Tweak bloom, remove pistol spread
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@@ -303,10 +303,10 @@ drawTeslaArc pt = pic
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where
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ps' = _ptPoints pt
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pic = setLayer 1 $ pictures
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[ setDepth 20.5 $ color (_ptColor pt) $ line ps'
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, setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 20 ps'
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, setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 25 ps'
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, setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 30 ps'
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[ setDepth 20.5 $ color (brightX 2 2 $ _ptColor pt) $ lineOfThickness 3 ps'
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-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 20 ps'
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-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 25 ps'
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-- , setDepth 20 $ color (withAlpha 0.02 cyan) $ lineOfThickness 30 ps'
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]
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-- todo: fix electrical damage location
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moveTeslaArc
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@@ -326,13 +326,13 @@ moveTeslaArc p d w pt
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| otherwise = (w , Just $ pt & ptTimer -~ 1)
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where
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t = _ptTimer pt
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ps = take 15 $ p : map f (crsLightChain p d 0 w)
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ps = take 25 $ p : map f (crsLightChain p d 0 w)
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f (E3x1 cr) = _crPos cr
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f (E3x2 p1) = p1
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f (E3x3 p1) = p1
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ps' = lightningMids d pers ps
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pers = evalState (sequence $ repeat $ randInCirc 5) $ _randGen w
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(nc,g) = randomR (0::Int,11) $ _randGen w
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(nc,g) = randomR (0::Int,5) $ _randGen w
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theColor = f2 nc
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f2 0 = cyan
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f2 1 = azure
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@@ -452,7 +452,7 @@ createSpark time colid pos dir maycid w
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{ _ptDraw = drawBul
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, _ptUpdate' = mvGenBullet
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, _btVel' = rotateV dir (V2 5 0)
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, _btColor' = numColor colid
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, _btColor' = brightX 100 1.5 $ numColor colid
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, _btTrail' = [pos]
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, _btPassThrough' = maycid
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, _btWidth' = 1
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