Tweak picture layers

This commit is contained in:
jgk
2021-07-21 17:52:38 +02:00
parent 0aa437d035
commit 9f37ecb204
13 changed files with 134 additions and 80 deletions
+23 -4
View File
@@ -110,13 +110,16 @@ zoneOfScreen w = [(a,b) | a <- [x - n .. x + n]
wh = max (getWindowX w) (getWindowY w)
zoneOfDoubleScreen :: World -> [(Int,Int)]
zoneOfDoubleScreen w = [(a,b) | a <- [x - n .. x + n]
, b <- [y - n .. y + n]
]
zoneOfDoubleScreen w = (,) <$> xs <*> ys
-- [(a,b) | a <- xs
-- , b <- ys
-- ]
where
(x,y) = zoneOfPoint $ _cameraCenter w
n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
wh = max (getWindowX w) (getWindowY w)
xs = [x - n .. x + n]
ys = [y - n .. y + n]
zoneOfSight :: World -> [(Int,Int)]
zoneOfSight w =
@@ -127,8 +130,24 @@ zoneOfSight w =
where
(xs,ys) = unzip $ map zoneOfPoint $ screenPolygon w ++ [_cameraViewFrom w]
wallsDoubleScreen :: World -> IM.IntMap Wall
wallsDoubleScreen w -- = IM.unions [f b $ f a $ _wallsZone w | (a,b) <- is]
= foldl' (flip $ IM.union . \i -> innerFold (f i (_wallsZone w))) IM.empty xs
where
innerFold m = foldl' (flip $ IM.union . \ j -> f j m) IM.empty ys
f i m = case IM.lookup i m of
Just val -> val
_ -> IM.empty
(x,y) = zoneOfPoint $ _cameraCenter w
n = ceiling (wh / (_cameraZoom w * zoneSize)) * 2
wh = max (getWindowX w) (getWindowY w)
xs = [x - n .. x + n]
ys = [y - n .. y + n]
wallsNearZones :: [(Int,Int)] -> World -> IM.IntMap Wall
wallsNearZones is w = IM.unions [f b $ f a $ _wallsZone w | (a,b) <- is]
wallsNearZones is w -- = IM.unions [f b $ f a $ _wallsZone w | (a,b) <- is]
= foldl' (flip $ IM.union . \(a,b) -> f b (f a (_wallsZone w))) IM.empty is
where
f i m = case IM.lookup i m of
Just val -> val
+1 -1
View File
@@ -36,7 +36,7 @@ lamp h = defaultInanimate
}
lampPic :: Float -> Picture
lampPic h = pictures
[ pictures . map (Poly3D 0 . map ((, blue) . (-.-.- (2.5,2.5,0)))) $ boxXYZ 5 5 (h-1)
[ setLayer 0 $ pictures . map (Poly3D . map ((, blue) . (-.-.- (2.5,2.5,0)))) $ boxXYZ 5 5 (h-1)
, setLayer 1 $ setDepth h $ color white $ circleSolid 3
]
+2 -1
View File
@@ -29,7 +29,7 @@ basicCrPict
-> Picture
basicCrPict col cr w
| dist (_crPos cr) (_cameraCenter w) > 1.5 * max (getWindowX w) (getWindowY w) = blank
| otherwise = pictures $
| otherwise = setLayer 0 $ pictures $
targetingPic ++
[ tr . setDepth 0 $ color yellow $ circleSolid 10
, tr . piercingMod $ bluntScale $ naked col cr
@@ -174,4 +174,5 @@ circLine :: Float -> Picture
circLine x = line [(0,0),(x,0)]
picAtCrPos :: Picture -> Creature -> World -> Picture
{-# INLINE picAtCrPos #-}
picAtCrPos thePic cr _ = uncurry translate (_crPos cr) $ rotate (_crDir cr) thePic
+3 -3
View File
@@ -28,7 +28,7 @@ defaultCreature = Creature
, _crDir = 0
, _crMvDir = 0
, _crID = 1
, _crPict = \_ _ -> onLayer CrLayer $ circleSolid 10
, _crPict = \_ _ -> setLayer 0 $ onLayer CrLayer $ circleSolid 10
, _crUpdate = \ _ f cr -> (f , Just cr)
, _crRad = 10
, _crMass = 10
@@ -38,7 +38,7 @@ defaultCreature = Creature
, _crInvSel = 0
, _crLeftInvSel = Nothing
, _crState = defaultState
, _crCorpse = onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
, _crCorpse = setLayer 0 $ onLayer CorpseLayer $ color (greyN 0.5) $ circleSolid 10
, _crApplyDamage = defaultApplyDamage
, _crStance = Stance
{_carriage=Walking 0 WasLeftForward
@@ -67,7 +67,7 @@ defaultEquipment = Equipment
, _itName = "genericEquipment"
, _itMaxStack = 1
, _itAmount = 1
, _itFloorPict = onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itFloorPict = setLayer 0 $ onLayer FlItLayer $ polygon [(-3,-3),(-3,3),(3,3),(3,-3)]
, _itEquipPict = \_ _ -> blank
, _itEffect = NoItEffect
, _itHammer = HammerUp
+1 -1
View File
@@ -22,7 +22,7 @@ medkit i = defaultConsumable
, _itMaxStack = 9
, _itAmount = 1
, _cnEffect = heal i
, _itFloorPict = onLayer FlItLayer $ color blue $ circleSolid 3
, _itFloorPict = setLayer 0 . onLayer FlItLayer . color blue $ circleSolid 3
, _itEquipPict = pictureItem $ color blue $ circleSolid 3
, _itID = Nothing
}
+4 -4
View File
@@ -13,7 +13,7 @@ makeButton
-> (World -> World) -- ^ Effect when pressed
-> Button
makeButton c eff = Button
{ _btPict = onLayer WlLayer $ color c $ polygon $ rectNSEW 5 (-5) 10 (-10)
{ _btPict = setLayer 0 . onLayer WlLayer $ color c $ polygon $ rectNSEW 5 (-5) 10 (-10)
, _btPos = (0,0)
, _btRot = 0
, _btEvent = \b w -> eff . over buttons (IM.adjust turnOn (_btID b))
@@ -29,7 +29,7 @@ makeButton c eff = Button
}
where
turnOn bt = bt {_btState = BtNoLabel, _btPict = onPict, _btEvent = const id}
onPict = onLayer WlLayer (color c $ polygon $ rectNSEW (-3) (-5) 10 (-10))
onPict = setLayer 0 $ onLayer WlLayer (color c $ polygon $ rectNSEW (-3) (-5) 10 (-10))
makeSwitch
:: Color
@@ -51,11 +51,11 @@ makeSwitch c effOn effOff = Button
BtOff -> effOn . over buttons (IM.adjust turnOn (_btID b))
BtOn -> effOff . over buttons (IM.adjust turnOff (_btID b))
_ -> error "Trying to switch a button with no label"
offPict = onLayer WlLayer $ color c $ pictures [--translate (-8) 4 $ circleSolid 5
offPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (-8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon [(-2,-5),(-10,4),(-6,4),(2,-5)]
]
onPict = onLayer WlLayer $ color c $ pictures [--translate (8) 4 $ circleSolid 5
onPict = setLayer 0 . onLayer WlLayer $ color c $ pictures [--translate (8) 4 $ circleSolid 5
polygon $ rectNSEW (-2) (-5) (-10) 10
,polygon [(-2,-5), (6,4),( 10,4),(2,-5)]
]
+1 -2
View File
@@ -48,8 +48,7 @@ doDrawing pdata w = do
camzoom = _cameraZoom w
trans = _cameraCenter w
wins = (getWindowX w,getWindowY w)
wallPointsCol = wallsPointsAndCols w
windowPoints = wallsWindows w
(wallPointsCol,windowPoints) = wallsAndWindows w
lightPoints = lightsForGloom w
viewFroms = _cameraViewFrom w
pic = worldPictures w
+7 -18
View File
@@ -15,6 +15,7 @@ import Polyhedra.Data
import Control.Lens
import Data.Maybe
import Data.List (partition)
import qualified Data.IntMap.Strict as IM
worldPictures :: World -> Picture
@@ -198,26 +199,14 @@ drawFFShadow w ff
, x +.+ ((0.1 + j) *.* (x -.- ypShift))
, y +.+ ((0.1 + j) *.* (y -.- ypShift))
, y]
wallsPointsAndCols :: World -> [((Point2,Point2),Point4)]
wallsPointsAndCols w
= (map f . filter (not . _wlIsSeeThrough) . IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w)
where
f wl = (_wlLine wl, _wlColor wl)
staticWallsOnScreen :: World -> [((Point2,Point2),Point4)]
staticWallsOnScreen w
= map f
. concat
$ catMaybes [IM.lookup x (_staticWalls w) >>= IM.lookup y | (x,y) <- zoneOfDoubleScreen w]
wallsAndWindows
:: World
-> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)] )
wallsAndWindows w
= (map f wls, map f $ filter (fromMaybe True . (^? blVisible)) wins)
where
f wl = (_wlLine' wl, _wlColor' wl)
wallsWindows :: World -> [((Point2,Point2),Point4)]
wallsWindows w = map f . filter (fromMaybe True . (^? blVisible)) .
filter _wlIsSeeThrough . IM.elems $ wallsNearZones (zoneOfDoubleScreen w) w
where
f wl = (_wlLine wl, _wlColor wl)
(wins,wls) = partition _wlIsSeeThrough . IM.elems $ wallsDoubleScreen w
lightsForGloom :: World -> [(Point3,Float,Float)]
lightsForGloom w = map getLS (IM.elems $ _lightSources w) ++ map getTLS (_tempLightSources w)
+12 -12
View File
@@ -64,15 +64,15 @@ black = (0,0,0,1)
polygon :: [Point2] -> Picture
{-# INLINE polygon #-}
polygon = Polygon 0
polygon = Polygon
polygonZ :: [Point2] -> Float -> Picture
{-# INLINE polygonZ #-}
polygonZ = PolygonZ 0
polygonZ = PolygonZ
polygonCol :: [(Point2,RGBA)] -> Picture
{-# INLINE polygonCol #-}
polygonCol = PolygonCol 0
polygonCol = PolygonCol
poly3 :: [Point3] -> Picture
{-# INLINE poly3 #-}
@@ -80,14 +80,14 @@ poly3 = poly3Col . map (, black)
poly3Col :: [(Point3,RGBA)] -> Picture
{-# INLINE poly3Col #-}
poly3Col = Poly3D 0
poly3Col = Poly3D
-- note that much of work computing the width of the bezier curve is done here
bezierQuad :: Color -> Color -> Float -> Float -> Point2 -> Point2 -> Point2 -> Picture
bezierQuad cola colc ra rc a b c
| a == b && b == c = blank
| a == b || b == c = bezierQuad cola colc ra rc a (0.5 *.* (a +.+ c)) c
| otherwise = BezierQuad 0
| otherwise = BezierQuad
[-- ( (0,0) , cola, (0,0), (0,0) )
(aIn, cola, (fa aIn,fc aIn) , (1,0) )
,(aIn, cola, (fa aIn,fc aIn) , (1,0) )
@@ -177,11 +177,11 @@ makeArc rad (a,b) = map (`rotateV` (0,rad)) angles
circleSolid :: Float -> Picture
{-# INLINE circleSolid #-}
circleSolid = Circle 0 white white
circleSolid = Circle white white
circleSolidCol :: Color -> Color -> Float -> Picture
{-# INLINE circleSolidCol #-}
circleSolidCol = Circle 0
circleSolidCol = Circle
circle :: Float -> Picture
{-# INLINE circle #-}
@@ -189,15 +189,15 @@ circle rad = thickArc 0 (2*pi) rad 1
text :: String -> Picture
{-# INLINE text #-}
text = Text 1
text = Text
line :: [Point2] -> Picture
{-# INLINE line #-}
line = Line 0
line = Line
lineCol :: [(Point2,RGBA)] -> Picture
{-# INLINE lineCol #-}
lineCol = LineCol 0
lineCol = LineCol
thickLine :: [Point2] -> Float -> Picture
{-# INLINE thickLine #-}
@@ -234,9 +234,9 @@ thickArc :: Float -> Float -> Float -> Float -> Picture
thickArc startA endA rad wdth
| endA - startA > pi = pictures
[ thickArc (startA + pi) endA rad wdth
, ThickArc 0 startA (startA + pi) r w
, ThickArc startA (startA + pi) r w
]
| otherwise = ThickArc 0 startA endA r w
| otherwise = ThickArc startA endA r w
where
r = rad + 0.5 * wdth
w = 1 - wdth / r
+11 -11
View File
@@ -4,7 +4,7 @@ module Picture.Data
where
import Geometry.Data
import Data.Foldable
--import Data.Foldable
--import Data.Monoid
--import Data.Traversable
@@ -82,16 +82,16 @@ flat4 (x,y,z,w) = [x,y,z,w]
data Picture
= Blank
| Text Int String
| Polygon Int [Point2]
| PolygonZ Int [Point2] Float
| BezierQuad Int [(Point2,RGBA,Point2,Point2)]
| PolygonCol Int [(Point2,RGBA)]
| Poly3D Int [(Point3,RGBA)]
| Circle Int RGBA RGBA Float
| ThickArc Int Float Float Float Float
| Line Int [Point2]
| LineCol Int [(Point2,RGBA)]
| Text String
| Polygon [Point2]
| PolygonZ [Point2] Float
| BezierQuad [(Point2,RGBA,Point2,Point2)]
| PolygonCol [(Point2,RGBA)]
| Poly3D [(Point3,RGBA)]
| Circle RGBA RGBA Float
| ThickArc Float Float Float Float
| Line [Point2]
| LineCol [(Point2,RGBA)]
| Pictures [Picture]
| OverPic (Point3 -> Point3) (Point4 -> Point4) Picture
| OnLayer Int Picture
+1 -1
View File
@@ -7,5 +7,5 @@ toPolyhedra :: Picture -> [[Point3]]
toPolyhedra (OnLayer _ pic) = toPolyhedra pic
toPolyhedra (Pictures pics) = concatMap toPolyhedra pics
toPolyhedra (OverPic f _ pic) = map (map f) $ toPolyhedra pic
toPolyhedra (Poly3D _ vs) = [map fst vs]
toPolyhedra (Poly3D vs) = [map fst vs]
toPolyhedra _ = []
+67 -21
View File
@@ -9,7 +9,8 @@ import Geometry.Data
import Data.Bifunctor
import Data.List
import Data.Maybe (isNothing)
--import Control.Applicative
--import Data.Maybe (isNothing)
-- todo: refactor out the layer check somehow
-- consider generalising to alternative rather than using LTree
@@ -19,25 +20,25 @@ picToLTree
-> Picture
-> LTree RenderType
{-# INLINE picToLTree #-}
picToLTree mx (Polygon i ps)
= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
picToLTree mx (PolygonZ i ps z)
= filtB mx i $ LLeaf $ RenderPolyZ $ zip3 (map zeroZ $ polyToTris ps) (repeat black) (repeat z)
picToLTree mx (PolygonCol i vs)
= filtB mx i $ LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
picToLTree _ (Polygon ps)
= LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
picToLTree _ (PolygonZ ps z)
= LLeaf $ RenderPolyZ $ zip3 (map zeroZ $ polyToTris ps) (repeat black) (repeat z)
picToLTree _ (PolygonCol vs)
= LLeaf $ RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
where
(ps,cs) = unzip vs
picToLTree mx (Poly3D i vs) = filtB mx i $ LLeaf $ RenderPoly $ polyToTris vs
picToLTree mx (BezierQuad i vs) = filtB mx i $ LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs
picToLTree _ (Poly3D vs) = LLeaf $ RenderPoly $ polyToTris vs
picToLTree _ (BezierQuad vs) = LLeaf $ RenderBezQ $ zip3 (map zeroZ ps) cols rs
where
(ps,cols,offps,rads) = unzip4 vs
rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads
picToLTree mx (Circle i colC colE r) = filtB mx i $ LLeaf $ RenderEllipse
picToLTree _ (Circle colC colE r) = LLeaf $ RenderEllipse
[( (-r, r,0), colC)
,( (-r,-r,0), colE)
,( ( r,-r,0), black)
]
picToLTree mx (ThickArc i startA endA rad wdth) = filtB mx i $ LLeaf $ RenderArc
picToLTree _ (ThickArc startA endA rad wdth) = LLeaf $ RenderArc
[( (0,0,0),black,(0,0,wdth))
,((xa,ya,0),black,(1,0,wdth))
,((xb,yb,0),black,(1,1,wdth))
@@ -49,12 +50,12 @@ picToLTree mx (ThickArc i startA endA rad wdth) = filtB mx i $ LLeaf $ RenderArc
(xa,ya) = rotateV startA (rad,0)
(xb,yb) = rotateV (0.5 * (startA + endA)) (rad * sqrt 2,0)
(xc,yc) = rotateV endA (rad,0)
picToLTree mx (Line i ps)
= filtB mx i $ LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
picToLTree mx (LineCol i vs)
= filtB mx i $ LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ doubleLine cs
picToLTree _ (Line ps)
= LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
picToLTree _ (LineCol vs)
= LLeaf $ RenderLine $ zip (map zeroZ $ doubleLine ps) $ doubleLine cs
where (ps,cs) = unzip vs
picToLTree mx (Text i s) = filtB mx i $ LLeaf $ RenderText $ stringToList s
picToLTree _ (Text s) = LLeaf $ RenderText $ stringToList s
picToLTree _ Blank = LBranches []
picToLTree j (Pictures pics) = LBranches $ map (picToLTree j) pics
picToLTree j (OverPic f f' (OverPic g g' pic)) = picToLTree j $ OverPic (f . g) (f' . g') pic
@@ -64,11 +65,56 @@ picToLTree (Just j) (OnLayer i pic) | j == i = picToLTree Nothing pic
| otherwise = LBranches []
picToLTree Nothing (OnLayer _ pic) = picToLTree Nothing pic
filtB :: Maybe Int -> Int -> LTree RenderType -> LTree RenderType
{-# INLINE filtB #-}
filtB mx i t
| Just i == mx || isNothing mx = t
| otherwise = LBranches []
--picToRenderType
-- :: Picture
-- -> RenderType
--{-# INLINE picToRenderType #-}
--picToRenderType (Polygon ps)
-- = RenderPoly $ zip (map zeroZ $ polyToTris ps) $ repeat black
--picToRenderType (PolygonZ ps z)
-- = RenderPolyZ $ zip3 (map zeroZ $ polyToTris ps) (repeat black) (repeat z)
--picToRenderType (PolygonCol vs)
-- = RenderPoly $ zip (map zeroZ $ polyToTris ps) $ polyToTris cs
-- where
-- (ps,cs) = unzip vs
--picToRenderType (Poly3D vs) = RenderPoly $ polyToTris vs
--picToRenderType (BezierQuad vs) = RenderBezQ $ zip3 (map zeroZ ps) cols rs
-- where
-- (ps,cols,offps,rads) = unzip4 vs
-- rs = zipWith (\(x,y) (z,w) -> (x,y,z,w)) offps rads
--picToRenderType (Circle colC colE r) = RenderEllipse
-- [( (-r, r,0), colC)
-- ,( (-r,-r,0), colE)
-- ,( ( r,-r,0), black)
-- ]
--picToRenderType (ThickArc startA endA rad wdth) = RenderArc
-- [( (0,0,0),black,(0,0,wdth))
-- ,((xa,ya,0),black,(1,0,wdth))
-- ,((xb,yb,0),black,(1,1,wdth))
-- ,( (0,0,0),black,(0,0,wdth))
-- ,((xb,yb,0),black,(1,1,wdth))
-- ,((xc,yc,0),black,(0,1,wdth))
-- ]
-- where
-- (xa,ya) = rotateV startA (rad,0)
-- (xb,yb) = rotateV (0.5 * (startA + endA)) (rad * sqrt 2,0)
-- (xc,yc) = rotateV endA (rad,0)
--picToRenderType (Line ps)
-- = RenderLine $ zip (map zeroZ $ doubleLine ps) $ repeat white
--picToRenderType (LineCol vs)
-- = RenderLine $ zip (map zeroZ $ doubleLine ps) $ doubleLine cs
-- where (ps,cs) = unzip vs
--picToRenderType _ = error "Tried to make a render type from a tree picture"
--picToRenderType (Text s) = RenderText $ stringToList s
--
--picToAlternative
-- :: Alternative t
-- => Maybe Int
-- -> Picture
-- -> t RenderType
--picToAlternative _ Blank = empty
--picToAlternative j (Pictures pics) = undefined
doubleLine :: [a] -> [a]
{-# INLINE doubleLine #-}
+1 -1
View File
@@ -83,7 +83,7 @@ boxABC a b c =
faceNA = rhombus c b
polyToPics :: Polyhedra -> [Picture]
polyToPics = map (Poly3D 0) . _pyFaces
polyToPics = map (Poly3D) . _pyFaces
polysToPic :: [Polyhedra] -> Picture
polysToPic = pictures . concatMap polyToPics