Cleanup shaders
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+33
-21
@@ -20,20 +20,29 @@ import Unsafe.Coerce
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sizeFBOs :: Config -> RenderData -> IO RenderData
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sizeFBOs cfig rdata =
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uncurry (resizeRBO (_rboBaseBloom rdata)) (getWindowSize _gr_world_res cfig)
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>> foldM
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( uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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GL_RGBA16F -- make this smaller?
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)
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>> uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F -- could possibly recover using depth in a clever way
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-- but probably not, because the projection matrix is
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-- not always on-center
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GL_RGBA16F -- make this smaller?
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rdata
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[fboBase, fboCloud]
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fboBase
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>>= flip
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( uncurry
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updateFBOTO3
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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GL_RGBA16F
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)
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fboCloud
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>>= foldUpdateFBOTO
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_gr_world_res
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GL_NEAREST
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@@ -58,12 +67,15 @@ sizeFBOs cfig rdata =
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GL_LINEAR
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GL_RGBA16F
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[fboHalf1, fboHalf2]
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>>= flip (uncurry updateFBOTO2
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F)
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>>= flip
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( uncurry
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updateFBOTO2
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(getWindowSize _gr_world_res cfig)
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GL_NEAREST
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GL_NEAREST
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GL_RGBA8
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GL_RGBA16F
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)
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fboWindow
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where
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updateFBOTO' f = uncurry updateFBOTO (getWindowSize f cfig)
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@@ -202,8 +214,8 @@ resizeFBOTO (fbo, oldto) xsize ysize minfilt magfilt form = do
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checkFBO fbo
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return (fbo, TO to1)
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initializeTexture2D
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:: FBO -> GLenum -> Int -> Int -> GLenum -> GLenum -> GLenum -> IO GLuint
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initializeTexture2D ::
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FBO -> GLenum -> Int -> Int -> GLenum -> GLenum -> GLenum -> IO GLuint
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initializeTexture2D fbo attachpoint x y minfilt magfilt form = do
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let xsize' = fromIntegral x
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ysize' = fromIntegral y
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