Partially implement grenades down chasms
This commit is contained in:
@@ -25,12 +25,12 @@ updateCreature cr = chasmTest cr . case _crType cr of
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chasmTest :: Creature -> World -> World
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chasmTest cr w
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| _crZVel cr < 0 = w & cWorld . lWorld . creatures . ix (_crID cr) . crZVel -~ 1
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| _crZVel cr < 0 = w & cWorld . lWorld . creatures . ix (_crID cr) . crZVel -~ 0.5
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& cWorld . lWorld . creatures . ix (_crID cr) . crZ +~ _crZVel cr
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| Just (x,y) <- List.find g (foldMap loopPairs $ w ^. cWorld . chasms) = w
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& soundContinue (CrChasm (_crID cr)) (_crPos cr) debrisS (Just 100)
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& cWorld . lWorld . creatures . ix (_crID cr) . crPos -~ normalizeV (vNormal (x-y))
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| any f (w ^. cWorld . chasms) = w & cWorld . lWorld . creatures . ix (_crID cr) . crZVel -~ 1
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| any f (w ^. cWorld . chasms) = w & cWorld . lWorld . creatures . ix (_crID cr) . crZVel -~ 0.5
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| otherwise = w
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where
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g = uncurry $ circOnSeg (_crPos cr) (crRad $ cr ^. crType)
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@@ -16,13 +16,13 @@ import Dodge.Data.Payload
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data Projectile = Shell
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{ _pjPos :: Point2
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, _pjZ :: Float
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, _pjVel :: Point2
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, _pjDir :: Float
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, _pjSpin :: Float
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, _pjID :: Int
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, _pjPayload :: Payload
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, _pjTimer :: Int
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, _pjZ :: Float
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, _pjZVel :: Float
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, _pjBarrelSpin :: Maybe (Int, Float)
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, _pjType :: ProjectileType
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@@ -49,7 +49,7 @@ data RocketHoming
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data GrenadeHitEffect
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= GBounce {_bounceTolerance :: Float}
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| GStick
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| GStuckCreature {_stuckCrID :: Int, _stuckCrOffset :: Point2, _stuckCrRot :: Float}
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| GStuckCreature {_stuckCrID :: Int, _stuckCrOffset :: Point3, _stuckCrRot :: Float}
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| GStuckWall {_stuckWlID :: WallStructure}
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deriving (Show, Eq, Ord, Read) --Generic, Flat)
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@@ -22,12 +22,15 @@ import qualified IntMapHelp as IM
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import LensHelp
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import NewInt
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import RandomHelp
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import Linear.Metric
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updateProjectile :: Projectile -> World -> World
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updateProjectile pj w =
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(cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjTimer -~ 1)
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. shellExplosionCheck pj
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. moveProjectile pj
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. tryThrust pj
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. trySpin pj
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$ doGravityPU pj w
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doGravityPU :: Projectile -> World -> World
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@@ -38,16 +41,18 @@ doGravityPU pj
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applyGravityPU :: Projectile -> World -> World
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applyGravityPU pj w
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| newz <= 0 && abs (pj ^. pjZVel) < 1 =
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w
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& topj . pjVel %~ decvel
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& topj . pjSpin %~ decspin
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| newz < 0 =
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w & topj . pjZ .~ 0
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& topj . pjZVel %~ bouncez
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& topj . pjVel %~ decvel
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& topj . pjSpin %~ decspin
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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-- | newz <= 0 && abs (pj ^. pjZVel) < 1 =
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-- w
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-- & topj . pjVel %~ decvel
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-- & topj . pjSpin %~ decspin
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-- | newz < 0 =
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-- w & topj . pjZ .~ 0
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-- & topj . pjZVel %~ bouncez
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-- & topj . pjVel %~ decvel
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-- & topj . pjSpin %~ decspin
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-- & soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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| _pjZ pj < 1 && abs (norm $ _pjVel pj `v2z` _pjZVel pj) < 1 = w
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& topj . pjVel .~ 0
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| otherwise =
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w & topj . pjZ .~ newz
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& topj . pjZVel -~ 0.5
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@@ -76,40 +81,54 @@ shellExplosionCheck pj w
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where
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time = _pjTimer pj
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shellHitWall :: Point3 -> Point3 -> Wall -> Projectile -> World -> World
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shellHitWall p' n wl pj w
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade (GStuckWall (wl ^. wlStructure))
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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| Just x <- pj ^? pjType . gnHitEffect . bounceTolerance
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, abs (dotV (pj ^. pjVel) (vNormal hitline)) < x =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
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%~ reflectIn hitline
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos
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.~ p - normalizeV (pj ^. pjVel)
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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| otherwise = w & cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos .~ p
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjTimer .~ 0
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where
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p = xyV3 p'
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hitline = normalizeV $ uncurry (-) $ _wlLine wl
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shellHitFloor :: Point3 -> Point3 -> Projectile -> World -> World
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shellHitFloor p' n pj w
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| z < 1 && abs (norm $ _pjVel pj `v2z` zvel) < 1 = w
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| otherwise =
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w & topj . pjZ .~ 0.1
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& topj . pjZVel %~ bouncez
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& topj . pjVel %~ decvel
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& topj . pjSpin %~ decspin
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& soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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where
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bouncez x
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| x < -1 = -0.5 * x
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| otherwise = 0
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topj = cWorld . lWorld . projectiles . ix (pj ^. pjID)
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zvel = pj ^. pjZVel
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z = pj ^. pjZ + zvel
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decvel v
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| magV v > 1 = rotateV (5 * pj ^. pjSpin) $ 0.8 * v
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| otherwise = 0
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decspin x
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| abs x < 0.01 = 0
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| otherwise = x * 0.9
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---- note this doesn't take into account moving walls, which may break the
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---- bouncing in some way
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--tryShellBounce :: (Point2, Either Creature Wall) -> Projectile -> World -> World
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--tryShellBounce (p, Right wl) pj w
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-- | Just GStick <- pj ^? pjType . gnHitEffect =
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-- w
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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-- .~ Grenade (GStuckWall (wl ^. wlStructure))
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-- & soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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-- | Just x <- pj ^? pjType . gnHitEffect . bounceTolerance
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-- , abs (dotV (pj ^. pjVel) (vNormal hitline)) < x =
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-- w
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjVel
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-- %~ reflectIn hitline
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjPos
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-- .~ p - normalizeV (pj ^. pjVel)
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-- & soundStart (ShellSound (pj ^. pjID)) (pj ^. pjPos) click1S Nothing
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-- where
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-- hitline = normalizeV $ uncurry (-) $ _wlLine wl
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--tryShellBounce (p, Left cr) pj w
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-- | Just GStick <- pj ^? pjType . gnHitEffect =
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-- w
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-- & cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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-- .~ Grenade
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-- ( GStuckCreature
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-- (cr ^. crID)
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-- (rotateV (- cr ^. crDir) (p - cr ^. crPos))
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-- (pj ^. pjDir - cr ^. crDir)
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-- )
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-- & soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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--tryShellBounce _ pj w = explodeShell pj w
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tryShellBounce' :: Point3 -> (Point3, Object ) -> Projectile -> World -> World
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tryShellBounce' p' (n, OWall wl) pj w
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tryShellBounce :: Point3 -> (Point3, Object ) -> Projectile -> World -> World
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tryShellBounce p' (n, OWall wl) pj w
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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@@ -126,21 +145,21 @@ tryShellBounce' p' (n, OWall wl) pj w
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where
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p = xyV3 p'
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hitline = normalizeV $ uncurry (-) $ _wlLine wl
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tryShellBounce' p' (n,OCreature cr) pj w
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tryShellBounce p' (n,OCreature cr) pj w
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| Just GStick <- pj ^? pjType . gnHitEffect =
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w
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& cWorld . lWorld . projectiles . ix (_pjID pj) . pjType
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.~ Grenade
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( GStuckCreature
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(cr ^. crID)
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(rotateV (- cr ^. crDir) (p - cr ^. crPos))
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(rotate3z (- cr ^. crDir) (p' - ((cr ^. crPos)`v2z`0)))
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(pj ^. pjDir - cr ^. crDir)
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)
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& soundOriginIDsAt (ShellSound (pj ^. pjID)) [slapS, slap1S] (pj ^. pjPos)
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where
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p = xyV3 p'
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tryShellBounce' _ _ pj w = w
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tryShellBounce' _ _ pj w = explodeShell pj w
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tryShellBounce _ _ pj w = w
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tryShellBounce _ _ pj w = explodeShell pj w
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destroyProjectile :: Maybe (NewInt ItmInt) -> Int -> World -> World
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destroyProjectile mitid pjid w =
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@@ -230,6 +249,9 @@ pjRemoteSetDirection ph pj w = case ph of
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where
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lw = w ^. cWorld . lWorld
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moveStuckGrenade :: Creature -> Point3 -> Float -> Projectile -> World -> World
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moveStuckGrenade cr p d pj w = w
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moveProjectile :: Projectile -> World -> World
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moveProjectile pj w
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| Just GStuckWall{} <- pj ^? pjType . gnHitEffect = w
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@@ -240,21 +262,22 @@ moveProjectile pj w
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vel = cpos - cr ^. crOldPos
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in w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos
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.~ cpos + rotateV cdir poff
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.~ xyV3 ((cpos `v2z` 0) + rotate3z cdir poff)
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir .~ d + cdir
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjVel .~ vel
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| Just GStuckCreature{} <- pj ^? pjType . gnHitEffect =
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w & cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjType .~ Grenade GStick
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-- | Just thit <- thingHit p (p + _pjVel pj) w = tryShellBounce thit pj w
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| (p,Just (n,OWall wl)) <- collide3 (p `v2z` (_pjZ pj)) ((p + _pjVel pj)`v2z` (_pjZ pj + _pjZVel pj) ) w
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= shellHitWall p n wl pj w
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| (p,Just (n,OFloor)) <- collide3 (p `v2z` (_pjZ pj)) ((p + _pjVel pj)`v2z` (_pjZ pj + _pjZVel pj) ) w
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= shellHitFloor p n pj w
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| (p,Just po) <- collide3 (p `v2z` (_pjZ pj)) ((p + _pjVel pj)`v2z` (_pjZ pj + _pjZVel pj) ) w
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= tryShellBounce' p po pj w
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= tryShellBounce p po pj w
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| otherwise =
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w
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjSpin *~ 0.99
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjPos +~ _pjVel pj
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& cWorld . lWorld . projectiles . ix (pj ^. pjID) . pjDir +~ _pjSpin pj
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& tryThrust pj
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& trySpin pj
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where
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p = _pjPos pj
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@@ -24,10 +24,10 @@ updateDebrisChunk w db = (w, mdb)
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np = sp + sv
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cdb = case collide3WallsFloor sp np w of
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(p,Nothing) -> db & dbPos .~ p
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& dbVel -~ V3 0 0 1
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& dbVel -~ V3 0 0 0.5
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& dbRot %~ dospin
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(p,Just (n,_)) -> db & dbPos .~ p + (0.0001 * normalize n)
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& dbVel .~ (0.7 * reflectInNormal n sv) - V3 0 0 1
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& dbVel .~ (0.7 * reflectInNormal n sv) - V3 0 0 0.5
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dospin = (_dbSpin db *)
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mdb = do
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guard (np ^. _z > -1000)
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@@ -28,9 +28,8 @@ import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ u ^. uvWorld . testFloat
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, show . length $ u ^. uvWorld . cWorld . lWorld . debris
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]
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testStringInit u =
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map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjZVel)
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-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
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-- where
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-- g db = (pz,z,norm v)
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@@ -2163,16 +2163,16 @@ _pictureShaders src/Data/Preload/Render.hs 28;" f
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_piercedPoints src/Dodge/Data/Creature/Misc.hs 89;" f
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_pjBarrelSpin src/Dodge/Data/Projectile.hs 27;" f
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_pjDetonatorID src/Dodge/Data/Projectile.hs 29;" f
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_pjDir src/Dodge/Data/Projectile.hs 20;" f
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_pjID src/Dodge/Data/Projectile.hs 22;" f
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_pjPayload src/Dodge/Data/Projectile.hs 23;" f
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_pjDir src/Dodge/Data/Projectile.hs 21;" f
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_pjID src/Dodge/Data/Projectile.hs 23;" f
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_pjPayload src/Dodge/Data/Projectile.hs 24;" f
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_pjPos src/Dodge/Data/Projectile.hs 18;" f
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_pjScreenID src/Dodge/Data/Projectile.hs 30;" f
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_pjSpin src/Dodge/Data/Projectile.hs 21;" f
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_pjTimer src/Dodge/Data/Projectile.hs 24;" f
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_pjSpin src/Dodge/Data/Projectile.hs 22;" f
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_pjTimer src/Dodge/Data/Projectile.hs 25;" f
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_pjType src/Dodge/Data/Projectile.hs 28;" f
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_pjVel src/Dodge/Data/Projectile.hs 19;" f
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_pjZ src/Dodge/Data/Projectile.hs 25;" f
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_pjVel src/Dodge/Data/Projectile.hs 20;" f
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_pjZ src/Dodge/Data/Projectile.hs 19;" f
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_pjZVel src/Dodge/Data/Projectile.hs 26;" f
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_plIDCont src/Dodge/Data/GenWorld.hs 82;" f
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_plMID src/Dodge/Data/GenWorld.hs 81;" f
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@@ -2681,7 +2681,7 @@ anythingHitCirc src/Dodge/Base/Collide.hs 298;" f
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applyCME src/Dodge/HeldUse.hs 378;" f
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applyCreatureDamage src/Dodge/Creature/Damage.hs 13;" f
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applyEventIO src/Loop.hs 89;" f
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applyGravityPU src/Dodge/Projectile/Update.hs 39;" f
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applyGravityPU src/Dodge/Projectile/Update.hs 41;" f
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applyIndividualDamage src/Dodge/Creature/Damage.hs 16;" f
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applyInvLock src/Dodge/HeldUse.hs 444;" f
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applyMagnetsToBul src/Dodge/Bullet.hs 30;" f
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@@ -3257,7 +3257,7 @@ destroyMatS src/Dodge/Material/Sound.hs 7;" f
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destroyMcType src/Dodge/Machine/Destroy.hs 21;" f
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destroyMount src/Dodge/Block.hs 100;" f
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destroyMounts src/Dodge/Block.hs 97;" f
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destroyProjectile src/Dodge/Projectile/Update.hs 144;" f
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destroyProjectile src/Dodge/Projectile/Update.hs 141;" f
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detV src/Geometry/Vector.hs 93;" f
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detector src/Dodge/Item/Held/Utility.hs 27;" f
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detectorColor src/Dodge/Item/Draw/SPic.hs 465;" f
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@@ -3295,7 +3295,7 @@ doAfterPlacements src/Dodge/Layout.hs 83;" f
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doAimTwist src/Dodge/Creature/YourControl.hs 140;" f
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doAnyEquipmentEffect src/Dodge/Creature/State.hs 223;" f
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doBackspace src/Dodge/Update/Input/Text.hs 31;" f
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doBarrelSpin src/Dodge/Projectile/Update.hs 194;" f
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doBarrelSpin src/Dodge/Projectile/Update.hs 191;" f
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doBlBl src/Dodge/BlBl.hs 5;" f
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doBlSh src/Dodge/Block/Draw.hs 14;" f
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doBounce src/Dodge/Base/Collide.hs 66;" f
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@@ -3326,7 +3326,7 @@ doDrawing src/Dodge/Render.hs 35;" f
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doDrawing' src/Dodge/Render.hs 46;" f
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doFloatFloat src/Dodge/FloatFunction.hs 5;" f
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doGenFloat src/Dodge/HeldUse.hs 1212;" f
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doGravityPU src/Dodge/Projectile/Update.hs 33;" f
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doGravityPU src/Dodge/Projectile/Update.hs 35;" f
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doHeldUseEffect src/Dodge/HeldUse.hs 354;" f
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doInPlacements src/Dodge/Layout.hs 92;" f
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doIndividualPlacements src/Dodge/Layout.hs 117;" f
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@@ -3362,7 +3362,7 @@ doTerminalCommandEffect src/Dodge/Terminal.hs 135;" f
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doTestDrawing src/Dodge/Render.hs 42;" f
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doTextInputOver src/Dodge/Update/Input/Text.hs 15;" f
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doTextInputOverUniverse src/Dodge/Update/Input/Text.hs 12;" f
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doThrust src/Dodge/Projectile/Update.hs 166;" f
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doThrust src/Dodge/Projectile/Update.hs 163;" f
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doTimeScroll src/Dodge/Update.hs 208;" f
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doTmTm src/Dodge/TmTm.hs 6;" f
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doTmWdWd src/Dodge/WorldEffect.hs 99;" f
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@@ -3592,7 +3592,7 @@ expandPolyByFixed src/Dodge/LevelGen/StaticWalls.hs 97;" f
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expandPolyCorners src/Dodge/LevelGen/StaticWalls.hs 103;" f
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expandToSquare src/Dodge/LevelGen/StaticWalls/Deprecated.hs 83;" f
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expireAndDamage src/Dodge/Bullet.hs 186;" f
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explodeShell src/Dodge/Projectile/Update.hs 260;" f
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explodeShell src/Dodge/Projectile/Update.hs 261;" f
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explosionS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 556;" f
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explosiveBarrel src/Dodge/Creature/Inanimate.hs 25;" f
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extTrigLitPos src/Dodge/Placement/Instance/Button.hs 84;" f
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@@ -4344,6 +4344,7 @@ movePenBullet src/Dodge/Bullet.hs 201;" f
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moveProjectile src/Dodge/Projectile/Update.hs 232;" f
|
||||
moveRoomBy src/Dodge/Room/Link.hs 53;" f
|
||||
moveShockwave src/Dodge/Shockwave/Update.hs 15;" f
|
||||
moveStuckGrenade src/Dodge/Projectile/Update.hs 229;" f
|
||||
moveToSideFirstOutLink src/Dodge/Room/Warning.hs 55;" f
|
||||
moveWall src/Dodge/Wall/Move.hs 29;" f
|
||||
moveWallID src/Dodge/Wall/Move.hs 24;" f
|
||||
@@ -4507,7 +4508,7 @@ pipe src/Dodge/Item/Craftable.hs 32;" f
|
||||
pistol src/Dodge/Item/Held/Stick.hs 40;" f
|
||||
pistolCrit src/Dodge/Creature/PistolCrit.hs 12;" f
|
||||
pistolerRoom src/Dodge/Room/Room.hs 321;" f
|
||||
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 211;" f
|
||||
pjRemoteSetDirection src/Dodge/Projectile/Update.hs 208;" f
|
||||
plBlock src/Dodge/Placement/PlaceSpot/Block.hs 18;" f
|
||||
plDoor src/Dodge/Placement/PlaceSpot/TriggerDoor.hs 22;" f
|
||||
plLineBlock src/Dodge/Placement/PlaceSpot/Block.hs 50;" f
|
||||
@@ -5038,7 +5039,9 @@ shapeVerxSize src/Shape/Parameters.hs 10;" f
|
||||
shatterGun src/Dodge/Item/Held/Weapons.hs 8;" f
|
||||
shatterGunSPic src/Dodge/Item/Draw/SPic.hs 324;" f
|
||||
shatterWall src/Dodge/Item/Weapon/Shatter.hs 26;" f
|
||||
shellExplosionCheck src/Dodge/Projectile/Update.hs 68;" f
|
||||
shellExplosionCheck src/Dodge/Projectile/Update.hs 70;" f
|
||||
shellHitFloor src/Dodge/Projectile/Update.hs 102;" f
|
||||
shellHitWall src/Dodge/Projectile/Update.hs 81;" f
|
||||
shellMag src/Dodge/Item/Ammo.hs 49;" f
|
||||
shellModule src/Dodge/Item/Scope.hs 123;" f
|
||||
shellShape src/Dodge/Projectile/Draw.hs 34;" f
|
||||
@@ -5436,11 +5439,10 @@ tryPutFloorItemIDInInv src/Dodge/Inventory/Add.hs 26;" f
|
||||
tryPutItemInInv src/Dodge/Inventory/Add.hs 42;" f
|
||||
tryPutItemInInvAt src/Dodge/Inventory/Add.hs 32;" f
|
||||
trySeedFromClipboard src/Dodge/Menu.hs 91;" f
|
||||
tryShellBounce src/Dodge/Projectile/Update.hs 81;" f
|
||||
tryShellBounce' src/Dodge/Projectile/Update.hs 111;" f
|
||||
trySpin src/Dodge/Projectile/Update.hs 154;" f
|
||||
tryShellBounce src/Dodge/Projectile/Update.hs 107;" f
|
||||
trySpin src/Dodge/Projectile/Update.hs 151;" f
|
||||
trySynthBullet src/Dodge/Creature/State.hs 249;" f
|
||||
tryThrust src/Dodge/Projectile/Update.hs 160;" f
|
||||
tryThrust src/Dodge/Projectile/Update.hs 157;" f
|
||||
tryUseParent src/Dodge/Creature/State.hs 227;" f
|
||||
turnTo src/Dodge/Movement/Turn.hs 8;" f
|
||||
turret src/Dodge/Placement/Instance/Turret.hs 35;" f
|
||||
|
||||
Reference in New Issue
Block a user