This commit is contained in:
2023-03-16 21:56:34 +00:00
parent bbbddb844d
commit 9e89dcebe7
7 changed files with 351 additions and 300 deletions
+23 -23
View File
@@ -44,7 +44,7 @@ basicCrShape cr
where
cskin = _crType cr
crsize = 0.1 * _crRad cr
tr = uncurryV translateSHf (_crPos cr)
tr = uncurryV translateSHxy (_crPos cr)
rotdir = rotateSH (_crDir cr)
rotmdir = rotateSH (_crMvDir cr)
@@ -53,18 +53,18 @@ feet :: Creature -> Shape
feet cr = case cr ^? crStance . carriage of
Just (Walking sa LeftForward) ->
mconcat
[ translateSHf (f sa) off aFoot
, translateSHf (- f sa) (- off) aFoot
[ translateSHxy (f sa) off aFoot
, translateSHxy (- f sa) (- off) aFoot
]
Just (Walking sa RightForward) ->
mconcat
[ translateSHf (- f sa) off aFoot
, translateSHf (f sa) (- off) aFoot
[ translateSHxy (- f sa) off aFoot
, translateSHxy (f sa) (- off) aFoot
]
_ ->
mconcat
[ translateSHf 0 off aFoot
, translateSHf 0 (- off) aFoot
[ translateSHxy 0 off aFoot
, translateSHxy 0 (- off) aFoot
]
where
aFoot :: Shape
@@ -78,18 +78,18 @@ deadFeet :: Creature -> Shape
deadFeet cr = case cr ^? crStance . carriage of
Just (Walking sa LeftForward) ->
mconcat
[ translateSHf (f sa) off aFoot
, translateSHf (- f sa) (- off) aFoot
[ translateSHxy (f sa) off aFoot
, translateSHxy (- f sa) (- off) aFoot
]
Just (Walking sa RightForward) ->
mconcat
[ translateSHf (- f sa) off aFoot
, translateSHf (f sa) (- off) aFoot
[ translateSHxy (- f sa) off aFoot
, translateSHxy (f sa) (- off) aFoot
]
_ ->
mconcat
[ translateSHf 0 off aFoot
, translateSHf 0 (- off) aFoot
[ translateSHxy 0 off aFoot
, translateSHxy 0 (- off) aFoot
]
where
aFoot :: Shape
@@ -122,9 +122,9 @@ deadRot cr = overPosSH (Q.rotateToZ d)
scalp :: Creature -> Shape
{-# INLINE scalp #-}
scalp cr
| twists cr = translateSHf 0 5 . rotateSH (-1) $ translateSHf (negate 2.5) 0.25 fhead
| oneH cr = rotateSH 0.5 $ translateSHf 2.5 0 fhead
| otherwise = translateSHf 2.5 0 fhead
| twists cr = translateSHxy 0 5 . rotateSH (-1) $ translateSHxy (negate 2.5) 0.25 fhead
| oneH cr = rotateSH 0.5 $ translateSHxy 2.5 0 fhead
| otherwise = translateSHxy 2.5 0 fhead
where
fhead = colorSH (greyN 0.9) . upperPrismPolyHalf 5 $ polyCirc 4 5
@@ -134,19 +134,19 @@ torso cr
| oneH cr =
rotateSH 0.5 $
mconcat
[ translateSHf 0 3 . rotateSH (negate 0.2) $ aShoulder
, translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
[ translateSHxy 0 3 . rotateSH (negate 0.2) $ aShoulder
, translateSHxy 0 (negate 3) . rotateSH 0.2 $ aShoulder
]
| twists cr =
translateSHf 0 5 . rotateSH (-1) $
translateSHxy 0 5 . rotateSH (-1) $
mconcat
[ rotateSH (negate 0.2) . translateSHf 2 3 . rotateSH (negate 0.4) $ aShoulder
, rotateSH (negate 0.2) . translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
[ rotateSH (negate 0.2) . translateSHxy 2 3 . rotateSH (negate 0.4) $ aShoulder
, rotateSH (negate 0.2) . translateSHxy 0 (negate 3) . rotateSH 0.2 $ aShoulder
]
| otherwise =
mconcat
[ translateSHf 0 3 . rotateSH (negate 0.2) $ aShoulder
, translateSHf 0 (negate 3) . rotateSH 0.2 $ aShoulder
[ translateSHxy 0 3 . rotateSH (negate 0.2) $ aShoulder
, translateSHxy 0 (negate 3) . rotateSH 0.2 $ aShoulder
]
where
aShoulder = scaleSH (V3 10 10 1) baseShoulder
+4 -4
View File
@@ -30,7 +30,7 @@ equipItemSPic et _ = case et of
MAGSHIELD -> defSPic
FLAMESHIELD -> defSPic
FRONTARMOUR ->
( emptySH
( mempty
, setDepth 20 $
pictures
[ color yellow $ thickArc 0 (pi / 2) 10 5
@@ -191,8 +191,8 @@ heldItemSPic ht it = case ht of
torchShape :: Shape
torchShape =
colorSH blue $
translateSHf 0 1.5 side
<> translateSHf 0 (-1.5) side
translateSHxy 0 1.5 side
<> translateSHxy 0 (-1.5) side
<> translateSHz 2.5 top
<> translateSHz (-0.5) bot
<> back
@@ -397,7 +397,7 @@ baseSMGShape = colorSH green $ upperPrismPoly 3 $ rectXH 20 2
flamerPic :: Item -> SPic
flamerPic it =
( colorSH yellow $
translateSHf tx ty (upperPrismPoly tz $ polyCirc 3 r)
translateSHxy tx ty (upperPrismPoly tz $ polyCirc 3 r)
<> upperPrismPoly 5 (rectNESW 2 18 (-2) 0)
, color black $ translate3 (V3 tx ty (tz + 0.01)) $ circleSolid (r * am)
)
+1 -1
View File
@@ -18,7 +18,7 @@ drawShell :: Proj -> SPic
drawShell pj =
noPic
. translateSHz 18
. uncurryV translateSHf (_prjPos pj)
. uncurryV translateSHxy (_prjPos pj)
$ rotateSH (argV $ _prjAcc pj) shellShape
shellShape :: Shape
+5 -5
View File
@@ -43,7 +43,7 @@ propDrawToggle pd pr
drawLampCover :: Float -> Prop -> SPic
drawLampCover h pr =
( translateSHz (h -2.5) . uncurryV translateSHf (_prPos pr) $
( translateSHz (h -2.5) . uncurryV translateSHxy (_prPos pr) $
rotateSH (_prRot pr) $
mconcat
[ translateSHz 1 . upperPrismPoly 1 . reverse $ rectNSWE 3 2 (-1) 3
@@ -57,7 +57,7 @@ drawLampCover h pr =
drawVerticalLampCover :: Float -> Prop -> SPic
drawVerticalLampCover h pr =
( translateSHz h . uncurryV translateSHf (_prPos pr) $
( translateSHz h . uncurryV translateSHxy (_prPos pr) $
rotateSHx (_prRot pr) $
mconcat
[ translateSHz (-3) . upperPrismPoly 1 $ reverse $ rectNSWE 2 (-2) (-5) 5
@@ -69,20 +69,20 @@ drawMovingShape :: Prop -> Shape -> SPic
drawMovingShape pr =
noPic
. translateSHz (_prPosZ pr)
. uncurryV translateSHf (_prPos pr)
. uncurryV translateSHxy (_prPos pr)
. overPosSH (Q.rotate (_prQuat pr))
drawMovingShapeCol :: Prop -> Shape -> SPic
drawMovingShapeCol pr =
noPic
. translateSHz (_prPosZ pr)
. uncurryV translateSHf (_prPos pr)
. uncurryV translateSHxy (_prPos pr)
. overPosSH (Q.rotate (_prQuat pr))
. colorSH (_prColor pr)
drawDoubleLampCover :: Float -> Prop -> SPic
drawDoubleLampCover h pr =
( translateSHz (h -2.5) . uncurryV translateSHf (_prPos pr) $
( translateSHz (h -2.5) . uncurryV translateSHxy (_prPos pr) $
rotateSH (_prRot pr) $
mconcat
[ upperPrismPoly 5 $ reverse $ rectNSWE 6 5 (-6) 6
+1 -1
View File
@@ -136,7 +136,7 @@ putShape sh =
defaultForeground
& fsPos .~ m
& fsRad .~ radBounds bnds
& fsSPic .~ noPic (uncurryV translateSHf (- m) sh)
& fsSPic .~ noPic (uncurryV translateSHxy (- m) sh)
where
bnds = shapeBounds sh
m = midBounds bnds
+303 -234
View File
@@ -1,67 +1,63 @@
module Shader.Poke
( pokeVerxs
, pokeLayVerxs
, pokeArrayOff
, pokeShape
, pokeWallsWindowsFloor
, memoTopPrismEdgeIndices
) where
import Linear.V3 (cross)
import Geometry.Polygon
import Shader.Data
import Shader.Parameters
import Picture.Data
import Shape.Data
import Geometry.Data
import Control.Monad
--import ShapePicture
module Shader.Poke (
pokeVerxs,
pokeLayVerxs,
pokeArrayOff,
pokeShape,
pokeWallsWindowsFloor,
memoTopPrismEdgeIndices,
) where
import Graphics.GL.Core45
import Foreign
--import Control.Monad
import Control.Monad.Primitive
import qualified Data.Vector as V
import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
import qualified Data.Vector.Mutable as MV
import qualified Data.Vector.Unboxed as UV
import qualified Data.Vector.Unboxed.Mutable as UMV
import qualified Data.Vector.Mutable as MV
import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
--import Data.Vector.Fusion.Util
import Control.Monad.Primitive
--import qualified Control.Monad.Parallel as MP
import Foreign
import Geometry.Data
import Geometry.Polygon
import Graphics.GL.Core45
import Linear.V3 (cross)
import Picture.Data
import Shader.Data
import Shader.Parameters
import Shape.Data
pokeVerxs
:: MV.MVector (PrimState IO) (FullShader,VBO)
-> UMV.MVector (PrimState IO) Int
-> Picture
-> IO ()
--pokeVerxs vbos count = S.mapM_ (pokeVerx vbos count) . S.each
pokeVerxs ::
MV.MVector (PrimState IO) (FullShader, VBO) ->
UMV.MVector (PrimState IO) Int ->
Picture ->
IO ()
pokeVerxs vbos count = VFSM.mapM_ (pokeVerx vbos count) . VFSM.fromList
pokeVerx :: MV.MVector (PrimState IO) (FullShader,VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
pokeVerx vbos offsets Verx{_vxPos=thePos,_vxCol=theCol,_vxExt=ext,_vxShadNum=theShadNum} = do
pokeVerx :: MV.MVector (PrimState IO) (FullShader, VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
pokeVerx vbos offsets Verx{_vxPos = thePos, _vxCol = theCol, _vxExt = ext, _vxShadNum = theShadNum} = do
typeOff <- UMV.unsafeRead offsets sn
basePtr <- _vboPtr . snd <$> MV.unsafeRead vbos sn
let thePtr = plusPtr basePtr (typeOff * pokeStride sn * floatSize)
poke34 thePtr thePos theCol
pokeArrayOff thePtr 7 ext
UMV.unsafeModify offsets (+1) sn
UMV.unsafeModify offsets (+ 1) sn
where
sn = _unShadNum theShadNum
pokeWallsWindowsFloor
:: Ptr Float
-> Ptr Float
-> Ptr Float
-> [ ( (Point2,Point2) , Point4 ) ]
-> [ ( (Point2,Point2) , Point4 ) ]
-> [ ( Point3 , Point3 ) ]
-> IO (Int,Int,Int)
pokeWallsWindowsFloor ::
Ptr Float ->
Ptr Float ->
Ptr Float ->
[((Point2, Point2), Point4)] ->
[((Point2, Point2), Point4)] ->
[(Point3, Point3)] ->
IO (Int, Int, Int)
pokeWallsWindowsFloor wlptr wiptr flptr wls wis fls = do
wlcounts1 <- VFSM.foldlM' (pokeW wlptr) 0 (VFSM.fromList wls)
wlcounts2 <- VFSM.foldlM' (pokeW wiptr) 0 (VFSM.fromList wis)
flcounts <- VFSM.foldlM' (pokeF flptr) 0 (VFSM.fromList fls)
return (wlcounts1,wlcounts2,flcounts)
flcounts <- VFSM.foldlM' (pokeF flptr) 0 (VFSM.fromList fls)
return (wlcounts1, wlcounts2, flcounts)
pokeF :: Ptr Float -> Int -> (Point3,Point3) -> IO Int
pokeF ptr i' (V3 a b c,V3 d e f) = do
pokeF :: Ptr Float -> Int -> (Point3, Point3) -> IO Int
pokeF ptr i' (V3 a b c, V3 d e f) = do
let i = i' * 6
pokeElemOff ptr (i + 0) a
pokeElemOff ptr (i + 1) b
@@ -71,8 +67,8 @@ pokeF ptr i' (V3 a b c,V3 d e f) = do
pokeElemOff ptr (i + 5) f
return $ i' + 1
pokeW :: Ptr Float -> Int -> ((Point2,Point2),Point4) -> IO Int
pokeW ptr i' ((V2 a b,V2 c d),V4 e f g h) = do
pokeW :: Ptr Float -> Int -> ((Point2, Point2), Point4) -> IO Int
pokeW ptr i' ((V2 a b, V2 c d), V4 e f g h) = do
let i = i' * 8
pokeElemOff ptr (i + 0) a
pokeElemOff ptr (i + 1) b
@@ -84,19 +80,22 @@ pokeW ptr i' ((V2 a b,V2 c d),V4 e f g h) = do
pokeElemOff ptr (i + 7) h
return $ i' + 1
pokeShape :: Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Surface]
-> IO (Int,Int,Int)
pokeShape ::
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
[Surface] ->
IO (Int, Int, Int)
pokeShape ptr iptr ieptr is = VFSM.foldlM' (pokeShapeObj ptr iptr ieptr) is . VFSM.fromList
pokeShapeObj
:: Ptr Float
-> Ptr GLushort
-> Ptr GLushort
-> (Int,Int,Int)
-> Surface
-> IO (Int,Int,Int)
pokeShapeObj ::
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
Surface ->
IO (Int, Int, Int)
{-# INLINE pokeShapeObj #-}
pokeShapeObj ptr iptr ieptr counts (Surface shtype shVerts col) = case shtype of
TopPrism size -> pokeTopPrism midp col size ptr iptr ieptr counts (VFSM.fromList shVerts)
@@ -106,263 +105,334 @@ pokeShapeObj ptr iptr ieptr counts (Surface shtype shVerts col) = case shtype of
where
midp = centroidNum shVerts
pokeRoundedFaces :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Point3]
-> IO (Int,Int,Int)
pokeRoundedFaces col size ptr iptr ieptr (nv,nshapeindices,nei) (tc:bc:svs) = do
pokeRoundedFaces ::
Point4 ->
Int ->
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
[Point3] ->
IO (Int, Int, Int)
pokeRoundedFaces col size ptr iptr ieptr (nv, nsi, nei) (tc : bc : svs) = do
nv' <- pokeRoundedCurve col ptr tc bc svs nv
nsi' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
--(memoTopPrismIndices V.! (size - 2))
(memoTopPrismIndices V.! (size - 3))
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoTopPrismEdgeIndices V.! (size - 3)
return (nv',nsi',nei')
nsi' <-
UV.foldM'
(pokeIndex nv iptr)
nsi
(memoTopPrismIndices V.! (size - 3))
nei' <-
UV.foldM' (pokeIndex nv ieptr) nei $
memoTopPrismEdgeIndices V.! (size - 3)
return (nv', nsi', nei')
pokeRoundedFaces _ _ _ _ _ _ _ = undefined
pokeCylinder :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Point3]
-> IO (Int,Int,Int)
pokeCylinder col size ptr iptr ieptr (nv,nshapeindices,nei) (tc:bc:svs) = do
pokeCylinder ::
Point4 ->
Int ->
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
[Point3] ->
IO (Int, Int, Int)
pokeCylinder col size ptr iptr ieptr (nv, nsi, nei) (tc : bc : svs) = do
nv' <- pokeRoundedCurve col ptr tc bc svs nv >>= pokeCylinderCaps col ptr tc bc svs
nsi' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
(memoCylinderIndices V.! (size - 3))
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoTopPrismEdgeIndices V.! (size - 3)
return (nv',nsi',nei')
nsi' <-
UV.foldM'
(pokeIndex nv iptr)
nsi
(memoCylinderIndices V.! (size - 3))
nei' <-
UV.foldM' (pokeIndex nv ieptr) nei $
memoTopPrismEdgeIndices V.! (size - 3)
return (nv', nsi', nei')
pokeCylinder _ _ _ _ _ _ _ = undefined
pokeRoundedCurve :: Point4 -> Ptr Float -> Point3 -> Point3 -> [Point3] -> Int -> IO Int
pokeRoundedCurve col ptr tc bc svs nv = go True svs nv
pokeRoundedCurve col ptr tc bc = go True
where
go True (x : xs) n = pokeJustV tc col ptr n x >>= go False xs
go False (x : xs) n = pokeJustV bc col ptr n x >>= go True xs
go _ [] n = return n
go True (x:xs) n = pokeJustV tc col ptr n x >>= go False xs
go False (x:xs) n = pokeJustV bc col ptr n x >>= go True xs
pokeCylinderCaps :: Point4 -> Ptr Float -> Point3 -> Point3 -> [Point3] -> Int -> IO Int
pokeCylinderCaps col ptr tc bc svs nv = go True svs nv
pokeCylinderCaps col ptr tc bc = go True
where
go True (x : xs) n = pokeJustVInvNormal tc col ptr n x >>= go False xs
go False (x : xs) n = pokeJustVInvNormal bc col ptr n x >>= go True xs
go _ [] n = return n
go True (x:xs) n = pokeJustVInvNormal tc col ptr n x >>= go False xs
go False (x:xs) n = pokeJustVInvNormal bc col ptr n x >>= go True xs
pokeBox :: Point4 -> Int -> Ptr Float -> Ptr GLushort -> Ptr GLushort
-> (Int,Int,Int)
-> [Point3]
-> IO (Int,Int,Int)
pokeBox ::
Point4 ->
Int ->
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
[Point3] ->
IO (Int, Int, Int)
{-# INLINE pokeBox #-}
pokeBox col size ptr iptr ieptr (nv,nshapeindices,nei) svs = do
nv' <- VFSM.foldM' (pokeBoxSurface col ptr svs) nv $ VFSM.fromList $ boxSurfaces size
nshapeindices' <- UV.foldM' (pokeIndex nv iptr) nshapeindices
(memoFlatIndices V.! (size -3))
nei' <- UV.foldM' (pokeIndex nv ieptr) nei
$ memoBoxEdgeIndices V.! (size - 3)
return (nv', nshapeindices', nei')
pokeBox col size ptr iptr ieptr (nv, nsi, nei) svs = do
nv' <- VFSM.foldM' (pokeBoxSurface col ptr svsv) nv $ VFSM.fromList $ boxSurfaces size
nsi' <-
UV.foldM'
(pokeIndex nv iptr)
nsi
(memoFlatIndices V.! (size -3))
nei' <-
UV.foldM' (pokeIndex nv ieptr) nei $
memoBoxEdgeIndices V.! (size - 3)
return (nv', nsi', nei')
where
svsv = UV.fromList svs
-- should probably use a vector of Point3
pokeBoxSurface :: Point4 -> Ptr Float -> [Point3] -> Int -> [Int] -> IO Int
pokeBoxSurface col ptr vs n is = foldM
(pokeFlatV norm col ptr)
n
v
pokeBoxSurface :: Point4 -> Ptr Float -> UV.Vector Point3 -> Int -> [Int] -> IO Int
pokeBoxSurface col ptr vs n is =
UV.foldM'
(pokeFlatV norm col ptr)
n
v
where
v = (V.backpermute (V.fromList vs) (V.fromList is))
x = v V.! 0
y = v V.! 1
z = v V.! 2
norm = negate $ cross (x-y) (z-y)
v = UV.backpermute vs (UV.fromList is)
x = v UV.! 0
y = v UV.! 1
z = v UV.! 2
norm = negate $ cross (x - y) (z - y)
-- should probably memoize this
boxSurfaces :: Int -> [[Int]]
boxSurfaces size = [0,2 .. size * 2 -1]
: [1,3 .. size * 2]
: map f [0,2 .. size * 2 - 1]
boxSurfaces size =
[0, 2 .. size * 2 -1] :
[1, 3 .. size * 2] :
map f [0, 2 .. size * 2 - 1]
where
f x = map (`mod` (size *2)) [x, x+1, x+3, x+2]
f x = map (`mod` (size * 2)) [x, x + 1, x + 3, x + 2]
boxSurfaces' :: Int -> [[Int]]
boxSurfaces' n = [0 .. n -1]
: reverse [n .. n * 2-1]
: map (map ((2*n)+)) [[4*i,4*i+1,4*i+2,4*i+3] | i <- [0..n-1]]
boxSurfaces' n =
[0 .. n -1] :
reverse [n .. n * 2 -1] :
[ map ((2 * n) +) [4 * i, 4 * i + 1, 4 * i + 2, 4 * i + 3] | i <- [0 .. n -1]]
pokeTopPrism :: Point3 -> Point4 -> Int -> Ptr Float -> Ptr GLushort
-> Ptr GLushort
-> (Int,Int,Int)
-> VFSM.Stream IO Point3
-> IO (Int,Int,Int)
pokeTopPrism ::
Point3 ->
Point4 ->
Int ->
Ptr Float ->
Ptr GLushort ->
Ptr GLushort ->
(Int, Int, Int) ->
VFSM.Stream IO Point3 ->
IO (Int, Int, Int)
{-# INLINE pokeTopPrism #-}
pokeTopPrism cp col size ptr iptr ieptr (nv,nshapeindices,nedgeindices) svs = do
pokeTopPrism cp col size ptr iptr ieptr (nv, nsi, nei) svs = do
nv' <- VFSM.foldlM' (pokeJustV cp col ptr) nv svs
nshapeindices' <- UV.foldM' (pokeTopPrismIndex nv iptr) nshapeindices
(memoTopPrismIndices V.! (size - 3))
nedgeindices' <- UV.foldM' (pokeIndex nv ieptr) nedgeindices
(memoTopPrismEdgeIndices V.! (size - 3))
return (nv', nshapeindices', nedgeindices')
nsi' <-
UV.foldM'
--(pokeTopPrismIndex nv iptr)
(pokeIndex nv iptr)
nsi
(memoTopPrismIndices V.! (size - 3))
nei' <-
UV.foldM'
(pokeIndex nv ieptr)
nei
(memoTopPrismEdgeIndices V.! (size - 3))
return (nv', nsi', nei')
pokeIndex
:: Int -- ^ base index
-> Ptr GLushort
-> Int -- ^ number poked
-> Int -- ^ index offset
-> IO Int
pokeIndex ::
-- | base index
Int ->
Ptr GLushort ->
-- | number poked
Int ->
-- | index offset
Int ->
IO Int
{-# INLINE pokeIndex #-}
pokeIndex nv eiptr nedgeindices ioff = do
pokeElemOff eiptr nedgeindices (fromIntegral $ nv + ioff)
return $ nedgeindices + 1
pokeIndex nv eiptr ni ioff = do
pokeElemOff eiptr ni (fromIntegral $ nv + ioff)
return $ ni + 1
pokeTopPrismIndex :: Int -> Ptr GLushort
-> Int
-> Int
-> IO Int
{-# INLINE pokeTopPrismIndex #-}
pokeTopPrismIndex nv iptr nshapeindices ioff = do
pokeElemOff iptr nshapeindices (fromIntegral $ nv + ioff)
return $ nshapeindices + 1
--pokeTopPrismIndex ::
-- Int ->
-- Ptr GLushort ->
-- Int ->
-- Int ->
-- IO Int
--{-# INLINE pokeTopPrismIndex #-}
--pokeTopPrismIndex nv iptr nshapeindices ioff = do
-- pokeElemOff iptr nshapeindices (fromIntegral $ nv + ioff)
-- return $ nshapeindices + 1
triangulate :: [Int] -> [Int]
triangulate is = V.toList . V.backpermute (V.fromList is) . V.fromList $ triangulateIndices (length is)
triangulateIndices :: Int -> [Int]
triangulateIndices i = concatMap f [0..i-3]
triangulateIndices i = concatMap f [0 .. i -3]
where
f x | even x = [0,(x+1),(x+2)]
| otherwise = [0,(x+2),(x+1)]
f x
| even x = [0, x + 1, x + 2]
| otherwise = [0, x + 2, x + 1]
memoFlatIndices :: V.Vector (UV.Vector Int)
memoFlatIndices = V.generate 10
$ UV.fromList . concatMap triangulate . boxSurfaces' . (+3)
memoFlatIndices =
V.generate 10 $
UV.fromList . concatMap triangulate . boxSurfaces' . (+ 3)
memoTopPrismIndices :: V.Vector (UV.Vector Int)
memoTopPrismIndices = V.generate 10
$ UV.fromList . topPrismIndices . (+ 3)
memoTopPrismIndices =
V.generate 10 $
UV.fromList . topPrismIndices . (+ 3)
memoCylinderIndices :: V.Vector (UV.Vector Int)
memoCylinderIndices = V.generate 10
$ UV.fromList . cylinderIndices . (+ 3)
memoCylinderIndices =
V.generate 10 $
UV.fromList . cylinderIndices . (+ 3)
memoTopPrismEdgeIndices :: V.Vector (UV.Vector Int)
memoTopPrismEdgeIndices = V.generate 10
$ UV.fromList . topPrismEdgeIndices . (+3)
memoTopPrismEdgeIndices =
V.generate 10 $
UV.fromList . topPrismEdgeIndices . (+ 3)
topPrismEdgeIndices
:: Int -- ^ the number of vertices on the top surface, ie. half the total
-> [Int]
topPrismEdgeIndices n = concatMap f [0..n-1]
topPrismEdgeIndices ::
-- | the number of vertices on the top surface, ie. half the total
Int ->
[Int]
topPrismEdgeIndices n = concatMap f [0 .. n -1]
where
f i = map g
[ 0 , 2 , 1 , 4
, 0 , 1 ,-2 , 3
, 1 , 3 ,-1 , 2
]
[ 0 , 2 , 1 , 4
, 0 , 1 , -2 , 3
, 1 , 3 , -1 , 2
]
where
g j = (2 * i + j) `mod` (2*n)
g j = (2 * i + j) `mod` (2 * n)
memoBoxEdgeIndices :: V.Vector (UV.Vector Int)
memoBoxEdgeIndices = V.generate 10
$ UV.fromList . boxEdgeIndices . (+3)
memoBoxEdgeIndices =
V.generate 10 $
UV.fromList . boxEdgeIndices . (+ 3)
boxEdgeIndices
:: Int -- ^ the number of vertices on the top surface, ie. half the total
-> [Int]
boxEdgeIndices n = concatMap f [0..n-1]
boxEdgeIndices ::
-- | the number of vertices on the top surface, ie. half the total
Int ->
[Int]
boxEdgeIndices n = concatMap f [0 .. n -1]
where
f i = map g
[ 0 , 1 , n , 2
, 0 , n ,-1 , n+1
, n , n+1 ,n-1 , 1
]
f i =
map
g
[ 0 , 1 , n , 2
, 0 , n , -1 , n + 1
, n , n + 1 , n -1 , 1
]
where
g j = (i + j) `mod` (2*n)
g j = (i + j) `mod` (2 * n)
cylinderIndices :: Int -> [Int]
cylinderIndices n = cylinderRoundIndices n
++ triangulate [2*n, 2*n+2 .. 4*n - 1]
++ triangulate [2*n+1, 2*n+3 .. 4*n - 1]
cylinderIndices n =
cylinderRoundIndices n
++ triangulate [2 * n, 2 * n + 2 .. 4 * n - 1]
++ triangulate [2 * n + 1, 2 * n + 3 .. 4 * n - 1]
cylinderRoundIndices :: Int -> [Int]
cylinderRoundIndices n = [2*n-2,2*n-1,1
,2*n-2,1,0] -- last side triangle (applies mod 2n)
++ concatMap g [0..n-2] -- other triangles on sides
cylinderRoundIndices n =
[ 2 * n -2 , 2 * n -1 , 1
, 2 * n -2 , 1 , 0 -- last side triangle (applies mod 2n)
]
++ concatMap g [0 .. n -2] -- other triangles on sides
where
g x = [2*x,2*x+1,2*x+3
,2*x,2*x+3,2*x+2]
g x =
[ 2 * x , 2 * x + 1 , 2 * x + 3
, 2 * x , 2 * x + 3 , 2 * x + 2
]
topPrismIndices :: Int -> [Int]
topPrismIndices n = concatMap f [1..n-2] -- triangles on top face
++ concatMap f' [1..n-2] -- triangles on bottom face
-- these should be checked
++ [2*n-2,2*n-1,1
,2*n-2,1,0] -- last side triangle (applies mod 2n)
++ concatMap g [0..n-2] -- other triangles on sides
topPrismIndices n =
concatMap f [1 .. n -2] -- triangles on top face
++ concatMap f' [1 .. n -2] -- triangles on bottom face
-- these should be checked
++ [ 2 * n -2 , 2 * n -1 , 1
, 2 * n -2 , 1 , 0 -- last side triangle (applies mod 2n)
]
++ concatMap g [0 .. n -2] -- other triangles on sides
where
f x = [0,2*x,2*x+2]
f' x = [1,2*x+3,2*x+1]
g x = [2*x,2*x+1,2*x+3
,2*x,2*x+3,2*x+2]
f x = [0, 2 * x, 2 * x + 2]
f' x = [1, 2 * x + 3, 2 * x + 1]
g x =
[ 2 * x , 2 * x + 1 , 2 * x + 3
, 2 * x , 2 * x + 3 , 2 * x + 2
]
-- consider changing the position to a vec4
-- and just doing two pokes rather than seven
-- (especially if adding normal data)
pokeJustV
:: Point3
-> Point4
-> Ptr Float
-> Int
-> Point3
-> IO Int
pokeJustV ::
Point3 ->
Point4 ->
Ptr Float ->
Int ->
Point3 ->
IO Int
{-# INLINE pokeJustV #-}
pokeJustV cp col ptr nv sh = do
zipWithM_ f [0..] [x,y,z,1,r,g,b,a,nx,ny,nz,1]
--zipWithM_ f [0 ..] [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
UV.imapM_ f $ UV.fromList [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
return (nv + 1)
where
f i = pokeElemOff ptr (nv*nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
f i = pokeElemOff ptr (nv * nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
V3 nx ny nz = cp
pokeJustVInvNormal
:: Point3
-> Point4
-> Ptr Float
-> Int
-> Point3
-> IO Int
pokeJustVInvNormal ::
Point3 ->
Point4 ->
Ptr Float ->
Int ->
Point3 ->
IO Int
{-# INLINE pokeJustVInvNormal #-}
pokeJustVInvNormal cp col ptr nv sh = do
zipWithM_ f [0..] [x,y,z,1,r,g,b,a,nx,ny,nz,1]
--zipWithM_ f [0 ..] [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
UV.imapM_ f $ UV.fromList [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
return (nv + 1)
where
f i = pokeElemOff ptr (nv*nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
V3 nx ny nz = (2*sh) - cp
f i = pokeElemOff ptr (nv * nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
V3 nx ny nz = (2 * sh) - cp
pokeFlatV :: Point3
-> Point4
-> Ptr Float
-> Int
-> Point3
-> IO Int
pokeFlatV ::
Point3 ->
Point4 ->
Ptr Float ->
Int ->
Point3 ->
IO Int
{-# INLINE pokeFlatV #-}
pokeFlatV norm col ptr nv sh = do
zipWithM_ f [0..] [x,y,z,1,r,g,b,a,nx,ny,nz,1]
--zipWithM_ f [0 ..] [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
UV.imapM_ f $ UV.fromList [x, y, z, 1, r, g, b, a, nx, ny, nz, 1]
return (nv + 1)
where
f i = pokeElemOff ptr (nv*nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
f i = pokeElemOff ptr (nv * nShapeVerxComp + i)
V3 x y z = sh
V4 r g b a = col
V3 nx ny nz = sh - norm
pokeLayVerxs
:: MV.MVector (PrimState IO) (FullShader ,VBO)
-> UMV.MVector (PrimState IO) Int
-> Picture
-> IO ()
--pokeLayVerxs vbos counts = S.mapM_ (pokeLayVerx vbos counts) . S.each
pokeLayVerxs ::
MV.MVector (PrimState IO) (FullShader, VBO) ->
UMV.MVector (PrimState IO) Int ->
Picture ->
IO ()
pokeLayVerxs vbos counts = VFSM.mapM_ (pokeLayVerx vbos counts) . VFSM.fromList
pokeLayVerx :: MV.MVector (PrimState IO) (FullShader,VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
--{-# INLINE pokeLayVerx #-}
pokeLayVerx :: MV.MVector (PrimState IO) (FullShader, VBO) -> UMV.MVector (PrimState IO) Int -> Verx -> IO ()
{-# INLINE pokeLayVerx #-}
pokeLayVerx vbos counts vx = do
theOff <- UMV.unsafeRead counts vecPos
basePtr <- _vboPtr . snd <$> MV.unsafeRead vbos sn
@@ -389,7 +459,6 @@ pokeStride 4 = 10
pokeStride 5 = 7
pokeStride _ = undefined
poke34 :: Ptr Float -> Point3 -> Point4 -> IO ()
{-# INLINE poke34 #-}
poke34 ptr (V3 a b c) (V4 d e f g) = do
+14 -32
View File
@@ -2,14 +2,13 @@
module Shape
( module Shape.Data
, translateSH
, emptySH
, upperPrismPoly
, upperPrismPolyHalf
, prismPoly
, polyCirc
, upperBox
, translateSHz
, translateSHf
, translateSHxy
, rotateSH
, rotateSHx
, polyCircx
@@ -24,18 +23,6 @@ import Geometry
import Shape.Data
import Color
singleShape :: Surface -> Shape
{-# INLINE singleShape #-}
singleShape = (:[])
shMap :: (Surface -> Surface) -> Shape -> Shape
{-# INLINE shMap #-}
shMap = map
emptySH :: Shape
{-# INLINE emptySH #-}
emptySH = mempty
-- - approximate a circle by a polygon with n*2 points of radius x
polyCirc :: Int -> Float -> [Point2]
{-# INLINE polyCirc #-}
@@ -54,19 +41,18 @@ prismPoly
-> [Point3]
-> Shape
{-# INLINE prismPoly #-}
prismPoly upps downps = singleShape (Surface (TopPrism n) (f upps downps) black)
prismPoly upps downps = [Surface (TopPrism n) (f upps downps) white]
where
n = length upps
f (a:as) (b:bs) = a:b:f as bs
f [] _ = []
f _ [] = []
f _ _ = []
upperPrismPoly
:: Float -- ^ height, expected to be strictly positive
-> [Point2]
-> Shape
{-# INLINE upperPrismPoly #-}
upperPrismPoly h ps = singleShape (Surface (TopPrism n) (f ps) black)
upperPrismPoly h ps = [Surface (TopPrism n) (f ps) white]
where
n = length ps
g h' (V2 x y) = V3 x y h'
@@ -78,7 +64,7 @@ upperBox
-> [Point2]
-> Shape
{-# INLINE upperBox #-}
upperBox h ps = singleShape (Surface (FlatFaces n) (f ps) white)
upperBox h ps = [Surface (FlatFaces n) (f ps) white]
where
n = length ps
g h' (V2 x y) = V3 x y h'
@@ -90,7 +76,7 @@ upperCylinder
-> [Point2]
-> Shape
{-# INLINE upperCylinder #-}
upperCylinder h ps = singleShape (Surface (Cylinder n) (addZ (h-0.5) cc:addZ 0.5 cc:f ps) black)
upperCylinder h ps = [Surface (Cylinder n) (addZ (h-0.5) cc:addZ 0.5 cc:f ps) white]
where
cc = centroid ps
n = length ps
@@ -103,7 +89,7 @@ upperRounded
-> [Point2]
-> Shape
{-# INLINE upperRounded #-}
upperRounded h ps = singleShape (Surface (RoundedFaces n) (addZ h cc:addZ 0 cc:f ps) black)
upperRounded h ps = [Surface (RoundedFaces n) (addZ h cc:addZ 0 cc:f ps) white]
where
cc = centroid ps
n = length ps
@@ -116,7 +102,7 @@ upperPrismPolyHalf
-> [Point2]
-> Shape
{-# INLINE upperPrismPolyHalf #-}
upperPrismPolyHalf h ps = singleShape (Surface (TopPrism n) (f upps downps) black)
upperPrismPolyHalf h ps = [Surface (TopPrism n) (f upps downps) white]
where
n = length ps
upps = map f' ps
@@ -132,15 +118,15 @@ colorSH = overColSH . const
overColSH :: (Point4 -> Point4) -> Shape -> Shape
{-# INLINE overColSH #-}
overColSH = shMap . overColObj
overColSH = map . overColObj
translateSH :: Point3 -> Shape -> Shape
{-# INLINE translateSH #-}
translateSH !p = overPosSH (+.+.+ p)
translateSHf :: Float -> Float -> Shape -> Shape
{-# INLINE translateSHf #-}
translateSHf !x !y = translateSH (V3 x y 0)
translateSHxy :: Float -> Float -> Shape -> Shape
{-# INLINE translateSHxy #-}
translateSHxy !x !y = translateSH (V3 x y 0)
translateSHz :: Float -> Shape -> Shape
{-# INLINE translateSHz #-}
@@ -152,11 +138,11 @@ rotateSH = overPosSH . rotate3
overPosSH :: (Point3 -> Point3) -> Shape -> Shape
{-# INLINEABLE overPosSH #-}
overPosSH = shMap . overPosObj
overPosSH = map . overPosObj
rotateSHx :: Float -> Shape -> Shape
{-# INLINE rotateSHx #-}
rotateSHx a = overPosSH (rotate3x a)
rotateSHx = overPosSH . rotate3x
scaleSH :: Point3 -> Shape -> Shape
{-# INLINE scaleSH #-}
@@ -166,10 +152,6 @@ overColObj :: (Point4 -> Point4) -> Surface -> Surface
{-# INLINE overColObj #-}
overColObj f (Surface st vs col) = Surface st vs (f col)
--overColObjM :: Monad m => (Point4 -> m Point4) -> ShapeObj -> m ShapeObj
--{-# INLINE overColObjM #-}
--overColObjM f (ShapeObj st vs) = ShapeObj st <$> mapM (svCol f) vs
overPosObj :: (Point3 -> Point3) -> Surface -> Surface
{-# INLINE overPosObj #-}
overPosObj f (Surface st vs col) = Surface st (map f vs) col