Cleanup
This commit is contained in:
@@ -7,7 +7,7 @@ import Dodge.Data.Item
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import Linear
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import qualified Linear.Quaternion as Q
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data ItemStructuralFunction
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data ItemSF -- Structural Function
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= UnloadedWeaponSF
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| HeldPlatformSF
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| UnderBarrelSlotSF
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@@ -38,6 +38,6 @@ data ItemStructuralFunction
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| LaserWeaponSF
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deriving (Eq, Ord, Show, Read)
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type CItem = (Item, ItemStructuralFunction)
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type CItem = (Item, ItemSF)
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type OItem = (Item, ItemStructuralFunction, (V3 Float,Q.Quaternion Float))
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type OItem = (Item, ItemSF, (V3 Float,Q.Quaternion Float))
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@@ -281,8 +281,8 @@ locUp (LocLDT c@RightwardLDT{} t) =
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(_cldtUp c)
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(LDT (_cldtParent c) (_cldtFarLeft c) (_cldtCloseLeft c ++ ((_cldtLink c, t) : _cldtCloseRight c)))
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locToTop :: LocationLDT b a -> LocationLDT b a
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locToTop loc = maybe loc locToTop $ locUp loc
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--locToTop :: LocationLDT b a -> LocationLDT b a
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--locToTop loc = maybe loc locToTop $ locUp loc
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locUp' :: LocationDT a -> Maybe (LocationDT a)
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locUp' (LocDT TopDT _) = Nothing
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@@ -297,8 +297,8 @@ locUp' (LocDT c@RightwardDT{} t) =
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(_cdtUp c)
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(DT (_cdtParent c) (_cdtFarLeft c) (_cdtCloseLeft c ++ ( t : _cdtCloseRight c)))
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locToTop' :: LocationDT a -> LocationDT a
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locToTop' loc = maybe loc locToTop' $ locUp' loc
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locToTop :: LocationDT a -> LocationDT a
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locToTop loc = maybe loc locToTop $ locUp' loc
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--locToTop = fix $ \x -> fromMaybe x $ locUp x
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@@ -750,7 +750,7 @@ basicMuzFlare pos dir =
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. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
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. muzFlareAt (V4 10 10 1 3) (pos `v2z` 20) dir
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isAmmoIntLink :: Int -> ItemStructuralFunction -> Bool
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isAmmoIntLink :: Int -> ItemSF -> Bool
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isAmmoIntLink i (AmmoMagSF j _) = i == j
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isAmmoIntLink _ _ = False
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@@ -796,10 +796,7 @@ useLoadedAmmo loc cr (_, w) (Just (mz, x, magtree)) = (,) True $
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mid = magtree ^? dtValue . _1 . itLocation . ilInvID
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itm = itmtree ^. dtValue . _1
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getAttachedSFLink ::
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ItemStructuralFunction ->
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DTree OItem ->
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Maybe (NewInt ItmInt)
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getAttachedSFLink :: ItemSF -> DTree OItem -> Maybe (NewInt ItmInt)
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getAttachedSFLink sf = (^? dtRight . folding (find f) . dtValue . _1 . itID)
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where
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f :: DTree OItem -> Bool
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@@ -33,26 +33,7 @@ import ListHelp
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tryAttachItems :: DTree CItem -> DTree CItem -> Maybe (DTree CItem)
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tryAttachItems = leftRightCombine leftIsParentCombine rightIsParentCombine
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--breakListAbove :: Item -> ItemStructuralFunction -> [(ItemStructuralFunction, ItemLink)]
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--breakListAbove itm itmf = case (itm ^. itType, itmf) of
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-- (_, HeldPlatformSF) ->
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-- [(WeaponTargetingSF, WeaponTargetingLink), (WeaponScopeSF, WeaponScopeLink)]
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-- <> getAutoSpringLinks itm
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-- <> extraWeaponLinks itm
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-- (DETECTOR {}, _) ->
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-- [(ARHUDSF,SFLink ARHUDSF),(TriggerSF, TriggerLink),(MapperSF,SFLink MapperSF)]
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-- (CRAFT TRANSFORMER, _) -> [(LaserWeaponSF,SFLink LaserWeaponSF)]
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-- (MAPPER, _) -> [(ARHUDSF,SFLink ARHUDSF)]
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-- (_, GadgetPlatformSF) ->
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-- [(TriggerSF, TriggerLink), (WeaponTargetingSF, WeaponTargetingLink), (WeaponScopeSF, WeaponScopeLink)]
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-- (_, RemoteScreenSF) ->
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-- [(JoystickSF, JoystickLink)]
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-- _ -> []
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itemToBreakLists ::
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Item ->
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ItemStructuralFunction ->
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([ItemStructuralFunction], [ItemStructuralFunction])
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itemToBreakLists :: Item -> ItemSF -> ([ItemSF], [ItemSF])
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itemToBreakLists itm itmf = case (itm ^. itType, itmf) of
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(HELD TORCH, _) -> (getAmmoLinks itm, [])
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(ATTACH UNDERBARRELSLOT, _) -> ([UnderBarrelPlatformSF], [])
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@@ -105,12 +86,12 @@ itemToBreakLists itm itmf = case (itm ^. itType, itmf) of
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([AmmoMagSF 0 ElectricalAmmo], [])
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_ -> ([], [])
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getAutoSpringLinks :: Item -> [ItemStructuralFunction]
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getAutoSpringLinks :: Item -> [ItemSF]
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getAutoSpringLinks itm = case baseItemTriggerType itm of
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HammerTrigger _ -> [MakeAutoSF]
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_ -> []
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extraWeaponLinks :: Item -> [ItemStructuralFunction]
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extraWeaponLinks :: Item -> [ItemSF]
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extraWeaponLinks itm = case itm ^. itType of
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HELD GLAUNCHER -> launcherlinks <> [GrenadeHitEffectSF]
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HELD RLAUNCHER -> launcherlinks
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@@ -119,15 +100,15 @@ extraWeaponLinks itm = case itm ^. itType of
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where
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launcherlinks = [ProjectileStabiliserSF]
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extraWeaponLinksBelow :: Item -> [ItemStructuralFunction]
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extraWeaponLinksBelow :: Item -> [ItemSF]
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extraWeaponLinksBelow itm
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| TwoHandUnder <- itemBaseStance itm = [UnderBarrelSlotSF]
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| otherwise = []
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getAmmoLinks :: Item -> [ItemStructuralFunction]
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getAmmoLinks :: Item -> [ItemSF]
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getAmmoLinks itm = map (uncurry AmmoMagSF) (IM.toList $ itemAmmoSlots itm)
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itemToFunction :: Item -> ItemStructuralFunction
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itemToFunction :: Item -> ItemSF
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itemToFunction itm = case itm ^. itType of
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DETECTOR {} -> GadgetPlatformSF
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MAPPER -> MapperSF
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@@ -161,7 +142,7 @@ itemToFunction itm = case itm ^. itType of
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CLICKER{} -> GadgetPlatformSF
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_ -> NoSF
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treeToPotentialFunction :: DTree CItem -> S.Set ItemStructuralFunction
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treeToPotentialFunction :: DTree CItem -> S.Set ItemSF
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treeToPotentialFunction ldt = case ldt ^. dtValue . _1 . itType of
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STICKYMOD -> S.singleton GrenadeHitEffectSF
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ATTACH GIMBAL -> S.singleton ProjectileStabiliserSF
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@@ -192,13 +173,13 @@ rightIsParentCombine ltree rtree = do
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sf <- safeHead xs
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return $ rtree & dtLeft .:~ ( ltree & dtValue . _2 .~ sf)
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leftChildList :: DTree CItem -> [ItemStructuralFunction]
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leftChildList :: DTree CItem -> [ItemSF]
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leftChildList t = foldl' f l (reverse $ t ^.. dtLeft . each . dtValue . _2)
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where
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l = fst $ itemToBreakLists (t ^. dtValue . _1) (t ^. dtValue . _2)
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f x y = tail $ dropWhile (/=y) x
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rightChildList :: DTree CItem -> [ItemStructuralFunction]
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rightChildList :: DTree CItem -> [ItemSF]
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rightChildList t = foldl' f l (reverse $ t ^.. dtRight . each . dtValue . _2)
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where
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l = snd $ itemToBreakLists (t ^. dtValue . _1) (t ^. dtValue . _2)
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@@ -55,7 +55,7 @@ handOrient cr = case cr ^. crStance . posture of
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locOrient :: LocationDT OItem -> Creature -> Point3Q
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locOrient loc cr =
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handHandleOrient ((\(x, y, _) -> (x, y)) <$> locToTop' loc) cr
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handHandleOrient ((\(x, y, _) -> (x, y)) <$> locToTop loc) cr
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`Q.comp` (loc ^. locDT . dtValue . _3)
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handHandleOrient :: LocationDT CItem -> Creature -> Point3Q
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@@ -63,7 +63,7 @@ handHandleOrient loc cr =
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handOrient cr (aimStance (loc' ^. locDT))
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`Q.comp` handleOrient loc'
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where
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loc' = locToTop' loc
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loc' = locToTop loc
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shoulderHeight :: Float
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shoulderHeight = 18
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@@ -21,7 +21,7 @@ orientChild itm = case _itType itm of
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--r = Q.axisAngle (V3 0 0 1) (-pi/4)
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r = Q.qID
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orientByParentChSF :: Item -> ItemStructuralFunction -> Point3Q
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orientByParentChSF :: Item -> ItemSF -> Point3Q
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orientByParentChSF itm lt = case (_itType itm, lt) of
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(HELD FLAMETHROWER, AmmoMagSF{}) -> (V3 4 (-6) 0, Q.qID)
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(HELD _, AmmoMagSF{}) -> (V3 7 (-2) 0, Q.qID)
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@@ -4,8 +4,6 @@ module Dodge.Render.HUD (
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drawHUD,
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) where
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import Dodge.Data.EquipType
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import Dodge.Item.Location
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import Control.Applicative
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import Control.Lens
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import Control.Monad
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@@ -22,6 +20,7 @@ import Dodge.Data.CardinalPoint
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import Dodge.Data.Combine
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import Dodge.Data.Config
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import Dodge.Data.DoubleTree
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import Dodge.Data.EquipType
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import Dodge.Data.SelectionList
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import Dodge.Data.World
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import Dodge.DoubleTree
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@@ -31,6 +30,7 @@ import Dodge.Item.Display
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import Dodge.Item.Grammar
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import Dodge.Item.Info
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import Dodge.Item.InvSize
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import Dodge.Item.Location
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import Dodge.ListDisplayParams
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import Dodge.Render.Connectors
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--import Dodge.Render.HUD.Carte
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@@ -48,7 +48,7 @@ import SDL (MouseButton (..))
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drawHUD :: Configuration -> World -> Picture
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drawHUD cfig w = case w ^. hud . hudElement of
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-- DisplayCarte -> drawCarte cfig w
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-- DisplayCarte -> drawCarte cfig w
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DisplayInventory{_diSections = sections, _subInventory = subinv} ->
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drawInventory sections w cfig
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<> drawSubInventory subinv cfig w
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@@ -96,7 +96,7 @@ getRootItemBounds :: Int -> IM.IntMap Item -> Maybe (Int, Int)
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getRootItemBounds i inv = do
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let ia = invIndents inv -- why indents? why OItem?
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itm <- ia ^? ix i . _2
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let root = locToTop' itm
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let root = locToTop itm
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x <- locDTRightmost root ^? locDT . dtValue . _1 . itLocation . ilInvID
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y <- locDTLeftmost root ^? locDT . dtValue . _1 . itLocation . ilInvID
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return (x, y)
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@@ -160,7 +160,7 @@ drawDragSelecting cfig w = do
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drawSubInventory :: SubInventory -> Configuration -> World -> Picture
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drawSubInventory subinv cfig w = case subinv of
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-- LockedInventory -> mempty -- topInvCursor col cursPos cfig w
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-- LockedInventory -> mempty -- topInvCursor col cursPos cfig w
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NoSubInventory{} -> drawRBOptions cfig w
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ExamineInventory -> drawExamineInventory cfig w
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DisplayTerminal tid -> drawTerminalDisplay tid cfig (w ^. cWorld . lWorld)
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@@ -172,8 +172,7 @@ drawMapperInventory itid w = fold $ do
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itm <- w ^? pointerToItemID itid
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ls <- itm ^? itUse . useMapperLines
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let _ = w ^. wCam . camRot
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return . color red
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$ foldMap (\(x,y) -> line [f x,f y]) ls
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return . color red $ foldMap (\(x, y) -> line [f x, f y]) ls
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where
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f = worldPosToScreen (w ^. wCam)
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@@ -253,7 +252,7 @@ drawRBOptions cfig w = fold $ do
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invid <- you w ^? crManipulation . manObject . imSelectedItem
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eslist <-
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fmap eqSiteToPositions $
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you w ^? crInv . ix invid >>= equipType-- . itUse . uequipEffect . eeType
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you w ^? crInv . ix invid >>= equipType -- . itUse . uequipEffect . eeType
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i <- w ^? rbOptions . opSel
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let ae = getEquipmentAllocation invid w
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sss <- w ^? hud . hudElement . diSections
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