Cleanup shaders
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@@ -12,16 +12,3 @@ void main() {
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vNorm = unpackSnorm4x8(data[indices[gl_VertexID]].norm);
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gl_Position = theMat * vec4(vPos.xyz,1);
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}
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//layout (location = 0) in vec4 pos;
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//layout (location = 1) in vec4 col;
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//layout (location = 2) in vec4 norm;
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//layout (std140, binding = 0) uniform TheMat { mat4 theMat; } ;
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//out vec4 vCol;
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//out vec4 vPos;
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//out vec4 vNorm;
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//void main() {
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// gl_Position = theMat * vec4(pos.xyz,1);
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// vCol = col;
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// vPos = pos;
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// vNorm = norm;
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//}
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