This commit is contained in:
2022-04-07 20:54:00 +01:00
parent 591cff68ff
commit 9d4b1d5d70
3 changed files with 45 additions and 63 deletions
+4 -5
View File
@@ -67,8 +67,7 @@ spawnerCrit = defaultCreature
miniGunCrit :: Creature
miniGunCrit = defaultCreature
{ _crPict = basicCrPict red
, _crUpdate = defaultImpulsive $
[sentinelFireType (const shootTillEmpty)]
, _crUpdate = defaultImpulsive [sentinelFireType (const shootTillEmpty)]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
@@ -88,7 +87,7 @@ longCrit :: Creature
longCrit = defaultCreature
{ _crPict = basicCrPict red
-- , _crUpdate = stateUpdate sniperAI
, _crUpdate = defaultImpulsive $ [sentinelFireType $ const shootTillEmpty]
, _crUpdate = defaultImpulsive [sentinelFireType $ const shootTillEmpty]
, _crActionPlan = ActionPlan
{ _crImpulse = []
, _crAction = []
@@ -108,7 +107,7 @@ multGunCrit = defaultCreature
, _crInvSel = 0
, _crRad = 10
, _crHP = 300
, _crUpdate = defaultImpulsive $ [sentinelExtraWatchUpdate
, _crUpdate = defaultImpulsive [sentinelExtraWatchUpdate
[ ( const $ not . crHasAmmo
, \_ _ -> StrategyActions Reload reloadActions
)
@@ -150,7 +149,7 @@ startCr = defaultCreature
, _crMvDir = pi/2
, _crID = 0
, _crPict = basicCrPict black
, _crUpdate = stateUpdate' yourControl'
, _crUpdate = stateUpdate' yourControl
, _crRad = 10
, _crMass = 10
, _crHP = 1000
+19 -35
View File
@@ -1,6 +1,5 @@
module Dodge.Creature.YourControl
(-- yourControl
yourControl'
( yourControl
) where
import Dodge.Data
import Dodge.Creature.Impulse.Movement
@@ -11,50 +10,36 @@ import Geometry
import Control.Lens
import qualified SDL
import qualified Data.Set as S
import qualified Data.IntMap.Strict as IM
--import qualified Data.IntMap.Strict as IM
import Data.Maybe
{- | The AI equivalent for your control. -}
yourControl
:: Creature
-> World
-> (World -> World, Creature)
yourControl cr w =
( updateUsingInput
, mouseActionsCr (_mouseButtons w) $ wasdWithAiming w speed 0 cr
)
where
speed = _mvSpeed $ _crMvType cr
yourControl' :: Creature -> World -> World
yourControl' cr w = w
yourControl :: Creature -> World -> World
yourControl cr w = w
& updateUsingInput
& creatures . ix (_crID cr) %~ (mouseActionsCr (_mouseButtons w) . wasdWithAiming w speed 0)
& creatures . ix (_crID cr) %~ (mouseActionsCr (_mouseButtons w) . wasdWithAiming w speed)
where
speed = _mvSpeed $ _crMvType cr
{- | Turn key presses into creature movement. -}
wasdWithAiming
:: World
:: World
-> Float -- ^ Base speed
-> Int -- ^ Creature id
-> Creature
-> Creature
wasdWithAiming w speed i cr
| isAiming
= addAnyTwist $ set crDir mouseDir $ theMovement cr
wasdWithAiming w speed cr
| isAiming = addAnyTwist $ set crDir mouseDir $ theMovement cr
| isReloading && SDL.ButtonRight `S.member` _mouseButtons w
= addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
= addAnyTwist $ set crDir (mouseDir + anytwist) $ theMovement cr
| otherwise = theMovement $ theTurn $ removeTwist cr
where
twistamount = 1.6
removeTwist cr' = case _crTwist cr' of
t -> cr' & crDir +~ t & crTwist .~ 0
anytwist = case cr ^? crInv . ix (_crInvSel (_creatures w IM.! i)) . itUse . useAim . aimStance of
Just TwoHandTwist -> twistamount * pi
_ -> 0
addAnyTwist cr'
= case cr' ^? crInv . ix (_crInvSel (_creatures w IM.! i)) . itUse . useAim . aimStance of
Just TwoHandTwist -> cr' & crTwist .~ twistamount * pi
_ -> cr'
removeTwist cr' = cr'
& crDir +~ _crTwist cr'
& crTwist .~ 0
anytwist = case cr ^? crInv . ix (_crInvSel cr) . itUse . useAim . aimStance of
Just TwoHandTwist -> twistamount * pi
_ -> 0
addAnyTwist = crTwist .~ anytwist
theMovement
| movDir == V2 0 0 = id
| otherwise = crMvAbsolute (speed *.* movAbs) . set crMvDir dir
@@ -64,8 +49,7 @@ wasdWithAiming w speed i cr
movAbs = rotateV (_cameraRot w) $ normalizeV movDir
isAiming = _posture (_crStance cr) == Aiming
isReloading = _posture (_crStance cr) == Reloading
mouseDir = case w ^? creatures . ix i . crInv . ix (_crInvSel (_creatures w IM.! i))
. itScope . scopePos of
mouseDir = case cr ^? crInv . ix (_crInvSel cr) . itScope . scopePos of
Just p -> normalizeAngle $ argV
$ p +.+ 2 / _cameraZoom w
*.* rotateV (_cameraRot w) (_mousePos w)
@@ -77,10 +61,10 @@ wasdM scancode = case scancode of
SDL.ScancodeS -> V2 0 (-1)
SDL.ScancodeD -> V2 1 0
SDL.ScancodeA -> V2 (-1) 0
_ -> V2 0 0
_ -> V2 0 0
wasdDir :: World -> Point2
wasdDir w = foldr ((+.+) . wasdM) (V2 0 0) $ _keys w
wasdDir = foldr ((+.+) . wasdM) (V2 0 0) . _keys
{- | Set posture according to mouse presses. -}
mouseActionsCr :: S.Set SDL.MouseButton -> Creature -> Creature
+22 -23
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@@ -13,39 +13,38 @@ import Control.Lens
updateUsingInput :: World -> World
updateUsingInput w = case _hudElement $ _hud w of
DisplayInventory {} -> updatePressedButtons (_mouseButtons w) w
DisplayCarte -> updatePressedButtonsCarte (_mouseButtons w) w
DisplayInventory {} -> updatePressedButtons (_mouseButtons w) w
DisplayCarte -> updatePressedButtonsCarte (_mouseButtons w) w
updatePressedButtons :: S.Set MouseButton -> World -> World
updatePressedButtons pkeys w
| lbPressed && rbPressed && inTopInv = useItem (you w) w
| lbPressed &&
(inTopInv || _timeFlow w == RewindingLastFrame)
| isDown ButtonLeft && isDown ButtonRight && inTopInv
= useItem (you w) w
| isDown ButtonLeft && (inTopInv || _timeFlow w == RewindingLastFrame)
= useLeftItem (_yourID w) w
| mbPressed = w & clickMousePos .~ _mousePos w
& cameraRot -~ rotation
| isDown ButtonMiddle
= w & cameraRot -~ rotation
& clickMousePos .~ _mousePos w
| otherwise = w
where
inTopInv = case _hudElement (_hud w) of
inTopInv = case _hudElement (_hud w) of
DisplayInventory NoSubInventory -> True
_ -> False
lbPressed = ButtonLeft `S.member` pkeys
rbPressed = ButtonRight `S.member` pkeys
mbPressed = ButtonMiddle `S.member` pkeys
rotation = angleBetween (_mousePos w) (_clickMousePos w)
isDown but = but `S.member` pkeys
rotation = angleBetween (_mousePos w) (_clickMousePos w)
updatePressedButtonsCarte :: S.Set MouseButton -> World -> World
updatePressedButtonsCarte pkeys w
| rbPressed = w & clickMousePos .~ _mousePos w
& hud . carteCenter %~ (-.- trans)
| lbPressed = w & clickMousePos .~ _mousePos w
& hud . carteRot -~ rot
& hud . carteZoom *~ czoom
| isDown ButtonRight = w
& clickMousePos .~ _mousePos w
& hud . carteCenter %~ (-.- trans)
| isDown ButtonLeft = w
& clickMousePos .~ _mousePos w
& hud . carteRot -~ rot
& hud . carteZoom *~ czoom
| otherwise = w
where
lbPressed = ButtonLeft `S.member` pkeys
rbPressed = ButtonRight `S.member` pkeys
--mbPressed = ButtonMiddle `S.member` pkeys
rot = angleBetween (_mousePos w) (_clickMousePos w)
czoom = magV (_mousePos w) / magV (_clickMousePos w)
trans = rotateV (_carteRot (_hud w)) $ (1 / _carteZoom (_hud w)) *.* (_mousePos w -.- _clickMousePos w)
isDown but = but `S.member` pkeys
rot = angleBetween (_mousePos w) (_clickMousePos w)
czoom = magV (_mousePos w) / magV (_clickMousePos w)
trans = rotateV (_carteRot (_hud w)) $ 1 / _carteZoom (_hud w) *.* (_mousePos w -.- _clickMousePos w)