Remove aimParam records
This commit is contained in:
@@ -1,3 +1,4 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Creature.Statistics (
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getCrMoveSpeed,
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getCrDexterity,
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@@ -30,4 +31,53 @@ strFromHeldItem :: Creature -> Int
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strFromHeldItem cr = fromMaybe 0 $ do
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Aiming <- cr ^? crStance . posture
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i <- cr ^? crManipulation . manObject . imRootSelectedItem
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fmap negate $ cr ^? crInv . ix i . itUse . heldAim . aimWeight
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fmap (negate . itemWeight) $ cr ^? crInv . ix i
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itemWeight :: Item -> Int
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itemWeight it = case it ^. itType of
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HELD hit -> heldItemWeight hit
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_ -> 1
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heldItemWeight :: HeldItemType -> Int
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heldItemWeight = \case
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BANGSTICK{} -> 5
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REWINDER -> 5
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TIMESTOPPER -> 5
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TIMESCROLLER -> 5
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PISTOL -> 5
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MACHINEPISTOL -> 5
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AUTOPISTOL -> 5
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SMG -> 10
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BANGCONE -> 5
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BLUNDERBUSS -> 10
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GRAPECANNON{} -> 10
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MINIGUNX{} -> 20
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VOLLEYGUN{} -> 15
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RIFLE -> 10
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ALTERIFLE -> 10
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AUTORIFLE -> 10
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BURSTRIFLE -> 10
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BANGROD -> 10
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ELEPHANTGUN -> 10
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AMR -> 10
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AUTOAMR -> 10
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SNIPERRIFLE -> 10
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FLAMESPITTER -> 5
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FLAMETHROWER -> 10
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FLAMETORRENT -> 10
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FLAMEWALL -> 10
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BLOWTORCH -> 10
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SPARKGUN -> 15
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TESLAGUN -> 15
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LASER -> 15
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TRACTORGUN -> 10
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RLAUNCHER -> 20
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RLAUNCHERX{} -> 20
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GLAUNCHER -> 10
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POISONSPRAYER -> 10
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SHATTERGUN -> 10
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TORCH -> 5
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FLATSHIELD -> 15
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KEYCARD {} -> 5
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BLINKER -> 5
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BLINKERUNSAFE -> 5
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@@ -1,18 +1,20 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Creature.YourControl (
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yourControl,
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) where
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import Dodge.Data.AimStance
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import Dodge.Item.AimStance
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import Control.Monad
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Dodge.Creature.Impulse.Movement
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import Dodge.Creature.Impulse.UseItem
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import Dodge.Data.AimStance
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import Dodge.Data.World
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import Dodge.Hotkey
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import Dodge.InputFocus
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import Dodge.Inventory
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import Dodge.Item.AimStance
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import Dodge.SelectedClose
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import Dodge.WASD
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import Geometry
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@@ -41,7 +43,7 @@ yourControl _ w
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handleHotkeys :: World -> World
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handleHotkeys w
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| ispressed SDL.ScancodeLShift || ispressed SDL.ScancodeRShift
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, Just hk <-
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, Just hk <-
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listToMaybe . mapMaybe scancodeToHotkey . M.keys $ w ^. input . pressedKeys
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, Just invid <- lw ^? creatures . ix 0 . crManipulation . manObject . imSelectedItem
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, Just itid <- lw ^? creatures . ix 0 . crInv . ix invid . itID =
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@@ -121,9 +123,9 @@ wasdWithAiming w cr = wasdAim inp w $ wasdMovement inp cam speed cr
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wasdAim :: Input -> World -> Creature -> Creature
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wasdAim inp w cr
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| Just 0 <- inp ^? mouseButtons . ix SDL.ButtonRight
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, Nothing <- inp ^? mouseButtons . ix SDL.ButtonLeft
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= setAimPosture cr
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| Just 0 <- inp ^? mouseButtons . ix SDL.ButtonRight
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, Nothing <- inp ^? mouseButtons . ix SDL.ButtonLeft =
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setAimPosture cr
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| SDL.ButtonRight `M.member` _mouseButtons inp = aimTurn mousedir cr
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| Aiming <- cr ^. crStance . posture = removeAimPosture cr
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| otherwise = creatureTurnTowardDir (_crMvAim cr) 0.2 cr
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@@ -163,7 +165,56 @@ aimTurn a cr = creatureTurnTowardDir a (x * 0.2) cr
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where
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x = fromMaybe 1 $ do
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itRef <- cr ^? crManipulation . manObject . imRootSelectedItem
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cr ^? crInv . ix itRef . itUse . heldAim . aimTurnSpeed
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fmap itemBulkiness $ cr ^? crInv . ix itRef . itType
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itemBulkiness :: ItemType -> Float
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itemBulkiness = \case
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HELD hit -> heldItemBulkiness hit
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_ -> 1
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heldItemBulkiness :: HeldItemType -> Float
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heldItemBulkiness = \case
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BANGSTICK{} -> 1
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REWINDER -> 1
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TIMESTOPPER -> 1
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TIMESCROLLER -> 1
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PISTOL -> 1
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MACHINEPISTOL -> 1
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AUTOPISTOL -> 1
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SMG -> 1
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BANGCONE -> 1
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BLUNDERBUSS -> 1
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GRAPECANNON{} -> 1
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MINIGUNX{} -> 0.5
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VOLLEYGUN{} -> 1
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RIFLE -> 1
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ALTERIFLE -> 1
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AUTORIFLE -> 1
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BURSTRIFLE -> 1
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BANGROD -> 1
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ELEPHANTGUN -> 1
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AMR -> 1
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AUTOAMR -> 1
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SNIPERRIFLE -> 1
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FLAMESPITTER -> 1
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FLAMETHROWER -> 1
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FLAMETORRENT -> 1
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FLAMEWALL -> 1
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BLOWTORCH -> 1
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SPARKGUN -> 1
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TESLAGUN -> 1
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LASER -> 1
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TRACTORGUN -> 1
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RLAUNCHER -> 0.9
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RLAUNCHERX{} -> 0.9
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GLAUNCHER -> 1
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POISONSPRAYER -> 1
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SHATTERGUN -> 1
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TORCH -> 1
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FLATSHIELD -> 0.5
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KEYCARD{} -> 1
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BLINKER -> 1
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BLINKERUNSAFE -> 1
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tryClickUse :: M.Map SDL.MouseButton Int -> World -> World
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tryClickUse pkeys w = fromMaybe w $ do
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@@ -34,7 +34,6 @@ data ItemUse
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{ _heldDelay :: UseDelay
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, _heldAim :: AimParams
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, _heldParams :: HeldParams
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-- , _heldTriggerType :: TriggerType
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, _heldFrame :: Int
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, _heldUseEffect :: HeldUseEffect
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}
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@@ -107,11 +106,7 @@ data AmmoParams
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| NoAmmoParams
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deriving (Eq, Show, Read) --Generic, Flat)
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data AimParams = AimParams
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{ _aimWeight :: Int
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, _aimTurnSpeed :: Float
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, _aimMuzzles :: [Muzzle]
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}
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data AimParams = AimParams { _aimMuzzles :: [Muzzle] }
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data FlareType
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@@ -9,11 +9,7 @@ import Linear
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defaultAimParams :: AimParams
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defaultAimParams =
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AimParams
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{ _aimWeight = 0
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, _aimTurnSpeed = 1
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-- , _aimZoom = defaultItZoom
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--, _aimHandlePos = V2 3 0
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, _aimMuzzles =
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{ _aimMuzzles =
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[ Muzzle
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{ _mzPos = V2 20 0
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, _mzRot = 0
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@@ -22,7 +22,6 @@ teslaGun =
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& itUse . heldParams .~ BeamShooterParams-- (Just (elecCrackleS, 2))
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& itParams .~ teslaParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 10 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ TeslaGunFlare
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@@ -56,7 +55,6 @@ laser =
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, _itTgID = Nothing
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, _itTgActive = False
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}
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& itUse . heldAim . aimWeight .~ 6
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& itType .~ HELD LASER
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-- previous attractionPower values: 1, -1, -10, 0
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@@ -67,7 +65,6 @@ tractorGun =
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& itAmmoSlots .~ singleAmmo ElectricalAmmo
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimMuzzles . ix 0 . mzFlareType .~ NoFlare
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleTractor
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& itType .~ HELD TRACTORGUN
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@@ -30,7 +30,6 @@ defaultBangCane =
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volleyGun :: Int -> Item
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volleyGun i =
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defaultBangCane
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& itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles .~ getZipList
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(ZipList [Muzzle (V2 15 x) 0 0.01 | x <- spreadAroundCenter i 6]
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@@ -52,7 +51,6 @@ rifle :: Item
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rifle =
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defaultBangCane
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& itType .~ HELD RIFLE
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& itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 25 0
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@@ -90,11 +88,9 @@ miniGunX :: Int -> Item
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miniGunX i =
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autoRifle
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& itUse . heldDelay .~ WarmUpNoDelay{_warmTime = 0, _warmMax = 100, _warmSound = crankSlowS}
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& itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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& itAmmoSlots .~ singleAmmo BeltBulletAmmo
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-- & itUse . heldParams . bulGunSound ?~ (mini1S,2)
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itUse . heldAim . aimMuzzles
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.~ replicate i
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(Muzzle (V2 30 0) 0 0.05 0 MiniGunFlare MuzzleShootBullet (UseExactly 1) 0)
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@@ -28,8 +28,6 @@ bangCone =
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blunderbuss :: Item
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blunderbuss =
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bangCone
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& itUse . heldAim . aimWeight .~ 6
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos . _x .~ 30
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& itType .~ HELD BLUNDERBUSS
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@@ -15,7 +15,6 @@ rLauncher :: Item
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rLauncher =
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defaultHeldItem
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& itUse . heldDelay . rateMax .~ 20
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& itUse . heldAim . aimWeight .~ 8
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect .~ MuzzleRLauncher
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 20 0
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@@ -24,7 +24,6 @@ bangRod =
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-- & itUse . heldParams . bulGunSound ?~ (bangEchoS,0)
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& itUse . heldDelay . rateMax .~ 12
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& itType .~ HELD BANGROD
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& itUse . heldAim . aimWeight .~ 8
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izFac = 1.5}
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-- & itUse . heldAim . aimHandlePos .~ 5
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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@@ -72,7 +72,6 @@ flameThrower =
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defaultHeldItem
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& itParams .~ NoParams
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& itUse . heldDelay .~ NoDelay
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& itUse . heldAim . aimWeight .~ 5
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-- & itUse . heldAim . aimZoom .~ defaultItZoom{_izMax = 5, _izMin = 1.5}
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& itUse . heldAim . aimMuzzles .~ [Muzzle (V2 18 0) 0 0 0 NoFlare
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MuzzleNozzle
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@@ -21,8 +21,6 @@ flatShield :: Item
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flatShield =
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defaultHeldItem
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& itEffect . ieInv .~ EffectRootNotroot CreateShieldWall RemoveShieldWall
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& itUse . heldAim . aimWeight .~ 5
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& itUse . heldAim . aimTurnSpeed .~ 0.5
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& itType .~ HELD FLATSHIELD
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keyCard :: Int -> Item
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