Add IntMapHelper, locate wall cutting bug
This commit is contained in:
+3
-13
@@ -16,15 +16,14 @@ import Dodge.Base.Window
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import Dodge.Base.Collide
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import Control.Lens
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--import Control.Monad.State
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import Data.List
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--import Data.Function
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import Data.Maybe
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--import Data.Bifunctor
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.IntSet as IS
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--import qualified Data.Set as S
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@@ -177,21 +176,12 @@ adjustIMZone f x y n = IM.adjust f' x
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where
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f' = IM.adjust f'' y
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f'' = IM.adjust f n
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{- | Find a key value one higher than any key in the map, or zero if the map is
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- empty -}
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newKey :: IM.IntMap a -> Int
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newKey = maybe 0 ((+ 1) . fst) . IM.lookupMax
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{- | Finds unused projectile key. -}
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newProjectileKey :: World -> Int
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newProjectileKey = newKey . _projectiles
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newProjectileKey = IM.newKey . _projectiles
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{- | Finds unused creature key. -}
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newCrKey :: World -> Int
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newCrKey = newKey . _creatures
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{- | Insert an element with some new key. -}
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insertNewKey :: a -> IM.IntMap a -> IM.IntMap a
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insertNewKey x m = case IM.lookupMax m of
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Nothing -> IM.singleton 0 x
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Just (k,_) -> IM.insert (k+1) x m
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newCrKey = IM.newKey . _creatures
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{- | TODO: determine precisely what this does. -}
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reflectPointCreature :: Point2 -> Point2 -> Creature -> Maybe (Point2, Point2, Int)
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reflectPointCreature p1 p2 cr = case collidePointCirc p1 p2 (_crRad cr) (_crPos cr) of
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@@ -28,7 +28,6 @@ import Dodge.Creature.ChaseCrit
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import Dodge.Creature.ArmourChase
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import Dodge.Data
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import Dodge.Default
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import Dodge.Base
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import Dodge.Item.Weapon
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import Dodge.Item.Equipment
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import Dodge.Item.Consumable
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@@ -43,6 +42,7 @@ import Dodge.Creature.Rationality
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import Dodge.Picture.Layer
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import Picture
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--import Geometry
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import qualified IntMapHelp as IM
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--import Data.List
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--import Data.Char
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@@ -52,7 +52,6 @@ import Control.Lens
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--import Control.Monad.Reader
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--import System.Random
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--import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.Map as M
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spawnerCrit :: Creature
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@@ -133,7 +132,7 @@ multGunCrit = defaultCreature
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addArmour :: Creature -> Creature
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addArmour = over crInv insarmour
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where
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insarmour xs = IM.insert (newKey xs) frontArmour xs
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insarmour xs = IM.insert (IM.newKey xs) frontArmour xs
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{- | The creature you control.
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ID 0. -}
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startCr :: Creature
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@@ -156,7 +155,8 @@ startCr = defaultCreature
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList (zip [0..20]
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(
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[bezierGun
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[blinkGun
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,bezierGun
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,multGun
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,hvAutoGun
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,remoteLauncher
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@@ -19,6 +19,7 @@ import Dodge.Inventory
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--import Dodge.LightSources
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import Control.Lens
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--import Control.Monad
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@@ -26,7 +27,6 @@ import Control.Lens
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import Data.Maybe
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--import Data.List
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import System.Random
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.Map as M
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startReloadingWeapon
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@@ -107,7 +107,7 @@ copyItemToFloor cr i w = case _crInv cr IM.! i of
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updateLocation w' = case it ^? itID of
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Just (Just i') -> w' & itemPositions . ix i' .~ OnFloor flid
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_ -> w'
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flid = newKey $ _floorItems w
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flid = IM.newKey $ _floorItems w
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theflit = FlIt
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{_flIt = it
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,_flItPos = offset +.+ _crPos cr
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@@ -22,16 +22,17 @@ armourChaseCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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doStrategyActionsR >=>
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performActionsR >=>
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overrideMeleeCloseTargetR >=>
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chaseTargetR targetYouLOS >=>
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basicPerceptionUpdateR [0] >=>
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targetYouWhenCognizantR >=>
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return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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targetYouWhenCognizantR >=>
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overrideMeleeCloseTargetR >=>
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return . (crMeleeCooldown . _Just %~ max 0 . subtract 1)
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, _crHP = 300
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, _crPict = basicCrPict green
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, _crInv = IM.fromList
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[(0,frontArmour)
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,(1,medkit 200)
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]
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, _crMeleeCooldown = Just 0
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, _crGroup = ShieldGroup
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}
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@@ -41,7 +41,7 @@ chaseCrit = defaultCreature
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chaseTargetR targetYouLOS >=>
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basicPerceptionUpdateR [0] >=>
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targetYouWhenCognizantR >=>
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return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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return . (crMeleeCooldown . _Just %~ max 0 . subtract 1)
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, _crHP = 300
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, _crPict = basicCrPict green
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, _crInv = IM.fromList [(0,medkit 200)]
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@@ -20,19 +20,6 @@ chaseTarget targFunc w cr = case targFunc cr w of
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Nothing -> cr
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Just crTarg -> cr & crActionPlan . crImpulse .~ chaseTarg cr crTarg
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overrideMeleeCloseTarget :: World -> Creature -> Creature
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overrideMeleeCloseTarget _ cr = case _crTarget cr of
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Nothing -> cr
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Just tcr
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| _crMeleeCooldown cr == Just 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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-> cr & crActionPlan . crAction .~ [DoImpulses [Melee (_crID tcr)]]
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| otherwise -> cr
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where
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cpos = _crPos cr
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meleeHeadingMove
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:: Float -- ^ max turn speed
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-> Float -- ^ min turn speed
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@@ -6,7 +6,6 @@ module Dodge.Creature.Inanimate
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import Dodge.Data
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--import Dodge.Creature.Stance.Data
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import Dodge.Creature.State.Data
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import Dodge.Base
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import Dodge.Picture.Layer
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import Dodge.Default
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import Dodge.Creature.State
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@@ -15,8 +14,8 @@ import Dodge.WorldEvent.Flash
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import Dodge.WorldEvent.Sound
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import Dodge.Creature.Update hiding (CRUpdate)
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import Picture
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import qualified IntMapHelp as IM
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import qualified Data.IntMap.Strict as IM
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import Control.Lens
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defaultInanimate :: Creature
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@@ -34,7 +33,7 @@ lamp = defaultInanimate
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initialiseLamp :: CRUpdate
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initialiseLamp w (f,g) cr = ( (addLS . f , g), Just $ cr & crUpdate .~ updateLamp i)
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where
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i = newKey $ _lightSources $ f w -- to give different lights different keys
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i = IM.newKey $ _lightSources $ f w -- to give different lights different keys
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addLS = over lightSources (IM.insert i (lightAt (_crPos cr) i))
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updateLamp :: Int -> CRUpdate
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@@ -69,7 +69,7 @@ followImpulse cr w imp = case imp of
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ChangePosture post -> (id, cr & crStance . posture .~ post)
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UseItem -> (crUseItem cr, cr)
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SwitchToItem i -> (id, cr & crInvSel .~ i)
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Melee cid ->
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Melee cid ->
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(hitCr cid
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, crMvBy (10 *.* normalizeV (posFromID cid -.- cpos)) $ cr & crMeleeCooldown ?~ 20) -- randomise cooldown?
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RandomTurn a -> (id, creatureTurn (rr a) cr)
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@@ -22,14 +22,15 @@ tryMeleeAttack cr tcr
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| _crMeleeCooldown cr == Just 0
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&& dist (_crPos tcr) cpos < _crRad cr + _crRad tcr + 5
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&& abs (_crDir cr - argV (_crPos tcr -.- cpos)) < pi/4
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= cr & crActionPlan . crStrategy .~ StrategyActions MeleeStrike meleeActions
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-- = cr & crActionPlan . crStrategy .~ StrategyActions MeleeStrike meleeActions
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= cr & crActionPlan . crImpulse .~ [Melee $ _crID tcr]
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| otherwise = cr
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where
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cpos = _crPos cr
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meleeActions =
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[DoImpulses [Melee (_crID tcr)]
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`DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
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]
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--meleeActions =
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-- [DoImpulses [Melee (_crID tcr)]
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-- `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
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-- ]
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chaseTargetR
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:: (Creature -> World -> Maybe Creature) -- ^ Function for determining target
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@@ -11,6 +11,7 @@ import Dodge.WorldEvent
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import Dodge.Creature.Action
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import Data.List
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--import Data.Char
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@@ -24,7 +25,6 @@ import Control.Monad.State
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--import qualified SDL.Mixer as Mix
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import System.Random
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--import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.Map as M
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type CRUpdate = World -> (World -> World,StdGen) -> Creature -> ((World -> World,StdGen), Maybe Creature)
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@@ -53,7 +53,7 @@ stateUpdate u w (f,g) cr =
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. over decorations addCorpse
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. dropByState cr
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--crBeforeDeath = colCrWall w cr
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addCorpse = insertNewKey
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addCorpse = IM.insertNewKey
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$ uncurry translate (_crOldPos cr)
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$ rotate (_crDir cr)
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(_crCorpse cr)
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@@ -210,9 +210,8 @@ updateExpBarrel _ (f,g) cr
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--perforate (Piercing amount sp int ep) cr = over (crState . crSpState . piercedPoints)
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-- ((:) $ int -.- _crPos cr) cr
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--perforate _ cr = cr
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applyFuseDamage cr' = over crHP (subtract $ length (_piercedPoints
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$ _crSpState $ _crState cr'))
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cr'
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applyFuseDamage cr' = cr' & crHP %~
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subtract (length . _piercedPoints . _crSpState $ _crState cr')
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hiss | null poss = id
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| otherwise = soundMultiFrom [BarrelHiss 0,BarrelHiss 1] 41 50 1
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stopSounds = stopSoundFrom (BarrelHiss 0) . stopSoundFrom (BarrelHiss 1)
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@@ -32,7 +32,7 @@ swarmCrit :: Creature
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swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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flockToPointUsing (encircleDistP (100)) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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>=> return . (crMeleeCooldown . _Just %~ (max 0 . subtract 1))
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>=> return . (crMeleeCooldown . _Just %~ max 0 . subtract 1)
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>=> basicPerceptionUpdateR [0]
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>=> doStrategyActionsR
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>=> targetYouWhenCognizantR
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+5
-5
@@ -1,13 +1,12 @@
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module Dodge.Debug where
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import Dodge.Data
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import Dodge.Base
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import Dodge.Picture
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import Dodge.Picture.Layer
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--import Geometry.Data
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import Picture
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import qualified IntMapHelp as IM
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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drawCircleAtFor :: Point2 -> Int -> World -> World
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drawCircleAtFor p t w = w & projectiles %~
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@@ -20,7 +19,7 @@ drawCircleAtFor p t w = w & projectiles %~
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, _pjUpdate = pjTimer t k
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}
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where
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k = newKey $ _projectiles w
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k = IM.newKey $ _projectiles w
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drawCircleAtForCol :: Point2 -> Int -> Color -> World -> World
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drawCircleAtForCol p t col w = w & projectiles %~
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IM.insert k Projectile
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@@ -32,7 +31,7 @@ drawCircleAtForCol p t col w = w & projectiles %~
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, _pjUpdate = pjTimer t k
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}
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where
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k = newKey $ _projectiles w
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k = IM.newKey $ _projectiles w
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drawLineForCol :: [Point2] -> Int -> Color -> World -> World
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drawLineForCol ps t col w = w & projectiles %~
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IM.insert k Projectile
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@@ -44,8 +43,9 @@ drawLineForCol ps t col w = w & projectiles %~
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, _pjUpdate = pjTimer t k
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}
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where
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k = newKey $ _projectiles w
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k = IM.newKey $ _projectiles w
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pjTimer :: Int -> Int -> World -> World
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pjTimer 0 i = projectiles %~ IM.delete i
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pjTimer time i = projectiles . ix i . pjUpdate .~ pjTimer (time - 1) i
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@@ -0,0 +1,34 @@
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module Dodge.Debug.LinkDecoration
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( addRoomLinkDecorations
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, addRoomPolyDecorations
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) where
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import Dodge.Data
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--import Dodge.Base
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import Dodge.Room.Data
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import Dodge.Picture.Layer
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import Picture
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import qualified IntMapHelp as IM
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import Geometry.Vector
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import Control.Lens
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addRoomPolyDecorations :: [Room] -> World -> World
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addRoomPolyDecorations rms w = w & decorations %~
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IM.insertWithNewKeys (map roomPolyDecorations rms)
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addRoomLinkDecorations :: [Room] -> World -> World
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addRoomLinkDecorations rms w = w & decorations %~
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IM.insertWithNewKeys (map roomLinkDecorations rms)
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roomLinkDecorations :: Room -> Picture
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roomLinkDecorations rm = pictures . map linkDecoration $ _rmLinks rm
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linkDecoration :: (Point2,Float) -> Picture
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linkDecoration (p,a) = setLayer 1 . onLayer DebugLayer . color red $ line [p, p +.+ 20 *.* unitVectorAtAngle (a - pi/2)]
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roomPolyDecorations :: Room -> Picture
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roomPolyDecorations rm = pictures . map polyWireFrame $ _rmPolys rm
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polyWireFrame :: [Point2] -> Picture
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polyWireFrame (x:xs) = setLayer 1 . onLayer DebugLayer . color green $ line $ (x:xs) ++ [x]
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polyWireFrame _ = undefined
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@@ -69,7 +69,7 @@ handlePressedKeyInMenu mState scode w = case mState of
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& menuLayers .~ [WaitMessage "GENERATING..." 1]
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& worldEvents .~ const aNewGame
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aNewGame :: World
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aNewGame = updateFramebufferSize $ generateFromList levx $ initialWorld
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aNewGame = updateFramebufferSize $ generateLevelFromRoomList levx $ initialWorld
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& randGen .~ _randGen w
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& config .~ _config w
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+1
-3
@@ -75,7 +75,7 @@ roomTreex = do
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,[DoorNumAno 0,AirlockAno]]
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]
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,[FirstWeapon]
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,[Corridor]
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,[CorridorDebug]
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,[SpecificRoom $ fmap (pure . Right) randomFourCornerRoom]
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,[Corridor]
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,[OrAno
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@@ -93,7 +93,5 @@ roomTreex = do
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shiftExpandTree . expandTreeBy id <$> mapM annoToRoomTree t
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--swarmTestRoom ::
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levx :: RandomGen g => State g [Room]
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levx = untilJust roomTreex
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@@ -20,7 +20,7 @@ firstWorld = do
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-- i <- randomRIO (0,5000)
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let i = 2
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putStrLn $ "Seed for level generation: " ++ show ( i :: Int)
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return $ generateFromList levx $ initialWorld {_randGen = mkStdGen i}
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return $ generateLevelFromRoomList levx $ initialWorld {_randGen = mkStdGen i}
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initialWorld :: World
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initialWorld = defaultWorld
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@@ -24,6 +24,7 @@ import Dodge.Item.Attachment.Data
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import Dodge.Item.Attachment
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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--import Data.List
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--import Data.Char
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@@ -38,7 +39,6 @@ import Control.Monad.State
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import qualified SDL
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import System.Random
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import qualified Data.Set as S
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import qualified Data.IntMap.Strict as IM
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--import qualified Data.Map as M
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pistol
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@@ -930,7 +930,7 @@ fireRemoteLauncher cid w = setLocation
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$ soundOnce (fromIntegral launcherSound)
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$ over projectiles remRocket w
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where
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i = newKey $ _projectiles w
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i = IM.newKey $ _projectiles w
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cr = _creatures w IM.! cid
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dir = _crDir cr
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pos = _crPos cr +.+ rotateV dir (_crRad cr + 1,0)
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@@ -943,7 +943,7 @@ fireRemoteLauncher cid w = setLocation
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, _pjUpdate = moveRemoteShell 50 i cid itid dir
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}
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j = _crInvSel $ _creatures w IM.! cid
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newitid = newKey $ _itemPositions w
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newitid = IM.newKey $ _itemPositions w
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maybeitid = w ^? creatures . ix cid . crInv . ix j . itID . _Just
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resetFire = set (creatures . ix cid . crInv . ix j . wpFire)
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$ hammerCheck $ explodeRemoteRocket itid i
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@@ -1083,7 +1083,7 @@ throwRemoteBomb n w = setLocation $ removePict $ resetFire
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Nothing -> w' & creatures . ix n . crInv . ix j . itID ?~ newitid
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& itemPositions %~ IM.insert newitid (InInv n j)
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_ -> w'
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newitid = newKey $ _itemPositions w
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newitid = IM.newKey $ _itemPositions w
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itid = fromMaybe newitid maybeitid
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explodeRemoteBomb :: Int -> Int -> Int -> World -> World
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@@ -1223,7 +1223,7 @@ spawnCrNextTo
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-> World
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spawnCrNextTo cr i w = w & creatures %~ IM.insert k newCr
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where
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k = newKey $ _creatures w
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k = IM.newKey $ _creatures w
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sCr = _creatures w IM.! i
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newCr = cr
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& crID .~ k
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+7
-4
@@ -12,6 +12,8 @@ import Dodge.Room.Data
|
||||
import Dodge.Default
|
||||
import Geometry
|
||||
import Dodge.Room.Link
|
||||
import qualified IntMapHelp as IM
|
||||
import Dodge.Debug.LinkDecoration
|
||||
|
||||
import Control.Monad.State
|
||||
import Control.Lens
|
||||
@@ -21,11 +23,12 @@ import System.Random
|
||||
import Data.Tree
|
||||
import Data.Graph.Inductive.Graph (labNodes)
|
||||
import qualified Data.Map as M
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
|
||||
generateFromList :: State StdGen [Room] -> World -> World
|
||||
generateFromList gr w = updateWallZoning
|
||||
generateLevelFromRoomList :: State StdGen [Room] -> World -> World
|
||||
generateLevelFromRoomList gr w = updateWallZoning
|
||||
. placeSpots plmnts
|
||||
. addRoomPolyDecorations rs
|
||||
. addRoomLinkDecorations rs
|
||||
$ w { _walls = wallsFromRooms rs
|
||||
}
|
||||
where
|
||||
@@ -95,7 +98,7 @@ divideWall wl
|
||||
divideWallIn :: Wall -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
divideWallIn wl wls =
|
||||
let (wl':newWls) = divideWall wl
|
||||
k = newKey wls
|
||||
k = IM.newKey wls
|
||||
newWls' = zipWith (\i w -> w {_wlID = i}) [k..] newWls
|
||||
in foldr (\w -> IM.insert (_wlID w) w) wls (wl':newWls')
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@ data Annotation g
|
||||
= Lock Int
|
||||
| Key Int
|
||||
| Corridor
|
||||
| CorridorDebug
|
||||
| DoorAno
|
||||
| SwitchDoorAno
|
||||
| DoorNumAno Int
|
||||
@@ -71,6 +72,7 @@ annoToRoomTree [OrAno as] = do
|
||||
a <- takeOne as
|
||||
annoToRoomTree a
|
||||
annoToRoomTree [Corridor] = pure . Right <$> randomiseOutLinks corridor
|
||||
annoToRoomTree [CorridorDebug] = pure . Right <$> randomiseOutLinks corridorDebug
|
||||
annoToRoomTree [DoorAno] = roomThenCorridor door
|
||||
annoToRoomTree [DoorNumAno i,AirlockAno] = airlock i >>= roomThenCorridor
|
||||
annoToRoomTree [FirstWeapon] = do
|
||||
|
||||
+13
-14
@@ -9,7 +9,6 @@ module Dodge.LevelGen
|
||||
, makeSwitch
|
||||
) where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
--import Dodge.Room.Data
|
||||
import Dodge.LevelGen.Block
|
||||
import Dodge.LevelGen.LineBlock
|
||||
@@ -21,6 +20,7 @@ import Dodge.LevelGen.Switch
|
||||
import Dodge.LevelGen.Data
|
||||
import Geometry
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
--import System.Random
|
||||
import Control.Monad.State
|
||||
@@ -29,7 +29,6 @@ import Control.Lens
|
||||
import Data.List.Extra
|
||||
--import Data.Function
|
||||
--import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
--import qualified Data.Set as S
|
||||
--import qualified Data.Map as M
|
||||
|
||||
@@ -128,9 +127,9 @@ addWalls qs wl wls = foldr (addPane wl) wls pairs
|
||||
pairs = zip (ps ++ [p]) (p:ps)
|
||||
|
||||
addPane :: Wall -> (Point2,Point2) -> IM.IntMap Wall -> IM.IntMap Wall
|
||||
addPane wl (p0,p1) wls = IM.insert (newKey wls) (wl
|
||||
addPane wl (p0,p1) wls = IM.insert (IM.newKey wls) (wl
|
||||
{ _wlLine = (p0,p1)
|
||||
, _wlID = newKey wls
|
||||
, _wlID = IM.newKey wls
|
||||
})
|
||||
wls
|
||||
|
||||
@@ -142,7 +141,7 @@ placeBt
|
||||
-> World
|
||||
placeBt bt p rot = over buttons addBT
|
||||
where
|
||||
addBT bts = IM.insert (newKey bts) (bt {_btPos = p, _btRot = rot, _btID = newKey bts}) bts
|
||||
addBT bts = IM.insert (IM.newKey bts) (bt {_btPos = p, _btRot = rot, _btID = IM.newKey bts}) bts
|
||||
{- Creates a floor item at a given point.
|
||||
Assigns an id correctly. -}
|
||||
placeFlIt
|
||||
@@ -152,11 +151,11 @@ placeFlIt
|
||||
-> World
|
||||
-> World
|
||||
placeFlIt itm p rot = floorItems %~
|
||||
\ fis -> IM.insert (newKey fis)
|
||||
\ fis -> IM.insert (IM.newKey fis)
|
||||
(FlIt
|
||||
{ _flItPos = p
|
||||
, _flItRot = rot
|
||||
, _flItID = newKey fis
|
||||
, _flItID = IM.newKey fis
|
||||
, _flIt = itm
|
||||
}
|
||||
) fis
|
||||
@@ -169,30 +168,30 @@ placePressPlate
|
||||
-> World
|
||||
placePressPlate pp p rot = over pressPlates addPP
|
||||
where
|
||||
addPP pps = IM.insert (newKey pps) (pp {_ppPos = p,_ppRot = rot}) pps
|
||||
addPP pps = IM.insert (IM.newKey pps) (pp {_ppPos = p,_ppRot = rot}) pps
|
||||
|
||||
placeUpdateCr :: Creature -> Point2 -> Float -> World -> (World, PSType)
|
||||
placeUpdateCr scr p rot w = (w & creatures %~ IM.insert cid cr, PutCrit cr)
|
||||
where
|
||||
cid = newKey (_creatures w)
|
||||
cid = IM.newKey (_creatures w)
|
||||
cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
|
||||
|
||||
placeCr :: Creature -> Point2 -> Float -> World -> World
|
||||
placeCr crF p rot = over creatures addCr
|
||||
where
|
||||
addCr crs = IM.insert
|
||||
(newKey crs)
|
||||
(crF {_crPos = p,_crOldPos = p,_crDir = rot,_crID = newKey crs})
|
||||
(IM.newKey crs)
|
||||
(crF {_crPos = p,_crOldPos = p,_crDir = rot,_crID = IM.newKey crs})
|
||||
crs
|
||||
|
||||
placeLS :: LightSource -> Picture -> Point2 -> Float -> World -> World
|
||||
placeLS ls dec p rot w = over lightSources addLS $ over decorations addDec w
|
||||
where
|
||||
addLS lss = IM.insert
|
||||
(newKey lss)
|
||||
(ls {_lsPos = p,_lsDir = rot,_lsID = newKey lss})
|
||||
(IM.newKey lss)
|
||||
(ls {_lsPos = p,_lsDir = rot,_lsID = IM.newKey lss})
|
||||
lss
|
||||
addDec decs = IM.insert
|
||||
(newKey decs)
|
||||
(IM.newKey decs)
|
||||
(uncurry translate p $ rotate (negate rot) dec)
|
||||
decs
|
||||
|
||||
@@ -12,10 +12,10 @@ import Dodge.Creature.Property
|
||||
import Geometry
|
||||
import Picture
|
||||
import qualified DoubleStack as DS
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
--import Data.List
|
||||
--import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
--import Control.DeepSeq (deepseq)
|
||||
|
||||
@@ -33,7 +33,7 @@ autoDoorAt
|
||||
-> IM.IntMap Wall
|
||||
autoDoorAt a b wls = IM.union wls $ IM.fromList $ zip is $ mkAutoDoor a b is
|
||||
where
|
||||
i = newKey wls
|
||||
i = IM.newKey wls
|
||||
is = [i..]
|
||||
|
||||
mkAutoDoor
|
||||
|
||||
@@ -7,13 +7,13 @@ import Dodge.WorldEvent.Sound
|
||||
import Dodge.LevelGen.Pathing
|
||||
import Geometry
|
||||
import Picture.Data
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
import Control.Monad.State
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
import Data.Function
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import System.Random
|
||||
|
||||
updateBlocks :: World -> World
|
||||
@@ -103,7 +103,7 @@ addBlock (p:ps) hp col isSeeThrough degradability w
|
||||
& walls %~ IM.union panes
|
||||
where
|
||||
lns = zip (p:ps) (ps ++ [p])
|
||||
i = newKey $ _walls w
|
||||
i = IM.newKey $ _walls w
|
||||
is = [i.. i + length lns-1]
|
||||
panes = IM.fromList $ zip is $ zipWith
|
||||
(\j (a,b) -> Block
|
||||
|
||||
@@ -8,9 +8,9 @@ import Dodge.Base
|
||||
import Dodge.LevelGen.Pathing
|
||||
--import Picture
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap as IM
|
||||
|
||||
putLineBlock
|
||||
:: Wall -- ^ Base pane
|
||||
@@ -37,7 +37,7 @@ putLineBlock basePane blockWidth depth a b w = removePathsCrossing a b $ foldr i
|
||||
]
|
||||
cornersAt p = fmap ( (p +.+) . rotateV rot) cornerPoints
|
||||
linesAt p = makeLoopPairs $ cornersAt p
|
||||
k = newKey $ _walls w
|
||||
k = IM.newKey $ _walls w
|
||||
ksAtI i = map ( + (k + i*4) ) [0,1,2,3]
|
||||
visibilityAt i
|
||||
| i == 0 = [ True,True,False,True]
|
||||
|
||||
@@ -38,24 +38,29 @@ removeInverseWalls ((a,b):ps)
|
||||
removeInverseWalls ps = ps
|
||||
-- | Cut out a polygon from a set of walls, and check for errors in the
|
||||
-- created walls.
|
||||
-- If created walls are not consistent, rotate and expand poly and retry.
|
||||
-- If created walls are not consistent, retry, rotating and expanding poly.
|
||||
cutWalls :: [Point2] -> [WallP] -> [WallP]
|
||||
cutWalls ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
[] -> newWalls
|
||||
-- _ -> cutWalls (expandPolyBy 100 ps) wls
|
||||
-- _ -> cutWalls (expandPolyBy 0.01 ps) wls
|
||||
_ -> cutWalls (map (rotateV 0.001) $ expandPolyBy 0.01 ps) wls
|
||||
_ -> cutWallsRetry 0 ps wls
|
||||
-- _ -> wls
|
||||
-- _ -> error $ show ps
|
||||
where
|
||||
newWalls = cutWalls' ps wls
|
||||
-- | As 'cutWalls', but rotate in the other direction.
|
||||
cutWallsL :: [Point2] -> [WallP] -> [WallP]
|
||||
cutWallsL ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
newWalls = cutPoly ps wls
|
||||
cutWallsRetry :: Int -> [Point2] -> [WallP] -> [WallP]
|
||||
--cutWallsRetry 200 ps wls = error $ show ps ++ show wls
|
||||
cutWallsRetry i ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
[] -> newWalls
|
||||
-- _ -> cutWalls (expandPolyBy 100 ps) wls
|
||||
-- _ -> cutWalls (expandPolyBy 0.01 ps) wls
|
||||
_ -> cutWalls (map (rotateV (-0.001)) $ expandPolyBy 0.01 ps) wls
|
||||
_ -> cutWallsRetry (i+1) ps wls
|
||||
-- _ -> wls
|
||||
-- _ -> error $ show ps
|
||||
where
|
||||
newWalls = cutWalls' ps wls
|
||||
newWalls = cutPoly ps' wls
|
||||
--ps' = map (rotateV a) $ expandPolyBy 0.1 ps
|
||||
ps' = map (rotateV a) $ expandPolyBy x ps
|
||||
x = fromIntegral i / 100
|
||||
a | even i = 0.001
|
||||
| otherwise = negate 0.001
|
||||
-- | Cut out a polygon from a set of walls, and check for errors in the
|
||||
-- created walls.
|
||||
-- Give error if created walls are not consistent.
|
||||
@@ -72,7 +77,7 @@ cutWalls'' ps wls = case mapMaybe (`checkWallRight` newWalls) newWalls of
|
||||
++ "\nWalls after cut:\n"
|
||||
++ unlines (map show newWalls)
|
||||
where
|
||||
newWalls = cutWalls' ps wls
|
||||
newWalls = cutPoly ps wls
|
||||
errsL = mapMaybe (`checkWallLeft` newWalls) newWalls
|
||||
-- | Given a specific wall and list of walls, checks that the number of walls leaving the
|
||||
-- second point is the same as the number of walls entering the second point of
|
||||
@@ -109,10 +114,10 @@ checkWallLeft (x,y) wls
|
||||
-- 5. remove any walls that ended up zero length after fusing
|
||||
-- 6. remove any duplicate walls
|
||||
-- Unclear behaviour if a line in the polygon is colinear with a wall.
|
||||
cutWalls' :: [Point2] -> [WallP] -> [WallP]
|
||||
cutWalls' qs wls =
|
||||
cutPoly :: [Point2] -> [WallP] -> [WallP]
|
||||
cutPoly qs wls =
|
||||
nub
|
||||
. filter (not.wallIsZeroLength)
|
||||
. filter (not . wallIsZeroLength)
|
||||
. fuseWallsWith zs
|
||||
. addPolyWalls rs
|
||||
-- . removeWallsInPolygon ps
|
||||
@@ -131,6 +136,7 @@ expandPolyBy x ps = map f ps
|
||||
where
|
||||
cp = 1/fromIntegral (length ps) *.* foldr (+.+) (0,0) ps
|
||||
f p = p +.+ x *.* (p -.- cp)
|
||||
--f p = p +.+ x *.* normalizeV (p -.- cp)
|
||||
-- | Given a polygon expressed as a list of points and a collection of walls,
|
||||
-- returns:
|
||||
-- fst: points of the polygon's intersection with walls
|
||||
@@ -223,3 +229,29 @@ removeWallsInPolygon :: [Point2] -> [WallP] -> [WallP]
|
||||
removeWallsInPolygon ps = filter (not . cond)
|
||||
where
|
||||
cond wall = pointInOrOnPolygon (0.5 *.* uncurry (+.+) wall) ps
|
||||
|
||||
brokenWalls :: [(Point2,Point2)]
|
||||
brokenWalls =
|
||||
[((330.12192,3032.2456),(190.52365,2995.8352)),((190.52365,2995.8352),(203.94716,2945.9377)),((214.33855,2907.311),(230.12193,2859.0405)),((230.12193,2859.0405),(366.7245,2895.643)),((366.7245,2895.643),(330.12192,3032.2456)),((366.7245,2895.643),(230.12193,2859.0405)),((230.12193,2859.0405),(266.7245,2722.438)),((266.7245,2722.438),(403.32703,2759.0405)),((403.32703,2759.0405),(503.32703,2932.2456)),((466.72446,3068.8481),(330.12192,3032.2456)),((330.12192,3032.2456),(366.7245,2895.643)),((503.32703,2932.2456),(466.72446,3068.8481)),((203.94716,2945.9377),(145.99155,2930.4084)),((156.38292,2891.7817),(214.33855,2907.311)),((107.47222,2920.979),(34.06077,2901.2295)),((34.06077,2901.2295),(52.571453,2832.4224)),((70.17772,2796.55),(174.45558,2824.6025)),((174.45558,2824.6025),(156.38292,2891.7817)),((100.76944,2955.4202),(107.47222,2920.979)),((145.99155,2930.4084),(140.79587,2949.722)),((52.571453,2832.4224),(35.882084,2827.9504)),((31.745949,2785.4312),(70.17772,2796.55)),((88.14497,3002.5354),(100.76944,2955.4202)),((140.79587,2949.722),(120.21855,3027.0303)),((35.882084,2827.9504),(-22.07344,2812.4214)),((-31.039248,2768.608),(31.745949,2785.4312)),((-261.32483,3408.5737),(-303.9881,3451.237)),((-303.9881,3451.237),(-332.27234,3422.9526)),((-332.27234,3422.9526),(-289.84595,3380.5264)),((-261.56174,3352.242),(88.14497,3002.5354)),((120.21855,3027.0303),(-233.27742,3380.5264)),((-289.84595,3380.5264),(-332.2724,3338.0999)),((-332.2724,3338.0999),(-303.9881,3309.8157)),((-303.9881,3309.8157),(-261.56174,3352.242)),((-22.07344,2812.4214),(-89.68823,2794.304)),((-79.335526,2755.667),(-31.039248,2768.608)),((-210.16953,3456.4133),(-261.32483,3408.5737)),((-233.27742,3380.5264),(-194.64026,3419.1633)),((-128.32533,2783.9514),(-200.79468,3054.4106)),((-200.79468,3054.4106),(-780.35016,2899.1191)),((-780.35016,2899.1191),(-625.05865,2319.5635)),((-625.05865,2319.5635),(-45.503174,2474.855)),((-45.503174,2474.855),(-117.97253,2745.3142)),((-89.68823,2794.304),(-128.32533,2783.9514)),((-117.97253,2745.3142),(-79.335526,2755.667)),((-178.49438,3590.2566),(-241.50847,3573.372)),((-241.50847,3573.372),(-210.16953,3456.4133)),((-194.64026,3419.1633),(-136.80266,3434.6611)),((-98.165634,3445.014),(-139.85736,3600.6094)),((-92.98925,3425.6953),(-98.165634,3445.014)),((-136.80266,3434.6611),(-127.74397,3400.8535)),((-187.553,3624.064),(-178.49438,3590.2566)),((-139.85736,3600.6094),(-148.91603,3634.4167)),((-127.74397,3400.8535),(-111.20285,3339.121)),((-78.55679,3371.8325),(-92.98925,3425.6953)),((-349.5008,4383.0093),(-388.13782,4372.6563)),((-388.13782,4372.6563),(-485.18823,3653.0168)),((-485.18823,3653.0168),(-477.42368,3624.039)),((-477.42368,3624.039),(-206.96445,3696.5085)),((-168.32744,3706.861),(102.131805,3779.3306)),((102.131805,3779.3306),(94.36725,3808.308)),((94.36725,3808.308),(-349.5008,4383.0093)),((-206.96445,3696.5085),(-187.553,3624.064)),((-148.91603,3634.4167),(-168.32744,3706.861)),((299.35522,3346.2668),(97.2383,3547.9797)),((97.2383,3547.9797),(-78.55679,3371.8325)),((-111.20285,3339.121),(116.74672,3110.6904)),((116.74672,3110.6904),(320.08704,3314.438)),((352.084,3395.578),(299.35522,3346.2668)),((320.08704,3314.438),(367.6133,3358.328)),((495.06226,3666.979),(293.8115,3613.054)),((293.8115,3613.054),(352.084,3395.578)),((367.6133,3358.328),(563.6875,3410.866)),((563.6875,3410.866),(495.06226,3666.979))]
|
||||
|
||||
intersectingBrokenWalls :: [(Point2,Point2)]
|
||||
intersectingBrokenWalls = filter (\(a,b) -> test a b) brokenWalls
|
||||
where
|
||||
polyPairs = zip brokenPoly (tail brokenPoly ++ [head brokenPoly])
|
||||
test a b = any (isJust . uncurry (myIntersectSegSeg a b)) polyPairs
|
||||
|
||||
brokenPoly :: [Point2]
|
||||
brokenPoly = [(434.66675,2833.3225),(503.9488,2793.3225),(523.9488,2827.9636),(454.66675,2867.9636)]
|
||||
|
||||
iBWall :: (Point2,Point2)
|
||||
iBWall = ((403.32703,2759.0405),(503.32703,2932.2456))
|
||||
|
||||
expandToSquare :: (Point2,Point2) -> [(Point2,Point2)]
|
||||
expandToSquare (a,b) = [(a,b),(b,c),(c,d),(d,a)]
|
||||
where
|
||||
v = a -.- b
|
||||
c = b +.+ vNormal v
|
||||
d = a +.+ vNormal v
|
||||
|
||||
minWalls :: [(Point2,Point2)]
|
||||
minWalls = expandToSquare iBWall
|
||||
|
||||
@@ -3,14 +3,13 @@ module Dodge.LevelGen.SwarmPlacement
|
||||
)
|
||||
where
|
||||
import Dodge.Data
|
||||
import Dodge.Base
|
||||
import Dodge.LevelGen.Data
|
||||
import Dodge.Creature.State.Data
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Data.List
|
||||
import qualified Data.IntSet as IS
|
||||
import qualified Data.IntMap as IM
|
||||
import Control.Lens
|
||||
|
||||
swarmPS :: Int -> Point2 -> Float -> Creature -> Placement
|
||||
@@ -26,7 +25,7 @@ setSwarm w ps = updateCrs w' & creatureGroups %~ IM.insert gid theGroupParams
|
||||
(w', crs) = mapAccumR updateCrit w ps
|
||||
is = IS.fromList $ map _crID crs
|
||||
cpos = centroid $ map _crPos crs
|
||||
gid = newKey (_creatureGroups w')
|
||||
gid = IM.newKey (_creatureGroups w')
|
||||
theGroupParams = CrGroupParams
|
||||
{ _crGroupParamID = gid
|
||||
, _crGroupIDs = is
|
||||
@@ -52,5 +51,5 @@ updateCrit w pl = (w & creatures %~ IM.insert cid cr
|
||||
p = _psPos $ _placementSpot pl
|
||||
rot = _psRot $ _placementSpot pl
|
||||
scr = _unPutCrit $ _psType $ _placementSpot pl
|
||||
cid = newKey (_creatures w)
|
||||
cid = IM.newKey (_creatures w)
|
||||
cr = scr {_crPos = p,_crOldPos = p,_crDir = rot,_crID = cid}
|
||||
|
||||
@@ -9,10 +9,10 @@ import Dodge.LevelGen.Pathing
|
||||
import Picture
|
||||
import Geometry
|
||||
import qualified DoubleStack as DS
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import Control.Lens
|
||||
import Data.Graph.Inductive hiding ((&))
|
||||
|
||||
@@ -24,7 +24,7 @@ addButtonDoor c btp btr a b w = over buttons (IM.insert bid bt)
|
||||
$ set pathGraph' newGraphPairs
|
||||
$ putDoubleDoor c cond a b w
|
||||
where
|
||||
bid = newKey $ _buttons w
|
||||
bid = IM.newKey $ _buttons w
|
||||
cond w' = BtNoLabel == _btState (_buttons w' IM.! bid)
|
||||
bt = (makeButton c eff) {_btPos = btp, _btRot = btr, _btID = bid}
|
||||
(newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg' a b))
|
||||
@@ -42,7 +42,7 @@ addSwitchDoor c btp btr a b w = over buttons (IM.insert bid bt)
|
||||
$ set pathGraph' newGraphPairs
|
||||
$ putDoubleDoor c cond a b w
|
||||
where
|
||||
bid = newKey $ _buttons w
|
||||
bid = IM.newKey $ _buttons w
|
||||
cond w' = BtOn == _btState (_buttons w' IM.! bid)
|
||||
bt = (makeSwitch c openDoor closeDoor) {_btPos = btp, _btRot = btr, _btID = bid}
|
||||
(newGraphPairs,removedPairs) = partition (isNothing . uncurry (intersectSegSeg' a b))
|
||||
@@ -67,14 +67,14 @@ putDoor c cond pss = over walls triggerDoor
|
||||
where
|
||||
triggerDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoor c cond pss is
|
||||
where
|
||||
is = [newKey wls..]
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
putDoubleDoor :: Color -> (World -> Bool) -> Point2 -> Point2 -> World -> World
|
||||
putDoubleDoor c cond a b = over walls triggerDoubleDoor
|
||||
where
|
||||
triggerDoubleDoor wls = IM.union wls $ IM.fromList $ zip is $ mkTriggerDoubleDoor c cond a b is
|
||||
where
|
||||
is = [newKey wls..]
|
||||
is = [IM.newKey wls..]
|
||||
|
||||
mkTriggerDoor
|
||||
:: Color
|
||||
|
||||
@@ -8,21 +8,15 @@ module Dodge.Picture.Layer
|
||||
) where
|
||||
import Dodge.Picture.Layer.Data
|
||||
import Picture
|
||||
|
||||
{- | Uses a layer to set the depth.
|
||||
-}
|
||||
{- | Uses a layer to set the depth. -}
|
||||
onLayer :: Layer -> Picture -> Picture
|
||||
onLayer l = setDepth $ 1 - fromIntegral (levLayer l) / 100
|
||||
|
||||
onLayer l = setDepth $ 1 - fromIntegral (levLayer l) / 100
|
||||
{- | Set a depth according to a list of numbers.
|
||||
Lists are lexicographically ordered if input values are always less than 100.
|
||||
Higher numbers will get placed on top of lower numbers.
|
||||
-}
|
||||
Higher numbers will get placed on top of lower numbers. -}
|
||||
onLayerL :: [Int] -> Picture -> Picture
|
||||
onLayerL is = setDepth (1 - sum (zipWith (/) (map fromIntegral is) $ map (100 **) [1..]))
|
||||
|
||||
{- | For depth testing, set layer values.
|
||||
-}
|
||||
onLayerL is = setDepth (1 - sum (zipWith (/) (map fromIntegral is) $ map (100 **) [1..]))
|
||||
{- | For depth testing, set layer values. -}
|
||||
levLayer :: Layer -> Int
|
||||
levLayer BgLayer = 20
|
||||
levLayer PressPlateLayer = 45
|
||||
@@ -38,3 +32,4 @@ levLayer ShadowLayer = 75
|
||||
levLayer LabelLayer = 80
|
||||
levLayer InvLayer = 85
|
||||
levLayer MenuDepth = 90
|
||||
levLayer DebugLayer = 99
|
||||
|
||||
@@ -16,3 +16,4 @@ data Layer
|
||||
| UPtLayer
|
||||
| HPtLayer
|
||||
| GloomLayer
|
||||
| DebugLayer
|
||||
|
||||
+4
-1
@@ -309,9 +309,12 @@ weaponBetweenPillars = do
|
||||
,sPS crPos1 (d crPos1) randC1
|
||||
,sPS crPos2 (d crPos2) randC1
|
||||
]
|
||||
(fmap connectRoom . randomiseOutLinks) =<< filterLinks f (over rmPS (++plmnts) roomPillars)
|
||||
theRoom = roomPillars & rmPS %~ (++ plmnts)
|
||||
-- & rmPolys %~ (rectNSWE 300 0 0 300 :)
|
||||
(fmap connectRoom . randomiseOutLinks) =<< filterLinks f theRoom
|
||||
where
|
||||
f (_,a) = a == 0
|
||||
--f (_,_) = True -- this is probably preferable...
|
||||
|
||||
weaponLongCorridor :: RandomGen g => State g (Tree (Either Room Room))
|
||||
weaponLongCorridor = do
|
||||
|
||||
@@ -2,13 +2,12 @@ module Dodge.Room.Corridor
|
||||
where
|
||||
import Dodge.Room.Data
|
||||
import Geometry
|
||||
|
||||
{- First exit due north, two other exits at angles next to this.
|
||||
Entrance from south.
|
||||
-}
|
||||
{- | First exit due north, two other exits at angles next to this.
|
||||
Entrance from south. -}
|
||||
corridor :: Room
|
||||
corridor = Room
|
||||
{ _rmPolys = [rectNSWE 80 0 0 40
|
||||
--{ _rmPolys = [rectNSWE 90 (-10) 0 40
|
||||
-- ,[(0,80), (0,80) +.+ rotateV (pi/3) (40,0),(40,80)]
|
||||
-- ,[(40,0), (0,0) +.+ rotateV (0-pi/3) (40,0),( 0, 0)]
|
||||
]
|
||||
@@ -24,6 +23,26 @@ corridor = Room
|
||||
,((20,70), negate $ pi/6)
|
||||
,((20,10) ,pi)
|
||||
]
|
||||
{- | Debug drop-in copy of corridor -}
|
||||
corridorDebug :: Room
|
||||
corridorDebug = Room
|
||||
{ _rmPolys =
|
||||
[ rectNSWE 80 0 0 40
|
||||
--, [ (0,0), (0,200) , (200,100)]
|
||||
--, [ (0,0), (0,20) , (20,10)]
|
||||
]
|
||||
, _rmLinks = lnks
|
||||
, _rmPath = concatMap (doublePair . (,) (20,60) . fst) lnks
|
||||
, _rmPS = []
|
||||
, _rmBound = [ rectNSWE 50 30 0 40 ]
|
||||
}
|
||||
where
|
||||
lnks =
|
||||
[((20,70) ,0)
|
||||
,((20,70), pi/6)
|
||||
,((20,70), negate $ pi/6)
|
||||
,((20,10) ,pi)
|
||||
]
|
||||
corridorN :: Room
|
||||
corridorN = Room
|
||||
{ _rmPolys = [rectNSWE 80 0 0 40
|
||||
|
||||
+1
-1
@@ -91,7 +91,7 @@ updateCreatureGroups w = w & creatureGroups %~
|
||||
|
||||
updateTriggers :: World -> World
|
||||
updateTriggers w
|
||||
| ResetLevel 1 `S.member` _worldTriggers w = generateFromList levx $ initialWorld
|
||||
| ResetLevel 1 `S.member` _worldTriggers w = generateLevelFromRoomList levx $ initialWorld
|
||||
& randGen .~ _randGen w
|
||||
& config .~ _config w
|
||||
& menuLayers .~ []
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
{- |
|
||||
Deals with moving creature wall collisions.
|
||||
-}
|
||||
{- | Deals with moving creature wall collisions. -}
|
||||
module Dodge.WallCreatureCollisions where
|
||||
import Dodge.Data
|
||||
import Dodge.Creature.State.Data
|
||||
@@ -18,6 +16,7 @@ colCrsWalls w = over creatures (fmap (colCrWall w)) w
|
||||
|
||||
colCrWall :: World -> Creature -> Creature
|
||||
colCrWall w c
|
||||
| _crID c == 0 = c -- for noclip
|
||||
| p1 == p2 = pushOrCrush ls c
|
||||
| otherwise = c & crPos %~
|
||||
collideCorners rad wallPoints
|
||||
|
||||
@@ -5,14 +5,14 @@ import Dodge.Data
|
||||
import Dodge.Base
|
||||
--import Geometry
|
||||
import Picture
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap as IM
|
||||
|
||||
makeCloudAt :: Float -> Int -> (Cloud -> Picture) -> Point2 -> World -> World
|
||||
makeCloudAt rad t drawFunc p w
|
||||
= w & clouds %~ IM.insert i theCloud
|
||||
where i = newKey $ _clouds w
|
||||
where i = IM.newKey $ _clouds w
|
||||
theCloud = Cloud { _clID = i
|
||||
, _clPos = p
|
||||
, _clVel = (0,0)
|
||||
|
||||
@@ -19,9 +19,9 @@ import Dodge.RandomHelp
|
||||
import Dodge.Debug
|
||||
import Picture
|
||||
import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
import Control.Lens
|
||||
import qualified Data.IntMap.Strict as IM
|
||||
import System.Random
|
||||
import Control.Monad.State
|
||||
import Data.Function (on)
|
||||
@@ -228,7 +228,7 @@ makeGasCloud pos vel w = w
|
||||
& clouds %~ IM.insert i theCloud
|
||||
& randGen .~ g
|
||||
where
|
||||
i = newKey $ _clouds w
|
||||
i = IM.newKey $ _clouds w
|
||||
theCloud = Cloud { _clID = i
|
||||
, _clPos = pos
|
||||
, _clVel = vel
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
module IntMapHelp
|
||||
( module Data.IntMap.Strict
|
||||
, newKey
|
||||
, insertNewKey
|
||||
, insertWithNewKeys
|
||||
)
|
||||
where
|
||||
--import Data.List hiding (foldr,insert)
|
||||
import Data.IntMap.Strict
|
||||
{- | Find a key value one higher than any key in the map, or zero if the map is
|
||||
- empty -}
|
||||
newKey :: IntMap a -> Int
|
||||
newKey = maybe 0 ((+ 1) . fst) . lookupMax
|
||||
{- | Insert an element with some new key. -}
|
||||
insertNewKey :: a -> IntMap a -> IntMap a
|
||||
insertNewKey x m = case lookupMax m of
|
||||
Nothing -> singleton 0 x
|
||||
Just (k,_) -> insert (k+1) x m
|
||||
{- | Insert a list of values with new keys -}
|
||||
insertWithNewKeys :: [a] -> IntMap a -> IntMap a
|
||||
insertWithNewKeys xs m = union m $ fromList $ zip [newKey m..] xs
|
||||
Reference in New Issue
Block a user