Cleanup arc drawing

This commit is contained in:
2023-01-11 00:21:06 +00:00
parent 471c6fec7e
commit 9796564075
4 changed files with 133 additions and 73 deletions
+49
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@@ -0,0 +1,49 @@
module Picture.Arc where
import Color
import Geometry
import Picture.Data
-- this should work regardless of which angle is larger, though swapping the
-- angles will affect the winding of the drawn triangles
arcFull :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcFull startA swidth scol endA ewidth ecol r centercol
| abs (difference startA endA) > pi / 2 =
arcFull startA swidth scol midA mw mc r centercol
<> arcFull midA mw mc endA ewidth ecol r centercol
| otherwise = arcPart startA swidth scol endA ewidth ecol r centercol
where
midA = 0.5 * (startA + endA)
mw = 0.5 * (swidth + ewidth)
mc = mixColors 0.5 0.5 scol ecol
-- should work if the angles are pi/2 or less apart.
arcPart :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcPart startA sw sc endA ew ec r centercol =
map
f
[ (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xa ya 0, sc, V3 ad op wdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 xc yc 0, ec, V3 ad op ewdth)
]
where
mc = mixColors 0.5 0.5 sc ec
ang = endA - startA
-- imagine that the arc is centered on the diagonal of the first quadrant
-- then the x-y values for the start and end of the arc are the following
op = sin ((pi / 2 - ang) / 2)
ad = cos ((pi / 2 - ang) / 2)
-- for most of the drawn triangles, the "width" value is interpolated towards the center
wdth = (wdth' + (wdth' - 1) * mwdth) / wdth'
wdth' = 1 - sw / r
-- along the middle line the "width" value is the following constant
mwdth = 1 - (0.5 * (sw + ew)) / r
ewdth' = 1 - ew / r
ewdth = (ewdth' + (ewdth' - 1) * mwdth) / ewdth'
(V2 xa ya) = rotateV startA (V2 r 0)
(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (r * sqrt 2) 0)
(V2 xc yc) = rotateV endA (V2 r 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
+52 -49
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@@ -3,6 +3,7 @@
module Picture.Base (
module Picture.Data,
module Picture.Arc,
module Color,
blank,
polygon,
@@ -15,7 +16,7 @@ module Picture.Base (
arc,
arcSolid,
thickArc,
thickArcFull,
--thickArcFull,
thickCircle,
thickLine,
lineThick,
@@ -51,6 +52,7 @@ import Color
import Data.Foldable
import Geometry
import Picture.Data
import Picture.Arc
blank :: Picture
{-# INLINE blank #-}
@@ -327,58 +329,59 @@ arc ::
arc startA endA rad = thickArc startA endA rad 1
{-# INLINE arc #-}
thickArcFull :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Picture
{-# INLINE thickArcFull #-}
thickArcFull sa sw sc ea ew ec rad
| difference sa ea > pi / 2 = thickArcFull sa sw sc ma mw mc rad <> thickArcFull ma mw mc ea ew ec rad
| otherwise = map f
[ (V3 0 0 0, mc, V3 0 0 mw)
, (V3 xa ya 0, sc, V3 1 0 sw)
, (V3 xb yb 0, mc, V3 1 1 mw)
, (V3 0 0 0, sc, V3 0 0 sw)
, (V3 xb yb 0, mc, V3 1 1 mw)
, (V3 xc yc 0, ec, V3 0 1 ew)
]
where
(V2 xa ya) = rotateV sa (V2 rad 0)
(V2 xb yb) = rotateV (0.5 * (sa + ea)) (V2 (rad * sqrt 2) 0)
(V2 xc yc) = rotateV ea (V2 rad 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
ma = 0.5 * (sa + ea)
mw = 0.5 * (sw + ew)
mc = mixColors 0.5 0.5 sc ec
--thickArcFull :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Picture
--{-# INLINE thickArcFull #-}
--thickArcFull sa sw sc ea ew ec rad
-- | difference sa ea > pi / 2 = thickArcFull sa sw sc ma mw mc rad <> thickArcFull ma mw mc ea ew ec rad
-- | otherwise = map f
-- [ (V3 0 0 0, mc, V3 0 0 mw)
-- , (V3 xa ya 0, sc, V3 1 0 sw)
-- , (V3 xb yb 0, mc, V3 1 1 mw)
-- , (V3 0 0 0, sc, V3 0 0 sw)
-- , (V3 xb yb 0, mc, V3 1 1 mw)
-- , (V3 xc yc 0, ec, V3 0 1 ew)
-- ]
-- where
-- (V2 xa ya) = rotateV sa (V2 rad 0)
-- (V2 xb yb) = rotateV (0.5 * (sa + ea)) (V2 (rad * sqrt 2) 0)
-- (V2 xc yc) = rotateV ea (V2 rad 0)
-- f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
-- ma = 0.5 * (sa + ea)
-- mw = 0.5 * (sw + ew)
-- mc = mixColors 0.5 0.5 sc ec
thickArc :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArc #-}
thickArc startA endA rad wdth
| endA - startA > (pi / 2) =
pictures
[ thickArc (startA + pi / 2) endA rad wdth
, thickArcHelp startA (startA + pi / 2) r w
]
| otherwise = thickArcHelp startA endA r w
where
r = rad + 0.5 * wdth
w = 1 - wdth / r
thickArc startA endA rad wdth = arcFull startA wdth white endA wdth white rad white
--thickArc startA endA rad wdth
-- | endA - startA > (pi / 2) =
-- pictures
-- [ thickArc (startA + pi / 2) endA rad wdth
-- , thickArcHelp startA (startA + pi / 2) r w
-- ]
-- | otherwise = thickArcHelp startA endA r w
-- where
-- r = rad + 0.5 * wdth
-- w = 1 - wdth / r
thickArcHelp :: Float -> Float -> Float -> Float -> Picture
{-# INLINE thickArcHelp #-}
thickArcHelp startA endA rad wdth =
picFormat $
map
f
[ (V3 0 0 0, black, V3 0 0 wdth)
, (V3 xa ya 0, black, V3 1 0 wdth)
, (V3 xb yb 0, black, V3 1 1 wdth)
, (V3 0 0 0, black, V3 0 0 wdth)
, (V3 xb yb 0, black, V3 1 1 wdth)
, (V3 xc yc 0, black, V3 0 1 wdth)
]
where
(V2 xa ya) = rotateV startA (V2 rad 0)
(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) 0)
(V2 xc yc) = rotateV endA (V2 rad 0)
f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
--thickArcHelp :: Float -> Float -> Float -> Float -> Picture
--{-# INLINE thickArcHelp #-}
--thickArcHelp startA endA rad wdth =
-- picFormat $
-- map
-- f
-- [ (V3 0 0 0, black, V3 0 0 wdth)
-- , (V3 xa ya 0, black, V3 1 0 wdth)
-- , (V3 xb yb 0, black, V3 1 1 wdth)
-- , (V3 0 0 0, black, V3 0 0 wdth)
-- , (V3 xb yb 0, black, V3 1 1 wdth)
-- , (V3 xc yc 0, black, V3 0 1 wdth)
-- ]
-- where
-- (V2 xa ya) = rotateV startA (V2 rad 0)
-- (V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (rad * sqrt 2) 0)
-- (V2 xc yc) = rotateV endA (V2 rad 0)
-- f (pos, col, V3 a b c) = Verx pos col [a, b, c] BottomLayer arcNum
-- Currently the lens version is much slower
overPos :: (Point3 -> Point3) -> Verx -> Verx
+29 -21
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@@ -1,40 +1,48 @@
module Picture.Test where
import Picture.Data
import Geometry
import Color
import Geometry
import Picture.Data
-- this should work regardless of which angle is larger, though swapping the
-- angles will affect the winding of the drawn triangles
arcTest :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcTest startA sw sc endA ew ec r centercol
| abs (difference startA endA) > pi / 2 = arcTest startA sw sc midA mw mc r centercol
<> arcTest midA mw mc endA ew ec r centercol
| otherwise = arcTest' startA sw sc endA ew ec r centercol
arcTest startA swidth scol endA ewidth ecol r centercol
| abs (difference startA endA) > pi / 2 =
arcTest startA swidth scol midA mw mc r centercol
<> arcTest midA mw mc endA ewidth ecol r centercol
| otherwise = arcTest' startA swidth scol endA ewidth ecol r centercol
where
midA = 0.5 * (startA + endA)
mw = 0.5 * (sw + ew)
mc = mixColors 0.5 0.5 sc ec
mw = 0.5 * (swidth + ewidth)
mc = mixColors 0.5 0.5 scol ecol
-- should work if the angles are pi/2 or less apart.
arcTest' :: Float -> Float -> Color -> Float -> Float -> Color -> Float -> Color -> Picture
arcTest' startA sw sc endA ew ec r centercol =
map
f
[ (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xa ya 0, sc, V3 ad op wdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 xc yc 0, ec, V3 ad op ewdth)
]
map
f
[ (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xa ya 0, sc, V3 ad op wdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 0 0 0, centercol, V3 0 0 mwdth)
, (V3 xb yb 0, mc, V3 1 1 mwdth)
, (V3 xc yc 0, ec, V3 ad op ewdth)
]
where
mc = mixColors 0.5 0.5 sc ec
ang = endA - startA
op = sin ((pi/2 - ang)/2)
ad = cos ((pi/2 - ang)/2)
wdth = (wdth' + (wdth' - 1) * mwdth)/wdth'
-- imagine that the arc is centered on the diagonal of the first quadrant
-- then the x-y values for the start and end of the arc are the following
op = sin ((pi / 2 - ang) / 2)
ad = cos ((pi / 2 - ang) / 2)
-- for most of the drawn triangles, the "width" value is interpolated towards the center
wdth = (wdth' + (wdth' - 1) * mwdth) / wdth'
wdth' = 1 - sw / r
-- along the middle line the "width" value is the following constant
mwdth = 1 - (0.5 * (sw + ew)) / r
ewdth' = 1 - ew / r
ewdth = (ewdth' + (ewdth' - 1) * mwdth)/ewdth'
ewdth = (ewdth' + (ewdth' - 1) * mwdth) / ewdth'
(V2 xa ya) = rotateV startA (V2 r 0)
(V2 xb yb) = rotateV (0.5 * (startA + endA)) (V2 (r * sqrt 2) 0)
(V2 xc yc) = rotateV endA (V2 r 0)