Improve rooms, make consumable use type

This commit is contained in:
2022-03-09 10:51:01 +00:00
parent 8ff18178b1
commit a4ec4e4889
16 changed files with 98 additions and 50 deletions
+20
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@@ -0,0 +1,20 @@
module Dodge.Room.Containing where
import Dodge.Data
import Dodge.Tree
import Dodge.LevelGen.Data
import Dodge.RandomHelp
import Dodge.Room.Procedural
import Dodge.Room.Tanks
--import Dodge.Item.Equipment
import System.Random
import Control.Monad.State
roomsContaining :: RandomGen g => [Creature] -> [Item] -> State g (SubCompTree Room)
roomsContaining crs its = do
endroom <- join $ takeOne
[ randomFourCornerRoomCrsIts crs its
, tanksRoom crs its
]
return $ treeFromPost [] $ UseAll endroom
+1
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@@ -20,6 +20,7 @@ door = defaultRoom
, _rmPath = [(V2 20 35,V2 20 5)]
-- door extends into side walls (for shadows as rendered 12/03)
, _rmPmnts = [putAutoDoor (V2 0 20) (V2 40 20)]
, _rmName = "autoDoor"
-- note no bounds
}
where
+10 -9
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@@ -67,15 +67,16 @@ roomRect x y xn yn = defaultRoom
where
yd = (y - 40) / fromIntegral yn
xd = (x - 40) / fromIntegral xn
elnks = zip (map (+.+ V2 0 20) $ gridPoints 0 1 yd (yn+1)) (repeat ( pi/2))
wlnks = zip (map (+.+ V2 x 20) $ gridPoints 0 1 yd (yn+1)) (repeat (-pi/2))
nlnks = zip (map (+.+ V2 20 y) $ gridPoints xd (xn+1) 0 1 ) (repeat 0 )
slnks = zip (map (+.+ V2 20 0) $ gridPoints xd (xn+1) 0 1 ) (repeat pi )
lnks = zipWith (m North FromWest) [0..] nlnks
++ zipWith (m East FromSouth) [0..] elnks
++ zipWith (m West FromSouth) [0..] wlnks
++ zipWith (m South FromWest) [0..] slnks
m edge = lnkBothAnd' (OnEdge edge)
somelnks poffset ps a = zip (map (+.+ poffset) ps) (repeat a)
elnks = somelnks (V2 0 20) (gridPoints 0 1 yd (yn+1)) ( pi/2)
wlnks = somelnks (V2 x 20) (gridPoints 0 1 yd (yn+1)) (-pi/2)
nlnks = somelnks (V2 20 y) (gridPoints xd (xn+1) 0 1 ) 0
slnks = somelnks (V2 20 0) (gridPoints xd (xn+1) 0 1 ) pi
lnks = m North FromWest nlnks
++ m East FromSouth elnks
++ m West FromSouth wlnks
++ m South FromWest slnks
m edge edgefrom = zipWith (lnkBothAnd' (OnEdge edge) edgefrom) [0..]
pth = linksAndPath' lnks $ map (bimap (+.+ V2 20 20) (+.+ V2 20 20)) (makeGrid xd xn yd yn)
posps = map (+.+ V2 20 20) $ gridPoints xd (xn+1) yd (yn+1)
interposps = map (+.+ V2 (20 + xd/2) (20 + yd/2)) $ gridPoints xd xn yd yn
+1
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@@ -40,6 +40,7 @@ rezBox ls = roomRect 40 60 1 1
& rmPmnts .~ [ sPS (V2 20 1) 0 $ PutLS ls]
& restrictInLinks (\(V2 _ h,_)-> h < 1)
& restrictOutLinks (\(V2 _ h,_)-> h > 59)
& rmName .~ "rezBox"
rezBoxesWp :: RandomGen g => State g (SubCompTree Room)
rezBoxesWp = do
+12
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@@ -4,6 +4,7 @@ import Dodge.LevelGen.Data
--import Dodge.PlacementSpot
import Dodge.Room.RunPast
import Dodge.Room.Tanks
import Dodge.Room.Containing
--import Dodge.RoomLink
--import Dodge.Data
--import Dodge.Default
@@ -56,6 +57,7 @@ startRoom i = join $ uncurry takeOneWeighted $ unzip
, (,) 1 rezBoxThenWeaponRoom
, (,) one rezBoxesWpCrit
, (,) 1 $ runPastStart i
, (,) 5 $ startCrafts >>= roomsContaining [] >>= rezBoxThenRooms
]
where
one = 1::Float
@@ -87,6 +89,16 @@ rezBoxThenWeaponRoom = do
rcol <- rezColor
treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> weaponRoom
rezBoxThenRoom :: RandomGen g => Room -> State g (SubCompTree Room)
rezBoxThenRoom r = do
rcol <- rezColor
treeFromTrunk [PassDown $ rezBox rcol,PassDown door] <$> (return $ singleUseAll r)
rezBoxThenRooms :: RandomGen g => SubCompTree Room -> State g (SubCompTree Room)
rezBoxThenRooms r = do
rcol <- rezColor
return . treeFromTrunk [PassDown $ rezBox rcol,PassDown door] $ r
startCrafts :: RandomGen g => State g [Item]
startCrafts = takeOne $ map (map makeTypeCraft)
[ [PIPE,PIPE,HARDWARE]
+1
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@@ -48,3 +48,4 @@ tanksRoom crs its = do
++ replicate ntanks thetank
-- , sps0 $ PutShape $ colorSH orange $ pipePP 2 (V3 50 50 25) (V3 50 120 25)
return $ room & rmPmnts .++~ plmnts
& rmName .~ "tanksRoom"