Reify cloud drawing, move gust data
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@@ -0,0 +1,18 @@
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module Dodge.Cloud.Draw
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where
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import Dodge.Data.Cloud
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import Picture
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drawCloud :: CloudDraw -> Cloud -> Picture
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drawCloud cd = case cd of
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CloudColor radmult fadet col -> drawCloudWith radmult fadet col
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DrawGasCloud col -> const . setLayer MidLayer . setDepth 30 $ color (withAlpha 0.05 col)
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$ circleSolid 20
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drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture
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drawCloudWith radMult fadet col cl = setLayer MidLayer
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. setDepth 25
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$ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl)
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where
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a = min 1 $ fromIntegral (_clTimer cl) / fadet
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+2
-7
@@ -73,7 +73,9 @@ module Dodge.Data
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, module Dodge.Data.Room
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, module Dodge.Data.RadarBlip
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, module Dodge.Data.PathGraph
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, module Dodge.Data.Gust
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) where
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import Dodge.Data.Gust
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import Dodge.Data.CrGroupParams
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import Dodge.Data.Corpse
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import Dodge.Data.ActionPlan
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@@ -332,12 +334,6 @@ data MenuOption
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{ _moKey :: Scancode
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, _moEff :: Universe -> IO (Maybe Universe)
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}
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data Gust = Gust
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{ _guID :: Int
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, _guPos :: Point2
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, _guVel :: Point2
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, _guTime :: Int
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}
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data TerminalLine
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= TerminalLineDisplay
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{_tlPause :: Int
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@@ -736,7 +732,6 @@ makeLenses ''Terminal
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makeLenses ''Machine
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makeLenses ''MachineType
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makeLenses ''Universe
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makeLenses ''Gust
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makeLenses ''GunBarrels
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makeLenses ''Nozzle
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makeLenses ''TerminalLine
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@@ -2,19 +2,26 @@
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.Cloud where
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import Geometry
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import Picture
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import Color
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import Control.Lens
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data CloudDraw = CloudColor Float Float Color -- radius-multiply fade-time color
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| DrawGasCloud Color
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deriving (Eq,Ord,Show,Read)
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data Cloud = Cloud
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{ _clPos :: Point3
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, _clVel :: Point3
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, _clPict :: Cloud -> Picture
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, _clPict :: CloudDraw
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, _clRad :: Float
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, _clAlt :: Float
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, _clTimer :: Int
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, _clType :: CloudType
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-- , _clEffect :: Cloud -> World -> World
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}
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deriving (Eq,Ord,Show,Read)
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data CloudType
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= SmokeCloud
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| GasCloud
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deriving (Eq,Ord,Show,Read)
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makeLenses ''Cloud
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@@ -0,0 +1,14 @@
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Data.Gust
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where
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import Geometry.Data
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import Control.Lens
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data Gust = Gust
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{ _guID :: Int
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, _guPos :: Point2
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, _guVel :: Point2
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, _guTime :: Int
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}
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deriving (Eq,Ord,Show,Read)
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makeLenses ''Gust
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@@ -6,6 +6,7 @@ import Control.Lens
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data HUDElement
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= DisplayInventory {_subInventory :: SubInventory}
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| DisplayCarte
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deriving (Eq,Ord,Show,Read)
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-- deriving (Eq,Ord,Show)
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data SubInventory
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@@ -15,6 +16,7 @@ data SubInventory
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| InspectInventory
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| LockedInventory
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| DisplayTerminal {_termID :: Int }
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deriving (Eq,Ord,Show,Read)
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-- deriving (Eq,Ord,Show)
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data HUD = HUD
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@@ -23,6 +25,7 @@ data HUD = HUD
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, _carteZoom :: Float
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, _carteRot :: Float
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}
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deriving (Eq,Ord,Show,Read)
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makeLenses ''HUD
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makeLenses ''HUDElement
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makeLenses ''SubInventory
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@@ -1,6 +1,7 @@
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module Dodge.Render.ShapePicture
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( worldSPic
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) where
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import Dodge.Cloud.Draw
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import Dodge.Zoning
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import Dodge.Button.Draw
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import Dodge.LightSource.Draw
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@@ -297,7 +298,7 @@ drawBoundingBox w = setLayer DebugLayer $ color green $ line $ (x:xs) ++ [x]
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(x:xs) = _boundBox w
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clDraw :: Cloud -> Picture
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clDraw c = translate3 (_clPos c) (_clPict c c)
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clDraw c = translate3 (_clPos c) (drawCloud (_clPict c) c)
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ppDraw :: PressPlate -> Picture
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ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)
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floorItemSPic :: FloorItem -> SPic
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@@ -18,7 +18,7 @@ import LensHelp
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import System.Random
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makeCloudAt
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:: (Cloud -> Picture) -- ^ draw function
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:: CloudDraw
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-> Float -- ^ radius
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-> Int -- ^ timer
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-> Float -- ^ resting altitude
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@@ -44,29 +44,23 @@ smokeCloudAt
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-> Point3 -- start position
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-> World
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-> World
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smokeCloudAt col = makeCloudAt (drawCloudWith (4/3) 800 col)
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smokeCloudAt col = makeCloudAt (CloudColor (4/3) 800 col)
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drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture
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drawCloudWith radMult fadet col cl = setLayer MidLayer
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. setDepth 25
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$ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl)
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where
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a = min 1 $ fromIntegral (_clTimer cl) / fadet
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makeThickSmokeAt :: Point3 -> World -> World
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makeThickSmokeAt = makeCloudAt (drawCloudWith 4 50 black) 3 50 30
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makeThickSmokeAt = makeCloudAt (CloudColor 4 50 black) 3 50 30
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makeThinSmokeAt :: Point3 -> World -> World
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makeThinSmokeAt = makeCloudAt (drawCloudWith 4 400 (withAlpha 0.05 black)) 5 400 50
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makeThinSmokeAt = makeCloudAt (CloudColor 4 400 (withAlpha 0.05 black)) 5 400 50
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makeStartCloudAt :: Point3 -> World -> World
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makeStartCloudAt = makeCloudAt (drawCloudWith 2 800 white) 10 400 5
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makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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shellTrailCloud :: Point3 -> World -> World
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shellTrailCloud = makeCloudAt (drawCloudWith (4/3) 800 (greyN 0.5)) 15 400 40
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shellTrailCloud = makeCloudAt (CloudColor (4/3) 800 (greyN 0.5)) 15 400 40
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt (drawCloudWith 4 300 (greyN x)) 6 200 40 p w
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makeFlamerSmokeAt p w = makeCloudAt (CloudColor 4 300 (greyN x)) 6 200 40 p w
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where
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x = fst $ randomR (0.5,0.8) (_randGen w)
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@@ -91,8 +91,7 @@ makeGasCloud pos vel w = w
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theCloud = Cloud
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{ _clPos = addZ 20 pos
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, _clVel = addZ 0 vel
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, _clPict = \_ -> setLayer MidLayer . setDepth 30 $ color (withAlpha 0.05 col)
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$ circleSolid 20
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, _clPict = DrawGasCloud col
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, _clRad = 10
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, _clAlt = 25
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, _clTimer = 400
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