Add alteRifle
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@@ -56,7 +56,7 @@ craftItemSPic = \case
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STEELDRUM -> colorSH green
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. translateSH (V3 4 0 0) . upperCylinder Small Typical 1 $ polyCirc 4 8
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PLANK -> colorSH orange $ upperPrismPolyST 3 $ rectXH 8 2
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GLASSSHARD -> colorSH azure $ upperPrismPolyST 1 $ [V2 0 (-1), V2 4 (-0.5), V2 0 1]
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GLASSSHARD -> colorSH azure $ upperPrismPolyST 1 [V2 0 (-1), V2 4 (-0.5), V2 0 1]
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SCRAPMETAL -> colorSH (greyN 0.3) $ upperPrismPolyST 3 $ square 4
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PUMP -> colorSH yellow . translateSH (V3 4 0 0) $
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(upperCylinder Small Typical 1 $ polyCirc 4 4)
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@@ -64,11 +64,11 @@ craftItemSPic = \case
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<> upperPrismPolyST 1 (rectNSWE 4 2 0 (-4))
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MOTOR -> colorSH orange $ xCylinderST 5 3 <> xCylinderST 3 5
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TRANSFORMER -> colorSH blue $ upperPrismPolyST 3 $ square 4
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PRISM -> colorSH azure $ upperPrismPolyST 1 $ [V2 0 (-3), V2 4 0, V2 0 3]
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PRISM -> colorSH azure $ upperPrismPolyST 1 [V2 0 (-3), V2 4 0, V2 0 3]
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LIGHTER -> colorSH yellow . upperPrismPolyST 3 $ rectXH 2 2
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MAGNET -> colorSH red (upperPrismPolyST 1 (rectNSWE (2) (-2) 2 0))
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<> colorSH (greyN 0.5) (upperPrismPolyST 1 (rectNSWE (2) (-2) 4 2))
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<> colorSH blue (upperPrismPolyST 1 (rectNSWE (2) (-2) 6 4))
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MAGNET -> colorSH red (upperPrismPolyST 1 (rectNSWE 2 (-2) 2 0))
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<> colorSH (greyN 0.5) (upperPrismPolyST 1 (rectNSWE 2 (-2) 4 2))
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<> colorSH blue (upperPrismPolyST 1 (rectNSWE 2 (-2) 6 4))
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ANTIMATTER -> colorSH violet $ upperPrismPolyST 3 $ square 4
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PLATE -> colorSH green $ upperPrismPolyST 8 $ rectXH 2 5
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TRANSMITTER -> colorSH green $
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@@ -220,6 +220,7 @@ heldItemSPic ht it = case ht of
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MINIGUNX i -> miniGunXPictItem i it
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VOLLEYGUN i -> noPic $ volleyGunShape i -- <> addBullets it
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RIFLE -> noPic baseRifleShape -- <> addBullets it
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ALTERIFLE -> noPic baseRifleShape -- <> addBullets it
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AUTORIFLE -> noPic baseRifleShape
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BURSTRIFLE -> noPic baseRifleShape
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BANGROD -> noPic baseRodShape -- <> addBullets it
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