Make aimStance record into function
This commit is contained in:
@@ -7,6 +7,7 @@ module Dodge.Item.Grammar (
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allInvLocs,
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) where
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import Dodge.Item.AimStance
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import Control.Applicative
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import qualified Data.IntMap.Strict as IM
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import Data.Maybe
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@@ -125,7 +126,8 @@ extraWeaponLinks itm = case itm ^. itType of
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extraWeaponLinksBelow :: Item -> [(ItemStructuralFunction, ComposeLinkType)]
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extraWeaponLinksBelow itm
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| Just TwoHandUnder <- itm ^? itUse . heldAim . aimStance
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-- | Just TwoHandUnder <- itm ^? itUse . heldAim . aimStance
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| TwoHandUnder <- aStance itm
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= [(UnderBarrelSlotSF,UnderBarrelSlotLink)]
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| otherwise = []
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@@ -23,7 +23,6 @@ teslaGun =
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& itParams .~ teslaParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 10 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ TeslaGunFlare
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@@ -61,7 +60,6 @@ laser =
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}
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itType .~ HELD LASER
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-- previous attractionPower values: 1, -1, -10, 0
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@@ -75,7 +73,6 @@ tractorGun =
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ NoFlare
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTractor
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& itType .~ HELD TRACTORGUN
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@@ -25,7 +25,6 @@ defaultBangCane =
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldDelay . rateMax .~ 6
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-- & itUse . heldMods .~ BangCaneMod
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& itUse . heldAim . aimStance .~ OneHand
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-- & itUse . heldAim . aimHandlePos .~ 5
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volleyGun :: Int -> Item
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@@ -33,7 +32,6 @@ volleyGun i =
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defaultBangCane
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandFlat
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles .~ getZipList
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(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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@@ -54,7 +52,6 @@ volleyGun i =
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rifle :: Item
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rifle =
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defaultBangCane
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itType .~ HELD RIFLE
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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@@ -100,7 +97,7 @@ miniGunX i =
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itAmmoSlots .~ singleAmmo BeltBulletAmmo
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& itUse . heldParams . bulGunSound ?~ (mini1S,2)
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-- & itUse . heldParams . bulGunSound ?~ (mini1S,2)
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimMuzzles
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.~ replicate i
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@@ -1,10 +1,12 @@
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module Dodge.Item.Held.Cone where
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module Dodge.Item.Held.Cone (
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bangCone,
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blunderbuss,
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grapeCannon,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Control.Lens
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import Dodge.Data.Item
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import Dodge.Default.Item
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--import Dodge.Reloading.Action
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import Geometry.Data
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import Linear
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@@ -12,22 +14,20 @@ bangCone :: Item
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bangCone =
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defaultBulletWeapon
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldAim . aimMuzzles
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.~ replicate 15
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(Muzzle (V2 15 0) 0 0.5 0 NoFlare MuzzleShootBullet (UseExactly 1) 0)
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& itUse . heldAim . aimMuzzles
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.~ replicate
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15
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(Muzzle (V2 15 0) 0 0.5 0 NoFlare MuzzleShootBullet (UseExactly 1) 0)
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ BasicFlare
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& itUse . heldParams . muzVel .~ UniRandFloat 0.5 0.8
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& itUse . heldParams . rifling .~ UniRandFloat 0.3 0.8
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-- & itUse . heldParams . recoil .~ 150
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& itUse . heldParams . torqueAfter .~ 0.1
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& itUse . heldParams . randomOffset .~ 12
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& itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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& itType .~ HELD BANGCONE
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blunderbuss :: Item
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blunderbuss =
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bangCone
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 30
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@@ -37,6 +37,5 @@ grapeCannon :: Int -> Item
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grapeCannon i =
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blunderbuss
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& itType .~ HELD (GRAPECANNON i)
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-- & itUse . heldParams . recoil .~ (150 + fromIntegral i * 50)
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& itUse . heldParams . torqueAfter .~ (0.1 + 0.2 * fromIntegral i)
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& itUse . heldParams . randomOffset .~ (12 + 4 * fromIntegral i)
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@@ -1,13 +1,15 @@
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module Dodge.Item.Held.Launcher where
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module Dodge.Item.Held.Launcher (
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rLauncher,
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rLauncherX,
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gLauncher,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Control.Applicative
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import Dodge.Default.Item
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--import Dodge.Reloading.Action
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import Control.Lens
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import Dodge.Data.Item
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import qualified IntMapHelp as IM
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import Dodge.Default.Item
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import Geometry.Data
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import qualified IntMapHelp as IM
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rLauncher :: Item
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rLauncher =
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@@ -15,7 +17,6 @@ rLauncher =
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandOver
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleRLauncher
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 20 0
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@@ -23,12 +24,14 @@ rLauncher =
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& itType .~ HELD RLAUNCHER
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& itUse . heldParams . muzVel .~ ConstFloat 0
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& itUse . heldParams . rifling .~ ConstFloat 0
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-- & itUse . heldParams . recoil .~ 0
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-- & itUse . heldParams . recoil .~ 0
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& itUse . heldParams . torqueAfter .~ 0
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& itUse . heldParams . bulGunSound ?~ (tap4S, 0)
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-- & itUse . heldParams . bulGunSound ?~ (tap4S, 0)
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gLauncher :: Item
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gLauncher = rLauncher
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gLauncher =
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rLauncher
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& itType .~ HELD GLAUNCHER
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleGLauncher
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@@ -36,14 +39,15 @@ rLauncherX :: Int -> Item
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rLauncherX i =
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rLauncher
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& itType .~ HELD (RLAUNCHERX i)
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& itUse . heldAim . aimMuzzles .~ getZipList
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(ZipList [Muzzle (V2 20 0) a 0 | a <- angles]
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<*> ZipList [0..]
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<*> pure NoFlare
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<*> pure MuzzleRLauncher
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<*> pure (UseExactly 1)
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<*> pure 0
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)
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& itAmmoSlots .~ IM.fromList [(j,LauncherAmmo) | j <- [0..i-1]]
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& itUse . heldAim . aimMuzzles
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.~ getZipList
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( ZipList [Muzzle (V2 20 0) a 0 | a <- angles]
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<*> ZipList [0 ..]
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<*> pure NoFlare
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<*> pure MuzzleRLauncher
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<*> pure (UseExactly 1)
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<*> pure 0
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)
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& itAmmoSlots .~ IM.fromList [(j, LauncherAmmo) | j <- [0 .. i -1]]
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where
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angles = take i [0,2*pi/ fromIntegral i ..]
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angles = take i [0, 2 * pi / fromIntegral i ..]
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@@ -7,7 +7,7 @@ module Dodge.Item.Held.Rod (
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-- machineGun,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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--import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Data.Item
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import Dodge.Default
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--import Dodge.Item.Weapon.Bullet
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@@ -21,12 +21,11 @@ bangRod =
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& itUse . heldParams . rifling .~ ConstFloat 1
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-- & itUse . heldParams . recoil .~ 50
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& itUse . heldParams . torqueAfter .~ 0.3
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& itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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-- & itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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& itUse . heldDelay . rateMax .~ 12
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& itType .~ HELD BANGROD
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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@@ -37,7 +36,6 @@ elephantGun :: Item
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elephantGun =
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bangRod
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& itType .~ HELD ELEPHANTGUN
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0.05
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-- & itUse . heldParams . recoil .~ 50
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@@ -7,7 +7,7 @@ module Dodge.Item.Held.SprayGuns (
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flameWall,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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--import Dodge.SoundLogic.ExternallyGeneratedSounds
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import Dodge.Data.Item
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import Dodge.Default.Item
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--import Dodge.Reloading.Action
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@@ -24,13 +24,12 @@ poisonSprayer =
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& itUse . heldParams . torqueAfter .~ 0
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& itUse . heldParams . randomOffset .~ 0
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& itUse . heldParams . sidePush .~ 0
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& itUse . heldParams . bulGunSound ?~ (foamSprayLoopS,5)
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-- & itUse . heldParams . bulGunSound ?~ (foamSprayLoopS,5)
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flameSpitter :: Item
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flameSpitter =
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flameThrower
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& itType .~ HELD FLAMESPITTER
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldDelay .~ FixedRate{_rateMax = 3, _rateTimeLastUsed = 0}
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& itUse . heldParams . weaponInvLock .~ 10
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& itUse . heldParams . weaponRepeat .~ [1..9]
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@@ -76,7 +75,6 @@ flameThrower =
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0 0 NoFlare
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MuzzleNozzle
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{ _nzPressure = ConstFloat 4
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@@ -95,7 +93,7 @@ flameThrower =
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, _torqueAfter = 0
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, _randomOffset = 0
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, _sidePush = 25
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, _bulGunSound = Nothing
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-- , _bulGunSound = Nothing
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, _weaponInvLock = 0
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, _weaponRepeat = mempty
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}
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@@ -59,7 +59,7 @@ autoPistol :: Item
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autoPistol =
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pistol
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& itUse . heldTriggerType .~ AutoTrigger
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& itUse . heldParams . bulGunSound ?~ (tap1S, 0)
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-- & itUse . heldParams . bulGunSound ?~ (tap1S, 0)
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& itType .~ HELD AUTOPISTOL
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machinePistol :: Item
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@@ -73,7 +73,6 @@ smg :: Item
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smg =
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autoPistol -- & some parameter affecting stability
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& itType .~ HELD SMG
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 20 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldParams . torqueAfter .~ 0.05
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@@ -23,8 +23,6 @@ flatShield =
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& itEffect . ieInv .~ EffectRootNotroot CreateShieldWall RemoveShieldWall
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandFlat
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-- & itUse . heldAim . aimHandlePos .~ 0
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& itType .~ HELD FLATSHIELD
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keyCard :: Int -> Item
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@@ -14,4 +14,3 @@ shatterGun =
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleShatter
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& itUse . heldAim . aimStance .~ TwoHandFlat
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@@ -6,6 +6,7 @@ module Dodge.Item.HeldOffset (
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heldItemOrient2D,
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) where
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import Dodge.Item.AimStance
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import qualified Quaternion as Q
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import Data.Maybe
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import Dodge.Data.Creature
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@@ -52,11 +53,12 @@ heldItemRelativeOrient itm cr (p,q)
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handPos = case cr ^? crStance . carriage of
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Just (Walking x LeftForward) -> f x * 50 -2
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_ -> 0 - 2
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isOneHand =
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itm ^? itUseAimStance == Just OneHand
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|| isNothing (itm ^? itUseAimStance)
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isTwoHandFlat = itm ^? itUseAimStance == Just TwoHandFlat
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itUseAimStance = itUse . heldAim . aimStance
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isOneHand = aStance itm == OneHand
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-- itm ^? itUseAimStance == Just OneHand
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-- || isNothing (itm ^? itUseAimStance)
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isTwoHandFlat = aStance itm == TwoHandFlat
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--itm ^? itUseAimStance == Just TwoHandFlat
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--itUseAimStance = itUse . heldAim . aimStance
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f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
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sLen = _strideLength $ _crStance cr
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@@ -67,12 +69,11 @@ aimingWeaponZeroPos cr it =
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-- the position of a weapon handle
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aimingWeaponHandlePos :: Creature -> Item -> Point2
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aimingWeaponHandlePos _ it = case it ^? itUse . heldAim . aimStance of
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Just TwoHandUnder -> V2 (-2) 0
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Just TwoHandOver -> V2 (-7) 0
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Just OneHand -> V2 10 (-2)
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Just TwoHandFlat -> V2 10 0
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Nothing -> 0
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aimingWeaponHandlePos _ it = case aStance it of
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TwoHandUnder -> V2 (-2) 0
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TwoHandOver -> V2 (-7) 0
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OneHand -> V2 10 (-2)
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TwoHandFlat -> V2 10 0
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heldItemOffset :: Item -> Creature -> Point3 -> Point3
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heldItemOffset itm cr p = fst (heldItemRelativeOrient itm cr (p,Q.qID))
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+31
-27
@@ -1,14 +1,17 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Item.Info
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( itemInfo
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) where
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import Dodge.Item.InvSize
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module Dodge.Item.Info (
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itemInfo,
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) where
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import Data.Char
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--import qualified Data.Map.Strict as M
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import Dodge.Data.Item
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import Dodge.Item.AimStance
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import Dodge.Item.InvSize
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--import Dodge.Module.Info
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import LensHelp
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--import StringHelp
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itemInfo :: Item -> String
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@@ -29,14 +32,14 @@ itmBaseInfo itm = case itm ^. itType of
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DETECTOR d -> "A device that detects " ++ detectorInfo d ++ " in an expanding radius."
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ATTACH t -> attachInfo t
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AMMOMAG t -> ammoMagInfo t
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-- TARGETING {_ibtTargeting :: TargetingType}
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-- BULLETMOD {_ibtBulletMod :: BulletMod}
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-- STICKYMOD
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-- ITEMSCAN
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-- MAPPER
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-- INTROSCAN {_ibtIntroScanType :: IntroScanType}
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-- DETECTOR {_ibtDetector :: Detector}
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-- ARHUD
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-- TARGETING {_ibtTargeting :: TargetingType}
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-- BULLETMOD {_ibtBulletMod :: BulletMod}
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-- STICKYMOD
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-- ITEMSCAN
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-- MAPPER
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-- INTROSCAN {_ibtIntroScanType :: IntroScanType}
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-- DETECTOR {_ibtDetector :: Detector}
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-- ARHUD
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_ -> "THIS SHOULD NOT BE DISPLAYED"
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ammoMagInfo :: AmmoMagType -> String
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@@ -56,12 +59,12 @@ attachInfo = \case
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JOYSTICK -> "A control device. Can be used to control certain projectiles. "
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GIMBAL -> "A device that can stabilize moving objects. "
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GYROSCOPE -> "A device that can sustain angular velocity. "
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-- UNDERBARRELSLOT
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-- REMOTEDETONATOR
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-- SMOKEREDUCER
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-- HOMINGMODULE
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-- AUGMENTEDHUD
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-- SHELLPAYLOAD {}
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-- UNDERBARRELSLOT
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-- REMOTEDETONATOR
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||||
-- SMOKEREDUCER
|
||||
-- HOMINGMODULE
|
||||
-- AUGMENTEDHUD
|
||||
-- SHELLPAYLOAD {}
|
||||
_ -> "INCOMPLETE, TODO FINISH"
|
||||
|
||||
showInt :: Int -> String
|
||||
@@ -98,7 +101,7 @@ heldInfo hit = case hit of
|
||||
MINIGUNX i -> over _head toUpper (showInt i) ++ " gun barrels that revolve rapidly around a central stick. Requires considerable time to warm up, but has an extremely rapid rate of fire. It is also extremely difficult to stabilise."
|
||||
VOLLEYGUN i -> over _head toUpper (showInt i) ++ " gun barrels lined up to be roughly parallel. Each barrel requires a separate magazine. All barrels must be loaded to fire."
|
||||
RIFLE -> "A firearm with a mid length barrel that requires reloading after each shot."
|
||||
-- REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
-- REPEATER -> "A firearm fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
AUTORIFLE -> "A firearm automatically fed by a magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
ALTERIFLE -> "A firearm with a mid length barrel that requires reloading after each shot. Alternates between two magazines."
|
||||
BURSTRIFLE -> "A firearm that rapidly fires three projectiles from its magazine. The entire magazine must be replaced when reloading the weapon."
|
||||
@@ -107,7 +110,7 @@ heldInfo hit = case hit of
|
||||
AMR -> "An antimateriel rifle, designed to disable military equipment. Its long barrel is fed by a magazine that must be replaced when reloading the weapon."
|
||||
AUTOAMR -> "An automatic antimateriel rifle, designed to disable military equipment. Its long barrel is fed by a magazine that must be replaced when reloading the weapon."
|
||||
SNIPERRIFLE -> "A firearm designed with long range capability in mind. Its long barrel requires reloading after each shot."
|
||||
-- MACHINEGUN -> "A heavy firearm whose rate of fire increases during a barrage."
|
||||
-- MACHINEGUN -> "A heavy firearm whose rate of fire increases during a barrage."
|
||||
FLAMESPITTER -> "A weapon that globs out burning fuel."
|
||||
FLAMETHROWER -> "A weapon that squirts out burning fuel."
|
||||
FLAMETORRENT -> "A weapon that streams out burning fuel in a torrent."
|
||||
@@ -120,10 +123,10 @@ heldInfo hit = case hit of
|
||||
GLAUNCHER -> "A large tube that can launch projectiles."
|
||||
RLAUNCHER -> "A large tube that can launch self propelled projectiles. Moving the tube after launch will cause the projectile to spin."
|
||||
RLAUNCHERX i -> over _head toUpper (showInt i) ++ " tubes that can launch self propelled projectiles. Tubes that do not face forward launch their projecitles at an angle."
|
||||
-- REMOTELAUNCHER -> "A large tube that can launch self propelled projectiles. Contains a transmitter allowing for remote control of launched projectiles."
|
||||
-- REMOTELAUNCHER -> "A large tube that can launch self propelled projectiles. Contains a transmitter allowing for remote control of launched projectiles."
|
||||
POISONSPRAYER -> "A weapon that releases noxious gases."
|
||||
SHATTERGUN -> "A seismic device that shatters hard items in its line of fire."
|
||||
-- FORCEFIELDGUN -> "A device that produces a durable forcefield."
|
||||
-- FORCEFIELDGUN -> "A device that produces a durable forcefield."
|
||||
TORCH -> "A stick with a light on the end."
|
||||
FLATSHIELD -> "A panel of metal that blocks unwanted objects from the front of the user."
|
||||
KEYCARD i -> "A keycard. It is labelled " ++ show i ++ "."
|
||||
@@ -197,9 +200,10 @@ craftInfo fit = case fit of
|
||||
MICROPHONE -> "A device that measures air vibration."
|
||||
CREATURESENSOR -> "A device for detecting living beings."
|
||||
WIRE -> "A small thin object that conducts electricity."
|
||||
-- BATTERY -> "A store of electical potential energy."
|
||||
-- BATTERY -> "A store of electical potential energy."
|
||||
FUELCELL -> "A devices that converts chemical energy into electricity."
|
||||
PORTABLEFUSION -> "A miniature nuclear reactor."
|
||||
|
||||
-- GASINJECTOR -> "A device that can inject small quantities of gas into objects."
|
||||
-- ENERGYBALLCRAFT ebt -> "A device that can create " ++ addIndefiniteArticle (displayEnergyBallType ebt) ++ " effect."
|
||||
-- FRAGMODULE -> "A device that converts projectiles into fragmentation projectiles."
|
||||
@@ -222,15 +226,15 @@ detectorInfo d = case d of
|
||||
itmUsageInfo :: Item -> String
|
||||
itmUsageInfo itm = case itm ^. itType of
|
||||
HELD _ -> heldPositionInfo itm
|
||||
-- LEFT _ ->
|
||||
-- "This item can be equipped" ++ itmEquipSiteInfo itm
|
||||
-- ++ ". When equipped, it can be activated."
|
||||
-- LEFT _ ->
|
||||
-- "This item can be equipped" ++ itmEquipSiteInfo itm
|
||||
-- ++ ". When equipped, it can be activated."
|
||||
EQUIP _ -> "This item can be equipped " ++ itmEquipSiteInfo itm ++ "."
|
||||
CRAFT _ -> ""
|
||||
_ -> "THIS SHOULD NOT BE DISPLAYED"
|
||||
|
||||
heldPositionInfo :: Item -> String
|
||||
heldPositionInfo = maybe undefined aimStanceInfo . (^? itUse . heldAim . aimStance)
|
||||
heldPositionInfo = aimStanceInfo . aStance
|
||||
|
||||
aimStanceInfo :: AimStance -> String
|
||||
aimStanceInfo as = case as of
|
||||
|
||||
Reference in New Issue
Block a user