Make aimStance record into function
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@@ -28,7 +28,7 @@ import Dodge.Data.Item.Targeting
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import Dodge.Data.Item.Use.Consumption
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import Dodge.Data.Item.Use.Equipment
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import Geometry.Data
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import Sound.Data
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--import Sound.Data
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data ItemUse
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= UseHeld
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@@ -82,13 +82,9 @@ data HeldParams
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= DefaultHeldParams
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| GasSprayParams
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{ _gasCreation :: GasCreate
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-- , _recoil :: Float
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, _torqueAfter :: Float
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, _randomOffset :: Float
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, _sidePush :: Float
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, _bulGunSound :: Maybe (SoundID, Int) -- if the int is 0, play sound on new channel
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-- if >0, continue playing sound for
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-- given time
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, _weaponInvLock :: Int
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, _weaponRepeat :: [Int]
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}
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@@ -100,7 +96,7 @@ data HeldParams
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, _torqueAfter :: Float
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, _randomOffset :: Float
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, _sidePush :: Float
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, _bulGunSound :: Maybe (SoundID, Int) -- if the int is 0, play sound on new channel
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-- , _bulGunSound :: Maybe (SoundID, Int) -- if the int is 0, play sound on new channel
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-- if >0, continue playing sound for
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-- given time
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, _weaponInvLock :: Int
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@@ -120,7 +116,7 @@ data AimParams = AimParams
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, _aimTurnSpeed :: Float
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, _aimRange :: Float
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, _aimZoom :: ItZoom
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, _aimStance :: AimStance
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-- , _aimStance :: AimStance
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, _aimHandlePos :: V2 Float
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, _aimMuzzles :: [Muzzle]
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}
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