Reify cloud drawing, move gust data
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@@ -18,7 +18,7 @@ import LensHelp
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import System.Random
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makeCloudAt
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:: (Cloud -> Picture) -- ^ draw function
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:: CloudDraw
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-> Float -- ^ radius
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-> Int -- ^ timer
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-> Float -- ^ resting altitude
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@@ -44,29 +44,23 @@ smokeCloudAt
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-> Point3 -- start position
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-> World
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-> World
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smokeCloudAt col = makeCloudAt (drawCloudWith (4/3) 800 col)
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smokeCloudAt col = makeCloudAt (CloudColor (4/3) 800 col)
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drawCloudWith :: Float -> Float -> Color -> Cloud -> Picture
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drawCloudWith radMult fadet col cl = setLayer MidLayer
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. setDepth 25
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$ circleSolidCol (withAlpha 0 col) (withAlpha a col) (radMult * _clRad cl)
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where
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a = min 1 $ fromIntegral (_clTimer cl) / fadet
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makeThickSmokeAt :: Point3 -> World -> World
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makeThickSmokeAt = makeCloudAt (drawCloudWith 4 50 black) 3 50 30
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makeThickSmokeAt = makeCloudAt (CloudColor 4 50 black) 3 50 30
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makeThinSmokeAt :: Point3 -> World -> World
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makeThinSmokeAt = makeCloudAt (drawCloudWith 4 400 (withAlpha 0.05 black)) 5 400 50
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makeThinSmokeAt = makeCloudAt (CloudColor 4 400 (withAlpha 0.05 black)) 5 400 50
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makeStartCloudAt :: Point3 -> World -> World
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makeStartCloudAt = makeCloudAt (drawCloudWith 2 800 white) 10 400 5
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makeStartCloudAt = makeCloudAt (CloudColor 2 800 white) 10 400 5
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shellTrailCloud :: Point3 -> World -> World
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shellTrailCloud = makeCloudAt (drawCloudWith (4/3) 800 (greyN 0.5)) 15 400 40
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shellTrailCloud = makeCloudAt (CloudColor (4/3) 800 (greyN 0.5)) 15 400 40
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makeFlamerSmokeAt :: Point3 -> World -> World
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makeFlamerSmokeAt p w = makeCloudAt (drawCloudWith 4 300 (greyN x)) 6 200 40 p w
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makeFlamerSmokeAt p w = makeCloudAt (CloudColor 4 300 (greyN x)) 6 200 40 p w
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where
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x = fst $ randomR (0.5,0.8) (_randGen w)
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@@ -91,8 +91,7 @@ makeGasCloud pos vel w = w
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theCloud = Cloud
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{ _clPos = addZ 20 pos
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, _clVel = addZ 0 vel
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, _clPict = \_ -> setLayer MidLayer . setDepth 30 $ color (withAlpha 0.05 col)
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$ circleSolid 20
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, _clPict = DrawGasCloud col
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, _clRad = 10
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, _clAlt = 25
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, _clTimer = 400
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