Simplify doors somewhat, unsure what to do about edge obstacles

This commit is contained in:
2025-10-22 23:09:09 +01:00
parent 0fd7ba46b5
commit 9e6534b8f4
7 changed files with 26 additions and 38 deletions
+3 -2
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@@ -7,6 +7,7 @@ module Dodge.Block.Debris (
makeDebrisDirected,
) where
import qualified Data.IntMap.Strict as IM
import Dodge.ShiftPoint
import Color
import Data.Foldable
@@ -28,8 +29,8 @@ makeDoorDebris dr w = w & makeDebris mt col p
p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos) (dr ^. drLerp)
p = centroid . fmap fst $ (dr ^. drFootPrint) & each . each %~ shiftPointBy p2a
(mt, col) = fromMaybe (Stone, greyN 0.5) $ do
wlids <- w ^? cWorld . lWorld . doors . ix (_drID dr) . drWallIDs
(wlid, _) <- IS.minView wlids
wlids <- w ^? cWorld . lWorld . doors . ix (_drID dr) . drFootPrint
((wlid,_),_) <- IM.minViewWithKey wlids
wl <- w ^? cWorld . lWorld . walls . ix wlid
return (_wlMaterial wl, _wlColor wl)
-4
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@@ -11,7 +11,6 @@ module Dodge.Data.Door (
import Control.Lens
import Data.Aeson
import Data.Aeson.TH
import qualified Data.IntSet as IS
import Dodge.Data.MountedObject
import Dodge.Data.PathGraph
import Dodge.Data.WorldEffect
@@ -29,7 +28,6 @@ data PushSource
data Door = Door
{ _drID :: Int
, _drWallIDs :: IS.IntSet
, _drTrigger :: WdBl
, _drMech :: DrWdWd
, _drZeroPos :: (Point2,Float)
@@ -41,8 +39,6 @@ data Door = Door
, _drPushedBy :: PushSource
, _drPushes :: Maybe Int
, _drMounts :: [MountedObject]
-- , _drObstructs :: [(Int,Int)]
, _drObstacleType :: EdgeObstacle
}
makeLenses ''Door
+1 -3
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@@ -30,7 +30,7 @@ defaultDoor :: Door
defaultDoor =
Door
{ _drID = 0
, _drWallIDs = mempty
-- , _drWallIDs = mempty
-- , _drStatus = DoorClosed
, _drTrigger = WdBlConst False
, _drMech = DrWdId
@@ -46,6 +46,4 @@ defaultDoor =
, _drPushedBy = PushesItself
, _drPushes = Nothing
, _drMounts = mempty
-- , _drObstructs = mempty
, _drObstacleType = DoorObstacle
}
+8 -11
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@@ -26,7 +26,7 @@ updateDoor dr w
doorLerp :: Door -> World -> (S.Set Int2,World)
doorLerp dr w = fromMaybe (mempty,w) $ do
x <- newlerp
let ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
let ps = wlposs x
is = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize)) ps
-- it seems possible that this will miss some paths: we add zones for the
-- old footprint. Seems unlikely, but a possible cause of pathfinding bugs
@@ -36,8 +36,7 @@ doorLerp dr w = fromMaybe (mempty,w) $ do
& cWorld . lWorld . doors . ix drid . drLerp .~ x)
where
f = ifoldl' (flip . moveWallID) w . wlposs
p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos)
wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (doDoorLerp dr x)
clerp = dr ^. drLerp
newlerp
| toOpen && clerp < 1 = Just . min 1 $ clerp + speed
@@ -48,9 +47,12 @@ doorLerp dr w = fromMaybe (mempty,w) $ do
drid = _drID dr
playSound x
| _drPushedBy dr == PushesItself =
soundContinue (WallSound drid) (fst $ p2a x) slideDoorS (Just 1)
soundContinue (WallSound drid) (fst $ doDoorLerp dr x) slideDoorS (Just 1)
| otherwise = id
doDoorLerp :: Door -> Float -> Point2A
doDoorLerp dr = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos)
destroyDoor :: Door -> World -> (S.Set Int2, World)
destroyDoor dr w =
(is,w
@@ -62,14 +64,9 @@ destroyDoor dr w =
& stopPushing (_drPushes dr)
& destroyMounts (_drMounts dr))
where
p2a = lerpP2A (dr ^. drZeroPos) (dr ^. drOnePos) (dr ^. drLerp)
ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy p2a
is = foldMap (S.fromList . uncurry (zoneOfSeg peZoneSize)) ps
wlids = _drWallIDs dr
--awl = _walls (_cWorld w) IM.! IS.findMin wlids
-- awl = w ^?! cWorld . lWorld . walls . ix (IS.findMin wlids)
-- pos = fst . _wlLine $ awl
-- ps = replicateM 25 (randInCirc 20) & evalState $ _randGen w
ps = (dr ^. drFootPrint) & each . each %~ shiftPointBy (doDoorLerp dr (dr ^. drLerp))
wlids = IM.keysSet $ _drFootPrint dr
destroyMounts :: [MountedObject] -> World -> World
destroyMounts mos w = foldl' (flip destroyMount) w mos
+2 -5
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@@ -7,7 +7,6 @@ module Dodge.Placement.PlaceSpot.TriggerDoor (
import Dodge.ShiftPoint
import Linear
import Dodge.Data.GenWorld
import qualified Data.IntSet as IS
import Data.List
import Dodge.Default.Door
import Dodge.LevelGen.DoorPane
@@ -36,14 +35,13 @@ plDoor col eo cond l p1 p2 gw = (drid, over gwWorld addWalls $ gw & gwWorld . cW
IM.insert drid $
defaultDoor
{ _drID = drid
, _drWallIDs = IS.fromList wlids
-- , _drWallIDs = IS.fromList wlids
, _drTrigger = cond
, _drMech = DoorLerp
, _drZeroPos = p1
, _drOnePos = p2
, _drLerp = 0
, _drFootPrint = IM.fromList . zip wlids $ wlps'
, _drObstacleType = eo
, _drSpeed = 0.01
}
-- nsteps = length pss - 1
@@ -96,13 +94,12 @@ plSlideDoor dr wl eo shiftOffset a b gw =
IM.insert drid $
dr
{ _drID = drid
, _drWallIDs = IS.fromList wlids
-- , _drWallIDs = IS.fromList wlids
, _drMech = DoorLerp
, _drZeroPos = (a, 0)
, _drOnePos = (shiftLeft a, 0)
, _drLerp = 0
, _drFootPrint = IM.fromList $ zip wlids $ rectanglePairs 9 0 (b-a)
, _drObstacleType = eo
, _drSpeed = 1 / distance a (shiftLeft a)
}
addDoorWalls w' = foldl' (addDoorWall eo drid wl) w' $ zip wlids pairs
-1
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@@ -22,4 +22,3 @@ insertWallInZones = over wlZoning . zoneWall
deleteWallFromZones :: Wall -> World -> World
deleteWallFromZones = over wlZoning . deZoneWall