Implement text rendering using geometry shader
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@@ -54,9 +54,11 @@ setupFadeShader = do
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makeTextureShader :: IO Program
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makeTextureShader = do
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vsSource <- BS.readFile "shader/basicTexture.vert"
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gsSource <- BS.readFile "shader/basicTexture.geom"
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fsSource <- BS.readFile "shader/basicTexture.frag"
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makeShaderProgram [(VertexShader, vsSource )
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,(GeometryShader, gsSource )
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,(FragmentShader, fsSource )
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]
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