Cleanup shaders
This commit is contained in:
@@ -1,8 +1,7 @@
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#version 450 core
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layout(location = 0) in vec2 pos;
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layout(location = 1) in vec2 texPos;
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layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; };
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out vec2 vTexPos;
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void main() {
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gl_Position = vec4(pos, 0.0, 1.0);
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vTexPos = texPos;
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gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
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vTexPos = posTex[gl_VertexID].zw;
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}
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@@ -9,5 +9,5 @@ void main()
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{
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fCol = vCol;
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fPos = vPos;
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fNorm = vNorm ;
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fNorm = vNorm;
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}
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@@ -12,16 +12,3 @@ void main() {
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vNorm = unpackSnorm4x8(data[indices[gl_VertexID]].norm);
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gl_Position = theMat * vec4(vPos.xyz,1);
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}
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//layout (location = 0) in vec4 pos;
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//layout (location = 1) in vec4 col;
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//layout (location = 2) in vec4 norm;
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//layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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//out vec4 vCol;
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//out vec4 vPos;
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//out vec4 vNorm;
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//void main() {
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// gl_Position = theMat * vec4(pos.xyz,1);
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// vCol = col;
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// vPos = pos;
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// vNorm = norm;
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//}
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@@ -1,10 +1,8 @@
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#version 450 core
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layout (location = 0) in vec2 pos;
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layout (location = 1) in vec2 texPos;
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uniform vec2 winSize;
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layout (std140, binding = 2) uniform PosTex { vec4 posTex[6]; };
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out vec2 vTexPos;
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void main()
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{
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gl_Position = vec4(pos,0,1);
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vTexPos = texPos;
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gl_Position = vec4(posTex[gl_VertexID].xy,0,1);
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vTexPos = posTex[gl_VertexID].zw;
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}
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@@ -14,18 +14,15 @@ data RenderData = RenderData
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{ _shadWallShader :: GLuint
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, _lightingLineShadowShader :: GLuint
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, _lightingCapShader :: GLuint
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, _lightingTextureShader :: Shader
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, _lightingTextureShader :: GLuint
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, _ceilingStencilShader :: GLuint
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, _alphaDivideShader :: Shader
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-- , _windowShader :: Shader
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, _alphaDivideShader :: GLuint
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, _windowPullShader :: GLuint
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, _pullWallShader :: GLuint
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, _fullscreenShader :: GLuint
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, _transparencyCompShader :: Shader
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, _bloomBlurShader :: Shader
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, _colorBlurShader :: Shader
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, _transparencyCompShader :: GLuint
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, _bloomBlurShader :: GLuint
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, _barrelShader :: (Shader,VBO)
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, _grayscaleShader :: Shader
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, _shapeShader :: GLuint
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, _shapeEBO :: UintBO
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, _silhouetteEBO :: UintBO
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@@ -43,10 +40,6 @@ data RenderData = RenderData
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, _rboBaseBloom :: GLuint -- RenderbufferObject id
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, _matUBO :: GLuint -- BufferObject id
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, _lightUBO :: GLuint -- BufferObject id
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-- , _winSSBO :: GLuint
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-- , _wallSSBO :: GLuint
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-- , _shapeSSBO :: GLuint
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-- , _ishapeSSBO :: GLuint
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, _vboShapes :: VBO
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, _floorVBO :: VBO
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, _floorShader :: Shader
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@@ -56,7 +49,6 @@ data RenderData = RenderData
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, _wallVBO :: VBO
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, _cloudVBO :: VBO
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, _cloudShader :: GLuint
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, _screenTextureVAO :: VAO
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, _dummyVAO :: VAO
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}
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+8
-6
@@ -242,9 +242,10 @@ doDrawing' win pdata u = do
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-- withArray [0, 0, 0, 0] $
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-- glClearNamedFramebufferfv (pdata ^. fboHalf2 . _1 . unFBO) GL_COLOR 0
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-- glBlendFunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
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drawShader (_bloomBlurShader pdata) 4
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glUseProgram (_bloomBlurShader pdata)
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glDrawArrays GL_TRIANGLES 0 6
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when (cfig ^. gr_bloom) $ do
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replicateM_ 2 $
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replicateM_ 1 $
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pingPongBetween
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(_fboHalf1 pdata)
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(_fboHalf2 pdata)
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@@ -317,8 +318,7 @@ doDrawing' win pdata u = do
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ptr
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glBindTextureUnit 0 (pdata ^. fboCloud . _2 . _2 . unTO)
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glDepthMask GL_FALSE
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-- drawShader (pdata ^. alphaDivideShader) 4
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glUseProgram (pdata ^. alphaDivideShader . shaderUINT)
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glUseProgram (pdata ^. alphaDivideShader)
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glDrawArrays GL_TRIANGLES 0 6
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----draw lightmap for cloud buffer
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glDepthMask GL_TRUE
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@@ -370,7 +370,6 @@ doDrawing' win pdata u = do
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glBlendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
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-- bind base buffer for drawing clouds and bloom
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--glBindFramebuffer GL_FRAMEBUFFER (_unFBO (fst (_fboBase pdata)))
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glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fboBase . _1 . unFBO)
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-- --draw shadowed clouds onto base buffer
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@@ -385,7 +384,10 @@ doDrawing' win pdata u = do
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glBindTextureUnit 2 (pdata ^. fboCloud . _2 . _1 . unTO)
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--glBindTextureUnit 3 (pdata ^. fboCloud . _2 . _2 . unTO)
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glBindTextureUnit 3 (pdata ^. fboPos . _2 . unTO)
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drawShader (_transparencyCompShader pdata) 4
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--drawShader (_transparencyCompShader pdata) 4
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glUseProgram (pdata ^. transparencyCompShader)
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glDrawArrays GL_TRIANGLES 0 6
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--Draw blurred bloom onto base buffer
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glEnable GL_BLEND
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+33
-21
@@ -20,20 +20,29 @@ import Unsafe.Coerce
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sizeFBOs :: Config -> RenderData -> IO RenderData
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sizeFBOs cfig rdata =
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uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _gr_world_res cfig)
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>> foldM
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( uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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GL_RGBA16F -- make this smaller?
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)
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>> uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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GL_RGBA16F -- make this smaller?
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rdata
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[fboBase, fboCloud]
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fboBase
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>>= flip
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( uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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GL_RGBA16F
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)
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fboCloud
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>>= foldUpdateFBOTO
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_gr_world_res
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GL_NEAREST
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@@ -58,12 +67,15 @@ sizeFBOs cfig rdata =
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GL_LINEAR
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GL_RGBA16F
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[fboHalf1, fboHalf2]
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>>= flip (uncurry updateFBOTO2
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F)
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>>= flip
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( uncurry
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updateFBOTO2
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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)
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fboWindow
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where
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updateFBOTO' f = uncurry updateFBOTO (getWindowSize f cfig)
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@@ -202,8 +214,8 @@ resizeFBOTO (fbo, oldto) xsize ysize minfilt magfilt form = do
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checkFBO fbo
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return (fbo, TO to1)
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initializeTexture2D
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:: FBO -> GLenum -> Int -> Int -> GLenum -> GLenum -> GLenum -> IO GLuint
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initializeTexture2D ::
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FBO -> GLenum -> Int -> Int -> GLenum -> GLenum -> GLenum -> IO GLuint
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initializeTexture2D fbo attachpoint x y minfilt magfilt form = do
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let xsize' = fromIntegral x
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ysize' = fromIntegral y
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+11
-37
@@ -31,7 +31,7 @@ preloadRender = do
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putStrLn "Number cores available:"
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getNumCapabilities >>= print
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-- set up uniform buffer object
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-- set up uniform buffer objects
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putStrLn "Setup UBO"
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theUBO <- mglCreate glCreateBuffers
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glNamedBufferStorage theUBO 64 nullPtr GL_DYNAMIC_STORAGE_BIT
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@@ -43,7 +43,7 @@ preloadRender = do
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fulltexbo <- mglCreate glCreateBuffers
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let ftsize = fromIntegral $ sizeOf (0::Float) * 6 * 4
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withArray cornerList' $ \ptr ->
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withArray cornerList $ \ptr ->
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glNamedBufferStorage fulltexbo ftsize ptr 0
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glBindBufferBase GL_UNIFORM_BUFFER 2 fulltexbo
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@@ -121,20 +121,12 @@ preloadRender = do
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-- GL_NEAREST_MIPMAP_LINEAR GL_LINEAR ?
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initTexture2DArray 50 "data/charMaps/cMap16x32.Custom.png" 2 16 32 256 GL_NEAREST GL_NEAREST
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putStrLn "Setup full screen shaders"
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(_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
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alphadivideshader <- makeShaderUsingVAO "texture2D/alphaDivide" [vert, frag] pmTriangleStrip screentexturevao
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-- (_, screentexturevao) <- setupStaticVBOVAO (toFloatVAs [2, 2]) (concat cornerList)
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alphadivideshader <- makeSourcedShader "texture2D/alphaDivide" [vert, frag]
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fsShad <- makeSourcedShader "texture/simple" [vert, frag]
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transcompshader <-
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makeShaderUsingVAO
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"fullscreen/transparencyComp"
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[vert, frag]
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pmTriangleStrip
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screentexturevao
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bloomBlurShad <- makeShaderUsingVAO "texture/bloomBlur" [vert, frag] pmTriangleStrip screentexturevao
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colorBlurShad <- makeShaderUsingVAO "texture/colorBlur" [vert, frag] pmTriangleStrip screentexturevao
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grayscaleShad <- makeShaderUsingVAO "texture/grayscale" [vert, frag] pmTriangleStrip screentexturevao
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lightingTextureShad <-
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makeShaderUsingVAO "lighting/texture" [vert, frag] pmTriangleStrip screentexturevao
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transcompshader <- makeSourcedShader "fullscreen/transparencyComp" [vert, frag]
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bloomBlurShad <- makeSourcedShader "texture/bloomBlur" [vert, frag]
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lightingTextureShad <- makeSourcedShader "lighting/texture" [vert, frag]
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barrelShad <- makeShaderVBO "texture/barrel" [vert, geom, frag] (toFloatVAs [2, 2, 2, 1]) pmPoints
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-- blank wallShader
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putStrLn "Setup floor VBO, shader"
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@@ -154,21 +146,12 @@ preloadRender = do
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(toFloatVAs [3])
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pmTriangles
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chasmvbo
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-- putStrLn "Setup cloud VBO, shader"
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-- let cloudverxsizes = [4, 4, 4]
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-- cloudvbo <- setupVBO (floatSize * sum cloudverxsizes)
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-- (cloudshader, cloudebo) <-
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-- makeShaderEBO "cloud/basic" [vert, frag] (toFloatVAs cloudverxsizes) pmTriangles cloudvbo
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framebuf2 <- newTextureFramebuffer
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framebuf3 <- newTextureFramebuffer
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putStrLn "Setup framebuffers"
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rboBaseBloomName <- mglCreate glCreateRenderbuffers
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glNamedRenderbufferStorage
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rboBaseBloomName
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GL_DEPTH24_STENCIL8
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800
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600
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glNamedRenderbufferStorage rboBaseBloomName GL_DEPTH24_STENCIL8 800 600
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-- if adding to this list, recall you need to sizeFBOs
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fboBaseName <- setupFramebuffer3GivenStencil rboBaseBloomName
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@@ -203,9 +186,7 @@ preloadRender = do
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, _alphaDivideShader = alphadivideshader
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, _lightingTextureShader = lightingTextureShad
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, _bloomBlurShader = bloomBlurShad
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, _colorBlurShader = colorBlurShad
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, _barrelShader = barrelShad
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, _grayscaleShader = grayscaleShad
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, _fbo2 = framebuf2
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, _fbo3 = framebuf3
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, _fboHalf1 = fboHalf1Name
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@@ -228,20 +209,13 @@ preloadRender = do
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, _winVBO = winvbo
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, _cloudVBO = cloudvbo
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, _cloudShader = cloudshader
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, _screenTextureVAO = screentexturevao
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-- , _screenTextureVAO = screentexturevao
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, _dummyVAO = VAO dummyvao
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}
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--------------------end preloadRender
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cornerList :: [[Float]]
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cornerList =
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[ [-1, 1, 0, 1]
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, [-1, -1, 0, 0]
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, [1, 1, 1, 1]
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, [1, -1, 1, 0]
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]
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cornerList' :: [Float]
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cornerList' = concat
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cornerList :: [Float]
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cornerList = concat
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[ bl, br, tl
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, tl, br, tr
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]
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@@ -32,10 +32,5 @@ renderDataResizeUpdate cfig rdata = do
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(bh, bmid) = BS.breakSubstring "(" bbFrag
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(_, btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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bbShad <-
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makeByteStringShaderUsingVAO
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"bloomBlur"
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[(vert, bbVert), (frag, bbFrag')]
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pmTriangleStrip
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(rdata ^. screenTextureVAO)
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bbShad <- makeShaderProgram "bloomBlur" [(vert, bbVert), (frag, bbFrag')]
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return rdata'{_bloomBlurShader = bbShad}
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+8
-12
@@ -70,6 +70,7 @@ renderLightingNoShadows positiontexture normaltexture lightPoints pdata = do
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glStencilOpSeparate GL_FRONT GL_KEEP GL_KEEP GL_INCR_WRAP
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glStencilOpSeparate GL_BACK GL_KEEP GL_KEEP GL_DECR_WRAP
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flip VFSM.mapM_ (VFSM.fromList lightPoints) $ \(V3 x y z, rad, V3 r g b) -> do
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withArray [x,y,z,1,r,g,b,rad] $ glNamedBufferSubData (pdata ^. lightUBO) 0 32
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glDepthFunc GL_LESS
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-- setup stencil
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glColorMask GL_FALSE GL_FALSE GL_FALSE GL_FALSE
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@@ -88,14 +89,8 @@ renderLightingNoShadows positiontexture normaltexture lightPoints pdata = do
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glBindTextureUnit 1 (normaltexture ^. unTO)
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glColorMask GL_TRUE GL_TRUE GL_TRUE GL_TRUE
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glStencilFunc GL_EQUAL 0 255
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glUseProgram (ltextShad ^. shaderUINT)
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glUniform3f 0 x y z
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glUniform4f 1 r g b rad
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glBindVertexArray $ ltextShad ^. shaderVAO . vaoName
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glDrawArrays
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(_unPrimitiveMode (_shaderPrimitive ltextShad))
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0
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(fromIntegral (4 :: Int))
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glUseProgram ltextShad
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glDrawArrays GL_TRIANGLES 0 6
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--cleanup: may not be necessary, depending on what comes after...
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glDisable GL_CULL_FACE
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glStencilFunc GL_NOTEQUAL 128 255
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@@ -200,7 +195,7 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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glDisable GL_CULL_FACE
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glColorMask GL_TRUE GL_TRUE GL_TRUE GL_FALSE
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glStencilFunc GL_EQUAL 0 255
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glUseProgram (ltextShad ^. shaderUINT)
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glUseProgram ltextShad
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glDrawArrays GL_TRIANGLES 0 6
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--cleanup: may not be necessary, depending on what comes after...
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-- glDisable GL_STENCIL_TEST
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@@ -213,15 +208,16 @@ renderShadows shadrendertype nWalls nSils nCaps positiontexture normaltexture li
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pingPongBetween ::
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(FBO, TO) ->
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(FBO, TO) ->
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Shader ->
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GLuint ->
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IO ()
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pingPongBetween (fb1, to1) (fb2, to2) fs = do
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO fb2)
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glBindTextureUnit 0 (_unTO to1)
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drawShader fs 4
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glUseProgram fs
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glDrawArrays GL_TRIANGLES 0 6
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glBindFramebuffer GL_FRAMEBUFFER (_unFBO fb1)
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glBindTextureUnit 0 (_unTO to2)
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drawShader fs 4
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glDrawArrays GL_TRIANGLES 0 6
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renderLayer ::
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Layer ->
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+2
-18
@@ -4,7 +4,8 @@ module Shader.Compile (
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makeShaderEBO,
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makeShaderVBO,
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makeShaderUsingVBO,
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makeByteStringShaderUsingVAO,
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makeShaderProgram,
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-- makeByteStringShaderUsingVAO,
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makeShaderUsingVAO,
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setupVAOUsingVBO,
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setupEBO,
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@@ -131,23 +132,6 @@ setupVBOStatic vertexsize = do
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--GL_STATIC_DRAW
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return VBO{_vboName = vboname, _vboPtr = thePtr, _vboVertexBytes = vertexsize}
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makeByteStringShaderUsingVAO ::
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-- | (Arbitrary) name of the shader
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String ->
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-- | Filetype extensions and shader data
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[(GLenum, BS.ByteString)] ->
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PrimitiveMode ->
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VAO ->
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IO Shader
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makeByteStringShaderUsingVAO s shaderlist pm vao = do
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prog <- makeShaderProgram s shaderlist
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return
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Shader
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{ _shaderUINT = prog
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, _shaderVAO = vao
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, _shaderPrimitive = pm
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}
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-- | Takes the VAO from elsewhere
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makeShaderUsingVAO ::
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-- | First part of the name of the shader
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@@ -1504,7 +1504,7 @@ _avMoveSpeed src/Dodge/Data/Creature/Misc.hs 65;" f
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_avStrength src/Dodge/Data/Creature/Misc.hs 62;" f
|
||||
_avatarMaterial src/Dodge/Data/Creature/Misc.hs 61;" f
|
||||
_avatarPulse src/Dodge/Data/Creature/Misc.hs 60;" f
|
||||
_barrelShader src/Data/Preload/Render.hs 27;" f
|
||||
_barrelShader src/Data/Preload/Render.hs 25;" f
|
||||
_barrelType src/Dodge/Data/Creature/Misc.hs 71;" f
|
||||
_bdColor src/Dodge/Data/Prop.hs 23;" f
|
||||
_bdMaxX src/Dodge/Data/Bounds.hs 12;" f
|
||||
@@ -1522,7 +1522,7 @@ _blPos src/Dodge/Data/Block.hs 26;" f
|
||||
_blShadows src/Dodge/Data/Block.hs 24;" f
|
||||
_blWallIDs src/Dodge/Data/Block.hs 22;" f
|
||||
_blocks src/Dodge/Data/LWorld.hs 125;" f
|
||||
_bloomBlurShader src/Data/Preload/Render.hs 25;" f
|
||||
_bloomBlurShader src/Data/Preload/Render.hs 24;" f
|
||||
_bmColor src/Dodge/Data/Beam.hs 21;" f
|
||||
_bmDamage src/Dodge/Data/Beam.hs 20;" f
|
||||
_bmDir src/Dodge/Data/Beam.hs 19;" f
|
||||
@@ -1588,8 +1588,8 @@ _cdtUp src/Dodge/Data/DoubleTree.hs 92;" f
|
||||
_ceSideEffect src/Dodge/Data/Universe.hs 66;" f
|
||||
_ceString src/Dodge/Data/Universe.hs 67;" f
|
||||
_ceilingStencilShader src/Data/Preload/Render.hs 18;" f
|
||||
_chasmShader src/Data/Preload/Render.hs 54;" f
|
||||
_chasmVBO src/Data/Preload/Render.hs 53;" f
|
||||
_chasmShader src/Data/Preload/Render.hs 51;" f
|
||||
_chasmVBO src/Data/Preload/Render.hs 50;" f
|
||||
_chasms src/Dodge/Data/CWorld.hs 33;" f
|
||||
_ciFilter src/Dodge/Data/HUD.hs 25;" f
|
||||
_ciInvIDs src/Dodge/Data/Combine.hs 9;" f
|
||||
@@ -1618,10 +1618,9 @@ _clickPos src/Dodge/Data/Input.hs 42;" f
|
||||
_clickWorldPos src/Dodge/Data/Input.hs 44;" f
|
||||
_closeButtons src/Dodge/Data/HUD.hs 36;" f
|
||||
_closeItems src/Dodge/Data/HUD.hs 35;" f
|
||||
_cloudShader src/Data/Preload/Render.hs 58;" f
|
||||
_cloudVBO src/Data/Preload/Render.hs 57;" f
|
||||
_cloudShader src/Data/Preload/Render.hs 55;" f
|
||||
_cloudVBO src/Data/Preload/Render.hs 54;" f
|
||||
_clouds src/Dodge/Data/LWorld.hs 96;" f
|
||||
_colorBlurShader src/Data/Preload/Render.hs 26;" f
|
||||
_coolEnd src/Dodge/Data/TriggerType.hs 17;" f
|
||||
_coolSound src/Dodge/Data/Item/Params.hs 22;" f
|
||||
_coolStart src/Dodge/Data/TriggerType.hs 16;" f
|
||||
@@ -1749,7 +1748,7 @@ _dsZoning src/Dodge/Data/World.hs 48;" f
|
||||
_dtLeft src/Dodge/Data/DoubleTree.hs 29;" f
|
||||
_dtRight src/Dodge/Data/DoubleTree.hs 29;" f
|
||||
_dtValue src/Dodge/Data/DoubleTree.hs 29;" f
|
||||
_dummyVAO src/Data/Preload/Render.hs 61;" f
|
||||
_dummyVAO src/Data/Preload/Render.hs 57;" f
|
||||
_dusts src/Dodge/Data/LWorld.hs 97;" f
|
||||
_ebID src/Dodge/Data/EnergyBall/Type.hs 13;" f
|
||||
_ebPos src/Dodge/Data/EnergyBall.hs 17;" f
|
||||
@@ -1759,16 +1758,16 @@ _ebVel src/Dodge/Data/EnergyBall.hs 16;" f
|
||||
_emoMenuOption src/Dodge/Data/Universe.hs 77;" f
|
||||
_energyBalls src/Dodge/Data/LWorld.hs 104;" f
|
||||
_fbSize src/Dodge/Data/EnergyBall/Type.hs 12;" f
|
||||
_fbo2 src/Data/Preload/Render.hs 33;" f
|
||||
_fbo3 src/Data/Preload/Render.hs 34;" f
|
||||
_fboBase src/Data/Preload/Render.hs 37;" f
|
||||
_fboBloom src/Data/Preload/Render.hs 40;" f
|
||||
_fboCloud src/Data/Preload/Render.hs 38;" f
|
||||
_fboHalf1 src/Data/Preload/Render.hs 35;" f
|
||||
_fboHalf2 src/Data/Preload/Render.hs 36;" f
|
||||
_fboLighting src/Data/Preload/Render.hs 42;" f
|
||||
_fboPos src/Data/Preload/Render.hs 41;" f
|
||||
_fboWindow src/Data/Preload/Render.hs 39;" f
|
||||
_fbo2 src/Data/Preload/Render.hs 30;" f
|
||||
_fbo3 src/Data/Preload/Render.hs 31;" f
|
||||
_fboBase src/Data/Preload/Render.hs 34;" f
|
||||
_fboBloom src/Data/Preload/Render.hs 37;" f
|
||||
_fboCloud src/Data/Preload/Render.hs 35;" f
|
||||
_fboHalf1 src/Data/Preload/Render.hs 32;" f
|
||||
_fboHalf2 src/Data/Preload/Render.hs 33;" f
|
||||
_fboLighting src/Data/Preload/Render.hs 39;" f
|
||||
_fboPos src/Data/Preload/Render.hs 38;" f
|
||||
_fboWindow src/Data/Preload/Render.hs 36;" f
|
||||
_flItPos src/Dodge/Data/FloorItem.hs 11;" f
|
||||
_flItRot src/Dodge/Data/FloorItem.hs 11;" f
|
||||
_flPos src/Dodge/Data/Flame.hs 13;" f
|
||||
@@ -1782,13 +1781,13 @@ _flboName src/Shader/Data.hs 87;" f
|
||||
_flboPtr src/Shader/Data.hs 88;" f
|
||||
_flboStride src/Shader/Data.hs 89;" f
|
||||
_floorItems src/Dodge/Data/LWorld.hs 127;" f
|
||||
_floorShader src/Data/Preload/Render.hs 52;" f
|
||||
_floorVBO src/Data/Preload/Render.hs 51;" f
|
||||
_floorShader src/Data/Preload/Render.hs 49;" f
|
||||
_floorVBO src/Data/Preload/Render.hs 48;" f
|
||||
_foreShapes src/Dodge/Data/LWorld.hs 132;" f
|
||||
_fsDir src/Dodge/Data/ForegroundShape.hs 14;" f
|
||||
_fsPos src/Dodge/Data/ForegroundShape.hs 13;" f
|
||||
_fsSPic src/Dodge/Data/ForegroundShape.hs 15;" f
|
||||
_fullscreenShader src/Data/Preload/Render.hs 23;" f
|
||||
_fullscreenShader src/Data/Preload/Render.hs 22;" f
|
||||
_futureWorlds src/Dodge/Data/World.hs 67;" f
|
||||
_futureWorlds src/Dodge/Data/World.hs 73;" f
|
||||
_gameplay_rotate_to_wall src/Dodge/Data/Config.hs 55;" f
|
||||
@@ -1820,7 +1819,6 @@ _gr_num_shadow_casters src/Dodge/Data/Config.hs 50;" f
|
||||
_gr_shadow_rendering src/Dodge/Data/Config.hs 45;" f
|
||||
_gr_shadow_size src/Dodge/Data/Config.hs 46;" f
|
||||
_gr_world_res src/Dodge/Data/Config.hs 48;" f
|
||||
_grayscaleShader src/Data/Preload/Render.hs 28;" f
|
||||
_gsZoning src/Dodge/Data/World.hs 54;" f
|
||||
_guID src/Dodge/Data/Gust.hs 12;" f
|
||||
_guPos src/Dodge/Data/Gust.hs 13;" f
|
||||
@@ -1905,7 +1903,7 @@ _ldtRight src/Dodge/Data/DoubleTree.hs 35;" f
|
||||
_ldtValue src/Dodge/Data/DoubleTree.hs 33;" f
|
||||
_leadTargetBy src/Dodge/Data/ActionPlan.hs 115;" f
|
||||
_lightSources src/Dodge/Data/LWorld.hs 133;" f
|
||||
_lightUBO src/Data/Preload/Render.hs 45;" f
|
||||
_lightUBO src/Data/Preload/Render.hs 42;" f
|
||||
_lightingCapShader src/Data/Preload/Render.hs 16;" f
|
||||
_lightingLineShadowShader src/Data/Preload/Render.hs 15;" f
|
||||
_lightingTextureShader src/Data/Preload/Render.hs 17;" f
|
||||
@@ -1941,7 +1939,7 @@ _manObject src/Dodge/Data/Item/Use/Consumption/LoadAction.hs 15;" f
|
||||
_mapInvItmID src/Dodge/Data/HUD.hs 20;" f
|
||||
_mapInvOffset src/Dodge/Data/HUD.hs 18;" f
|
||||
_mapInvZoom src/Dodge/Data/HUD.hs 19;" f
|
||||
_matUBO src/Data/Preload/Render.hs 44;" f
|
||||
_matUBO src/Data/Preload/Render.hs 41;" f
|
||||
_mbAttach src/Dodge/Data/MetaTree.hs 18;" f
|
||||
_mbTree src/Dodge/Data/MetaTree.hs 18;" f
|
||||
_mcColor src/Dodge/Data/Machine.hs 34;" f
|
||||
@@ -2044,7 +2042,7 @@ _phRemoteID src/Dodge/Data/Projectile.hs 41;" f
|
||||
_phTargetingID src/Dodge/Data/Projectile.hs 42;" f
|
||||
_pickUpLevel src/Dodge/Layout/Generate.hs 14;" f
|
||||
_pickUps src/Dodge/Layout/Generate.hs 15;" f
|
||||
_pictureShaders src/Data/Preload/Render.hs 32;" f
|
||||
_pictureShaders src/Data/Preload/Render.hs 29;" f
|
||||
_piercedPoints src/Dodge/Data/Creature/Misc.hs 87;" f
|
||||
_pjBarrelSpin src/Dodge/Data/Projectile.hs 23;" f
|
||||
_pjDetonatorID src/Dodge/Data/Projectile.hs 25;" f
|
||||
@@ -2087,7 +2085,7 @@ _psRoomEff src/Dodge/Data/GenWorld.hs 96;" f
|
||||
_psRoomRandPointNum src/Dodge/Data/GenWorld.hs 100;" f
|
||||
_psRot src/Dodge/Data/GenWorld.hs 92;" f
|
||||
_psSelect src/Dodge/Data/GenWorld.hs 95;" f
|
||||
_pullWallShader src/Data/Preload/Render.hs 22;" f
|
||||
_pullWallShader src/Data/Preload/Render.hs 21;" f
|
||||
_pulseBalls src/Dodge/Data/LWorld.hs 115;" f
|
||||
_pulseLasers src/Dodge/Data/LWorld.hs 114;" f
|
||||
_pulseProgress src/Dodge/Data/Creature/Misc.hs 54;" f
|
||||
@@ -2126,7 +2124,7 @@ _rbPos src/Dodge/Data/RadarBlip.hs 17;" f
|
||||
_rbRad src/Dodge/Data/RadarBlip.hs 16;" f
|
||||
_rbState src/Dodge/Data/World.hs 43;" f
|
||||
_rbTime src/Dodge/Data/RadarBlip.hs 14;" f
|
||||
_rboBaseBloom src/Data/Preload/Render.hs 43;" f
|
||||
_rboBaseBloom src/Data/Preload/Render.hs 40;" f
|
||||
_renderData src/Data/Preload.hs 11;" f
|
||||
_respawnDelay src/Dodge/Data/World.hs 62;" f
|
||||
_respawnPos src/Dodge/Data/LWorld.hs 145;" f
|
||||
@@ -2189,7 +2187,7 @@ _scOptions src/Dodge/Data/Universe.hs 84;" f
|
||||
_scPositionedMenuOption src/Dodge/Data/Universe.hs 86;" f
|
||||
_scSelectionList src/Dodge/Data/Universe.hs 88;" f
|
||||
_scTitle src/Dodge/Data/Universe.hs 83;" f
|
||||
_screenTextureVAO src/Data/Preload/Render.hs 60;" f
|
||||
_screenTextureVAO src/Data/Preload/Render.hs 56;" f
|
||||
_scrollAmount src/Dodge/Data/Input.hs 40;" f
|
||||
_scrollItemID src/Dodge/Data/World.hs 68;" f
|
||||
_scrollItemID src/Dodge/Data/World.hs 77;" f
|
||||
@@ -2220,9 +2218,9 @@ _shadWallShader src/Data/Preload/Render.hs 14;" f
|
||||
_shaderPrimitive src/Shader/Data.hs 53;" f
|
||||
_shaderUINT src/Shader/Data.hs 52;" f
|
||||
_shaderVAO src/Shader/Data.hs 54;" f
|
||||
_shapeEBO src/Data/Preload/Render.hs 30;" f
|
||||
_shapeEBO src/Data/Preload/Render.hs 27;" f
|
||||
_shapeHalfSize src/Shape/Data.hs 13;" f
|
||||
_shapeShader src/Data/Preload/Render.hs 29;" f
|
||||
_shapeShader src/Data/Preload/Render.hs 26;" f
|
||||
_shellPayload src/Dodge/Data/Item/Combine.hs 101;" f
|
||||
_shockwaves src/Dodge/Data/LWorld.hs 112;" f
|
||||
_siColor src/Dodge/Data/SelectionList.hs 47;" f
|
||||
@@ -2234,7 +2232,7 @@ _siPictures src/Dodge/Data/SelectionList.hs 43;" f
|
||||
_siWidth src/Dodge/Data/SelectionList.hs 45;" f
|
||||
_sideEffect src/Loop/Data.hs 13;" f
|
||||
_sideImpulses src/Dodge/Data/ActionPlan.hs 122;" f
|
||||
_silhouetteEBO src/Data/Preload/Render.hs 31;" f
|
||||
_silhouetteEBO src/Data/Preload/Render.hs 28;" f
|
||||
_skOldPos src/Dodge/Data/Spark.hs 14;" f
|
||||
_skPos src/Dodge/Data/Spark.hs 13;" f
|
||||
_skType src/Dodge/Data/Spark.hs 15;" f
|
||||
@@ -2335,7 +2333,7 @@ _toPlaySounds src/Dodge/Data/World.hs 39;" f
|
||||
_topBoxSize src/Shape/Data.hs 12;" f
|
||||
_tptString src/Dodge/Data/Terminal/Status.hs 15;" f
|
||||
_tractorBeams src/Dodge/Data/LWorld.hs 117;" f
|
||||
_transparencyCompShader src/Data/Preload/Render.hs 24;" f
|
||||
_transparencyCompShader src/Data/Preload/Render.hs 23;" f
|
||||
_trieChildren src/SimpleTrie.hs 12;" f
|
||||
_trieMVal src/SimpleTrie.hs 11;" f
|
||||
_triggers src/Dodge/Data/LWorld.hs 126;" f
|
||||
@@ -2399,7 +2397,7 @@ _vaType src/Shader/Data.hs 68;" f
|
||||
_vaoName src/Shader/Data.hs 64;" f
|
||||
_vboName src/Shader/Data.hs 80;" f
|
||||
_vboPtr src/Shader/Data.hs 81;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 50;" f
|
||||
_vboShapes src/Data/Preload/Render.hs 47;" f
|
||||
_vboVertexBytes src/Shader/Data.hs 82;" f
|
||||
_vcCoolDown src/Dodge/Data/Creature/Misc.hs 22;" f
|
||||
_vcMaxCoolDown src/Dodge/Data/Creature/Misc.hs 21;" f
|
||||
@@ -2422,16 +2420,16 @@ _wTime src/Dodge/Data/Item/Params.hs 20;" f
|
||||
_waitThenAction src/Dodge/Data/ActionPlan.hs 76;" f
|
||||
_waitThenTimer src/Dodge/Data/ActionPlan.hs 75;" f
|
||||
_wallDamages src/Dodge/Data/LWorld.hs 119;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 56;" f
|
||||
_wallVBO src/Data/Preload/Render.hs 53;" f
|
||||
_walls src/Dodge/Data/LWorld.hs 118;" f
|
||||
_wanID src/Dodge/Data/LWorld.hs 158;" f
|
||||
_wanPos src/Dodge/Data/LWorld.hs 157;" f
|
||||
_warmMax src/Dodge/Data/TriggerType.hs 19;" f
|
||||
_warmStart src/Dodge/Data/TriggerType.hs 15;" f
|
||||
_winVBO src/Data/Preload/Render.hs 55;" f
|
||||
_winVBO src/Data/Preload/Render.hs 52;" f
|
||||
_windowPosX src/Dodge/Data/Config.hs 53;" f
|
||||
_windowPosY src/Dodge/Data/Config.hs 54;" f
|
||||
_windowPullShader src/Data/Preload/Render.hs 21;" f
|
||||
_windowPullShader src/Data/Preload/Render.hs 20;" f
|
||||
_windowX src/Dodge/Data/Config.hs 51;" f
|
||||
_windowY src/Dodge/Data/Config.hs 52;" f
|
||||
_wlHeight src/Dodge/Data/Wall.hs 25;" f
|
||||
@@ -2587,7 +2585,7 @@ attachOnward src/Dodge/Tree/Compose.hs 95;" f
|
||||
attachOnward' src/Dodge/Tree/Compose.hs 98;" f
|
||||
attachTree src/Dodge/Tree/Compose.hs 38;" f
|
||||
attentionViewPoint src/Dodge/Creature/ReaderUpdate.hs 75;" f
|
||||
attribSize src/Shader/Compile.hs 320;" f
|
||||
attribSize src/Shader/Compile.hs 304;" f
|
||||
autoAmr src/Dodge/Item/Held/Rod.hs 39;" f
|
||||
autoBS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 488;" f
|
||||
autoCrit src/Dodge/Creature/AutoCrit.hs 10;" f
|
||||
@@ -2641,7 +2639,7 @@ beltMag src/Dodge/Item/Ammo.hs 39;" f
|
||||
bfsThenReturn src/Dodge/Creature/ReaderUpdate.hs 226;" f
|
||||
bgateCalc src/Dodge/Inventory/SelectionList.hs 118;" f
|
||||
bgunSound src/Dodge/HeldUse.hs 514;" f
|
||||
bindFBO src/Render.hs 248;" f
|
||||
bindFBO src/Render.hs 232;" f
|
||||
bingate src/Dodge/Item/Scope.hs 109;" f
|
||||
black src/Color.hs 27;" f
|
||||
blank src/Picture/Base.hs 59;" f
|
||||
@@ -2697,7 +2695,7 @@ brightX src/Color.hs 116;" f
|
||||
btSPic src/Dodge/Render/ShapePicture.hs 129;" f
|
||||
btText src/Dodge/Inventory/SelectionList.hs 237;" f
|
||||
bufferEBO src/Shader/Bind.hs 28;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 454;" f
|
||||
bufferPerspectiveMatrixUBO src/Dodge/Render.hs 445;" f
|
||||
bufferPokedVBO src/Shader/Bind.hs 19;" f
|
||||
bufferShaderLayers src/Shader/Bind.hs 32;" f
|
||||
bulletBeltBracer src/Dodge/Item/Equipment.hs 67;" f
|
||||
@@ -2753,7 +2751,7 @@ checkConnection src/Dodge/Inventory/Swap.hs 66;" f
|
||||
checkDeath src/Dodge/Creature/Update.hs 70;" f
|
||||
checkDeath' src/Dodge/Creature/Update.hs 73;" f
|
||||
checkEndGame src/Dodge/Update.hs 766;" f
|
||||
checkErrorGL src/Shader/Compile.hs 267;" f
|
||||
checkErrorGL src/Shader/Compile.hs 251;" f
|
||||
checkFBO src/Framebuffer/Check.hs 6;" f
|
||||
checkGLError src/GLHelp.hs 14;" f
|
||||
checkInvSlotsYou src/Dodge/Inventory/CheckSlots.hs 18;" f
|
||||
@@ -2854,7 +2852,7 @@ compP2A src/Dodge/ShiftPoint.hs 11;" f
|
||||
compactDraw src/Dodge/LevelGen.hs 94;" f
|
||||
compactDraw' src/Dodge/LevelGen.hs 105;" f
|
||||
compactDrawTree src/Dodge/LevelGen.hs 88;" f
|
||||
compileAndCheckShader src/Shader/Compile.hs 289;" f
|
||||
compileAndCheckShader src/Shader/Compile.hs 273;" f
|
||||
composeNode src/Dodge/Tree/Compose.hs 76;" f
|
||||
composeTree src/Dodge/Tree/Compose.hs 47;" f
|
||||
computerBeepingS src/Dodge/SoundLogic/ExternallyGeneratedSounds.hs 640;" f
|
||||
@@ -2875,7 +2873,8 @@ copier src/Dodge/Item/Scope.hs 88;" f
|
||||
copierItemUpdate src/Dodge/Creature/State.hs 131;" f
|
||||
copyItemToFloor src/Dodge/FloorItem.hs 14;" f
|
||||
corDoor src/Dodge/Room/Room.hs 385;" f
|
||||
cornerList src/Preload/Render.hs 244;" f
|
||||
cornerList src/Preload/Render.hs 226;" f
|
||||
cornerList' src/Preload/Render.hs 233;" f
|
||||
corpseOrGib src/Dodge/Creature/Update.hs 111;" f
|
||||
corridor src/Dodge/Room/Corridor.hs 17;" f
|
||||
corridorBoss src/Dodge/LockAndKey.hs 133;" f
|
||||
@@ -3551,7 +3550,7 @@ getCrMoveSpeed src/Dodge/Creature/Statistics.hs 50;" f
|
||||
getCrsFromRooms src/Dodge/Room/Tutorial.hs 357;" f
|
||||
getCrsFromRooms' src/Dodge/Room/Tutorial.hs 344;" f
|
||||
getDebugMouseOver src/Dodge/Update.hs 374;" f
|
||||
getDistortions src/Dodge/Render.hs 466;" f
|
||||
getDistortions src/Dodge/Render.hs 457;" f
|
||||
getEdgesCrossing src/Dodge/Path.hs 37;" f
|
||||
getGrenadeHitEffect src/Dodge/HeldUse.hs 1264;" f
|
||||
getInventoryPath src/Dodge/Inventory/Path.hs 9;" f
|
||||
@@ -3702,7 +3701,7 @@ initWallZoning src/Dodge/Wall/Zone.hs 12;" f
|
||||
initialRoomTree src/Dodge/Floor.hs 24;" f
|
||||
initialWorld src/Dodge/Initialisation.hs 15;" f
|
||||
initialisePlaying src/Sound.hs 77;" f
|
||||
initializeGLState src/Preload/Render.hs 262;" f
|
||||
initializeGLState src/Preload/Render.hs 254;" f
|
||||
initializeOptionMenu src/Dodge/Menu/Option.hs 17;" f
|
||||
initializeOptionMenuBO src/Dodge/Menu/Option.hs 30;" f
|
||||
initializeTexture2D src/Framebuffer/Update.hs 205;" f
|
||||
@@ -4020,7 +4019,6 @@ makeBlockDebris src/Dodge/Block/Debris.hs 36;" f
|
||||
makeBoolOption src/Dodge/Menu/OptionType.hs 8;" f
|
||||
makeBullet src/Dodge/HeldUse.hs 979;" f
|
||||
makeButton src/Dodge/LevelGen/Switch.hs 16;" f
|
||||
makeByteStringShaderUsingVAO src/Shader/Compile.hs 134;" f
|
||||
makeCloudAt src/Dodge/WorldEvent/Cloud.hs 7;" f
|
||||
makeColorTermLine src/Dodge/Terminal.hs 111;" f
|
||||
makeColorTermPara src/Dodge/Terminal.hs 108;" f
|
||||
@@ -4046,14 +4044,14 @@ makePathBetweenPs src/Dodge/Path.hs 87;" f
|
||||
makePathUsing src/Dodge/Path.hs 51;" f
|
||||
makePoisonExplosionAt src/Dodge/WorldEvent/Explosion.hs 24;" f
|
||||
makeSelectionListPictures src/Dodge/Render/List.hs 66;" f
|
||||
makeShaderEBO src/Shader/Compile.hs 54;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 253;" f
|
||||
makeShaderUsingVAO src/Shader/Compile.hs 152;" f
|
||||
makeShaderUsingVBO src/Shader/Compile.hs 70;" f
|
||||
makeShaderVBO src/Shader/Compile.hs 33;" f
|
||||
makeShaderEBO src/Shader/Compile.hs 55;" f
|
||||
makeShaderProgram src/Shader/Compile.hs 237;" f
|
||||
makeShaderUsingVAO src/Shader/Compile.hs 136;" f
|
||||
makeShaderUsingVBO src/Shader/Compile.hs 71;" f
|
||||
makeShaderVBO src/Shader/Compile.hs 34;" f
|
||||
makeShockwaveAt src/Dodge/WorldEvent/Shockwave.hs 11;" f
|
||||
makeShrapnelAt src/Dodge/Payload.hs 24;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 173;" f
|
||||
makeSourcedShader src/Shader/Compile.hs 157;" f
|
||||
makeSpark src/Dodge/Spark.hs 45;" f
|
||||
makeSubmenuOption src/Dodge/Menu/OptionType.hs 19;" f
|
||||
makeSwitch src/Dodge/LevelGen/Switch.hs 38;" f
|
||||
@@ -4328,7 +4326,7 @@ pincerP src/Dodge/Creature/Boid.hs 63;" f
|
||||
pincerP' src/Dodge/Creature/Boid.hs 96;" f
|
||||
pincerP'' src/Dodge/Creature/Boid.hs 106;" f
|
||||
pincerP''' src/Dodge/Creature/Boid.hs 77;" f
|
||||
pingPongBetween src/Render.hs 224;" f
|
||||
pingPongBetween src/Render.hs 207;" f
|
||||
pipe src/Dodge/Item/Craftable.hs 32;" f
|
||||
pistol src/Dodge/Item/Held/Stick.hs 40;" f
|
||||
pistolerRoom src/Dodge/Room/Room.hs 330;" f
|
||||
@@ -4448,7 +4446,7 @@ powlistUpToN' src/Multiset.hs 12;" f
|
||||
powlistUpToN'' src/Multiset.hs 31;" f
|
||||
preCritStart src/Dodge/Room/Start.hs 83;" f
|
||||
prePos src/Quaternion.hs 64;" f
|
||||
preloadRender src/Preload/Render.hs 32;" f
|
||||
preloadRender src/Preload/Render.hs 29;" f
|
||||
premapMaybe src/FoldlHelp.hs 26;" f
|
||||
prependTwo src/Geometry.hs 177;" f
|
||||
prettyDT src/Dodge/DoubleTree.hs 258;" f
|
||||
@@ -4600,13 +4598,13 @@ removeLights src/Dodge/Room/Tutorial.hs 257;" f
|
||||
removeShieldWall src/Dodge/Item/BackgroundEffect.hs 57;" f
|
||||
removeWallsInPolygon src/Dodge/LevelGen/StaticWalls.hs 182;" f
|
||||
renderDataResizeUpdate src/Preload/Update.hs 26;" f
|
||||
renderFlatLighting src/Render.hs 107;" f
|
||||
renderFlatLighting src/Render.hs 101;" f
|
||||
renderInfoListAt src/Dodge/Render/InfoBox.hs 17;" f
|
||||
renderInfoListsAt src/Dodge/Render/InfoBox.hs 44;" f
|
||||
renderLayer src/Render.hs 237;" f
|
||||
renderLayer src/Render.hs 221;" f
|
||||
renderLightingNoShadows src/Render.hs 48;" f
|
||||
renderListAt src/Dodge/Render/List.hs 192;" f
|
||||
renderShadows src/Render.hs 122;" f
|
||||
renderShadows src/Render.hs 116;" f
|
||||
replaceNullWith src/Dodge/Creature/ReaderUpdate.hs 168;" f
|
||||
replacePutID src/Dodge/Placement/Instance/Wall.hs 105;" f
|
||||
resetCrVocCoolDown src/Dodge/Creature/Vocalization.hs 47;" f
|
||||
@@ -4806,7 +4804,7 @@ setRBCreatureTargeting src/Dodge/Creature/State.hs 290;" f
|
||||
setRoomInt src/Dodge/Room/Tutorial.hs 91;" f
|
||||
setSelWhileDragging src/Dodge/Update/Input/InGame.hs 337;" f
|
||||
setSelectionListRestriction src/Dodge/Update/Input/ScreenLayer.hs 87;" f
|
||||
setShaderSource src/Shader/Compile.hs 302;" f
|
||||
setShaderSource src/Shader/Compile.hs 286;" f
|
||||
setShadowLimits src/Dodge/Shadows.hs 11;" f
|
||||
setSoundVolume src/Sound.hs 157;" f
|
||||
setTargetMv src/Dodge/Creature/ReaderUpdate.hs 83;" f
|
||||
@@ -4815,29 +4813,29 @@ setTiles src/Dodge/Layout.hs 67;" f
|
||||
setTreeInts src/Dodge/Room/Tutorial.hs 98;" f
|
||||
setViewDistance src/Dodge/Update/Camera.hs 239;" f
|
||||
setViewPos src/Dodge/Creature/ReaderUpdate.hs 69;" f
|
||||
setViewport src/Dodge/Render.hs 471;" f
|
||||
setViewport src/Dodge/Render.hs 462;" f
|
||||
setVol src/Dodge/Config.hs 47;" f
|
||||
setWristShieldPos src/Dodge/Equipment.hs 49;" f
|
||||
setWristShieldPos src/Dodge/Euse.hs 38;" f
|
||||
setupConLoop src/Loop.hs 103;" f
|
||||
setupConLoop' src/Loop.hs 193;" f
|
||||
setupEBO src/Shader/Compile.hs 197;" f
|
||||
setupEBO src/Shader/Compile.hs 181;" f
|
||||
setupFramebuffer2GivenStencil src/Framebuffer/Setup.hs 46;" f
|
||||
setupFramebuffer3GivenStencil src/Framebuffer/Setup.hs 62;" f
|
||||
setupFramebufferGivenStencil src/Framebuffer/Setup.hs 31;" f
|
||||
setupLoop src/Loop.hs 30;" f
|
||||
setupShadowFramebuffer src/Framebuffer/Setup.hs 24;" f
|
||||
setupStaticVBOVAO src/Shader/Compile.hs 103;" f
|
||||
setupVAOUsingVBO src/Shader/Compile.hs 185;" f
|
||||
setupVBO src/Shader/Compile.hs 84;" f
|
||||
setupVBOStatic src/Shader/Compile.hs 120;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 209;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 234;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 228;" f
|
||||
setupStaticVBOVAO src/Shader/Compile.hs 104;" f
|
||||
setupVAOUsingVBO src/Shader/Compile.hs 169;" f
|
||||
setupVBO src/Shader/Compile.hs 85;" f
|
||||
setupVBOStatic src/Shader/Compile.hs 121;" f
|
||||
setupVBOVAO src/Shader/Compile.hs 193;" f
|
||||
setupVertexAttribPointer src/Shader/Compile.hs 218;" f
|
||||
setupVertexAttribs src/Shader/Compile.hs 212;" f
|
||||
setupWorldBounds src/Dodge/Layout.hs 116;" f
|
||||
sfInvColor src/Dodge/Item/InventoryColor.hs 12;" f
|
||||
shadVBOptr src/Shader.hs 40;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 178;" f
|
||||
shaderTypeExt src/Shader/Compile.hs 162;" f
|
||||
shapeBounds src/Dodge/Room/Foreground.hs 147;" f
|
||||
shapePoints src/Dodge/Room/Foreground.hs 144;" f
|
||||
shapeVerxSize src/Shape/Parameters.hs 5;" f
|
||||
@@ -5148,7 +5146,7 @@ toBinary src/Dodge/Inventory/SelectionList.hs 141;" f
|
||||
toBothLnk src/Dodge/RoomLink.hs 136;" f
|
||||
toClosestMultiple src/HelpNum.hs 3;" f
|
||||
toColor8 src/Color.hs 148;" f
|
||||
toFloatVAs src/Shader/Compile.hs 220;" f
|
||||
toFloatVAs src/Shader/Compile.hs 204;" f
|
||||
toLabel src/Dodge/Cleat.hs 16;" f
|
||||
toMultiset src/Multiset.hs 64;" f
|
||||
toOnward src/Dodge/Tree/Compose.hs 101;" f
|
||||
@@ -5446,7 +5444,7 @@ vShape src/Dodge/Placement/Instance/LightSource.hs 93;" f
|
||||
vToL src/MatrixHelper.hs 56;" f
|
||||
vToQuat src/Quaternion.hs 42;" f
|
||||
validTerminalCommands src/Dodge/Debug/Terminal.hs 137;" f
|
||||
vasTightStride src/Shader/Compile.hs 309;" f
|
||||
vasTightStride src/Shader/Compile.hs 293;" f
|
||||
vecBetweenSpeed src/Dodge/Base.hs 146;" f
|
||||
vecTurnTo src/Dodge/Movement/Turn.hs 19;" f
|
||||
vert src/Shader/Data.hs 111;" f
|
||||
@@ -5514,7 +5512,7 @@ windowLine src/Dodge/Placement/Instance/Wall.hs 59;" f
|
||||
windowXFloat src/Dodge/Data/Config.hs 61;" f
|
||||
windowYFloat src/Dodge/Data/Config.hs 63;" f
|
||||
withAlpha src/Color.hs 10;" f
|
||||
withByteString src/Shader/Compile.hs 338;" f
|
||||
withByteString src/Shader/Compile.hs 322;" f
|
||||
wlIXsNearCirc src/Dodge/Zoning/Wall.hs 32;" f
|
||||
wlIXsNearPoint src/Dodge/Zoning/Wall.hs 22;" f
|
||||
wlIXsNearRect src/Dodge/Zoning/Wall.hs 29;" f
|
||||
|
||||
Reference in New Issue
Block a user