Simplify doors somewhat, unsure what to do about edge obstacles
This commit is contained in:
@@ -7,6 +7,7 @@ module Dodge.Block.Debris (
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makeDebrisDirected,
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) where
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import qualified Data.IntMap.Strict as IM
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import Dodge.ShiftPoint
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import Color
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import Data.Foldable
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@@ -28,8 +29,8 @@ makeDoorDebris dr w = w & makeDebris mt col p
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p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos) (dr ^. drLerp)
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p = centroid . fmap fst $ (dr ^. drFootPrint) & each . each %~ shiftPointBy p2a
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(mt, col) = fromMaybe (Stone, greyN 0.5) $ do
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wlids <- w ^? cWorld . lWorld . doors . ix (_drID dr) . drWallIDs
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(wlid, _) <- IS.minView wlids
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wlids <- w ^? cWorld . lWorld . doors . ix (_drID dr) . drFootPrint
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((wlid,_),_) <- IM.minViewWithKey wlids
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wl <- w ^? cWorld . lWorld . walls . ix wlid
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return (_wlMaterial wl, _wlColor wl)
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@@ -11,7 +11,6 @@ module Dodge.Data.Door (
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import qualified Data.IntSet as IS
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import Dodge.Data.MountedObject
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import Dodge.Data.PathGraph
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import Dodge.Data.WorldEffect
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@@ -29,7 +28,6 @@ data PushSource
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data Door = Door
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{ _drID :: Int
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, _drWallIDs :: IS.IntSet
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, _drTrigger :: WdBl
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, _drMech :: DrWdWd
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, _drZeroPos :: (Point2,Float)
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@@ -41,8 +39,6 @@ data Door = Door
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, _drPushedBy :: PushSource
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, _drPushes :: Maybe Int
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, _drMounts :: [MountedObject]
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-- , _drObstructs :: [(Int,Int)]
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, _drObstacleType :: EdgeObstacle
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}
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makeLenses ''Door
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@@ -30,7 +30,7 @@ defaultDoor :: Door
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defaultDoor =
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Door
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{ _drID = 0
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, _drWallIDs = mempty
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-- , _drWallIDs = mempty
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-- , _drStatus = DoorClosed
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, _drTrigger = WdBlConst False
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, _drMech = DrWdId
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@@ -46,6 +46,4 @@ defaultDoor =
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, _drPushedBy = PushesItself
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, _drPushes = Nothing
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, _drMounts = mempty
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-- , _drObstructs = mempty
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, _drObstacleType = DoorObstacle
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}
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+8
-11
@@ -26,7 +26,7 @@ updateDoor dr w
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doorLerp :: Door -> World -> (S.Set Int2,World)
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doorLerp dr w = fromMaybe (mempty,w) $ do
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x <- newlerp
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let ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
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let ps = wlposs x
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is = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize)) ps
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-- it seems possible that this will miss some paths: we add zones for the
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-- old footprint. Seems unlikely, but a possible cause of pathfinding bugs
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@@ -36,8 +36,7 @@ doorLerp dr w = fromMaybe (mempty,w) $ do
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& cWorld . lWorld . doors . ix drid . drLerp .~ x)
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where
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f = ifoldl' (flip . moveWallID) w . wlposs
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p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos)
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wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
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wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (doDoorLerp dr x)
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clerp = dr ^. drLerp
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newlerp
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| toOpen && clerp < 1 = Just . min 1 $ clerp + speed
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@@ -48,9 +47,12 @@ doorLerp dr w = fromMaybe (mempty,w) $ do
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drid = _drID dr
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playSound x
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| _drPushedBy dr == PushesItself =
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soundContinue (WallSound drid) (fst $ p2a x) slideDoorS (Just 1)
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soundContinue (WallSound drid) (fst $ doDoorLerp dr x) slideDoorS (Just 1)
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| otherwise = id
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doDoorLerp :: Door -> Float -> Point2A
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doDoorLerp dr = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos)
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destroyDoor :: Door -> World -> (S.Set Int2, World)
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destroyDoor dr w =
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(is,w
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@@ -62,14 +64,9 @@ destroyDoor dr w =
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& stopPushing (_drPushes dr)
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& destroyMounts (_drMounts dr))
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where
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p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos) (dr ^. drLerp)
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ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy p2a
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is = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize)) ps
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wlids = _drWallIDs dr
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--awl = _walls (_cWorld w) IM.! IS.findMin wlids
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-- awl = w ^?! cWorld . lWorld . walls . ix (IS.findMin wlids)
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-- pos = fst . _wlLine $ awl
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-- ps = replicateM 25 (randInCirc 20) & evalState $ _randGen w
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ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy (doDoorLerp dr (dr ^. drLerp))
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wlids = IM.keysSet $ _drFootPrint dr
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destroyMounts :: [MountedObject] -> World -> World
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destroyMounts mos w = foldl' (flip destroyMount) w mos
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@@ -7,7 +7,6 @@ module Dodge.Placement.PlaceSpot.TriggerDoor (
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import Dodge.ShiftPoint
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import Linear
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import Dodge.Data.GenWorld
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import qualified Data.IntSet as IS
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import Data.List
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import Dodge.Default.Door
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import Dodge.LevelGen.DoorPane
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@@ -36,14 +35,13 @@ plDoor col eo cond l p1 p2 gw = (drid, over gwWorld addWalls $ gw & gwWorld . cW
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IM.insert drid $
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defaultDoor
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{ _drID = drid
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, _drWallIDs = IS.fromList wlids
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-- , _drWallIDs = IS.fromList wlids
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, _drTrigger = cond
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, _drMech = DoorLerp
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, _drZeroPos = p1
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, _drOnePos = p2
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, _drLerp = 0
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, _drFootPrint = IM.fromList . zip wlids $ wlps'
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, _drObstacleType = eo
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, _drSpeed = 0.01
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}
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-- nsteps = length pss - 1
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@@ -96,13 +94,12 @@ plSlideDoor dr wl eo shiftOffset a b gw =
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IM.insert drid $
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dr
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{ _drID = drid
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, _drWallIDs = IS.fromList wlids
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-- , _drWallIDs = IS.fromList wlids
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, _drMech = DoorLerp
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, _drZeroPos = (a, 0)
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, _drOnePos = (shiftLeft a, 0)
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, _drLerp = 0
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, _drFootPrint = IM.fromList $ zip wlids $ rectanglePairs 9 0 (b-a)
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, _drObstacleType = eo
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, _drSpeed = 1 / distance a (shiftLeft a)
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}
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addDoorWalls w' = foldl' (addDoorWall eo drid wl) w' $ zip wlids pairs
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@@ -22,4 +22,3 @@ insertWallInZones = over wlZoning . zoneWall
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deleteWallFromZones :: Wall -> World -> World
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deleteWallFromZones = over wlZoning . deZoneWall
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@@ -3125,8 +3125,8 @@ deleteWallID src/Dodge/Wall/Delete.hs 13;" f
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deleteWallIDs src/Dodge/Wall/Delete.hs 28;" f
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denormalEdges src/Polyhedra.hs 136;" f
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destroyAllInvItems src/Dodge/Inventory.hs 53;" f
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destroyBlock src/Dodge/Block.hs 51;" f
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destroyDoor src/Dodge/Block.hs 85;" f
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destroyBlock src/Dodge/Block.hs 48;" f
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destroyDoor src/Dodge/DrWdWd.hs 56;" f
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destroyInvItem src/Dodge/Inventory.hs 40;" f
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destroyItem src/Dodge/Inventory.hs 62;" f
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destroyLS src/Dodge/LightSource.hs 32;" f
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@@ -3134,8 +3134,8 @@ destroyLSFlashAt src/Dodge/LightSource.hs 42;" f
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destroyMachine src/Dodge/Machine/Destroy.hs 13;" f
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destroyMatS src/Dodge/Material/Sound.hs 7;" f
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destroyMcType src/Dodge/Machine/Destroy.hs 22;" f
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destroyMount src/Dodge/Block.hs 105;" f
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destroyMounts src/Dodge/Block.hs 102;" f
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destroyMount src/Dodge/DrWdWd.hs 74;" f
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destroyMounts src/Dodge/DrWdWd.hs 71;" f
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destroyProjectile src/Dodge/Projectile/Update.hs 108;" f
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detV src/Geometry/Vector.hs 94;" f
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detector src/Dodge/Item/Held/Utility.hs 27;" f
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@@ -3236,7 +3236,7 @@ doWorldEvents src/Dodge/Update.hs 447;" f
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doWorldPos src/Dodge/WorldPos.hs 10;" f
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door src/Dodge/Room/Door.hs 14;" f
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doorBetween src/Dodge/Placement/Instance/Door.hs 39;" f
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doorLerp src/Dodge/DrWdWd.hs 20;" f
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doorLerp src/Dodge/DrWdWd.hs 26;" f
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dotV src/Geometry/Vector.hs 76;" f
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dotV3 src/Geometry/Vector3D.hs 119;" f
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doubleCorridorBarrels src/Dodge/Room/Room.hs 276;" f
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@@ -3956,6 +3956,7 @@ leftRightCombine src/Dodge/Item/Grammar.hs 197;" f
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leftWristPQ src/Dodge/Creature/HandPos.hs 81;" f
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legsSPic src/Dodge/Item/Draw/SPic.hs 468;" f
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lerpP2A src/Dodge/ShiftPoint.hs 14;" f
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lerpdr src/Dodge/DrWdWd.hs 53;" f
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liShape src/Dodge/Placement/Instance/LightSource.hs 111;" f
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light src/Color.hs 104;" f
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lightSensByDoor src/Dodge/Room/LasTurret.hs 51;" f
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@@ -4110,10 +4111,9 @@ maxInvSlots src/Dodge/Inventory/CheckSlots.hs 30;" f
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maxShowX src/Dodge/Combine/Graph.hs 48;" f
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maxViewDistance src/Dodge/Viewpoints.hs 26;" f
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maybeBlockedPassage src/Dodge/Room/RezBox.hs 80;" f
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maybeClearPath src/Dodge/Block.hs 71;" f
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maybeClearPaths src/Dodge/Block.hs 68;" f
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maybeClearPath src/Dodge/Block.hs 68;" f
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maybeClearPaths src/Dodge/Block.hs 65;" f
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maybeDestroyBlock src/Dodge/Wall/Damage.hs 32;" f
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maybeDestroyDoor src/Dodge/Wall/Damage.hs 37;" f
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maybeExitCombine src/Dodge/Update/Input/InGame.hs 562;" f
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maybeOpenConsole src/Dodge/Update.hs 129;" f
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maybeReadFile src/Dodge/LoadSeed.hs 10;" f
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@@ -5029,7 +5029,7 @@ speedLegs src/Dodge/Item/Equipment.hs 90;" f
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splashMenu src/Dodge/Menu.hs 33;" f
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splashMenuOptions src/Dodge/Menu.hs 38;" f
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splashScreen src/Dodge/Initialisation.hs 10;" f
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splinterBlock src/Dodge/Block.hs 25;" f
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splinterBlock src/Dodge/Block.hs 22;" f
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splitBezierquad src/Geometry/Bezier.hs 15;" f
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splitExtra src/Justify.hs 21;" f
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splitLookupTrie src/SimpleTrie.hs 39;" f
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@@ -5085,7 +5085,7 @@ stone4S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 484;" f
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stone5S src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 626;" f
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stopAllSounds src/Sound.hs 125;" f
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stopBulletAt src/Dodge/Bullet.hs 199;" f
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stopPushing src/Dodge/Block.hs 110;" f
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stopPushing src/Dodge/DrWdWd.hs 79;" f
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stopSoundFrom src/Dodge/SoundLogic.hs 220;" f
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strFromEquipment src/Dodge/Creature/Statistics.hs 53;" f
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strFromHeldItem src/Dodge/Creature/Statistics.hs 67;" f
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@@ -5330,7 +5330,7 @@ unpause src/Dodge/Menu.hs 212;" f
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unsafeBlinkAction src/Dodge/Creature/Action/Blink.hs 57;" f
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unsafeBlinker src/Dodge/Item/Held/Utility.hs 33;" f
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unsafeSwapKeys src/IntMapHelp.hs 75;" f
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unshadowBlock src/Dodge/Block.hs 38;" f
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unshadowBlock src/Dodge/Block.hs 35;" f
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untilJust src/MonadHelp.hs 7;" f
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untilJustCount src/MonadHelp.hs 14;" f
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unusedOffPathAwayFromLink src/Dodge/PlacementSpot.hs 131;" f
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@@ -5365,7 +5365,7 @@ updateDelayedEvents src/Dodge/Update.hs 909;" f
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updateDisplaySections src/Dodge/DisplayInventory.hs 116;" f
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updateDistortion src/Dodge/Distortion.hs 5;" f
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updateDistortions src/Dodge/Update.hs 577;" f
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updateDoor src/Dodge/DrWdWd.hs 15;" f
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updateDoor src/Dodge/DrWdWd.hs 20;" f
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updateDoorEdge src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 74;" f
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updateDoorEdges src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 71;" f
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updateDoors src/Dodge/Update.hs 328;" f
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