Implement text rendering using geometry shader
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@@ -1,8 +1,10 @@
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module Geometry.Data
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( Point2 (..)
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, Point3 (..)
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, Point4 (..)
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)
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where
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type Point2 = (Float,Float)
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type Point3 = (Float,Float,Float)
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type Point4 = (Float,Float,Float,Float)
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