Simplify doors somewhat, unsure what to do about edge obstacles
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@@ -11,7 +11,6 @@ module Dodge.Data.Door (
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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import qualified Data.IntSet as IS
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import Dodge.Data.MountedObject
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import Dodge.Data.PathGraph
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import Dodge.Data.WorldEffect
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@@ -29,7 +28,6 @@ data PushSource
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data Door = Door
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{ _drID :: Int
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, _drWallIDs :: IS.IntSet
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, _drTrigger :: WdBl
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, _drMech :: DrWdWd
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, _drZeroPos :: (Point2,Float)
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@@ -41,8 +39,6 @@ data Door = Door
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, _drPushedBy :: PushSource
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, _drPushes :: Maybe Int
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, _drMounts :: [MountedObject]
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-- , _drObstructs :: [(Int,Int)]
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, _drObstacleType :: EdgeObstacle
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}
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makeLenses ''Door
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