Make bezier gun target on scroll
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@@ -381,6 +381,7 @@ data ItAttachment
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| ItFuse {_itFuseTime :: Int}
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| ItPhaseV {_itPhaseV :: Float}
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| ItMode {_itMode :: Int}
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| ItTargetPos { _itTargetPos :: Point2 }
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data ItEffect = NoItEffect
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| ItInvEffect {_itInvEffect :: Creature -> Int -> World -> World
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