Tweak bloom, remove pistol spread

This commit is contained in:
2021-08-21 11:32:50 +02:00
parent 778d18276b
commit a730dd66e0
9 changed files with 46 additions and 45 deletions
+3 -3
View File
@@ -112,7 +112,7 @@ doDrawing pdata w = do
textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
blend $= Disabled
drawShader (_bloomBlurShader pdata) 4
replicateM_ 2 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
replicateM_ 5 $ pingPongBetween (_fboFourth1 pdata) (_fboFourth2 pdata) (_bloomBlurShader pdata)
blend $= Enabled
viewport $= (Position 0 0
, divideSize (w ^. config . shadow_resolution) $ Size (round $ fstV2 wins) (round $ sndV2 wins))
@@ -142,8 +142,8 @@ doDrawing pdata w = do
textureBinding Texture2D $= Just (snd $ _fboFourth1 pdata)
drawShader (_fullscreenShader pdata) 4
blendFunc $= (SrcAlpha, OneMinusSrcAlpha)
textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
drawShader (_fullscreenShader pdata) 4
-- textureBinding Texture2D $= Just (snd $ _fboBloom pdata)
-- drawShader (_fullscreenShader pdata) 4
depthFunc $= Just Lequal
--mapM_ (uncurry $ drawShaderLay 2) (vnums IM.! 2)