC (\(x,y) -> (x,y,d)) tris
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, _scColTri = mapVC (const black) tris
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}
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where twoPs = zip (b:c:ps) (c:ps)
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tris = concatMap (\(x,y)-> [a,x,y]) twoPs
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tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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polygonD _ _ = blank
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polygon :: [Point2] -> Picture
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{-# INLINE polygon #-}
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polygon (a:b:c:ps) = blank
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{ _scPosTri = DL.fromList $ map zeroZ tris
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, _scColTri = DL.fromList $ map (const black) tris
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{ _scPosTri = fmap zeroZ tris
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, _scColTri = fmap (const black) tris
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}
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where twoPs = zip (b:c:ps) (c:ps)
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tris = concatMap (\(x,y)-> [a,x,y]) twoPs
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tris = toVC $ concatMap (\(x,y)-> [a,x,y]) twoPs
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polygon _ = blank
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color :: RGBA -> Picture -> Picture
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{-# INLINE color #-}
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color c = over scColTri (DL.map $ const c) . over scColChar (DL.map $ const c)
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color c pic@(Scene {_scColTri = colTri,_scColChar= colChar}) =
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pic {_scColTri = mapVC (const c) colTri
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,_scColChar = mapVC (const c) colChar
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}
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overPos :: (Point3 -> Point3) -> Picture -> Picture
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{-# INLINE overPos #-}
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overPos f pic@(Scene {_scPosTri = posTri,_scPosChar= posChar}) =
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pic {_scPosTri = mapVC f posTri
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,_scPosChar = mapVC f posChar
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}
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translate3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE translate3 #-}
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@@ -88,19 +98,13 @@ translate3 a b (x,y,z) = (x+a,y+b,z)
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translate :: Float -> Float -> Picture -> Picture
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{-# INLINE translate #-}
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translate x y = over scPosTri (DL.map $ translate3 x y) . over scPosChar (DL.map $ translate3 x y)
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--translate x y = over scPosTri (mapVC $ translate3 x y) . over scPosChar (mapVC $ translate3 x y)
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translate x y = overPos $ translate3 x y
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setDepth :: Float -> Picture -> Picture
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setDepth d = over scPosTri (DL.map $ (\(x,y,z)->(x,y,d)))
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. over scPosChar (DL.map $ (\(x,y,z)->(x,y,d)))
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--overVs' :: (CPoint2 -> CPoint) -> Picture -> Picture
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----{-# INLINE overVs' #-}
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--overVs' f !(Scene a b) = let !a' = map f a
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-- !b' = map g b
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-- in Scene a' b'
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-- where g !(x,y,z) = let !(x',y') = f (x,y)
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-- in (x',y',z)
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--setDepth d = over scPosTri (mapVC $ (\(x,y,z)->(x,y,d)))
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-- . over scPosChar (mapVC $ (\(x,y,z)->(x,y,d)))
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setDepth d = overPos $ \(x,y,z) -> (x,y,d)
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scale3 :: Float -> Float -> Point3 -> Point3
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{-# INLINE scale3 #-}
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@@ -108,7 +112,8 @@ scale3 a b (x,y,z) = (x*a,y*b,z)
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scale :: Float -> Float -> Picture -> Picture
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{-# INLINE scale #-}
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scale x y = over scPosTri (DL.map $ scale3 x y) . over scPosChar (DL.map $ scale3 x y)
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--scale x y = over scPosTri (mapVC $ scale3 x y) . over scPosChar (mapVC $ scale3 x y)
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scale x y = overPos $ scale3 x y
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rotate3 :: Float -> Point3 -> Point3
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{-# INLINE rotate3 #-}
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@@ -117,14 +122,16 @@ rotate3 a (x,y,z) = (x',y',z)
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rotate :: Float -> Picture -> Picture
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{-# INLINE rotate #-}
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rotate a = over scPosTri (DL.map $ rotate3 (0 - degToRad a))
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. over scPosChar (DL.map $ rotate3 (0 - degToRad a))
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--rotate a = over scPosTri (mapVC $ rotate3 (0 - degToRad a))
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-- . over scPosChar (mapVC $ rotate3 (0 - degToRad a))
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rotate a = overPos $ rotate3 $ 0 - degToRad a
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-- -- this rotation uses radians, and is anticlockwise
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rotateRad :: Float -> Picture -> Picture
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{-# INLINE rotateRad #-}
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rotateRad a = over scPosTri (DL.map $ rotate3 a)
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. over scPosChar (DL.map $ rotate3 a)
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--rotateRad a = over scPosTri (mapVC $ rotate3 a)
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-- . over scPosChar (mapVC $ rotate3 a)
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rotateRad a = overPos $ rotate3 a
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pictures :: [Picture] -> Picture
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{-# INLINE pictures #-}
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@@ -161,17 +168,17 @@ text s = mconcat $ zipWith (\x -> translate x (0-dimText))
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charToScene :: Char -> Picture
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charToScene c = Scene
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{_scPosTri = DL.empty
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,_scColTri = DL.empty
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,_scPosChar = DL.fromList [(0.0 ,0.0 ,0)
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{_scPosTri = mempty
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,_scColTri = mempty
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,_scPosChar = toVC [(0.0 ,0.0 ,0)
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,(dimText,0.0 ,0)
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,(dimText,dimText*2,0)
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,(0.0 ,0.0 ,0)
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,(dimText,dimText*2,0)
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,(0.0 ,dimText*2,0)
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]
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,_scColChar = DL.fromList $ take 6 $ repeat white
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,_scTexChar = DL.fromList $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
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,_scColChar = toVC $ take 6 $ repeat white
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,_scTexChar = toVC $ [(s,1) ,(e,1) ,(e,0) ,(s,1) ,(e,0) ,(s,0)]
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}
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where x = 1/128
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s = offset * x
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