Partially implement grenades down chasms
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@@ -28,9 +28,8 @@ import qualified IntMapHelp as IM
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import qualified Data.Map.Strict as M
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testStringInit :: Universe -> [String]
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testStringInit u = [show $ u ^. uvWorld . testFloat
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, show . length $ u ^. uvWorld . cWorld . lWorld . debris
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]
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testStringInit u =
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map show (u ^.. uvWorld . cWorld . lWorld . projectiles . each . pjZVel)
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-- map shortShow (u ^.. uvWorld . cWorld . lWorld . debris . each . to g)
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-- where
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-- g db = (pz,z,norm v)
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