Make bezier gun target on scroll
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@@ -87,10 +87,6 @@ handleMouseWheelEvent w mwev =
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V2 x y | y > 0 -> Just $ wheelUpEvent w
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| y < 0 -> Just $ wheelDownEvent w
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| otherwise -> Just $ w
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-- case mouseWheelEventDirection mwev of
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-- ScrollNormal -> Just $ wheelUpEvent w
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-- ScrollFlipped -> Just $ wheelDownEvent w
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handleResizeEvent :: World -> WindowSizeChangedEventData -> Maybe World
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handleResizeEvent w sev = Just $ set windowX (fromIntegral x)
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